V-Ray Next for SketchUp – Hotfix 1 Released

V-Ray Next for SketchUp

V-Ray Next for SketchUp has just been updated with a number of bug fixes and feature enhancements to improve your rendering experience, including:

  • Optimised Scene Management – The entire asset management system has been optimised and made more reliable. You’ll find it easier to work on heavy scenes with a large number of assets and complex shading networks.
  • Improved V-Ray Scene Importer – Reliably import models using multi-materials created in 3ds Max.
  • Improved stability – This update fixes specific workflows related to loading V-Ray 3 projects, using settings preset files, overriding materials, texture colour space management and more.
  • Further improvements – Including better compatibility with some of the most popular SketchUp plugins.

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Read on for the full changelog:

Installation & Licensing

  • The Chaos Group License Server is updated to version 5.2.2
  • The installer now properly sets and displays a primary remote server IP address and port number – 127.0.0.1:30304

Workflow Improvements 

  • The entire asset management system is optimised and made more reliable. This affects asset creation, renaming, deletion, referencing, etc. The optimisations are most obvious in heavy scenes with big number of assets and complex shading networks
  • Render element assets are no longer deleted when the category is active and the Purge function is used. Use the multi-selection functionality to quickly delete a batch of elements
  • The Z Depth render element ‘Depth from Camera’ parameter is removed
  • The VFB Render Progress window now receives and can display log messages that have been sent before its first initialisation

Other Changes & Bug Fixes

  • Saving and loading projects no longer resets the Colour Space of all textures to the default sRGB option. Using the File Path Editor no longer changes the colour space either
  • The asset preview render process can now be restarted if it stops responding. Make sure to stop and restart the interactive preview (using its toolbar stop/start button) in the unlikely event this happens
  • The fresnel opacity of newly created Reflection material layers is now correctly displayed in the asset preview swatch
  • Invalid material or texture references can now be successfully cleared from the slot’s context menu
  • Creating a proxy from big number of SketchUp components or component instances now shows accurate progress in the Export Proxy window
  • An issue with a Water textures used in a bump slot is resolved. Negative texture values are now properly handled
  • All V-Ray taskbar processes are grouped and displayed under the SketchUp Windows taskbar icon. This applies to the Asset Editor and the V-Ray Frame Buffer window
  • VRscan materials are now correctly sized and properly affected by the SketchUp material scale. A helper texture is displayed in the viewport to ensure this. Texture Placement parameters are now listed for every VRscan in it’s Asset Editor properties panel
  • The way VFB Colour Corrections are saved within SketchUp projects is updated and made more reliable
  • A number of issues related to V-Ray 3 scenes loading and upgrading are resolved
  • A number of issues related to .vropt (render settings) files loading are resolved
  • The Purge Unused Assets function no longer causes issues on MacOS
  • Materials incorrectly saved with older V-Ray versions no longer cause issues when loaded in Next
  • A number of issues related to complex texture hierarchy manipulation and deletion are resolved
  • The Batch Cloud rendering functionality is temporarily disabled. Once a Chaos Cloud platform-side update is implemented, the feature will be re-enabled. Our main goal is to provide a system that warns users for possible issues with their batch cloud jobs(like missing external file assets, for example), letting them resolve the problem before the rendering starts
  • Images imported through the SketchUp native Import no longer produce problematic V-Ray materials. Scenes containing such images saved with previous V-Ray version no longer cause issues when rendered in Next
  • A number of issues with badly serialised V-Ray component data are resolved. A more detailed error message is displayed and a better log file is created, letting us easily identify any further problems
  • Deleting Fur, Clipper or Mesh Light widgets from a group is now reliably handled during Interactive Rendering
  • A number of issues preventing the V-Ray Asset Editor from being populated with assets on specific scene load are resolved
  • The V-Ray Scene Importer now reliably imports models using multi materials exported from 3ds Max. The material ID assignment in 3ds Max results in a single object group in SketchUp with different materials applied to the corresponding faces
  • The Scene Interaction Tool now works reliably with obstructed light widgets
  • Deleting multiple materials at once no longer produces Ruby errors and warnings
  • Using the Scene Interaction Tool before the previous action is completed no longer prints Ruby errors
  • Skatter Proxy geometry materials render correctly when using the ‘Render only’ mode. Regeneration no longer causes Ruby errors
  • A geometry instancing optimisation is implemented for Skatter objects with the ‘Render only’ mode enabled. This ensures that rendering a big number of instances is done in the most memory-efficient way
  • The way the SketchUp default material is handled by V-Ray is improved preventing incorrect lighting in specific situations
  • Activating Material Override during Interactive rendering now reliably affects all scene materials that have their ‘Can Be Overridden’ option enabled
  • Changing the SketchUp material Opacity value automatically disables the synchronisation with the V-Ray material refraction. This allows for custom opacity manipulations in the viewport without affecting the rendered result
  • V-Ray material refraction no longer resets in specific situations when the SketchUp scene is saved and reloaded
  • The Z Depth render element tooltips are fixed
  • All Smoke texture parameters are now properly named
  • Repathing files with a Windows path on MacOS no longer causes issues
  • The migration (gamma management) of render elements from scenes saved with V-Ray 3 is improved

