Mac OS Catalina (10.15)

Mac OS Catalina

As Mac OS users may now be aware, the Catalina update has arrived.

Since Apple released the beta for the new macOS 10.15 Catalina in June, software engineers have been working diligently to determine how it would affect the performance of recent product releases.

As always with any major operating system release:

Please ensure any software you rely on is compatible with the new operating system before upgrading!

After updating to a brand new OS, many performance issues can appear while software engineers assess the changes and work to release patches to maintain compatibility.

Some customers are already updating to Catalina, and it’s not just the OS update directly having effects. Tech support teams are struggling to help customers as Teamviewer and other remote support systems are also not yet working fully on Catalina.

Please be aware that it is often in your best interest to hold off on updating until software vendors can complete testing and give a definitive answer on compatibility. Members of various engineering teams are working on this as a priority.

Vectorworks SP5.1

In accordance with Vectorworks‘ commitment to quality and performance, you can download Vectorworks 2019 SP5.1 — specifically geared toward improving your experience with the software on Catalina.

SketchUp

SketchUp are currently working on a patch to support Catalina. You may experience some performance issues after updating. SketchUp are working on a patch as a priority. It is not advised to update to Catalina at present.

Rhino

There are various performance issues with Rhino when updating to Catalina. McNeel are working on fixes as a priority. It is not advised to update to Catalina at present.

KeyShot 9 – Free Upgrade!

KeyShot 9

KeyShot 9 is almost upon us, and in anticipation of the release we’re giving customers a free upgrade to KeyShot 9 when purchasing or upgrading to KeyShot 8 on or after October 1st 2019!

The promotion is valid for all new KeyShot 8 purchases and upgrades (from KeyShot 6 and KeyShot 7) to KeyShot 8 on or after October 1st. The promo excludes KeyShot Education products, KeyShot add-ons, and KeyShot for CAD licenses (KeyShot for ZBrush, KeyShot for Solid Edge, etc).

What’s New in KeyShot 9?

As always, there are some big changes. Here are just a few that are on the way:

GPU Ray Tracing – GPU ray tracing in KeyShot 9 means that you are now able to take advantage of NVIDIA RTX GPUs to render in the real-time view and for local render output.

Denoise – Now included in the Basic and Photographic Image Styles is a deep learning Denoiser that allows you to reduce noise in the real-time view and render output to achieve smooth results in much less time.

3D Models Library – Adding context and detail to your scene is easier than ever with Models now available on the Cloud Library to download straight into your KeyShot Library and add to your scene.

RealClothTM (KeyShot Pro) – This powerful new material type allows you to visualise realistic woven materials with control of the weave pattern and ability to add flyaway fibres. 

‘Fuzz’ Geometry Shader (KeyShot Pro) – In the KeyShot 9 Material Graph you will find a new Geometry node for Fuzz that allows you to add hair-like growth from the surface of any material.

Still on KeyShot 6?

With KeyShot 9 coming out soon, this means you will no longer be able to upgrade from KeyShot 6. If you’re on KeyShot 6, this is your last chance to upgrade. After the release of KeyShot 9, KeyShot 6 versions and prior will be required to purchase a new license.

What’s New in Vectorworks 2020?

New in Vectorworks 2020

Vectorworks 2020 has arrived, and this release focuses on design with a new perspective while benefiting from improved software performance, quality enhancements, and streamlined new workflows.

If you’re already a Vectorworks Service Select member, you can download your upgrade to the latest version today. Log in to the Service Select Portal to access Vectorworks 2020 and get started now.

Fundamentals (and all Design Series)

  • History-Based Modeling
  • Vectorworks Graphics Module Improvements

The improvements will hide covered objects, auto-reduce meshes, and simplify the level of detail on native objects. Enjoy faster file navigation, view changes, tool operations, more responsive models, and the ability to handle much larger projects.

  • List Browser Direct Editing
  • Widget Groups
  • DXF/DWG Improvements
  • Walk-through Animation

Transform walkthrough paths and camera movements into professional real-time animations that are significantly easier to accomplish. You can even create 360 panoramas with just one click.

Architect

  • Live Data Visualisation
  • GIS Improvements

After selecting an appropriate coordinate system in the Vectorworks file, you can accurately geolocate your project by simply entering an address. Instantly incorporate street map, satellite, or other imagery in your design through ArcGIS and WMS servers.

  • IFC Referencing
  • Great Section Views
  • Data Tag Improvements

New options for tag scaling, new tag fields, direct editing of tags, and a new worksheet function all provide greater automation and control of the information displayed in your project’s documentation.

