We’re currently working with Chaos Group, looking for case studies and showcase renderings to feature in a wide variety of situations where V-Ray for Sketchup is promoted. This includes the Chaos Group website, CAD Software Direct and printed and online media worldwide. Featured work is credited by company and with watermarked logo. This is a fantastic opportunity to showcase your company’s work. Why not get in touch today?
- Added Material ID color material parameter.
- Added enable/disable switch for Object ID colour.
- Changed installer tech on Windows, unifying all versions.
- Displacement maps were not included in Pack & Go.
- Camera Lens Type was not updating with Scene changes.
- Grass was not rendering in the absence of Maxwell Render Suite.
- Maxwell FIRE could crash when using the Draft engine on OSX.
- Path-fixing in MXM Gallery downloads could fail in some cases.
- Zero-thickness Maxwell Sea & Volumetric are now auto-corrected.
For all existing Maxwell V3 users the plugin update is available to download in the customer gateway. However, if you’re not yet a user of Maxwell Render you can trial these fantastic updates by simply downloading the demos.
Interested in upgrading to V3?
If you’re still debating whether to upgrade then you can take a look at our Maxwell Render blog posts for all the information you’ll need on V3 – or if you’ve already made your mind up, you can upgrade Maxwell Render V3 here.
Tuesday, February 25th, 10:00AM – 11:00AM PST
How do your create that unique material or maybe a simple, accurate plastic material? Get an in-depth look at the material creation process in the special webinar with guest presenter Dries Vervoort. You’ll go through the process and even get a sneak peek at the new KeyShot Share Site. Sign up now as space is limited! In this webinar:
V-Ray 3.0 introduces a new Progressive Image Sampler. Fast to set up and easy to control, the Progressive Image Sampler generates fast feedback even with complex features such as Environment Fog, Depth of Field, and Motion Blur. The Progressive Image Sampler uses a path traced rendering engine compatible with multiple GI solutions including Brute Force, Irradiance Map, and Light Cache.
With the new Progressive Renderer it’s possible to set up a scene in seconds and iterate even with the most complex V-Ray features. This example showcases how to easily fine-tune V-Ray Fog.
Faster Ray Tracing
Ray Tracing Performance
V-Ray 3.0 introduces significant optimizations to the ray tracing core. This speeds up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Beta testers have reported speed increases of up to 5X.
Integrated Intel Embree Raycaster
V-Ray 3.0 includes the Intel Embree raycaster, specifically designed to increase the performance of photorealistic rendering.*
*requires compatible hardware.
Dynamic Bucket Splitting
Dynamic Splitting automatically reduces the size of render buckets to maximize the use of all CPU thread.
This short video demonstrates the improved rendering speeds of V-Ray 3.0.
Simplified User Interface
Designed with new and experienced users in mind, V-Ray 3.0 introduces a simplified user interface with 3 modes. Each mode, Basic, Advanced, and Expert, can be selected to match an artists’ preference.
Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.
This short video takes a look at the new V-Ray Toolbar and Quick Settings added to V-Ray 3.0.
Advanced V-Ray Frame Buffer
The new V-Ray Frame Buffer introduces advanced color controls for Contrast, HSL, and Color Balance. In addition, the VFB now includes support for LUTs (.cube), ICC (.icc), and OpenColorIO (.ocio) color management profiles.
This short video demonstrates the improved Frame Buffer in V-Ray 3.0.
Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.
This short video demonstrates the new Render Mask feature in V-Ray 3.0.
V-Ray 3.0 introduces core ray tracing improvements with optimizations for shading and rendering millions of strands of semi-transparent hair. Beta testers report speed increases up to 15X.
This videos demonstrates a quick example of rendering hair created using Ephere’s Ornatrix plugin and compare the render performance gains in V-Ray 3.0.
New Skin Shader
V-Ray 3.0 introduces the VRaySkinMtl. With artist-friendly controls, the VRaySkinMtl is a dedicated skin shader with built in Subsurface Scattering and layered reflections.
Ray Traced SSS
V-Ray 3.0 introduces improved Subsurface Scattering with support for object-based and ray traced illumination. V-Ray RT CPU also adds SSS support.
This short video takes a look at the new Ray Traced option for the VRayFastSSS2 shader.
V-Ray 3.0 introduces VRmat functionality to 3ds Max. Previously known as Vismats, VRmats are an XML-based material description for sharing V-Ray shaders across multiple applications. VRmats are currently compatible with V-Ray 3.0 for 3ds Max, V-Ray 2.0 for Rhino, and V-Ray 2.0 for SketchUp. Support for additional applications including Maya and Softimage is currently in development.
This video demonstrates VRmats – a new set of universal shaders for use across multiple applications.
Program custom shaders using Open Shading Language (OSL) developed by Sony Picture Imageworks.
