ZBrush 2019.1 Available Now as a Free Update

ZBrush 2019

ZBrush 2019.1 is now available as a free update for all users, and Pixologic strongly recommend upgrading to this latest version as soon as possible. It includes several new features as well as a number of enhancements or fixes within both the ZBrush feature set and various plugins.

How to Update

For users with serial numbers including subscription licenses, there are three methods that you can use:

1 – Close ZBrush, then browse to its folder on your computer. Run the ZUpgrader application that you will find there. Follow the on-screen instructions to download and install the update.

2 – Download the updater application for either Windows or macOS. Place this application in your ZBrush 2019 folder before running it. Then simply follow the on-screen instructions.

3 – Uninstall ZBrush 2019 and delete its folder. Then log into My Licenses where you will be able to download the stand-alone ZBrush 2019.1 installer. Run that to reinstall ZBrush, then (if requested) activate it again.

For floating license users, please have your IT team submit a Support ticket with Pixologic to receive the update instructions

 

Feature Additions

  • A new split mode, which isolates the current SubTool from all others, displaying them on separate sides of the screen.
  • A Screensaver has been added which (after a predefined amount of time) will display curated images straight from the ZBrushCentral.com community. Unlike your operating system screensaver, this one will only affect the ZBrush application window.
  • A new “Groups Intersection” mode has been added to the Smooth Brush Modifiers.
  • GoZ has been updated with support for Adobe Photoshop® 2019, Autodesk Maya 2019 and Autodesk 3DS Max 2020.
  • The FBX format now supports up to 64 cameras at import and export. Imported cameras are listed in the Camera selection list in the Draw palette. FBX will now support up to FBX 2019.

 

 

Plugins

  • SubTool Master, with a new Show Hidden Points function.
  • ZAppLink
  • Scale Master
  • 3D Print Hub, with better handling of large STL files and support for more STL formats on import.
  • Intersection Masker
  • FBX Import/Export
  • ZBrush to Photoshop
  • ZColor
  • Decimation Master
  • Image Plane

 

Improvements

  • A pop-up message is now displayed when exiting Edit mode, asking for confirmation.
  • SubTool folders now support Move Up and Move Down functions.
  • SnapShot 3D with reference images will no longer apply a DynaMesh Boolean process. (Pressing ‘Sub’ is now required for the SpotLight image to be cut out of the DynaMesh surface.)
  • Updated keyboard shortcuts for macOS to now create a Folder with Command+F.
  • Updated keyboard shortcuts for macOS to go full screen with Command+Ctrl+F rather than creating a new folder.
  • Saving and loading files across a network have been improved.

 

Stability and Fixes

  • Ctrl+Shift brushes no longer jump when holding Space Bar.
  • Assigning a hotkey now gives a warning if the hotkey is already in use.
  • Snapshot 3D snapping points now respects canvas Zoom.
  • Support has been added for .jpeg and .tiff image file extensions.
  • Total Points Count display has been improved.
  • Improved Boolean generation.
  • Crease Level slider will update results when Dynamic Subdivision is enabled.
  • Dots display mode is now disabled when Transparency mode is active.
  • Improved stability of the Surface Noise editor.
  • Improved stability when switching rapidly between Edit and Move modes.

 

ZBrush 2019 is available now at CAD Software Direct .com

V-Ray Next for Maya – Update 1 – Available Now

V-Ray for Maya

V-Ray Next for Maya has been updated with great features and a number of important fixes to improve your rendering experience, including:

  • Support for Maya 2019
  • New memory tracking, with memory usage reports so you can optimise your scene
  • Cryptomatte support for VRayProxy sub-objects
  • Faster time to first pixel for quicker render startup
  • ALSurface support on GPU
  • Improved light sampling on scenes with thousands of lights

V-Ray Next for Maya is available now at CAD Software Direct as a perpetual, monthly or annual license.

Read on below for the full changelog.

