KeyShot 8.1 Released – Available Now

KeyShot 8.1

KeyShot 8.1 focuses on stability, feature updates and new usability features to improve output, issue reporting and the visual creation workflow.

Just over a month ago, KeyShot 8 was a pivotal release introducing features like displacement mapping, bubbles, flakes, interactive image colour and intensity curve adjustments, and much more.

KeyShot 8.1 follows quickly on the heels of that release to introduce 16-bit PSD output, in-view indicators for geometry shader, full-resolution HDRI update, in-app problem reporting, and invert selection capabilities, along with many other improvements and bug fixes. Head to the bottom of this post to see the full release notes.

Current KeyShot 8 users can update to 8.1 for free starting today. If you already have KeyShot 8 installed, you’ll be prompted to update, or you can also go to the KeyShot “Help” menu and select “Check for Updates“.

If you purchased KeyShot 7 after August 15th 2018, you’re also entitled to a free upgrade to 8.1 by using your current serial code.

You can view the release notes below, but in the meantime, don’t forget that we have great deals on KeyShot starting November 26th through to November 30th across new licenses and upgrades. View our KeyShot Deals blog post.

Release Notes

New Features

  • In-app Problem Reporting. Presented automatically when a crash dump is detected or accessed via Main menu > Help.
  • 16-bit PSD Format for Still Images, Animation Frames, and Configurator output.
  • In-view indicator button to Execute Geometry Nodes when change is detected.
  • In-view indicator button to Generate Full-Resolution HDRI when change is detected.
  • Invert Selection command in right-click context menu of Real-time View and Scene Tree.

Improvements

  • Added five new splash screens.
  • Added “Add Geometry Node” button on ribbon in Material Graph.
  • Added a Label input indicator on the Material Graph root node.
  • Execute Geometry Nodes button in material properties now only affects that material.
  • Improved Displacement mesh quality. Resolution is now Triangle Size with option to define by units or pixels.
  • Added unique icons for Bubbles, Flakes, and Displace.
  • Added Seed for Flakes and Bubbles.
  • Added support for multi-selection of objects in Cutaway > Add Excluded Objects dialog.
  • Added support for object outlines when selecting Excluded Objects in Cutaway properties.
  • Added pointer support for Spotlights in the Geometry View.
  • Now supporting Move Tool hotkey in Geometry View.
  • Added a right-click context menu to the Image Styles list.
  • Now retaining Photographic-specific Image Style values when toggling to Basic.
  • Added message when “Use GPU” is disabled and Photographic Image Style Mode is enabled.
  • Now automatically enabling Accurate Tessellation on Import of Datakit formats for periodic surfaces i.e. springs, screws to improve mesh quality.

Noteworthy Bug Fixes

  • Fixed issue with Bubbles applied to geometry with per-triangle vertex normals or no normals i.e. C4D, 3ds Max, Maya, ZBrush.
  • Fixed UV meshes with custom UV layout and Displacement.
  • Fixed Geometry Nodes respecting disabled state.
  • No longer showing Splash Screen as top-most window.
  • Now ignoring Show Only Hotkey when Mapping Tool is open.
  • Fixed radio buttons in Move Tool dialog.
  • Now using fixed format for Render Layers output format is set to PSD.
  • Fixed crash when loading scene with Motion Blur.
  • Fixed error in node type changes in the Material Graph.
  • Fixed removal of discarded sub-materials from Material Graph.
  • Fixed occasional crash when removing Multi-Material.
  • Fixed issue with lost material name when toggling Multi-Material.
  • Fixed crash when assigning Curve Color Randomizer to a geometry node.
  • Fixed crash when loading large .png in Library.
  • Fixed error when right-clicking on Free Camera is scene tree.
  • Fixed selection in pivot move tool dialog.
  • Fixed performance of Project > Materials list with many materials in scene.
  • Fixed loss of textures with same name in different folders when saving .ksp.
  • Fixed FOV not being saved with camera.
  • Fixed Global Illumination Quality when using Custom Control with Global Illumination Cache disabled.
  • Fixed extraction of .hdz from KeyShot 6.3.
  • Fixed corruption of KeyShot 6 color library when loading into KeyShot 8.
  • Fixed dielectric-based material Cutaway Caps.
  • Fixed tiling in ground shadows visible through cutaway object.
  • Fixed Cutaway color caps when camera is inside Cutaway object.
  • Fixed Glass and Thin Film as Excluded Objects for Cutaway.
  • Fixed issue with Color Cutaway Caps in Interior Mode.
  • Fixed issue with hot pixels caused by Cutaway on Windows.
  • Fixed Move Control Point for Camera Path animation.
  • Fixed flicker when moving Animation Wizard.
  • Fixed dataloss when cancelling Re-Tessellation.
  • Fixed issue with non-default location for KeyShot 8 Resources folder.
  • Fixed issue Rendering KeyShotXR via scripting with Add to Queue to Send to Network.
  • Fixed issues with import settings when using scripting to import.
  • Fixed issue with Queue thumbnail when Add to Queue from Options.
  • Fixed issue pasting a copy into a Model Set.
  • Fixed quality of image-based HDRIs with HDRI Editor Adjustments applied.
  • Fixed gamma handling of colors saved from the color picker to the Library.
  • Fixed Delete key in Scene Tree.
  • Fixed crash with Copy/Paste Position.
  • Fixed blur when rendered in Background mode.
  • Fixed KeyShotXR flicker in Microsoft Edge.
  • Fixed Zoom buttons for the Project > Materials list.
  • Fixed Exit button visibility in Compact Presentation Mode.
  • Fixed Preferences > Screenshot > Quality slider.
  • Fixed text visibility for Studios in Presentation Mode.
  • Fixed Parent/Component tab text when single top level titles are hidden.