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VisualARQ 2.4 Available for Download

VisualARQ 2.4

VisualARQ 2.4 is available to download now.

This free service release includes some new features and fixes most of the issues reported by users:

  • New components in Grasshopper to create 2D Section views.
  • VisualARQ Script API: RhinoCommon compatible SDK to create, query and edit VisualARQ objects in the document.
  • Added Parameter Grasshopper Component to select document parameters.

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Read on for the complete list of what’s new in this update:

New features

  • VisualARQ Script API: RhinoCommon compatible SDK to create, query and edit VisualARQ objects in the document. Currently only about 30% functionality is exposed in the API.
  • Added Create Section View Grasshopper Component.
  • Added Section Options Grasshopper Components.
  • Added Parameter Grasshopper Component to select document parameters.
  • Added depth parameter in Create Section Grasshopper Component.
  • TAB key works with VisualARQ control points to lock direction.

Changes

  • Rhino 6 SR11 is now required.
  • Unattended VisualARQ installation can set license mode to “Network”.
  • Removed all videos from the context help as they may cause crashes in some computers.
  • Improved speed when computing spaces.
  • Added “Food4Rhino” link the VisualARQ main menu.
  • vaStylesImport command replace existing styles with the same name as the imported ones.
  • vaStylesImport command shows a warning when some styles couldn’t be imported.
  • Improved display speed of VisualARQ objects, up to 5x in model and 3x in layout.

Fixed bugs

  • Stairs
    • Stair control points couldn’t be selected by windows or crossing.
    • Fixed many stair slab generation issues.
    • Fixed a bug that make some step slabs disappear on balanced stair with a small radius.
    • Fixed some bugs when computing spiral stairs.
    • Fixed a bug when increasing the “Bottom Slab Thickness” in spiral stairs.
    • Fixed a bug that makes appear a hole between step and riser slabs in balanced stairs
  • IFC:
    • Fixed a bug that import doors and windows without the opening in the host wall.
    • Fixed a crash when opening some IFC files.
    • Missing objects when importing an IFC without required “Model” IfcGeometricRepresentationContext.
  • Grasshopper Components:
    • All profile creation components check that measures are valid.
    • Some document parameters were duplicated when baking objects.
    • Fixed a crash in the VisualARQ Set Property component.
  • Grasshopper Styles:
    • Doors and windows may not create the opening when there are more than one host wall.
    • Doors and windows generate an opening bigger than necessary in some cases.
  • Fixed a crash when changing a “Brep” parameter value of a Grasshopper Style.
  • Fixed an issue that make difficult to control the wall to attach to when moving doors and windows from a lateral control point.
  • Fixed a bug that make walls disappear when extending to some polysurfaces.
  • Fixed a bug when extending walls to multiple polysurfaces.
  • Section line marks weren’t correctly scaled when document units where changed.
  • Fixed a crash when opening a 3DM.
  • Flip direction context menu option is only shown in for elements.
  • License mode dialog couldn’t be canceled when license was expired.
  • Meshes were missing from 2D previews.
  • vaWall FromSolid command didn’t attach door and windows to the wall in some cases.
  • Some changed were not applied after clicking the Apply button in the curtain wall style editor.
  • Solid modifiers in beams were moved or stretched when modifying the beam control points.
  • Scale icon showed an incorrect measure in HiDPI displays.
  • Level marks were shown in an incorrect elevation on HiDPI displays.
  • Fixed scale icon blurry appearance.
  • Fixed a bug when copying roofs between document with different units.
  • Network license was not working in Rhino 5 (32-bit).
  • Fixed a bug in vaSlabSubtract command when selection non-horizontal slabs.
  • Some doors and windows were imported rotated 90º.
  • “By Parent” material was not correctly handled in some cases.
  • Fixed a crash in the vaFillet command.
  • Fixed a crash when inserting a document with VisualARQ objects as a block instance inside another document.
  • Rhino hangs when inserting a 3DM as block instance.
  • Some elements and annotations were missing when opening some documents.
  • Fixed a bug when creating a block from a column.
  • Per object display mode was ignored when printing in vector output mode.
  • Wrong realtime section color in Realistic viewports.
  • Sometimes, VisualARQ properties tabs were missing in the properties panel.
  • Fixed a bug that updates all objects when editing parameters in the style editor.
  • Fixed a crash when VisualARQ was loaded after pasting a command in the command line.
  • VisualARQ objects were not duplicated when using the Duplicate layer and objects context menu option in the layer manager.
  • Layer off in detail was ignored when printing in vector output mode.