 

Changelog – New Features

V-Ray

  • Improved light sampling on scenes with thousands of lights
  • Added memory tracking options to V-Ray Render Settings
  • Added peak memory consumption in EXR metadata
  • Added an option for consistent render elements for better compositing. Enabled by default on new scenes
  • Faster translation of mesh geometry
  • Added AppSDK with Python binding to installation
  • Added Lighting Analysis Render Element
  • Added efficient instancing for hair with “dynamic hair tessellation” and “stored in global hair tree” disabled
  • Added matte backfaces output to the surfaceLuminance mode
  • Added inverse exposure texture shader for compensating changes in physical camera
  • Command line interface tool for selecting rendering devices
  • Added an option to automatically exit vray -server if idle after a specified amount of time

Cryptomatte/VRayProxy

  • Cryptomatte support for V-Ray Proxy sub-objects

V-Ray GPU/VRayAISurface

  • AlSurface support on GPU

Chaos Cloud

  • Cloud window allowing direct submit from Maya

VRayLightSelect

  • Added new light select indirect modes

V-Ray GPU

  • Resumable rendering with GPU bucket sampler
  • VRayCurvature support on GPU
  • Support of Glossy Fresnel feature on GPU
  • Added support for CUDA-CPU rendering to the GLSL and MDL plugins
  • Added subpixel mapping checkbox for GPU bucket rendering
  • Support for multiple map channels for TexBitmaps in MtlGLSL
  • Support for the frame offset of the Maya file node when an image sequence is used

Cryptomatte

  • Cryptomatte support for all deep merge modes

vdenoise

  • Ability to apply lens effects in vdenoise

VRayMultiSubTex

  • Added a random “Seed” and “Loop Textures” parameters to MultiSubTex

VRayMtl

  • Added the anisotropy axis and anisotropy derivation controls to the VRayMtl

VRaySun

  • Added the color mode option to the VRaySun

VRayToon

  • Added support for VRayToon in glossy refractions

VRayFastSSS2

  • Added “Color Mode” dropdown in the VRayFastSSS2 material

VRayMtl/V-Ray GPU

  • Self Illumination GI for VRayMtl now visible in GPU-dependent UI

VRayToonMtl

  • Added support for spline interpolation in VRayToonMtl ramps

Misc

  • VRayTriplanar/Viewport 2.0 Triplanar texture projections support for viewport 2.0
  • VRayOSLMtl/VRayMDLMtl Material select support for MDL and OSL

V-Ray IPR

  • Faster updates in IPR when moving heavy geometry

 

Modified Features

VRayProxy

  • Optimized proxy visibility list controls for better proxy node performance in Maya
  • The VRayMeshPreview node will be created during the vrayCreateProxy command, not on an idle callback, making scripting easier
  • Removed unnecessary file reads when loading scene
  • Shader names list generation no longer happens on idle and is now more script-friendly
  • Removed the deprecated “use Maya shader” option from the VRayMesh node
  • Fixed slowdown and many warnings printed when instancing a VRayMesh with missing filename
  • XML material assignment override will now appear in the filepath editor
  • The vrayCreateProxy command will now return a string with the newly created node
  • The Maya Archive cmd will now take into account .vrmesh assets

Cryptomatte/VFB

  • Cryptomatte data channels will not be visible in the VFB, only the preview channel

VRayAlSurface

  • Fixed AlSurface GI contribution going into the SSS channel
  • The global SSS toggle will now affect AlSurface

Chaos Cloud

  • Pre/Post Render MEL scripts are now executed when exporting for Cloud

V-Ray

  • Faster time to first pixel with V-Ray Fur
  • Changed the default frame number separator char to . in PTex baker
  • Automatic conversion from Color to AColor when using -parameterOverride in V-Ray Standalone
  • Added extra attribute for controlling 3dProjection’s number of motion blur samples
  • More informative error messages for image file errors
  • In DR, automatically delete cache_info_portNum.txt on render end if VRAY_LOCAL_CACHE_LIMIT_VALUE=0
  • Fixed inconsistencies with the merge by z-depth mode of deep rendering
  • Temp files are now created with read/write permissions for all users
  • Fixed VRayPlaceEnvTex Ground Projection not respecting Up Vector
  • The Up Vector default value now respects Maya Preferences
  • No longer force-switching to progressive sampler when changing the production engine to GPU CUDA
  • Faster export of user attributes

VRaySoftbox

  • Fixed Softbox not having a swatch preview

VRayMultiSubTex

  • MultiSubTex indexing will start from 1 for new scenes, making randomization work correctly