V-Ray 3.0 adds support for the open source Alembic file format (.ABC). Import Alembic geometry caches (including particles and hair) using the V-Ray Proxy loader.
Deep Image Support
V-Ray 3.0 adds support for Deep Image output including the OpenEXR 2.0 format.
Deep images store color and depth information for each pixel, enabling artists to take advantage of Deep Compositing workflows.
Introducing a new VRayMetaball object for ray traced isosurfaces based on particles.
The VRayClipper is a new helper for creating cutaway and section renders. Using a simple plane, it will clip away parts of a scene at render time.
V-Ray RT GPU Render Elements
Render final frame images using V-Ray RT GPU with Render Elements for compositing.
V-Ray RT GPU supports:
- Increased performance using CUDA, NVIDIA’s parallel computing platform
- Motion Blur (Transformation and Deformation)
- Instanced Geometry
- VRay Proxy Objects
- Layered Materials using VRayBlendMtl
- Texture-mapped Area and Mesh Lights
- Skylight Portals using Simple Mode
Probabilistic Light Sampling
Probabilistic Light Sampling reduces the number of lights evaluated at render time. This optimizes rendering scenes with many lights.
Max Ray Intensity
Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.
Distributed Rendering gives artists the ability to use multiple computers working in parallel to render a single image. V-Ray 3.0 adds two new Distributed Rendering options: Transfer Missing Assets and Use Local Machine.
Maxwell Render team have announced the launch of the Maxwell Public Beta Area. This means that Maxwell users get access to the most recent builds, and won’t need to wait for official releases to get the latest fixes.
It will also help to reduce development cycles, meaning that users get better versions of Maxwell, faster!
The beta area is for license holders only, and users must be registered and have posting access in the forum. If you are not yet registered, or you have registered but can’t post, please use the link “Register for forum posting” found in the customer gateway.
Please note: If you are redirected to www.maxwellrender.com, it means that you are not logged in to the forum (at www.maxwellrender.com/forum) and/or that you do not have posting access on the forums.
|LICENSE TYPE||KEY POINTS||RECOMMENDED FOR|
|Maxwell Render Suite V3|
||Freelance professional or individual user with single machine|
|Floating (includes 10 rendernodes)
||Professional user with network rendering requirements – has (or will potentially have) extra machines available for network render jobs|
|Floating x 5 pack (includes 50 rendernodes)
|Maxwell Render Suite V3 Educational|
|Learning Edition (permanent)
||Students and learners (no ID required)|
||Teachers/Universities/Training Centers (Faculty ID required)|
|Extra V3 Rendernode packs|
|Pack – 20 Rendernodes
||Medium-large companies/studios and private renderfarms|
|Pack – 50 Rendernodes
Upgrades and Sidegrades
(from V1 or V2 unless otherwise specified)
|New V3 Node-locked to V3 Floating
|Upgrade to V3 Node-locked to V3 Floating
CUSTOM SUN RADIUS
The sun in Maxwell’s physical sky system is now customisable in size and colour allowing for dramatic sun effects, as well as introducing a physically correct approach to controlling shadow softness (via sun radius) or distant emitters with parallel shadows.
Maxwell Render now includes a collection of procedural textures that can be used alone or in combination with other textures to produce a range of effects. Being mathematical fractals, they are 100% seamless, customizable and cross-platform.
An object bounding box, sphere or plane can now be used as a ‘cutting’ object, which works in a similar way to the cameras Z-clip feature, except now you are no longer limited to the cameras near/far planes.
A long awaited feature, now you can create unlimited ‘layers’ of alphas and add any object(s) to those layers, allowing you to isolate the exact objects you need.
Five new lens types have been added to the Maxwell Camera: Spherical – great for making HDR environments or virtual walk-throughs, Fish Eye, Pinhole (creates no depth of field effect), Cylindrical and Orthographic
Maxwell materials assistant is a new, easy to use material editor which builds the basic material characteristics for you – greatly simplifying the material creation process and saving you lots of time. Choose first a category such as glass, metal, translucent, opaque and the material assistant will help you create perfectly optimised materials for your scene in just seconds!
PIXAR OPEN SUBDIV
The new Subdivision feature allows you to subdivide low-polygon objects into smooth surfaces, by implementing Pixar OpenSubdiv. Because it’s subdividing the geometry only at render time – your scene files take up far less space and can be transferred much faster around your network. OpenSubdiv is owned by Pixar. Copyright (C) Pixar. All rights reserved
Now you can isolate the contribution of each emitter to each individual object in the scene, allowing you to have objects not affected by certain emitters in the scene. This way, you have custom control over the lighting of each object in your scene.