Spotlight

  • Schematic Views
  • Detailed Seating Sections
  • Video Camera Object

You can define the camera by selecting the body type, lens type, stand, etc. You can also activate the camera’s viewfinder to verify the placement of your cameras in your design.

  • DMX Patching
  • Hinged Trusses
  • Braceworks Improvements
  • Vision Heat Map

A one-of-a-kind feature in a previz application, Vision 2020 creates coloured or monochrome heat maps based on the generalised intensity and range of a fixture — giving you a better understanding of different scenarios your design can undertake in your previz workflow.

Landmark

  • Hardscape Alignment

With customisable approaches to modelling hardscapes, you can now use the 3D geometry of other features to align and conform hardscape objects to 3D polygons, grade objects, roadways, or other hardscapes, making it possible to design paved surfaces to drain properly, align to other paved surfaces, and be accurately modelled and perfectly controlled.

  • Live Data Visualization
  • GIS Improvements
  • Revit Export
  • IFC Referencing

With a new ability to reference IFC files, say goodbye to the cumbersome, manual process of reimporting IFC files from consultants who make changes.

New Solutions to Work Faster and Smarter

“Data and usability are the cornerstones of this year’s product line enhancements,” said Vectorworks CEO Dr. Biplab Sarkar. “When we looked at the future of the industry and what our customers’ needs were, we kept coming back to data, particularly data-driven insights. Vectorworks 2020 is centered around providing our customers with intuitive ways to use the powerful tools of our products, while also offering more practical ways to incorporate the use of data for an improved and insightful design workflow.”

If you’d like to know more about Vectorworks, email us on contact@cadsoftwaredirect.com, or give us a call on 01206 804984. If you’d like a free 30-day trial, click here to request a free Vectorworks 2020 Trial.

KeyVR – Glass Refraction, Improved Reflections, Faster Loading

KeyVR Update 2019

We’re excited to see that a new update for KeyVR has been released which delivers unmatched quality for transparent objects in VR, colour transmission, transparent objects in VR as well as the attenuation of light through coloured glass.

New Features

OptimizedLoadTime_Text

Optimised Load Time
Open a KeyShot scene with one click, even faster. Load times have been optimised for long or disabled animations as well as for degenerate or small objects or triangles, saving you time when you need a VR environment quickly.

Reflections_Text

Reflections on Transparent Materials
Reflections and colour transmission on transparent materials have been improved significantly. Reflections are incredibly realistic and the colour of your transparent materials will more accurately transmit the colour based on their thickness.

Glass_Text

Glass, Solid Glass, Gems and Dielectrics
Support for Glass, Solid Glass, Gems, and Dielectrics has been added which includes refraction and light attenuation. Though this is an approximation, it produces the most realistic and highest quality appearance for glass and dielectrics in any VR software yet.

HideShow_Text

Hide/Show Multiple Model Sets
Explore all model variations or just a few with this new feature that adds support for hiding and showing multiple Model Sets. View and switch between them quickly with the click of a button and provide a faster way to explore your product options.

Move_Text

New Move/Rotate Widget
To provide even greater control over moving and rotating objects in your scenes, KeyVR now provides a Move/Rotate Widget for selected objects. It’s a great option when you want to add more context or interaction to your environment.

Why Use KeyVR?

With KeyVR, you can:

  • Explore designs interactively in a ‘real world’ context.
  • Review designs to refine fit and function.
  • View model, material, and environment variations.
  • Experience in-context product animations.
  • Use natural views to determine the best product shots.

All current KeyVR subscribers will receive a notification and update option when they start KeyVR.

If you’re interested in virtual reality or KeyVR, send an email to contact@cadsoftwaredirect.com or give us a call on 01206 804984.

Rhino 6 for Mac is Available Now

Rhino for Mac

The latest version of Rhino, Rhino 6, has been available to PC users for a while now. Rhino for Mac users now have the opportunity to get up to date and start using features not previously available to them. The wait has been long, but it’s been worthwhile as there are even some new features not seen in the PC version.

What’s New in Rhino for Mac?

  • Faster display using modern graphics hardware
  • Updated Material and Rendering system
  • Grasshopper updated with multi-threaded components, Kangaroo 2, and more
  • Ray-traced viewport display mode
  • Faster, cleaner Make2D with more customisable results

Grasshopper
In Rhino 6, Grasshopper, the wildly popular visual programming language has been fully embraced. Now integrated as a fully-fledged part of Rhino, users are given a solid foundation for many productivity enhancing third-party components ranging from robotic control to environmental analysis, and everything in between.

Rhino for Mac Grasshopper

Presentation
Major changes have been made in this release to rendering, materials and viewports so it is now easier than ever to present, discuss and iterate designs while communicating to clients, customers, collaborators or the public at large.

