The latest version of Rhino, Rhino 6, has been available to PC users for a while now. Rhino for Mac users now have the opportunity to get up to date and start using features not previously available to them. The wait has been long, but it’s been worthwhile as there are even some new features not seen in the PC version.
What’s New in Rhino for Mac?
Faster display using modern graphics hardware
Updated Material and Rendering system
Grasshopper updated with multi-threaded components, Kangaroo 2, and more
Ray-traced viewport display mode
Faster, cleaner Make2D with more customisable results
Grasshopper In Rhino 6, Grasshopper, the wildly popular visual programming language has been fully embraced. Now integrated as a fully-fledged part of Rhino, users are given a solid foundation for many productivity enhancing third-party components ranging from robotic control to environmental analysis, and everything in between.
Presentation Major changes have been made in this release to rendering, materials and viewports so it is now easier than ever to present, discuss and iterate designs while communicating to clients, customers, collaborators or the public at large.
As of version 6, Rhino are using a single universal serial key usable on both Windows and Mac. This means it’s easier than ever to use Mac in an environment where many different computers are used, or even if you just work on a PC but would like to use your Macbook when out of the office.
We are excited to share some of our favourite features and improvements in the latest product update to SketchUp Pro 2019 and LayOut.
This release has made SketchUp more intuitive and fun to use with focus on improvements to imagery exports, usability, and a seamless LayOut connection.
New in SketchUp
Professional output enhancements
Exporting 2D graphics, raster files, and animations just got better. You can now control the overall line thicknesses of exported images with the new line scale multiplier, found in the export options dialogs.
Before this change, line weights stayed the same as the viewport which would make the line weight too small or too large. So, if you are experiencing line weights that are too thick, you can make those line weights thinner. Also, .png images now export with its transparency so you can see what is behind the material while compositing.
Customisable unit settings
Have you ever needed to use different unit measurements for a model? Now your model can be customised to show different unit measurements for area and volume. For example, in a model of a room, you can use millimetres for the wall and meters for volume. Available unit types: millimetres, centimetres, meters, inches and feet.
It really is the small things that help your workflow. This new feature will allow you to select anything, then invert the selection of objects. This makes it simple to select items and then perform actions on their inverse. The keyboard shortcut for this will be: CTRL + SHIFT + I (Windows) or CMD + SHIFT + I (Mac).
The days of picking out your import file format from a long list are over. You can now drag and drop ALL supported file types directly into your modelling window. By default, you’ll now see all supported file types available for import. Additionally, the DWG and DXF importers now bring in fewer duplicate and messy edges.
Have you ever accidentally erased too much in your model? To make your detailing workflow a little smoother and seamless, we added alt & cmd as modifier keys to remove any unnecessarily highlighted lines that you may have accidentally captured during your modelling efforts.
Cutting a model along a plane so that you can peer inside the model? Section planes now ask the user to name them before placing them in the model. Simply place, then name.
Send to LayOut
You can now send your models directly to LayOut from the large toolset in the left-hand toolbar.If you haven’t used LayOut for 2D drawings before, start taking advantage of it now!
Large Area Imports for Add Location
You can now easily import large sites at full resolution. How can you take advantage of this new feature? Simply zoom out a bit, then select the level from which you want to import. Note that misusing this feature can adversely affect performance in your SketchUp model.
New in LayOut
Professional output enhancements
It is now possible to make linear dimensions align with an isometric viewpoint. You can now control extension lines, gap distance, and align dimensions with isometric angles.
Similar to “smart labels”, you can now add text to dimensions without breaking the automatic measurement. For example, let’s say you create a wall dimension. You can dimension a wall, add the word “wall”, and the dimension measurement will still update if the wall’s measurement changes. Pro tip: make sure your string has <> in it. For example, ‘Width <>’ will turn into ‘Wall 1.42m’.
Now, when you rotate your object, the bounding box is also rotated with so you can continue to scale in the right orientation.
Staying consistent with SketchUp usability, in LayOut you can now hit the return key to edit model views, groups, dimensions, or labels! Just select, press return, and start typing!
Ready to try? Get the free 30-DaySketchUp Trial to see for yourself how these updates can enhance your professional workflows.
ZBrush 2019.1 is now available as a free update for all users, and Pixologic strongly recommend upgrading to this latest version as soon as possible. It includes several new features as well as a number of enhancements or fixes within both the ZBrush feature set and various plugins.
How to Update
For users with serial numbers including subscription licenses, there are three methods that you can use:
1 – Close ZBrush, then browse to its folder on your computer. Run the ZUpgrader application that you will find there. Follow the on-screen instructions to download and install the update.
2 – Download the updater application for either Windows or macOS. Place this application in your ZBrush 2019 folder before running it. Then simply follow the on-screen instructions.
3 – Uninstall ZBrush 2019 and delete its folder. Then log into My Licenses where you will be able to download the stand-alone ZBrush 2019.1 installer. Run that to reinstall ZBrush, then (if requested) activate it again.
For floating license users, please have your IT team submit a Support ticket with Pixologic to receive the update instructions
A new split mode, which isolates the current SubTool from all others, displaying them on separate sides of the screen.