V-Ray for Cinema 4D 3.7 Released

V-Ray for Cinema 4D

As of November 1st 2018, V-Ray for Cinema 4D, created by LAUBlab, is an official member of the Chaos Group family.

Starting now through March 15, 2019, owners of V-Ray for Cinema 4D 3.6, or earlier, are entitled to a free license for the Chaos Group version (3.7). This license will include all updates, and it expires on January 15, 2020.

V-Ray 3.7 for Cinema 4D has the same V-Ray feature set as 3.6, is compatible with Cinema 4D R18–20 and uses Chaos Group Licensing.

All migration requests to V-Ray 3.7 for Cinema 4D will be processed through a form on Chaos Group’s website which can be found here:

Migration Request Form

A Note About Render Nodes

Any existing V-Ray for Cinema 4D “DR” licenses entitle customers to new V-Ray for Cinema 4D Render licenses valid through January 15, 2020.

KeyShot – October 2018 Roundup

KeyShot 8

KeyShot Webinar: Creating Smoke, Fog, Light Rays and More

Thu, Nov 1st, 2018 10:00 AM – 11:00 AM PDT

Register Here

The KeyShot 8 Scattering Medium brings you the ability to create a variety of appearances for your scenes and materials. Learn how to create fog, smoke, light rays, and incredible materials quickly with this unique material type. Sign up soon as space is limited!

 

What’s New in KeyShot 8?

There’s a lot to KeyShot 8 with new features like scattering media, displacement, and image styles. Our What’s New in KeyShot page breaks down the features and improvements with examples of what you can do.

 
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Artist Feature: Kenny Carmody

See More
Kenny Carmody is 3D character artist in the film industry using KeyShot for everything from presenting concepts to final imagery, and using it along the way to dial in lighting. See how he uses KeyShot to create visuals and why it’s such an important tool in the process.

 
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Liquids in Glass

Learn More
Rendering liquids in glass can be challenging, but with KeyShot 8 it couldn’t be more simple. So what works best when setting up the model? And, what are the best settings for rendering realistic liquid? Take a look at what you need to consider to achieve the best results when rendering liquid in glass.

 
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KeyShot Quick Tip: Scattering Medium

Learn More
Before you see how far you can take a scene using scattering in the webinar, check out this quick overview on the new feature and how to quickly create a volume of realistic fog.

 

KeyShot 8 is available now at CAD Software Direct .com

Maxwell for 3ds Max 4.2.3 is Available Now

Maxwell V4 3ds Max

Maxwell for 3ds Max users can update for FREE from the Customer Portal:

https://portal.nextlimit.com/downloads

What’s New in 4.2.3?

Fixed:

  • Maxwell was not available as render engine in 3dsmax 2015 or older.
  • Maxwell Parameters camera panel was missing from Target and Free cameras.
  • The channels’ output formats were including HDR and BMP, which are not supported by Maxwell; it was saving the channels as EXR. Now those formats are not available.
  • Some of the channels’ output formats were not showing in their drop-down menus in Windows 7, as they didn’t fit in the box.
  • 3dsmax was crashing when the Object Properties dialogue was called and Maxwell was not the current render engine.
  • Scenes made with the previous versions of the plugin were not opening in 4.2.2. Now they will. (WARNING: please, notice that most probably the scenes saved with version 4.2.2, which was removed from downloads, won’t open in 4.2.3; the ones made with 4.2.1 and older will)
  • The interface of the new Material Preview Options in the Material Editor, was a bit misaligned and too tight on the sides.
  • 3dsmax 2019 was getting frozen when previewing Maxwell Bitmap in Material Editor in Slate mode and in some particular cases.
  • MxLight target line was disappearing from viewport as soon as the Mxlight gizmo was moved out of the viewport.
  • Some lines in MxLight Projector Gizmo were showing too big or too small depending on the units used in the scene.
  • The radius of the MxLight, Area type, with Geom set to Sphere was not changing in the render according to the radius shown in viewport.