VFB

  • Save current channel from VFB no longer appends the channel name to the user-defined file name

VRayMtl

  • Fixed some VRayMtl attributes not being listed in the channel box

V-Ray GPU/VRayEdgesTex

  • Show the “Show subtriangles” option in VRayEdges texture on GPU

V-Ray GPU

  • Dome lights will contribute to ZDepthRE

V-Ray IPR

  • More responsive IPR for heavy scenes

 

Bug fixes

V-Ray IPR

  • Fixed crash when stopping IPR while compiling geometry
  • Fixed crashes when switching the viewport subdivisions ON/OFF while rendering
  • Fixed a crash and wrong subdivision of geometry in specific cases
  • Fixed changed material on instanced object not reflected in IPR
  • Fixed a crash with IPR if rounded edges attribute is added to a mesh-clipper
  • Fixed changing the “Use Image Sequence” parameter in IPR crashing Maya
  • Fixed slowdown with viewport IPR caused by an animation rig
  • Fixed flickering in IPR
  • Fixed unhandled exception in IPR when VRayPlane is shaded with direct VRayLightMtl

VRayAlSurface

  • Fixed incorrect render of ALSurface if lighting render element is enabled

V-Ray

  • Fixed Streak particles having wrong transformation
  • Maya on remote desktop crashes on loading specific file
  • Fixed last user attribute not exported correctly in some cases
  • Maya drag’n’drop: added a special case for Windows file share paths
  • Fixed V-Ray not saving output image when data region is empty
  • Fixed wrong export of referenced render elements in batch
  • Fixed fatal error in some cases when starting DR if the host is not found
  • Fixed V-Ray printing an incorrect success message for writing output image with a missing asset in DR
  • Fixed noisy reflections with V-Ray Next for objects with cast shadows on, but visible in reflections/refractions off
  • Fixed refractive objects rendering darker with photon caustics from a dome light
  • Set a min limit of 1.0 to the AA Filter size
  • Fixed incorrect reporting of primitives with embree hair
  • Fixed crash when enabling/disabling reference scenes while running IPR
  • Fixed OSL crashes on post-Haswell processors
  • Fixed EXR files loaded in the VFB not having their integer REs displayed
  • Fixed slowdown on many-core machines with light linking
  • Fixed flickering of distant light sources with the adaptive lights and many light sources
  • Fixed slower adaptive lights with V-Ray Next compared to V-Ray 3.6
  • Fixed incorrect full light select element with VRayFastSSS2
  • Fixed -velocityAttrName parameter of ply2vrmesh not working for Alembic input files
  • Fixed resuming a bucket render resetting the progress to zero
  • Fixed artifacts with matte (matte for refl/refr = off) and adaptive dome light
  • Fixed super bright lens effects when using the NVidia AI denoiser
  • Fixed crash when enabling Bloom/Glare in the VFB while A/B compare is also enabled
  • Fixed bucket artifacts with adaptive lights
  • Fixed error with AI denoiser “Optix does not support cross-frame denoising”
  • Fixed DR may have watermarks if licenses are unstable
  • Fixed transparent objects with “cast shadows”=off rendering black when there is a VRayDomeLight behind them
  • Fixed “Direct visualization” option for caustics not working
  • Fixed aborting render after the last bucket skips saving img_file, keeping unfinished resume file

Misc

  • SamplerInfo Fixed Sampler Info relative coordinate system not working correctly

V-Ray GPU

  • Fixed crash when baking textures with GPU
  • Fixed wrong rendering of rounded edges in Next GPU
  • Fixed wrong Cryptomatte in animation with V-Ray GPU
  • Fixed Volume Grid crashes with VRayFastSSS2 on GPU
  • Fixed missing secondary reflections on CUDA CPU with Stochastic flakes
  • Fixed VRayClipper not working correctly with disabled clip lights geometry and dome light
  • Fixed buckets different in sampling (noise level) with bucket sampling enabled
  • Fixed unhandled exception loop on specific scene when rendering with IPR and turning off lights
  • Fixed wrong worldNormals RE for SSS material hits in V-Ray GPU
  • Fixed a crash when a V-Ray Fast SSS2 material is used inside a V-Ray Override material
  • Fixed wrong normals of VRayLight Plane in V-Ray GPU normals render element
  • Fixed hybrid rendering failing with AI denoiser
  • Fixed Environment ZDepth color not matching V-Ray CPU
  • Fixed crash on render end
  • Fixed DiffuseFilter render element for FastSSS2 rendered incorrectly with V-Ray GPU
  • Fixed crash with XGen