Notes

  • File format hasn’t been changed in this release. Files saved with VisualARQ 2.4 can be opened with VisualARQ 2.3.
  • This release requires Lands Beta VIII, previous versions are not compatible and commands may not work or cause stability issues.

 

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Maxwell 4 | SketchUp 2019 is Here.

Maxwell SketchUp

Maxwell 4 | SketchUp 2019 is officially here to give you the best of Maxwell for SketchUp. You can even get 10% OFF Maxwell at CAD Software Direct throughout April.

Maxwell for SketchUp

Maxwell for SketchUp is really simple to set up – just install the plugin and you’re off. Maxwell | SketchUp offers seamless integration with SketchUp Pro, allowing you to work comfortably within the SketchUp interface.

Maxwell has been specifically designed for rendering in SketchUp with a simple yet comprehensive toolbar, giving you advanced Maxwell Render technology in a simple, self-contained package.

Vectorworks Service Pack 3 Released

Vectorworks SP3

Vectorworks 2019 has just been updated with the release of SP3. As well as some exciting new features which include Cloud presentations and MVR workflows, there are also a number of fixes including some for customers using OS X Mojave. To install, select “Check for Updates” from the Vectorworks menu (Mac) or Help menu (Windows).

Immerse Clients in Your Design with Linked Panoramas

With SP3, the Cloud presentation feature allows designers with an active Vectorworks Service Select membership to use Vectorworks Cloud Services to generate presentations of designs with an intuitive drag-and-drop interface. Presentations include interactive 360 rendered panoramas that can be linked together to create a holistic, immersive experience.

 

Discover a Better Way to Work

With the support of the General Device Type Format (GDTF) co-founders, MA Lighting and Robe lighting, Vectorworks have created a file format called My Virtual Rig (MVR). The MVR file format creates a two-way connection between planning, previz, and console systems that implement the support needed for a seamless workflow.

With SP3, Vectorworks have implemented import and export of MVR in Vectorworks Spotlight 2019 and import of MVR into Vision 2019. Now, entertainment designers can create a more efficient and connected workflow between design planning and previz, merging the iterative changes of the model between Spotlight and Vision without re-importing and redefining the performance cues each time.

 

Experience the Power of Real-time Rendering with Lumion LiveSync

Designers will enjoy a new live-sync rendering connection that allows them to perform real-time rendering while making design changes within Vectorworks. The LiveSync plug-in is developed by Lumion and is the first partner plug-in to use a new Vectorworks Graphics Sync (VGS) API.

Lumion and the LiveSync plug-in are available on the PC, and the plug-in is available immediately for English language users on the Lumion website. Additional language options will be offered soon.

 

Enjoy Additional Quality and Performance Improvements

SP3 also contains performance improvements, including several fixes to compatibility with macOS Mojave and significant redraw speed enhancements with Space Objects.

This Service Pack is available as a downloadable updater for all English-based versions of Vectorworks 2019. To install, select “Check for Updates” from the Vectorworks menu (Mac) or Help menu (Windows).