Improved:

  • The falloff and highlight cones of the MxLight Spot type won’t show in the viewport when the light is not selected (so the viewport is cleaner and ligther).

Interested in trying Maxwell? Download the trial here:

http://www.nextlimit.com/maxwell/try/

 

Maxwell Render is available for purchase at CAD Software Direct.

Buy or Upgrade to KeyShot 7, Get KeyShot 8 Free

KeyShot 8

With KeyShot 8 Beta officially starting and the KeyShot 8 release getting closer, now is a perfect time to purchase or upgrade to KeyShot 7. With it, you’ll lock in a free upgrade to KeyShot 8.

Free Upgrade to KeyShot 8

To receive the free upgrade to KeyShot 8, you must purchase or upgrade to KeyShot 7 prior to the release of KeyShot 8.

KeyShot 8 is focused on helping you speed your workflow with improved access to resources and greater control during scene setup, elevate your visuals with new ways to display and manipulate lights, materials, and textures, enhance your experience with powerful capabilities for advanced texture and image creation, and extend your reach with more ways to visualise and share your designs.

Using KeyShot 5? This is your last chance for upgrade pricing, plus receiving KeyShot 8 free. KeyShot 5 licenses will no longer be upgradeable once KeyShot 8 is released.

This is a great opportunity to get up to date with all the speed and features available in KeyShot and ensure you receive a free upgrade to KeyShot 8 at release.

Buy or Upgrade KeyShot Today

Online purchase only. Valid for all new KeyShot purchases and upgrades from KeyShot 5 and KeyShot 6 to KeyShot 7. Versions prior to KeyShot 5 must purchase a new license. All KeyShot 7 upgrades or purchases (excluding add-ons) on or after August 15th, 2018 will receive a free upgrade to KeyShot 8. Excludes EDU products, KeyShot add-ons, and KeyShot for CAD licenses.

KeyShot 8 Sneak Peek

We didn’t want to leave you wondering what’s coming to KeyShot 8, so here’s a short video with highlights of a few of the new features!

formZ 8.6.3 Update

V-Ray for formZ

We are pleased to announce that form•Z 8.6.3 update is now available for formZ pro and formZ jr.

If you are using v8.6.2 or v8.6.1, you can update your installation by selecting “Check for Update” from the Help menu within form•Z. You can read more about what has changed in the release notes.

If you are using v8.5 or v8.6.0 (or if you experience issues with the software update feature because of a firewall or other connection issue), you will need to install from here:

Click Here for formZ pro | Click Here for formZ jr

 

V-Ray for form•Z image nominated for CGArchitect Architectural 3D Award

Congratulations to TILTPIXEL on their nomination for a prestigious CGArchitect Architectural 3D Award. Their stunning image of the Harbin Opera House by M.A.D. Architects was modeled in form•Z and rendered with V-Ray for formZ.

V-Ray for formZ brings unprecedented rendering capabilities to formZ with superior results in less time. V-Ray for formZ is integrated naturally into the formZ interface allowing rendering to be a part of the creative process.

V-Ray for formZ features GPU and CPU based rendering, a vast material library, stunning lighting effects, stereo and VR headset support, multiple rendering channels, powerful de-noising and so much more.

BobCAD-CAM Releases New Version 31 CAD-CAM Software

BobCAD V31

BobCAD-CAM announces the release of BobCAD-CAM V31.

“We here at BobCAD are super excited to unveil our latest BobCAD-CAM V31 to the public. The most noticeable change will be the brand new user interface which utilises the more modern ribbon bar style found commonly in most of today’s applications. This is such a vast improvement in the user experience over the previous versions for existing customers and new users alike,” says Greg Myers of BobCAD-CAM’s developmental team.

Version 31 contains powerful new features for designing and machining that benefit 2-5 axis job shop manufacturers. Improvements in this version have touched all aspects of the software.

Redesigned User Interface
V31 is all about user experience, reinforced with a modern, intuitively organised ribbon-style interface. Functions are easily discovered and logically grouped with both icon and text labels for buttons, paired with a contextual ribbon that includes every function needed to complete the job.