VRayLightSelect

  • Fixed Light select not respecting alpha of a textured light when the texture is constant

VRayProxy

  • Fixed crashes in proxy export of multiple meshes caused by missing UVs
  • Fixed crash when loading huge alembic file with many color sets
  • Fixed a crash when importing alembic with degenerate faces
  • Fixed XML material assignment file not getting transferred in DR
  • Fixed crash when opening a scene with alembic layers
  • Fixed preview bugs with multiple proxies with different settings pointing to the same file

VRayLightDome

  • Fixed error when using Resumable rendering with Adaptive Dome light

VRayMtl/VRayAlSurface

  • Fixed compositing with BlendMtl not matching Beauty

Viewport IPR

  • Fixed slowdown when Hypershade is opened
  • Fixed slowdown when the “Selection Mode” is set to “Box”

VRayMeshLight

  • Fixed artifacts with LightMesh and LightMtl with EnvironmentFog

VFB

  • Fixed Lens effects settings not resetting on a new scene

VRayScene

  • Fixed crash when V-Ray accesses UV-coordinates from an imported .vscene

 

V-Ray Next for Maya is available now at CAD Software Direct as a perpetual, monthly or annual license.

V-Ray Next for SketchUp – Hotfix 1 Released

V-Ray Next for SketchUp

V-Ray Next for SketchUp has just been updated with a number of bug fixes and feature enhancements to improve your rendering experience, including:

  • Optimised Scene Management – The entire asset management system has been optimised and made more reliable. You’ll find it easier to work on heavy scenes with a large number of assets and complex shading networks.
  • Improved V-Ray Scene Importer – Reliably import models using multi-materials created in 3ds Max.
  • Improved stability – This update fixes specific workflows related to loading V-Ray 3 projects, using settings preset files, overriding materials, texture colour space management and more.
  • Further improvements – Including better compatibility with some of the most popular SketchUp plugins.

Update Now

Read on for the full changelog:

Installation & Licensing

  • The Chaos Group License Server is updated to version 5.2.2
  • The installer now properly sets and displays a primary remote server IP address and port number – 127.0.0.1:30304

Workflow Improvements 

  • The entire asset management system is optimised and made more reliable. This affects asset creation, renaming, deletion, referencing, etc. The optimisations are most obvious in heavy scenes with big number of assets and complex shading networks
  • Render element assets are no longer deleted when the category is active and the Purge function is used. Use the multi-selection functionality to quickly delete a batch of elements
  • The Z Depth render element ‘Depth from Camera’ parameter is removed
  • The VFB Render Progress window now receives and can display log messages that have been sent before its first initialisation