Vectorworks 2019 is available now at CAD Software Direct .com

V-Ray Next for Katana: Hotfix 1 Released

V-Ray Next

V-Ray Next for Katana has just been updated with a number of important fixes to improved your rendering experience.

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Directional preview for LightRectangle
It is now possible to view the directional cone in the viewport, making it easier to control the spread of the light.

Added export .vrscene files in batch mode
You can now submit render jobs to V-Ray Standalone-based render farms.

VRayVolumeGrid
A rendering slowdown has been fixed that affected the V-Ray Volume Grid. Your render speeds are now back to normal!

For the full changelog, click here.

V-Ray Next has Arrived for Rhino

V-Ray Next for Rhino

V-Ray Next for Rhino is out now.

If you purchased a new V-Ray 3 for Rhino license after December 1st 2018, you are eligible for a free upgrade to this latest version. If you’re eligible, contact us now! The deadline for this free upgrade is April 1st 2019.

Customers with an active monthly or annual subscription of Rhino, including educational versions, will get the latest release for free as part of the subscription.

Please note that with this release, support for V-Ray 1.5 and 2 has ended. Upgrades from V-Ray 2 have also be discontinued.

What’s New?

  • An array of new tools makes it much easier to manage and render your scenes right within Rhino
  • Superior Grasshopper support – Render your parametric designs directly without needing to bake or export.
  • Keep track of everything and streamline your workflow with the new asset management system
  • Simplified render controls mean less time navigating and more time designing.
  • Enhanced lighting workflows including adaptive learning techniques to render perfectly exposed and colour-balanced images.
  • New materials and textures, as well as support for PBR metallic reflections.
  • Performance optimisations and new shaders increasing render speed up to 50%.
  • The new Nvidia AI Denoiser lets you instantly remove noise from each render element.

V-Ray Next for Rhino is available now at CADSoftwareDirect.com

ZBrush 2019 is Available Now

ZBrush 2019

The latest version of ZBrush is here, and the best part is, if you’re an existing registered user, ZBrush 2019 is a FREE upgrade!

Buy ZBrush 2019

What’s New?

ZBrush Rendering

Non-Photorealistic Rendering (NPR)
See your 3D artwork in a whole new way with the new NPR system. Give that final 3D sculpt a hand drawn 2D style and even take your sculpted creations into the pages of a comic book. With the ability to add overlaying textures, apply a halftone printed paper style, draw a dark outline around the 3D model or apply a number of built-in presets, the new NPR system will open up an entire world of artistic possibilities.

 

Snapshot3D

Snapshot3D
Featuring all the original features, Snapshot3D now also makes it possible to convert any greyscale image (alpha) into a 3D model. The source images can be modified or combined through Boolean-type addition or subtraction to create even more complex 3D shapes.

 

ZRemesher

ZRemesher v3.0
Automatic retopology is a key component in the modern 3D artist’s workflow, which now goes to the next level with ZRemesher v3.0. The enhanced systems can maintain creased edges and automatically detect sharp surface angles, ideal for mechanical models. The result is also a more efficient final polygon count with an increase in speed.

 

Folders

Folders
Speed up productivity with the efficient folder system. Much more than just an organisational tool, folders also make it possible to apply actions to all contained meshed at once such as scale, rotate, move duplicate, delete, Live Boolean and more.

 

Universal Camera

Universal Camera
New and upgraded, artists can now precisely match the focal length of 3D renders and imported photographs with the camera tool. You can even export or import your ZBrush camera settings for use in any 3D application, which opens the path to rich 2D composited illustrations when combined with other 3D renderers like KeyShot. The Universal Camera offers complete control over focal length, crop factor and more.

 

Intersection Masker

Intersection Masker
Generate a mask where geometry islands intersect on a selected subtool using the Intersection Masker. The perfect solution to create complex mask in only a few clicks.

 

ZColor

ZColor
The ZColor plugin is the only colour manager you need for any digital painting task. Featuring a set palette of colours, you can express the mood you wish to create with consistent results. ZColor files can be shared with others, helping teams achieve a cohesive style across projects.