CAD – New Geometry Creation Workflow
Enhanced CAD functionality allows you to utilise multiple creation methods from a single feature coupled with a selection manager that aids in the design process. Over 20 new CAD features in V31 makes it easy to get more done in less clicks.

CAD – Construction Geometry
Create geometry with greater ease by utilising construction lines that can be toggled on and off. While they are on, the construction lines can assist you with finding horizontal and vertical, tangencies, intersections and more.

CAM – New Patterns for Advanced Pocket & Advanced Rough
V31 is loaded with more options that reduce cycle times and deliver better finishes. Choose from 5 dynamic cut patterns, including Morph Spiral which can reduce or eliminate direct link moves. Users can also utilise Offset-in, delivering an initial pass away from the finished wall.

CAD-CAM toolpath on supercharger

CAM – Advanced Z Level Finish Linking Position Control
V31 enhancements to CAM operations allow you to control your tool’s starting location for complete control and precision. Additionally, take full control of your CAM with user-defined values or pick from the graphics area. Control tool witness marks and their locations with ease.

New to BoBCAD? Start now with your FREE BobCAD Trial!

Shaderlight 2018 Update Available Now

Shaderlight for SketchUp

We are excited to announce the release of a free update to Shaderlight 2018 that includes a number of feature enhancements that improve the usability of Shaderlight.

This update is available FREE to users with a Shaderlight 2018 license. Anyone with an earlier version can purchase an upgrade to access the full features of Shaderlight 2018.

Download the Update

Precise adjustment of environment rotation

The addition of a numeric entry field now makes it easier to get an accurate match of the lighting environment and background image between different SketchUp models.

Warning when closing during render

To prevent accidentally losing the progress of a long-running render, Shaderlight will now warn if you attempt to close the render window while a render is in progress.

Keep Shaderlight ‘Always on Top’

If you select the ‘Always on Top’ setting Shaderlight will now keep the Shaderlight window above other windows between sessions.

Upgrade or Buy Shaderlight today at CAD Software Direct.

Vectorworks 2019 Teaser – Class & Layer Filters

Vectorworks 2019

Vectorworks are returning again this year with Teaser Tuesday! Here’s your chance for a sneak peek at updates to come in Vectorworks 2019. For the first in the series, here’s a Vectorworks 2019 update that will help you save time and make your workflow even smoother.

Most design files end up with more classes and layers than one can easily manage. In Vectorworks 2019, steps have been taken to increase efficiency by adding the ability to search, filter, and add tags to layers and classes. This means you can instantly find what you’re looking for by typing in a keyword search or using filters to display class and layers based upon specific properties. Watch the video below to see the full capabilities:

“As the amount of data in BIM files increases, it gets harder to find and manage classes and layers,” said Chad Hamilton, AIA, LEED AP, Principal Architect at Hamilton + Aitken Architects. “The new layer and class filters help sort through this information so we can quickly find what we need. This is a huge improvement, especially for offices doing more complex projects.”

Find out more by visiting CAD Software Direct/Vectorworks.

Big Offers from Vectorworks (Free VSS!)

Vectorworks Offers

Now is a great time to buy or upgrade Vectorworks. We’ve got some amazing offers that you should definitely take a look at whether you’re new to Vectorworks, or even a current VSS subscriber.

1 Year Free VSS for New Customers*

From August 1st to September 11th 2018, new customers buying new Vectorworks licenses will get 1 year VSS for free. Free VSS through this offer will renew on 1st September 2019. As if you need convincing when it’s free, you can still read our post Why Should I Have Vectorworks VSS.

50% Module Discounts

As an added bonus, new customers will find the cost of adding a module is discounted by a very generous 50%. Modules included are Architect, Landmark and Spotlight.

What about Existing Customers?

If you’re still using Vectorworks 2015, there won’t be a better time to upgrade to the latest version. Once Vectorworks 2019 is released, you’ll no longer be able to upgrade from 2015, as only the three most recent versions are supported (you’ll need to buy a brand new license for the latest version). Upgrade now to get free VSS and, if you’re using Fundamentals, a 50% discount on modules. Remember, you’ve only got until September 11th 2018.

Existing customers who do not currently have VSS will also get a free year of VSS if upgrading between August 1st and September 11th.

Free for Existing Fundamentals with VSS Customers

If you are a Vectorworks Fundamentals user with an active VSS contract, you will be given the opportunity to add a module to your existing license free of charge when 2019 arrives!

If you choose to add a free module to your license, your VSS renewal date will change to reflect the additional module.

 

* New customers are people who are new to Vectorworks, or have used it in the past but have since moved to other software or have licenses that cannot be upgraded.