Licensing

As of version 6, Rhino are using a single universal serial key usable on both Windows and Mac. This means it’s easier than ever to use Mac in an environment where many different computers are used, or even if you just work on a PC but would like to use your Macbook when out of the office.

For more information about what’s new, head over to Rhino 6 for Mac.

SketchUp 2019 and LayOut Feature Update

We are excited to share some of our favourite features and improvements in the latest product update to SketchUp Pro 2019 and LayOut. 

This release has made SketchUp more intuitive and fun to use with focus on improvements to imagery exports, usability, and a seamless LayOut connection.

New in SketchUp

Professional output enhancements

Exporting images

Exporting 2D graphics, raster files, and animations just got better. You can now control the overall line thicknesses of exported images with the new line scale multiplier, found in the export options dialogs. 

Before this change, line weights stayed the same as the viewport which would make the line weight too small or too large. So, if you are experiencing line weights that are too thick, you can make those line weights thinner. Also, .png images now export with its transparency so you can see what is behind the material while compositing. 

Customisable unit settings

Have you ever needed to use different unit measurements for a model? Now your model can be customised to show different unit measurements for area and volume. For example, in a model of a room, you can use millimetres for the wall and meters for volume. Available unit types: millimetres, centimetres, meters, inches and feet. 

Workflow improvements

Invert Selection

It really is the small things that help your workflow. This new feature will allow you to select anything, then invert the selection of objects. This makes it simple to select items and then perform actions on their inverse. The keyboard shortcut for this will be: CTRL + SHIFT + I (Windows)  or CMD + SHIFT + I (Mac).

Importing files

The days of picking out your import file format from a long list are over. You can now drag and drop ALL supported file types directly into your modelling window. By default, you’ll now see all supported file types available for import. Additionally, the DWG and DXF importers now bring in fewer duplicate and messy edges.

Eraser Tool

Have you ever accidentally erased too much in your model? To make your detailing workflow a little smoother and seamless, we added alt & cmd as modifier keys to remove any unnecessarily highlighted lines that you may have accidentally captured during your modelling efforts.

Section Planes

Cutting a model along a plane so that you can peer inside the model? Section planes now ask the user to name them before placing them in the model. Simply place, then name.

Send to LayOut

You can now send your models directly to LayOut from the large toolset in the left-hand toolbar. If you haven’t used LayOut for 2D drawings before, start taking advantage of it now!

Large Area Imports for Add Location

You can now easily import large sites at full resolution. How can you take advantage of this new feature? Simply zoom out a bit, then select the level from which you want to import. Note that misusing this feature can adversely affect performance in your SketchUp model.

New in LayOut

Professional output enhancements

Isometric dimensioning

It is now possible to make linear dimensions align with an isometric viewpoint. You can now control extension lines, gap distance, and align dimensions with isometric angles.

Auto-text

Similar to “smart labels”, you can now add text to dimensions without breaking the automatic measurement. For example, let’s say you create a wall dimension. You can dimension a wall, add the word “wall”, and the dimension measurement will still update if the wall’s measurement changes. Pro tip: make sure your string has <> in it. For example, ‘Width <>’ will turn into ‘Wall 1.42m’.

Workflow enhancements

Rotating dimensions

Now, when you rotate your object, the bounding box is also rotated with so you can continue to scale in the right orientation. 

Quicker editing

Staying consistent with SketchUp usability, in LayOut you can now hit the return key to edit model views, groups, dimensions, or labels! Just select, press return, and start typing!

Ready to try? Get the free 30-Day SketchUp Trial to see for yourself how these updates can enhance your professional workflows. 

ZBrush 2019.1 Available Now as a Free Update

ZBrush 2019

ZBrush 2019.1 is now available as a free update for all users, and Pixologic strongly recommend upgrading to this latest version as soon as possible. It includes several new features as well as a number of enhancements or fixes within both the ZBrush feature set and various plugins.

How to Update

For users with serial numbers including subscription licenses, there are three methods that you can use:

1 – Close ZBrush, then browse to its folder on your computer. Run the ZUpgrader application that you will find there. Follow the on-screen instructions to download and install the update.

2 – Download the updater application for either Windows or macOS. Place this application in your ZBrush 2019 folder before running it. Then simply follow the on-screen instructions.

3 – Uninstall ZBrush 2019 and delete its folder. Then log into My Licenses where you will be able to download the stand-alone ZBrush 2019.1 installer. Run that to reinstall ZBrush, then (if requested) activate it again.