Other Changes & Bug Fixes

  • Saving and loading projects no longer resets the Colour Space of all textures to the default sRGB option. Using the File Path Editor no longer changes the colour space either
  • The asset preview render process can now be restarted if it stops responding. Make sure to stop and restart the interactive preview (using its toolbar stop/start button) in the unlikely event this happens
  • The fresnel opacity of newly created Reflection material layers is now correctly displayed in the asset preview swatch
  • Invalid material or texture references can now be successfully cleared from the slot’s context menu
  • Creating a proxy from big number of SketchUp components or component instances now shows accurate progress in the Export Proxy window
  • An issue with a Water textures used in a bump slot is resolved. Negative texture values are now properly handled
  • All V-Ray taskbar processes are grouped and displayed under the SketchUp Windows taskbar icon. This applies to the Asset Editor and the V-Ray Frame Buffer window
  • VRscan materials are now correctly sized and properly affected by the SketchUp material scale. A helper texture is displayed in the viewport to ensure this. Texture Placement parameters are now listed for every VRscan in it’s Asset Editor properties panel
  • The way VFB Colour Corrections are saved within SketchUp projects is updated and made more reliable
  • A number of issues related to V-Ray 3 scenes loading and upgrading are resolved
  • A number of issues related to .vropt (render settings) files loading are resolved
  • The Purge Unused Assets function no longer causes issues on MacOS
  • Materials incorrectly saved with older V-Ray versions no longer cause issues when loaded in Next
  • A number of issues related to complex texture hierarchy manipulation and deletion are resolved
  • The Batch Cloud rendering functionality is temporarily disabled. Once a Chaos Cloud platform-side update is implemented, the feature will be re-enabled. Our main goal is to provide a system that warns users for possible issues with their batch cloud jobs(like missing external file assets, for example), letting them resolve the problem before the rendering starts
  • Images imported through the SketchUp native Import no longer produce problematic V-Ray materials. Scenes containing such images saved with previous V-Ray version no longer cause issues when rendered in Next
  • A number of issues with badly serialised V-Ray component data are resolved. A more detailed error message is displayed and a better log file is created, letting us easily identify any further problems
  • Deleting Fur, Clipper or Mesh Light widgets from a group is now reliably handled during Interactive Rendering
  • A number of issues preventing the V-Ray Asset Editor from being populated with assets on specific scene load are resolved
  • The V-Ray Scene Importer now reliably imports models using multi materials exported from 3ds Max. The material ID assignment in 3ds Max results in a single object group in SketchUp with different materials applied to the corresponding faces
  • The Scene Interaction Tool now works reliably with obstructed light widgets
  • Deleting multiple materials at once no longer produces Ruby errors and warnings
  • Using the Scene Interaction Tool before the previous action is completed no longer prints Ruby errors
  • Skatter Proxy geometry materials render correctly when using the ‘Render only’ mode. Regeneration no longer causes Ruby errors
  • A geometry instancing optimisation is implemented for Skatter objects with the ‘Render only’ mode enabled. This ensures that rendering a big number of instances is done in the most memory-efficient way
  • The way the SketchUp default material is handled by V-Ray is improved preventing incorrect lighting in specific situations
  • Activating Material Override during Interactive rendering now reliably affects all scene materials that have their ‘Can Be Overridden’ option enabled
  • Changing the SketchUp material Opacity value automatically disables the synchronisation with the V-Ray material refraction. This allows for custom opacity manipulations in the viewport without affecting the rendered result
  • V-Ray material refraction no longer resets in specific situations when the SketchUp scene is saved and reloaded
  • The Z Depth render element tooltips are fixed
  • All Smoke texture parameters are now properly named
  • Repathing files with a Windows path on MacOS no longer causes issues
  • The migration (gamma management) of render elements from scenes saved with V-Ray 3 is improved

Update Now

VisualARQ 2.4 Available for Download

VisualARQ 2.4

VisualARQ 2.4 is available to download now.

This free service release includes some new features and fixes most of the issues reported by users:

  • New components in Grasshopper to create 2D Section views.
  • VisualARQ Script API: RhinoCommon compatible SDK to create, query and edit VisualARQ objects in the document.
  • Added Parameter Grasshopper Component to select document parameters.

Buy VisualARQ         Update VisualARQ

Read on for the complete list of what’s new in this update:

New features

  • VisualARQ Script API: RhinoCommon compatible SDK to create, query and edit VisualARQ objects in the document. Currently only about 30% functionality is exposed in the API.
  • Added Create Section View Grasshopper Component.
  • Added Section Options Grasshopper Components.
  • Added Parameter Grasshopper Component to select document parameters.
  • Added depth parameter in Create Section Grasshopper Component.
  • TAB key works with VisualARQ control points to lock direction.

Changes

  • Rhino 6 SR11 is now required.
  • Unattended VisualARQ installation can set license mode to “Network”.
  • Removed all videos from the context help as they may cause crashes in some computers.
  • Improved speed when computing spaces.
  • Added “Food4Rhino” link the VisualARQ main menu.
  • vaStylesImport command replace existing styles with the same name as the imported ones.
  • vaStylesImport command shows a warning when some styles couldn’t be imported.
  • Improved display speed of VisualARQ objects, up to 5x in model and 3x in layout.