Maxwell Sea creates realistic ocean surfaces and waves based on the Ocean Statistical Spectrum from RealFlow. Various parameters such as water depth and surface dimensions allow you to produce a convincing water surface, from swimming pools to open ocean. The meshing is only done at render time, meaning it takes up almost no extra space in the .MXS file.
The new Maxwell Scatter modifier distributes instances of an object (or even referenced MXS files) across the surface of another object, with similar parameters to the Maxwell grass modifier – including the ability to add density maps, or randomise the size and rotation.
Maxwell V3 offers massive speed improvements when motion blur is used in scenes with many objects, especially where hair and particles are used. In a scene using millions of hairs for example, the increase in speed can be upwards of 100X!
The Alembic file format allows for very efficient storage of geometry and other scene data, which can now be referenced directly in Maxwell V3. Support for Alembic includes static and animated geometry as well as particles. It also works with the Exocortex CRATE suite of Alembic plugins.
Separate materials can now be applied to the back-face of a polygon surface – making it much easier to create bottle labels, translucent paper, or add more variation to leaves etc. And as a bonus, it also works with the Maxwell grass modifier!
Maxwell Render 3 can now render in ‘deep image’ format, which stores color as well as depth information per pixel, making it much easier to composite rendered objects together as well as eliminating troublesome edge artifacts. You can save the deep info in either .EXR or .DTEX formats, in rgba or alpha.
The new volumetric feature in Maxwell can work in several ways: as a constant density volumetric object – useful for large atmospheric haze effects or thick fog, it can work with particles files in several formats, including RealFlow .bin, and also with density fields/voxels directly from Maya or Houdini.
IMPROVED FIRE VOXELIZATION
Our scene preview engine Maxwell FIRE is much smarter in V3 – re-voxelizing only the objects which have changed, saving a tremendous amount of time when setting up your scenes.
To take advantage of a wider screen, the Artlantis 5 interface has been completely redesigned, optimising the project’s display and offering an even larger preview. The Artlantis 5 interface is based on a single clear window, standardised on both Mac OS and Windows, making it easier and more comfortable than ever to work on your projects. The working window is now more readable with the inspectors grouped at the top of the screen, the lists on the left and catalog at the bottom of the screen. As a result, the number of clicks needed to access the desired feature has been considerably reduced.
Using the new media catalog is fast and efficient. Its organisation into subcategories allows you to choose the most appropriate media for your project in seconds. For better use of your workspace, the catalog window can be moved independently onto a second screen.
In Artlantis 5, each perspective view now has its own infinite ground with altitude and material, as well as background and foreground images. Handling, re-sizing and adjusting backgrounds and foregrounds is easier than ever. Artlantis 5 also introduces a new function, the Architect camera, displaying the project in two vanishing points to obtain real verticals, particularly useful for high vertical projects.
Taking advantage of the new catalog, Artlantis 5 includes new shaders, some of which are optimised with additional parameters such as relief mapping to better simulate the depths of surfaces. In addition, non-repetitive tiling shaders and multi-texture natural shaders simulate natural surfaces like ground, grass, and water.
Handling shaders or simple textures in the preview or in the 2D window is easy. A preview controller allows you to move, resize, and rotate shaders and textures. A simple keyboard shortcut is all it takes to snap a shader or texture to the geometry automatically. Objects are handled with the same ease in the preview or in the 2D view, and can be snapped to edges, moved, rotated, resized and duplicated.
With new ’vertical guides’ in Artlantis 5, lighting can be edited quickly and easily in both windows. It allows you to position the direction and fall-off of a single light or of a selection of lights right in the 3D space. Artlantis 5 simulates the volumetric effect of a light by adding a cone of light at each spot in your scene.
With Artlantis 5, the manual heliodon can be set easier than ever by adjusting the angles for zenith and azimuth right in the Inspector. The volumetric effect of the rays of light, or ‘God rays’, can be added in post-process in the heliodon settings. To give you greater freedom in image reprocessing, these effects are recorded in specific layers when exporting in PSD.
iVisit 3D (Artlantis Studio Only)
In Artlantis 5 Studio, iVisit 3D becomes an integrated part of Artlantis allowing users to create VR objects in addition to panoramas. Thanks to this integration, you can navigate in the preview the same way as in a final panorama and add parallel views with just one click. The display quality of iVisit 3D panoramas and VR Objects is better than ever, whether you’re viewing on a website or on a mobile device.
Animation (Artlantis Studio Only)
The Artlantis Studio 5 Timeline has been optimized to ensure precise control of all events and movements associated with your animations. Each animated parameter is now presented as a track and as a hierarchical list. With magnetic guides, the key frame will snap automatically and graphically, ensuring a fluid connection and simplified synchronization of sequences. Finally, to enhance your animation, new, high-definition 3D characters are available for sale in the Media Store.