A Screensaver has been added which (after a predefined amount of time) will display curated images straight from the ZBrushCentral.com community. Unlike your operating system screensaver, this one will only affect the ZBrush application window.
A new “Groups Intersection” mode has been added to the Smooth Brush Modifiers.
GoZ has been updated with support for Adobe Photoshop® 2019, Autodesk Maya 2019 and Autodesk 3DS Max 2020.
The FBX format now supports up to 64 cameras at import and export. Imported cameras are listed in the Camera selection list in the Draw palette. FBX will now support up to FBX 2019.
SubTool Master, with a new Show Hidden Points function.
3D Print Hub, with better handling of large STL files and support for more STL formats on import.
ZBrush to Photoshop
A pop-up message is now displayed when exiting Edit mode, asking for confirmation.
SubTool folders now support Move Up and Move Down functions.
SnapShot 3D with reference images will no longer apply a DynaMesh Boolean process. (Pressing ‘Sub’ is now required for the SpotLight image to be cut out of the DynaMesh surface.)
Updated keyboard shortcuts for macOS to now create a Folder with Command+F.
Updated keyboard shortcuts for macOS to go full screen with Command+Ctrl+F rather than creating a new folder.
Saving and loading files across a network have been improved.
Stability and Fixes
Ctrl+Shift brushes no longer jump when holding Space Bar.
Assigning a hotkey now gives a warning if the hotkey is already in use.
Snapshot 3D snapping points now respects canvas Zoom.
Support has been added for .jpeg and .tiff image file extensions.
Total Points Count display has been improved.
Improved Boolean generation.
Crease Level slider will update results when Dynamic Subdivision is enabled.
Dots display mode is now disabled when Transparency mode is active.
Improved stability of the Surface Noise editor.
Improved stability when switching rapidly between Edit and Move modes.
ZBrush 2019 is available now at CAD Software Direct .com
V-Ray Next for SketchUp has just been updated with a number of bug fixes and feature enhancements to improve your rendering experience, including:
Optimised Scene Management – The entire asset management system has been optimised and made more reliable. You’ll find it easier to work on heavy scenes with a large number of assets and complex shading networks.
Improved V-Ray Scene Importer – Reliably import models using multi-materials created in 3ds Max.
Improved stability – This update fixes specific workflows related to loading V-Ray 3 projects, using settings preset files, overriding materials, texture colour space management and more.
Further improvements – Including better compatibility with some of the most popular SketchUp plugins.
The Chaos Group License Server is updated to version 5.2.2
The installer now properly sets and displays a primary remote server IP address and port number – 127.0.0.1:30304
The entire asset management system is optimised and made more reliable. This affects asset creation, renaming, deletion, referencing, etc. The optimisations are most obvious in heavy scenes with big number of assets and complex shading networks
Render element assets are no longer deleted when the category is active and the Purge function is used. Use the multi-selection functionality to quickly delete a batch of elements
The Z Depth render element ‘Depth from Camera’ parameter is removed
The VFB Render Progress window now receives and can display log messages that have been sent before its first initialisation
Other Changes & Bug Fixes
Saving and loading projects no longer resets the Colour Space of all textures to the default sRGB option. Using the File Path Editor no longer changes the colour space either
The asset preview render process can now be restarted if it stops responding. Make sure to stop and restart the interactive preview (using its toolbar stop/start button) in the unlikely event this happens
The fresnel opacity of newly created Reflection material layers is now correctly displayed in the asset preview swatch
Invalid material or texture references can now be successfully cleared from the slot’s context menu
Creating a proxy from big number of SketchUp components or component instances now shows accurate progress in the Export Proxy window
An issue with a Water textures used in a bump slot is resolved. Negative texture values are now properly handled
All V-Ray taskbar processes are grouped and displayed under the SketchUp Windows taskbar icon. This applies to the Asset Editor and the V-Ray Frame Buffer window
VRscan materials are now correctly sized and properly affected by the SketchUp material scale. A helper texture is displayed in the viewport to ensure this. Texture Placement parameters are now listed for every VRscan in it’s Asset Editor properties panel
The way VFB Colour Corrections are saved within SketchUp projects is updated and made more reliable
A number of issues related to V-Ray 3 scenes loading and upgrading are resolved
A number of issues related to .vropt (render settings) files loading are resolved
The Purge Unused Assets function no longer causes issues on MacOS
Materials incorrectly saved with older V-Ray versions no longer cause issues when loaded in Next
A number of issues related to complex texture hierarchy manipulation and deletion are resolved
The Batch Cloud rendering functionality is temporarily disabled. Once a Chaos Cloud platform-side update is implemented, the feature will be re-enabled. Our main goal is to provide a system that warns users for possible issues with their batch cloud jobs(like missing external file assets, for example), letting them resolve the problem before the rendering starts
Images imported through the SketchUp native Import no longer produce problematic V-Ray materials. Scenes containing such images saved with previous V-Ray version no longer cause issues when rendered in Next
A number of issues with badly serialised V-Ray component data are resolved. A more detailed error message is displayed and a better log file is created, letting us easily identify any further problems