Fixed bugs

  • Stairs
    • Stair control points couldn’t be selected by windows or crossing.
    • Fixed many stair slab generation issues.
    • Fixed a bug that make some step slabs disappear on balanced stair with a small radius.
    • Fixed some bugs when computing spiral stairs.
    • Fixed a bug when increasing the “Bottom Slab Thickness” in spiral stairs.
    • Fixed a bug that makes appear a hole between step and riser slabs in balanced stairs
  • IFC:
    • Fixed a bug that import doors and windows without the opening in the host wall.
    • Fixed a crash when opening some IFC files.
    • Missing objects when importing an IFC without required “Model” IfcGeometricRepresentationContext.
  • Grasshopper Components:
    • All profile creation components check that measures are valid.
    • Some document parameters were duplicated when baking objects.
    • Fixed a crash in the VisualARQ Set Property component.
  • Grasshopper Styles:
    • Doors and windows may not create the opening when there are more than one host wall.
    • Doors and windows generate an opening bigger than necessary in some cases.
  • Fixed a crash when changing a “Brep” parameter value of a Grasshopper Style.
  • Fixed an issue that make difficult to control the wall to attach to when moving doors and windows from a lateral control point.
  • Fixed a bug that make walls disappear when extending to some polysurfaces.
  • Fixed a bug when extending walls to multiple polysurfaces.
  • Section line marks weren’t correctly scaled when document units where changed.
  • Fixed a crash when opening a 3DM.
  • Flip direction context menu option is only shown in for elements.
  • License mode dialog couldn’t be canceled when license was expired.
  • Meshes were missing from 2D previews.
  • vaWall FromSolid command didn’t attach door and windows to the wall in some cases.
  • Some changed were not applied after clicking the Apply button in the curtain wall style editor.
  • Solid modifiers in beams were moved or stretched when modifying the beam control points.
  • Scale icon showed an incorrect measure in HiDPI displays.
  • Level marks were shown in an incorrect elevation on HiDPI displays.
  • Fixed scale icon blurry appearance.
  • Fixed a bug when copying roofs between document with different units.
  • Network license was not working in Rhino 5 (32-bit).
  • Fixed a bug in vaSlabSubtract command when selection non-horizontal slabs.
  • Some doors and windows were imported rotated 90º.
  • “By Parent” material was not correctly handled in some cases.
  • Fixed a crash in the vaFillet command.
  • Fixed a crash when inserting a document with VisualARQ objects as a block instance inside another document.
  • Rhino hangs when inserting a 3DM as block instance.
  • Some elements and annotations were missing when opening some documents.
  • Fixed a bug when creating a block from a column.
  • Per object display mode was ignored when printing in vector output mode.
  • Wrong realtime section color in Realistic viewports.
  • Sometimes, VisualARQ properties tabs were missing in the properties panel.
  • Fixed a bug that updates all objects when editing parameters in the style editor.
  • Fixed a crash when VisualARQ was loaded after pasting a command in the command line.
  • VisualARQ objects were not duplicated when using the Duplicate layer and objects context menu option in the layer manager.
  • Layer off in detail was ignored when printing in vector output mode.

Notes

  • File format hasn’t been changed in this release. Files saved with VisualARQ 2.4 can be opened with VisualARQ 2.3.
  • This release requires Lands Beta VIII, previous versions are not compatible and commands may not work or cause stability issues.

 

Buy VisualARQ         Update VisualARQ

Maxwell 4 | SketchUp 2019 is Here.

Maxwell SketchUp

Maxwell 4 | SketchUp 2019 is officially here to give you the best of Maxwell for SketchUp. You can even get 10% OFF Maxwell at CAD Software Direct throughout April.

Maxwell for SketchUp

Maxwell for SketchUp is really simple to set up – just install the plugin and you’re off. Maxwell | SketchUp offers seamless integration with SketchUp Pro, allowing you to work comfortably within the SketchUp interface.

Maxwell has been specifically designed for rendering in SketchUp with a simple yet comprehensive toolbar, giving you advanced Maxwell Render technology in a simple, self-contained package.