For floating license users, please have your IT team submit a Support ticket with Pixologic to receive the update instructions

 

Feature Additions

  • A new split mode, which isolates the current SubTool from all others, displaying them on separate sides of the screen.
  • A Screensaver has been added which (after a predefined amount of time) will display curated images straight from the ZBrushCentral.com community. Unlike your operating system screensaver, this one will only affect the ZBrush application window.
  • A new “Groups Intersection” mode has been added to the Smooth Brush Modifiers.
  • GoZ has been updated with support for Adobe Photoshop® 2019, Autodesk Maya 2019 and Autodesk 3DS Max 2020.
  • The FBX format now supports up to 64 cameras at import and export. Imported cameras are listed in the Camera selection list in the Draw palette. FBX will now support up to FBX 2019.

 

 

Plugins

  • SubTool Master, with a new Show Hidden Points function.
  • ZAppLink
  • Scale Master
  • 3D Print Hub, with better handling of large STL files and support for more STL formats on import.
  • Intersection Masker
  • FBX Import/Export
  • ZBrush to Photoshop
  • ZColor
  • Decimation Master
  • Image Plane

 

Improvements

  • A pop-up message is now displayed when exiting Edit mode, asking for confirmation.
  • SubTool folders now support Move Up and Move Down functions.
  • SnapShot 3D with reference images will no longer apply a DynaMesh Boolean process. (Pressing ‘Sub’ is now required for the SpotLight image to be cut out of the DynaMesh surface.)
  • Updated keyboard shortcuts for macOS to now create a Folder with Command+F.
  • Updated keyboard shortcuts for macOS to go full screen with Command+Ctrl+F rather than creating a new folder.
  • Saving and loading files across a network have been improved.

 

Stability and Fixes

  • Ctrl+Shift brushes no longer jump when holding Space Bar.
  • Assigning a hotkey now gives a warning if the hotkey is already in use.
  • Snapshot 3D snapping points now respects canvas Zoom.
  • Support has been added for .jpeg and .tiff image file extensions.
  • Total Points Count display has been improved.
  • Improved Boolean generation.
  • Crease Level slider will update results when Dynamic Subdivision is enabled.
  • Dots display mode is now disabled when Transparency mode is active.
  • Improved stability of the Surface Noise editor.
  • Improved stability when switching rapidly between Edit and Move modes.

 

ZBrush 2019 is available now at CAD Software Direct .com

V-Ray Next for Maya – Update 1 – Available Now

V-Ray for Maya

V-Ray Next for Maya has been updated with great features and a number of important fixes to improve your rendering experience, including:

  • Support for Maya 2019
  • New memory tracking, with memory usage reports so you can optimise your scene
  • Cryptomatte support for VRayProxy sub-objects
  • Faster time to first pixel for quicker render startup
  • ALSurface support on GPU
  • Improved light sampling on scenes with thousands of lights

V-Ray Next for Maya is available now at CAD Software Direct as a perpetual, monthly or annual license.

Read on below for the full changelog.

 

Changelog – New Features

V-Ray

  • Improved light sampling on scenes with thousands of lights
  • Added memory tracking options to V-Ray Render Settings
  • Added peak memory consumption in EXR metadata
  • Added an option for consistent render elements for better compositing. Enabled by default on new scenes
  • Faster translation of mesh geometry
  • Added AppSDK with Python binding to installation
  • Added Lighting Analysis Render Element
  • Added efficient instancing for hair with “dynamic hair tessellation” and “stored in global hair tree” disabled
  • Added matte backfaces output to the surfaceLuminance mode
  • Added inverse exposure texture shader for compensating changes in physical camera
  • Command line interface tool for selecting rendering devices
  • Added an option to automatically exit vray -server if idle after a specified amount of time

Cryptomatte/VRayProxy

  • Cryptomatte support for V-Ray Proxy sub-objects

V-Ray GPU/VRayAISurface

  • AlSurface support on GPU

Chaos Cloud

  • Cloud window allowing direct submit from Maya

VRayLightSelect

  • Added new light select indirect modes

V-Ray GPU

  • Resumable rendering with GPU bucket sampler
  • VRayCurvature support on GPU
  • Support of Glossy Fresnel feature on GPU
  • Added support for CUDA-CPU rendering to the GLSL and MDL plugins
  • Added subpixel mapping checkbox for GPU bucket rendering
  • Support for multiple map channels for TexBitmaps in MtlGLSL
  • Support for the frame offset of the Maya file node when an image sequence is used