As most of you already know V-Ray for SketchUp 2.0 has recently been released (see our blog post “V-Ray for SketchUp 2.0 Release” for a list of all the new features). The new version is now licensed with a USB dongle to ensure optimum security and reliability meaning you can take your license with you wherever you go. New licenses of V-Ray for SketchUp bought between the 15th May 2013 and 15th September are eligible for a free upgrade. If you purchased before the 15th May the upgrade price is £195 +VAT plus your V-Ray Dongle (£23.50+VAT). For a more detailed explanation on how to upgrade please see the steps below:
I purchased between the 15th May – 16th September
- Visit our V-Ray Dongle page.
- Purchase a V-Ray Dongle
- Reply to your order confirmation with previous order details.
(If you bought your license from us simply send us your order number or, if your license was bought elsewhere please forward your name and license details)
- Sign into Chaos (once you have received your login details) and download version 2.0
- Wait for your dongle to arrive, once you have this you are ready to go!
I purchased before the 15th May
- Visit our V-Ray for SketchUp page
- Choose the Upgrade option
- Choose a dongle option
- Sign into Chaos (once you have received your login details) and download version 2.0
- Wait for your dongle to arrive
V-Ray for SketchUp 2.0 is available to buy now!
New to Version 2.0
V-Ray Proxy – an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving
vital RAM resources. Use V-Ray Proxy to render millions of polygons at maximum memory efficiency and increase the amount of detail and complexity of your SketchUp scenes.
Faster Parsing Times – major speed improvements have been made when processing the SketchUp scene for rendering with V-Ray.
V-Ray RT CPU & GPU – a revolutionary rendering engine providing instant feedback and streamlining scene setup. Because V-Ray RT is built upon the same robust core as V-Ray, it is seamless to transition between V-Ray RT and production rendering. For the everyday user this s a very powerful interactive rendering solution that allows them to simultaneously work and render inside of SketchUp. The
instant visual feedback makes for quicker design, material, and lighting decisions.
Retrace Threshold – reduce Light Cache artifacts and improve the appearance of glossy reflections and refractions when using the time saving feature – Use light cache for glossy rays.
Dome Light – creates simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision. This new feature will streamline your workflow when using image based lighting in your scenes. It will not only save you setup and rendering time but it will also increase the quality of the image based light and shadows.
Lights as Components – V-Ray lights can now be part of a SketchUp component, making the process of changing the design and settings of multiple lights at once much easier.
Sphere Light – create spherically shaped area light.
V-Ray Materials – a new compact and optimized material that includes diffuse, reflection, and refraction parameters with the ability to change the BRDF.
Wrapper Material – can be used to specify additional properties per material. Most importantly you can now create true matte materials which show the background as opposed to the base material.
VRMats Library – a new library contains an extensive collection of ready to use and photo realistic V-Ray materials.
FRAME BUFFER IMPROVEMENTS
Render History – this option allows you to save your rendered images and load them directly in the V-Ray frame buffer.
Compare Tool – a new option to easily compare two rendered images directly in the V-Ray frame buffer.
V-Ray Lens Effect – allows you to achieve bloom and glare effects in your renderings.
Rendering Presets – with our collection of interior and exterior rendering presets you can quickly switch between draft and high quality rendering settings. You can also create and save your own presets to customize and streamline your workflow.
Camera Presets – with camera presets you can quickly switch between different exposure setups for illumination scenarios like cloudy sky, after sunset, interior natural light, etc. You can create and reuse your own custom camera presets.
Set Camera Focus – you can now setup depth of field with ease by simply picking a point in the scene where you want to focus the V-Ray camera on.
Lock RT – the SketchUp scene can be edited without changing the view in RT.
64-bit Rendering – 64-bit rendering is now supported locally and via distributed rendering.
Distributed Rendering – offload renders to other computers and continue working in SketchUp by using the option “Don’t use local machine.”
Normal Mapping – add more accurate simulation of detailed 3D surfaces in SketchUp.
Environment Mapping – matching your SketchUp model to a background image is now easier than ever before with the additional Screen, Cylindrical and Shrink Wrap environment mapping types.
Pack and Go – archive your SketchUp scene and all external files into a single ZIP for easy sharing and back up.
Multi-Session Support – OS X users now have the ability to set the current model that V-Ray will render.
Animation Support – the ability to produce animation for SketchUp projects has been streamlined, ensuring a cleaner and easier creation process.
Opacity Mapping – the option “use color texture as transparency” is available for all SketchUp materials. This is important when using PNG or TIFF textures with built-in transparency channels.
Procedural Texture Mapping – we added more texture mapping to allow you create different effect on the materials. Now you have more freedom on the materials creation.
Purchase V-Ray for SketchUp 2.0 now!