Vectorworks Service Pack 3 Released

Vectorworks SP3

Vectorworks 2019 has just been updated with the release of SP3. As well as some exciting new features which include Cloud presentations and MVR workflows, there are also a number of fixes including some for customers using OS X Mojave. To install, select “Check for Updates” from the Vectorworks menu (Mac) or Help menu (Windows).

Immerse Clients in Your Design with Linked Panoramas

With SP3, the Cloud presentation feature allows designers with an active Vectorworks Service Select membership to use Vectorworks Cloud Services to generate presentations of designs with an intuitive drag-and-drop interface. Presentations include interactive 360 rendered panoramas that can be linked together to create a holistic, immersive experience.

 

Discover a Better Way to Work

With the support of the General Device Type Format (GDTF) co-founders, MA Lighting and Robe lighting, Vectorworks have created a file format called My Virtual Rig (MVR). The MVR file format creates a two-way connection between planning, previz, and console systems that implement the support needed for a seamless workflow.

With SP3, Vectorworks have implemented import and export of MVR in Vectorworks Spotlight 2019 and import of MVR into Vision 2019. Now, entertainment designers can create a more efficient and connected workflow between design planning and previz, merging the iterative changes of the model between Spotlight and Vision without re-importing and redefining the performance cues each time.

 

Experience the Power of Real-time Rendering with Lumion LiveSync

Designers will enjoy a new live-sync rendering connection that allows them to perform real-time rendering while making design changes within Vectorworks. The LiveSync plug-in is developed by Lumion and is the first partner plug-in to use a new Vectorworks Graphics Sync (VGS) API.

Lumion and the LiveSync plug-in are available on the PC, and the plug-in is available immediately for English language users on the Lumion website. Additional language options will be offered soon.

 

Enjoy Additional Quality and Performance Improvements

SP3 also contains performance improvements, including several fixes to compatibility with macOS Mojave and significant redraw speed enhancements with Space Objects.

This Service Pack is available as a downloadable updater for all English-based versions of Vectorworks 2019. To install, select “Check for Updates” from the Vectorworks menu (Mac) or Help menu (Windows).

Vectorworks 2019 is available now at CAD Software Direct .com

V-Ray Next for Katana: Hotfix 1 Released

V-Ray Next

V-Ray Next for Katana has just been updated with a number of important fixes to improved your rendering experience.

Update Now

Directional preview for LightRectangle
It is now possible to view the directional cone in the viewport, making it easier to control the spread of the light.

Added export .vrscene files in batch mode
You can now submit render jobs to V-Ray Standalone-based render farms.

VRayVolumeGrid
A rendering slowdown has been fixed that affected the V-Ray Volume Grid. Your render speeds are now back to normal!

For the full changelog, click here.

V-Ray Next has Arrived for Rhino

V-Ray Next for Rhino

V-Ray Next for Rhino is out now.

If you purchased a new V-Ray 3 for Rhino license after December 1st 2018, you are eligible for a free upgrade to this latest version. If you’re eligible, contact us now! The deadline for this free upgrade is April 1st 2019.

Customers with an active monthly or annual subscription of Rhino, including educational versions, will get the latest release for free as part of the subscription.

Please note that with this release, support for V-Ray 1.5 and 2 has ended. Upgrades from V-Ray 2 have also be discontinued.

What’s New?

  • An array of new tools makes it much easier to manage and render your scenes right within Rhino
  • Superior Grasshopper support – Render your parametric designs directly without needing to bake or export.
  • Keep track of everything and streamline your workflow with the new asset management system
  • Simplified render controls mean less time navigating and more time designing.
  • Enhanced lighting workflows including adaptive learning techniques to render perfectly exposed and colour-balanced images.
  • New materials and textures, as well as support for PBR metallic reflections.
  • Performance optimisations and new shaders increasing render speed up to 50%.
  • The new Nvidia AI Denoiser lets you instantly remove noise from each render element.

V-Ray Next for Rhino is available now at CADSoftwareDirect.com

ZBrush 2019 is Available Now

ZBrush 2019

The latest version of ZBrush is here, and the best part is, if you’re an existing registered user, ZBrush 2019 is a FREE upgrade!

Buy ZBrush 2019

What’s New?