Cryptomatte

  • Cryptomatte support for all deep merge modes

vdenoise

  • Ability to apply lens effects in vdenoise

VRayMultiSubTex

  • Added a random “Seed” and “Loop Textures” parameters to MultiSubTex

VRayMtl

  • Added the anisotropy axis and anisotropy derivation controls to the VRayMtl

VRaySun

  • Added the color mode option to the VRaySun

VRayToon

  • Added support for VRayToon in glossy refractions

VRayFastSSS2

  • Added “Color Mode” dropdown in the VRayFastSSS2 material

VRayMtl/V-Ray GPU

  • Self Illumination GI for VRayMtl now visible in GPU-dependent UI

VRayToonMtl

  • Added support for spline interpolation in VRayToonMtl ramps

Misc

  • VRayTriplanar/Viewport 2.0 Triplanar texture projections support for viewport 2.0
  • VRayOSLMtl/VRayMDLMtl Material select support for MDL and OSL

V-Ray IPR

  • Faster updates in IPR when moving heavy geometry

 

Modified Features

VRayProxy

  • Optimized proxy visibility list controls for better proxy node performance in Maya
  • The VRayMeshPreview node will be created during the vrayCreateProxy command, not on an idle callback, making scripting easier
  • Removed unnecessary file reads when loading scene
  • Shader names list generation no longer happens on idle and is now more script-friendly
  • Removed the deprecated “use Maya shader” option from the VRayMesh node
  • Fixed slowdown and many warnings printed when instancing a VRayMesh with missing filename
  • XML material assignment override will now appear in the filepath editor
  • The vrayCreateProxy command will now return a string with the newly created node
  • The Maya Archive cmd will now take into account .vrmesh assets

Cryptomatte/VFB

  • Cryptomatte data channels will not be visible in the VFB, only the preview channel

VRayAlSurface

  • Fixed AlSurface GI contribution going into the SSS channel
  • The global SSS toggle will now affect AlSurface

Chaos Cloud

  • Pre/Post Render MEL scripts are now executed when exporting for Cloud

V-Ray

  • Faster time to first pixel with V-Ray Fur
  • Changed the default frame number separator char to . in PTex baker
  • Automatic conversion from Color to AColor when using -parameterOverride in V-Ray Standalone
  • Added extra attribute for controlling 3dProjection’s number of motion blur samples
  • More informative error messages for image file errors
  • In DR, automatically delete cache_info_portNum.txt on render end if VRAY_LOCAL_CACHE_LIMIT_VALUE=0
  • Fixed inconsistencies with the merge by z-depth mode of deep rendering
  • Temp files are now created with read/write permissions for all users
  • Fixed VRayPlaceEnvTex Ground Projection not respecting Up Vector
  • The Up Vector default value now respects Maya Preferences
  • No longer force-switching to progressive sampler when changing the production engine to GPU CUDA
  • Faster export of user attributes

VRaySoftbox

  • Fixed Softbox not having a swatch preview

VRayMultiSubTex

  • MultiSubTex indexing will start from 1 for new scenes, making randomization work correctly

VFB

  • Save current channel from VFB no longer appends the channel name to the user-defined file name

VRayMtl

  • Fixed some VRayMtl attributes not being listed in the channel box

V-Ray GPU/VRayEdgesTex

  • Show the “Show subtriangles” option in VRayEdges texture on GPU

V-Ray GPU

  • Dome lights will contribute to ZDepthRE

V-Ray IPR

  • More responsive IPR for heavy scenes

 

Bug fixes

V-Ray IPR

  • Fixed crash when stopping IPR while compiling geometry
  • Fixed crashes when switching the viewport subdivisions ON/OFF while rendering
  • Fixed a crash and wrong subdivision of geometry in specific cases
  • Fixed changed material on instanced object not reflected in IPR
  • Fixed a crash with IPR if rounded edges attribute is added to a mesh-clipper
  • Fixed changing the “Use Image Sequence” parameter in IPR crashing Maya
  • Fixed slowdown with viewport IPR caused by an animation rig
  • Fixed flickering in IPR
  • Fixed unhandled exception in IPR when VRayPlane is shaded with direct VRayLightMtl