 

ZBrush 2019 available now at CAD Software Direct .com

KeyShot 8.2 Now Available

KeyShot 8.2

Introducing KeyShot 8.2 which current KeyShot 8 users can upgrade to today for free. If you already have KeyShot 8 installed, you’ll be prompted to update to KeyShot 8.2 when you start up KeyShot. You can also go to the KeyShot Help menu and select Check for Updates… to start the update.

If you’re a KeyShot customer on maintenance subscription or purchased KeyShot 7 after August 15th 2018, you may upgrade to KeyShot 8.2 today using your current serial code.

This update has a focus on improving stability and integration with 3D modeling software, but there are a lot more improvements and important new features as well. Read on for the full list of updates and improvements:

Highlights

  • Offline Rendering Pause
  • Interior mode speed and performance increase
  • Vertical orientation for Presentation Mode
  • Shift-key drag-and-drop to add sub-materials
  • Network Rendering for Linux
  • Alembic Vertex Colour/Deformable Curve support
  • Autodesk Revit 2019 Import
  • Updated SOLIDWORKS integration
  • Updated PTC Creo integration
  • Updated Fusion 360 integration
  • Updated Cinema 4D integration

 

Workflow Performance Improvements

You can expect your workflow in scene setup, material application and rendering to flow much better. Users are now able to pause offline rendering at any time, and if you use interior mode, you’ll notice improved speed and performance. Along with this, there are many, many updates and fixes to the KeyShot UI, making elements and actions more consistent and work how you expect them to.

 

More Network Rendering Options

KeyShot Network Rendering for Linux is here. Both Master and Slave can now be installed on Linux. There’s also a silent installation option for KeyShot Network Rendering on MacOS as well as many more Network Rendering improvements.

 

Increased Integration Capabilities

Perhaps the most input provided by KeyShot users was regarding KeyShot integration with 3D modeling software. Too many updates to list have been made, but the top improvements include optimised and updated SOLIDWORKS integration, direct import of Autodesk Revit 2019 files, and support for Vertex Colour and Deformable Curves included in Alembic output.

 

If you haven’t tried it yet, we invite you to try KeyShot 8 and tell us what you think. If you would like to purchase KeyShot 8 or upgrade your current KeyShot license, simply visit our website, or contact us!

formZ v8.6.4 – Available Now

formZ

Version 8.6.4 of formZ is available now. This update improves support for OSX Mojave, as well as many other improvements and corrections. Learn more about the update by following the link below:

What’s New in formZ

If you’re an existing customer, you can update your 8.6 installation by selecting “Check for Update” from the Help menu.

The update is available to re-install from here if you are on version 8.5, 8.6.0, or are having technical issues with the software update.

As for 2019, follow us to be the first to know about the upcoming release of V-Ray NEXT for formZ, as well as the progress of formZ v9!

formZ Pro and formZ Jr are available now at CAD Software Direct .com

KeyShot 8.1 Released – Available Now

KeyShot 8.1

KeyShot 8.1 focuses on stability, feature updates and new usability features to improve output, issue reporting and the visual creation workflow.

Just over a month ago, KeyShot 8 was a pivotal release introducing features like displacement mapping, bubbles, flakes, interactive image colour and intensity curve adjustments, and much more.

KeyShot 8.1 follows quickly on the heels of that release to introduce 16-bit PSD output, in-view indicators for geometry shader, full-resolution HDRI update, in-app problem reporting, and invert selection capabilities, along with many other improvements and bug fixes. Head to the bottom of this post to see the full release notes.

Current KeyShot 8 users can update to 8.1 for free starting today. If you already have KeyShot 8 installed, you’ll be prompted to update, or you can also go to the KeyShot “Help” menu and select “Check for Updates“.

If you purchased KeyShot 7 after August 15th 2018, you’re also entitled to a free upgrade to 8.1 by using your current serial code.

You can view the release notes below, but in the meantime, don’t forget that we have great deals on KeyShot starting November 26th through to November 30th across new licenses and upgrades. View our KeyShot Deals blog post.

Release Notes

New Features

  • In-app Problem Reporting. Presented automatically when a crash dump is detected or accessed via Main menu > Help.
  • 16-bit PSD Format for Still Images, Animation Frames, and Configurator output.
  • In-view indicator button to Execute Geometry Nodes when change is detected.
  • In-view indicator button to Generate Full-Resolution HDRI when change is detected.
  • Invert Selection command in right-click context menu of Real-time View and Scene Tree.