ZBrush Rendering

Non-Photorealistic Rendering (NPR)
See your 3D artwork in a whole new way with the new NPR system. Give that final 3D sculpt a hand drawn 2D style and even take your sculpted creations into the pages of a comic book. With the ability to add overlaying textures, apply a halftone printed paper style, draw a dark outline around the 3D model or apply a number of built-in presets, the new NPR system will open up an entire world of artistic possibilities.

 

Snapshot3D

Snapshot3D
Featuring all the original features, Snapshot3D now also makes it possible to convert any greyscale image (alpha) into a 3D model. The source images can be modified or combined through Boolean-type addition or subtraction to create even more complex 3D shapes.

 

ZRemesher

ZRemesher v3.0
Automatic retopology is a key component in the modern 3D artist’s workflow, which now goes to the next level with ZRemesher v3.0. The enhanced systems can maintain creased edges and automatically detect sharp surface angles, ideal for mechanical models. The result is also a more efficient final polygon count with an increase in speed.

 

Folders

Folders
Speed up productivity with the efficient folder system. Much more than just an organisational tool, folders also make it possible to apply actions to all contained meshed at once such as scale, rotate, move duplicate, delete, Live Boolean and more.

 

Universal Camera

Universal Camera
New and upgraded, artists can now precisely match the focal length of 3D renders and imported photographs with the camera tool. You can even export or import your ZBrush camera settings for use in any 3D application, which opens the path to rich 2D composited illustrations when combined with other 3D renderers like KeyShot. The Universal Camera offers complete control over focal length, crop factor and more.

 

Intersection Masker

Intersection Masker
Generate a mask where geometry islands intersect on a selected subtool using the Intersection Masker. The perfect solution to create complex mask in only a few clicks.

 

ZColor

ZColor
The ZColor plugin is the only colour manager you need for any digital painting task. Featuring a set palette of colours, you can express the mood you wish to create with consistent results. ZColor files can be shared with others, helping teams achieve a cohesive style across projects.

 

ZBrush 2019 available now at CAD Software Direct .com

KeyShot 8.2 Now Available

KeyShot 8.2

Introducing KeyShot 8.2 which current KeyShot 8 users can upgrade to today for free. If you already have KeyShot 8 installed, you’ll be prompted to update to KeyShot 8.2 when you start up KeyShot. You can also go to the KeyShot Help menu and select Check for Updates… to start the update.

If you’re a KeyShot customer on maintenance subscription or purchased KeyShot 7 after August 15th 2018, you may upgrade to KeyShot 8.2 today using your current serial code.

This update has a focus on improving stability and integration with 3D modeling software, but there are a lot more improvements and important new features as well. Read on for the full list of updates and improvements:

Highlights

  • Offline Rendering Pause
  • Interior mode speed and performance increase
  • Vertical orientation for Presentation Mode
  • Shift-key drag-and-drop to add sub-materials
  • Network Rendering for Linux
  • Alembic Vertex Colour/Deformable Curve support
  • Autodesk Revit 2019 Import
  • Updated SOLIDWORKS integration
  • Updated PTC Creo integration
  • Updated Fusion 360 integration
  • Updated Cinema 4D integration

 

Workflow Performance Improvements

You can expect your workflow in scene setup, material application and rendering to flow much better. Users are now able to pause offline rendering at any time, and if you use interior mode, you’ll notice improved speed and performance. Along with this, there are many, many updates and fixes to the KeyShot UI, making elements and actions more consistent and work how you expect them to.

 

More Network Rendering Options

KeyShot Network Rendering for Linux is here. Both Master and Slave can now be installed on Linux. There’s also a silent installation option for KeyShot Network Rendering on MacOS as well as many more Network Rendering improvements.

 

Increased Integration Capabilities

Perhaps the most input provided by KeyShot users was regarding KeyShot integration with 3D modeling software. Too many updates to list have been made, but the top improvements include optimised and updated SOLIDWORKS integration, direct import of Autodesk Revit 2019 files, and support for Vertex Colour and Deformable Curves included in Alembic output.

 

If you haven’t tried it yet, we invite you to try KeyShot 8 and tell us what you think. If you would like to purchase KeyShot 8 or upgrade your current KeyShot license, simply visit our website, or contact us!