Deleting Fur, Clipper or Mesh Light widgets from a group is now reliably handled during Interactive Rendering
A number of issues preventing the V-Ray Asset Editor from being populated with assets on specific scene load are resolved
The V-Ray Scene Importer now reliably imports models using multi materials exported from 3ds Max. The material ID assignment in 3ds Max results in a single object group in SketchUp with different materials applied to the corresponding faces
The Scene Interaction Tool now works reliably with obstructed light widgets
Deleting multiple materials at once no longer produces Ruby errors and warnings
Using the Scene Interaction Tool before the previous action is completed no longer prints Ruby errors
Skatter Proxy geometry materials render correctly when using the ‘Render only’ mode. Regeneration no longer causes Ruby errors
A geometry instancing optimisation is implemented for Skatter objects with the ‘Render only’ mode enabled. This ensures that rendering a big number of instances is done in the most memory-efficient way
The way the SketchUp default material is handled by V-Ray is improved preventing incorrect lighting in specific situations
Activating Material Override during Interactive rendering now reliably affects all scene materials that have their ‘Can Be Overridden’ option enabled
Changing the SketchUp material Opacity value automatically disables the synchronisation with the V-Ray material refraction. This allows for custom opacity manipulations in the viewport without affecting the rendered result
V-Ray material refraction no longer resets in specific situations when the SketchUp scene is saved and reloaded
The Z Depth render element tooltips are fixed
All Smoke texture parameters are now properly named
Repathing files with a Windows path on MacOS no longer causes issues
The migration (gamma management) of render elements from scenes saved with V-Ray 3 is improved
Maxwell for SketchUp is really simple to set up – just install the plugin and you’re off. Maxwell | SketchUp offers seamless integration with SketchUp Pro, allowing you to work comfortably within the SketchUp interface.
Maxwell has been specifically designed for rendering in SketchUp with a simple yet comprehensive toolbar, giving you advanced Maxwell Render technology in a simple, self-contained package.
Vectorworks 2019 has just been updated with the release of SP3. As well as some exciting new features which include Cloud presentations and MVR workflows, there are also a number of fixes including some for customers using OS X Mojave. To install, select “Check for Updates” from the Vectorworks menu (Mac) or Help menu (Windows).
Immerse Clients in Your Design with Linked Panoramas
With SP3, the Cloud presentation feature allows designers with an active Vectorworks Service Select membership to use Vectorworks Cloud Services to generate presentations of designs with an intuitive drag-and-drop interface. Presentations include interactive 360 rendered panoramas that can be linked together to create a holistic, immersive experience.
Discover a Better Way to Work
With the support of the General Device Type Format (GDTF) co-founders, MA Lighting and Robe lighting, Vectorworks have created a file format called My Virtual Rig (MVR). The MVR file format creates a two-way connection between planning, previz, and console systems that implement the support needed for a seamless workflow.
With SP3, Vectorworks have implemented import and export of MVR in Vectorworks Spotlight 2019 and import of MVR into Vision 2019. Now, entertainment designers can create a more efficient and connected workflow between design planning and previz, merging the iterative changes of the model between Spotlight and Vision without re-importing and redefining the performance cues each time.
Experience the Power of Real-time Rendering with Lumion LiveSync
Designers will enjoy a new live-sync rendering connection that allows them to perform real-time rendering while making design changes within Vectorworks. The LiveSync plug-in is developed by Lumion and is the first partner plug-in to use a new Vectorworks Graphics Sync (VGS) API.
Lumion and the LiveSync plug-in are available on the PC, and the plug-in is available immediately for English language users on the Lumion website. Additional language options will be offered soon.
Enjoy Additional Quality and Performance Improvements
SP3 also contains performance improvements, including several fixes to compatibility with macOS Mojave and significant redraw speed enhancements with Space Objects.
This Service Pack is available as a downloadable updater for all English-based versions of Vectorworks 2019. To install, select “Check for Updates” from the Vectorworks menu (Mac) or Help menu (Windows).
If you purchased a new V-Ray 3 for Rhino license after December 1st 2018, you are eligible for a free upgrade to this latest version. If you’re eligible, contact us now! The deadline for this free upgrade is April 1st 2019.
Customers with an active monthly or annual subscription of Rhino, including educational versions, will get the latest release for free as part of the subscription.
Please note that with this release, support for V-Ray 1.5 and 2 has ended. Upgrades from V-Ray 2 have also be discontinued.
An array of new tools makes it much easier to manage and render your scenes right within Rhino
Superior Grasshopper support – Render your parametric designs directly without needing to bake or export.
Keep track of everything and streamline your workflow with the new asset management system
Simplified render controls mean less time navigating and more time designing.
Enhanced lighting workflows including adaptive learning techniques to render perfectly exposed and colour-balanced images.
New materials and textures, as well as support for PBR metallic reflections.
Performance optimisations and new shaders increasing render speed up to 50%.
The new Nvidia AI Denoiser lets you instantly remove noise from each render element.