Improvements

  • Added five new splash screens.
  • Added “Add Geometry Node” button on ribbon in Material Graph.
  • Added a Label input indicator on the Material Graph root node.
  • Execute Geometry Nodes button in material properties now only affects that material.
  • Improved Displacement mesh quality. Resolution is now Triangle Size with option to define by units or pixels.
  • Added unique icons for Bubbles, Flakes, and Displace.
  • Added Seed for Flakes and Bubbles.
  • Added support for multi-selection of objects in Cutaway > Add Excluded Objects dialog.
  • Added support for object outlines when selecting Excluded Objects in Cutaway properties.
  • Added pointer support for Spotlights in the Geometry View.
  • Now supporting Move Tool hotkey in Geometry View.
  • Added a right-click context menu to the Image Styles list.
  • Now retaining Photographic-specific Image Style values when toggling to Basic.
  • Added message when “Use GPU” is disabled and Photographic Image Style Mode is enabled.
  • Now automatically enabling Accurate Tessellation on Import of Datakit formats for periodic surfaces i.e. springs, screws to improve mesh quality.

Noteworthy Bug Fixes

  • Fixed issue with Bubbles applied to geometry with per-triangle vertex normals or no normals i.e. C4D, 3ds Max, Maya, ZBrush.
  • Fixed UV meshes with custom UV layout and Displacement.
  • Fixed Geometry Nodes respecting disabled state.
  • No longer showing Splash Screen as top-most window.
  • Now ignoring Show Only Hotkey when Mapping Tool is open.
  • Fixed radio buttons in Move Tool dialog.
  • Now using fixed format for Render Layers output format is set to PSD.
  • Fixed crash when loading scene with Motion Blur.
  • Fixed error in node type changes in the Material Graph.
  • Fixed removal of discarded sub-materials from Material Graph.
  • Fixed occasional crash when removing Multi-Material.
  • Fixed issue with lost material name when toggling Multi-Material.
  • Fixed crash when assigning Curve Color Randomizer to a geometry node.
  • Fixed crash when loading large .png in Library.
  • Fixed error when right-clicking on Free Camera is scene tree.
  • Fixed selection in pivot move tool dialog.
  • Fixed performance of Project > Materials list with many materials in scene.
  • Fixed loss of textures with same name in different folders when saving .ksp.
  • Fixed FOV not being saved with camera.
  • Fixed Global Illumination Quality when using Custom Control with Global Illumination Cache disabled.
  • Fixed extraction of .hdz from KeyShot 6.3.
  • Fixed corruption of KeyShot 6 color library when loading into KeyShot 8.
  • Fixed dielectric-based material Cutaway Caps.
  • Fixed tiling in ground shadows visible through cutaway object.
  • Fixed Cutaway color caps when camera is inside Cutaway object.
  • Fixed Glass and Thin Film as Excluded Objects for Cutaway.
  • Fixed issue with Color Cutaway Caps in Interior Mode.
  • Fixed issue with hot pixels caused by Cutaway on Windows.
  • Fixed Move Control Point for Camera Path animation.
  • Fixed flicker when moving Animation Wizard.
  • Fixed dataloss when cancelling Re-Tessellation.
  • Fixed issue with non-default location for KeyShot 8 Resources folder.
  • Fixed issue Rendering KeyShotXR via scripting with Add to Queue to Send to Network.
  • Fixed issues with import settings when using scripting to import.
  • Fixed issue with Queue thumbnail when Add to Queue from Options.
  • Fixed issue pasting a copy into a Model Set.
  • Fixed quality of image-based HDRIs with HDRI Editor Adjustments applied.
  • Fixed gamma handling of colors saved from the color picker to the Library.
  • Fixed Delete key in Scene Tree.
  • Fixed crash with Copy/Paste Position.
  • Fixed blur when rendered in Background mode.
  • Fixed KeyShotXR flicker in Microsoft Edge.
  • Fixed Zoom buttons for the Project > Materials list.
  • Fixed Exit button visibility in Compact Presentation Mode.
  • Fixed Preferences > Screenshot > Quality slider.
  • Fixed text visibility for Studios in Presentation Mode.
  • Fixed Parent/Component tab text when single top level titles are hidden.