VRayAlSurface

  • Fixed incorrect render of ALSurface if lighting render element is enabled

V-Ray

  • Fixed Streak particles having wrong transformation
  • Maya on remote desktop crashes on loading specific file
  • Fixed last user attribute not exported correctly in some cases
  • Maya drag’n’drop: added a special case for Windows file share paths
  • Fixed V-Ray not saving output image when data region is empty
  • Fixed wrong export of referenced render elements in batch
  • Fixed fatal error in some cases when starting DR if the host is not found
  • Fixed V-Ray printing an incorrect success message for writing output image with a missing asset in DR
  • Fixed noisy reflections with V-Ray Next for objects with cast shadows on, but visible in reflections/refractions off
  • Fixed refractive objects rendering darker with photon caustics from a dome light
  • Set a min limit of 1.0 to the AA Filter size
  • Fixed incorrect reporting of primitives with embree hair
  • Fixed crash when enabling/disabling reference scenes while running IPR
  • Fixed OSL crashes on post-Haswell processors
  • Fixed EXR files loaded in the VFB not having their integer REs displayed
  • Fixed slowdown on many-core machines with light linking
  • Fixed flickering of distant light sources with the adaptive lights and many light sources
  • Fixed slower adaptive lights with V-Ray Next compared to V-Ray 3.6
  • Fixed incorrect full light select element with VRayFastSSS2
  • Fixed -velocityAttrName parameter of ply2vrmesh not working for Alembic input files
  • Fixed resuming a bucket render resetting the progress to zero
  • Fixed artifacts with matte (matte for refl/refr = off) and adaptive dome light
  • Fixed super bright lens effects when using the NVidia AI denoiser
  • Fixed crash when enabling Bloom/Glare in the VFB while A/B compare is also enabled
  • Fixed bucket artifacts with adaptive lights
  • Fixed error with AI denoiser “Optix does not support cross-frame denoising”
  • Fixed DR may have watermarks if licenses are unstable
  • Fixed transparent objects with “cast shadows”=off rendering black when there is a VRayDomeLight behind them
  • Fixed “Direct visualization” option for caustics not working
  • Fixed aborting render after the last bucket skips saving img_file, keeping unfinished resume file

Misc

  • SamplerInfo Fixed Sampler Info relative coordinate system not working correctly

V-Ray GPU

  • Fixed crash when baking textures with GPU
  • Fixed wrong rendering of rounded edges in Next GPU
  • Fixed wrong Cryptomatte in animation with V-Ray GPU
  • Fixed Volume Grid crashes with VRayFastSSS2 on GPU
  • Fixed missing secondary reflections on CUDA CPU with Stochastic flakes
  • Fixed VRayClipper not working correctly with disabled clip lights geometry and dome light
  • Fixed buckets different in sampling (noise level) with bucket sampling enabled
  • Fixed unhandled exception loop on specific scene when rendering with IPR and turning off lights
  • Fixed wrong worldNormals RE for SSS material hits in V-Ray GPU
  • Fixed a crash when a V-Ray Fast SSS2 material is used inside a V-Ray Override material
  • Fixed wrong normals of VRayLight Plane in V-Ray GPU normals render element
  • Fixed hybrid rendering failing with AI denoiser
  • Fixed Environment ZDepth color not matching V-Ray CPU
  • Fixed crash on render end
  • Fixed DiffuseFilter render element for FastSSS2 rendered incorrectly with V-Ray GPU
  • Fixed crash with XGen

VRayLightSelect

  • Fixed Light select not respecting alpha of a textured light when the texture is constant

VRayProxy

  • Fixed crashes in proxy export of multiple meshes caused by missing UVs
  • Fixed crash when loading huge alembic file with many color sets
  • Fixed a crash when importing alembic with degenerate faces
  • Fixed XML material assignment file not getting transferred in DR
  • Fixed crash when opening a scene with alembic layers
  • Fixed preview bugs with multiple proxies with different settings pointing to the same file

VRayLightDome

  • Fixed error when using Resumable rendering with Adaptive Dome light

VRayMtl/VRayAlSurface

  • Fixed compositing with BlendMtl not matching Beauty

Viewport IPR

  • Fixed slowdown when Hypershade is opened
  • Fixed slowdown when the “Selection Mode” is set to “Box”

VRayMeshLight

  • Fixed artifacts with LightMesh and LightMtl with EnvironmentFog

VFB

  • Fixed Lens effects settings not resetting on a new scene

VRayScene

  • Fixed crash when V-Ray accesses UV-coordinates from an imported .vscene

 

V-Ray Next for Maya is available now at CAD Software Direct as a perpetual, monthly or annual license.

V-Ray Next for SketchUp – Hotfix 1 Released

V-Ray Next for SketchUp

V-Ray Next for SketchUp has just been updated with a number of bug fixes and feature enhancements to improve your rendering experience, including:

  • Optimised Scene Management – The entire asset management system has been optimised and made more reliable. You’ll find it easier to work on heavy scenes with a large number of assets and complex shading networks.
  • Improved V-Ray Scene Importer – Reliably import models using multi-materials created in 3ds Max.
  • Improved stability – This update fixes specific workflows related to loading V-Ray 3 projects, using settings preset files, overriding materials, texture colour space management and more.
  • Further improvements – Including better compatibility with some of the most popular SketchUp plugins.

Update Now

Read on for the full changelog:

Installation & Licensing

  • The Chaos Group License Server is updated to version 5.2.2
  • The installer now properly sets and displays a primary remote server IP address and port number – 127.0.0.1:30304

Workflow Improvements 

  • The entire asset management system is optimised and made more reliable. This affects asset creation, renaming, deletion, referencing, etc. The optimisations are most obvious in heavy scenes with big number of assets and complex shading networks
  • Render element assets are no longer deleted when the category is active and the Purge function is used. Use the multi-selection functionality to quickly delete a batch of elements
  • The Z Depth render element ‘Depth from Camera’ parameter is removed
  • The VFB Render Progress window now receives and can display log messages that have been sent before its first initialisation

Other Changes & Bug Fixes

  • Saving and loading projects no longer resets the Colour Space of all textures to the default sRGB option. Using the File Path Editor no longer changes the colour space either
  • The asset preview render process can now be restarted if it stops responding. Make sure to stop and restart the interactive preview (using its toolbar stop/start button) in the unlikely event this happens
  • The fresnel opacity of newly created Reflection material layers is now correctly displayed in the asset preview swatch
  • Invalid material or texture references can now be successfully cleared from the slot’s context menu
  • Creating a proxy from big number of SketchUp components or component instances now shows accurate progress in the Export Proxy window
  • An issue with a Water textures used in a bump slot is resolved. Negative texture values are now properly handled
  • All V-Ray taskbar processes are grouped and displayed under the SketchUp Windows taskbar icon. This applies to the Asset Editor and the V-Ray Frame Buffer window
  • VRscan materials are now correctly sized and properly affected by the SketchUp material scale. A helper texture is displayed in the viewport to ensure this. Texture Placement parameters are now listed for every VRscan in it’s Asset Editor properties panel
  • The way VFB Colour Corrections are saved within SketchUp projects is updated and made more reliable
  • A number of issues related to V-Ray 3 scenes loading and upgrading are resolved
  • A number of issues related to .vropt (render settings) files loading are resolved
  • The Purge Unused Assets function no longer causes issues on MacOS
  • Materials incorrectly saved with older V-Ray versions no longer cause issues when loaded in Next
  • A number of issues related to complex texture hierarchy manipulation and deletion are resolved
  • The Batch Cloud rendering functionality is temporarily disabled. Once a Chaos Cloud platform-side update is implemented, the feature will be re-enabled. Our main goal is to provide a system that warns users for possible issues with their batch cloud jobs(like missing external file assets, for example), letting them resolve the problem before the rendering starts
  • Images imported through the SketchUp native Import no longer produce problematic V-Ray materials. Scenes containing such images saved with previous V-Ray version no longer cause issues when rendered in Next
  • A number of issues with badly serialised V-Ray component data are resolved. A more detailed error message is displayed and a better log file is created, letting us easily identify any further problems
  • Deleting Fur, Clipper or Mesh Light widgets from a group is now reliably handled during Interactive Rendering
  • A number of issues preventing the V-Ray Asset Editor from being populated with assets on specific scene load are resolved
  • The V-Ray Scene Importer now reliably imports models using multi materials exported from 3ds Max. The material ID assignment in 3ds Max results in a single object group in SketchUp with different materials applied to the corresponding faces
  • The Scene Interaction Tool now works reliably with obstructed light widgets
  • Deleting multiple materials at once no longer produces Ruby errors and warnings
  • Using the Scene Interaction Tool before the previous action is completed no longer prints Ruby errors
  • Skatter Proxy geometry materials render correctly when using the ‘Render only’ mode. Regeneration no longer causes Ruby errors
  • A geometry instancing optimisation is implemented for Skatter objects with the ‘Render only’ mode enabled. This ensures that rendering a big number of instances is done in the most memory-efficient way
  • The way the SketchUp default material is handled by V-Ray is improved preventing incorrect lighting in specific situations
  • Activating Material Override during Interactive rendering now reliably affects all scene materials that have their ‘Can Be Overridden’ option enabled
  • Changing the SketchUp material Opacity value automatically disables the synchronisation with the V-Ray material refraction. This allows for custom opacity manipulations in the viewport without affecting the rendered result
  • V-Ray material refraction no longer resets in specific situations when the SketchUp scene is saved and reloaded
  • The Z Depth render element tooltips are fixed
  • All Smoke texture parameters are now properly named
  • Repathing files with a Windows path on MacOS no longer causes issues
  • The migration (gamma management) of render elements from scenes saved with V-Ray 3 is improved

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VisualARQ 2.4 Available for Download

VisualARQ 2.4

VisualARQ 2.4 is available to download now.

This free service release includes some new features and fixes most of the issues reported by users:

  • New components in Grasshopper to create 2D Section views.
  • VisualARQ Script API: RhinoCommon compatible SDK to create, query and edit VisualARQ objects in the document.
  • Added Parameter Grasshopper Component to select document parameters.

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Read on for the complete list of what’s new in this update:

New features

  • VisualARQ Script API: RhinoCommon compatible SDK to create, query and edit VisualARQ objects in the document. Currently only about 30% functionality is exposed in the API.
  • Added Create Section View Grasshopper Component.
  • Added Section Options Grasshopper Components.
  • Added Parameter Grasshopper Component to select document parameters.
  • Added depth parameter in Create Section Grasshopper Component.
  • TAB key works with VisualARQ control points to lock direction.

Changes

  • Rhino 6 SR11 is now required.
  • Unattended VisualARQ installation can set license mode to “Network”.
  • Removed all videos from the context help as they may cause crashes in some computers.
  • Improved speed when computing spaces.
  • Added “Food4Rhino” link the VisualARQ main menu.
  • vaStylesImport command replace existing styles with the same name as the imported ones.
  • vaStylesImport command shows a warning when some styles couldn’t be imported.
  • Improved display speed of VisualARQ objects, up to 5x in model and 3x in layout.

Fixed bugs

  • Stairs
    • Stair control points couldn’t be selected by windows or crossing.
    • Fixed many stair slab generation issues.
    • Fixed a bug that make some step slabs disappear on balanced stair with a small radius.
    • Fixed some bugs when computing spiral stairs.
    • Fixed a bug when increasing the “Bottom Slab Thickness” in spiral stairs.
    • Fixed a bug that makes appear a hole between step and riser slabs in balanced stairs
  • IFC:
    • Fixed a bug that import doors and windows without the opening in the host wall.
    • Fixed a crash when opening some IFC files.
    • Missing objects when importing an IFC without required “Model” IfcGeometricRepresentationContext.
  • Grasshopper Components:
    • All profile creation components check that measures are valid.
    • Some document parameters were duplicated when baking objects.
    • Fixed a crash in the VisualARQ Set Property component.
  • Grasshopper Styles:
    • Doors and windows may not create the opening when there are more than one host wall.
    • Doors and windows generate an opening bigger than necessary in some cases.
  • Fixed a crash when changing a “Brep” parameter value of a Grasshopper Style.
  • Fixed an issue that make difficult to control the wall to attach to when moving doors and windows from a lateral control point.
  • Fixed a bug that make walls disappear when extending to some polysurfaces.
  • Fixed a bug when extending walls to multiple polysurfaces.
  • Section line marks weren’t correctly scaled when document units where changed.
  • Fixed a crash when opening a 3DM.
  • Flip direction context menu option is only shown in for elements.
  • License mode dialog couldn’t be canceled when license was expired.
  • Meshes were missing from 2D previews.
  • vaWall FromSolid command didn’t attach door and windows to the wall in some cases.
  • Some changed were not applied after clicking the Apply button in the curtain wall style editor.
  • Solid modifiers in beams were moved or stretched when modifying the beam control points.
  • Scale icon showed an incorrect measure in HiDPI displays.
  • Level marks were shown in an incorrect elevation on HiDPI displays.
  • Fixed scale icon blurry appearance.
  • Fixed a bug when copying roofs between document with different units.
  • Network license was not working in Rhino 5 (32-bit).
  • Fixed a bug in vaSlabSubtract command when selection non-horizontal slabs.
  • Some doors and windows were imported rotated 90º.
  • “By Parent” material was not correctly handled in some cases.
  • Fixed a crash in the vaFillet command.
  • Fixed a crash when inserting a document with VisualARQ objects as a block instance inside another document.
  • Rhino hangs when inserting a 3DM as block instance.
  • Some elements and annotations were missing when opening some documents.
  • Fixed a bug when creating a block from a column.
  • Per object display mode was ignored when printing in vector output mode.
  • Wrong realtime section color in Realistic viewports.
  • Sometimes, VisualARQ properties tabs were missing in the properties panel.
  • Fixed a bug that updates all objects when editing parameters in the style editor.
  • Fixed a crash when VisualARQ was loaded after pasting a command in the command line.
  • VisualARQ objects were not duplicated when using the Duplicate layer and objects context menu option in the layer manager.
  • Layer off in detail was ignored when printing in vector output mode.

Notes

  • File format hasn’t been changed in this release. Files saved with VisualARQ 2.4 can be opened with VisualARQ 2.3.
  • This release requires Lands Beta VIII, previous versions are not compatible and commands may not work or cause stability issues.

 

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