Maxon Announces Next Generation Cinema 4D at SIGGRAPH 2019

Cinema 4D R21

While delivering new features and new subscription pricing options, Cinema 4D is now unified into a singular version. Cinema 4D has always been easy to learn and use, but now it’s even easy to choose the version you want at a new low price.

Feature Highlights

One Version of Cinema 4D
R21 marks the introduction of one singular version that includes the entire feature set at an affordable price. This means no more choosing between visualise, broadcast, or any of the other versions. There will be one suite available only that contains all of the tools you’ll ever need.

Caps and Bevel
The all-new Caps and Bevel system lets users extrude 3D logos and animate text effects quickly, easily and more efficiently. Possibilities really are endless as caps and bevels are integrated on all spline-based objects. Enhancements include improved constraints and internal bevels, Delaunay cap skinning and a new library of bevel presets.

Field Forces
The new Field Force dynamics object in R21 allows users to optimise motion graphics in the MoGraph toolset, offering flexibility and power to control dynamic forces in modeling and animation effects for optimised performance.

Mixamo Control Rig
Offering a quick and customisable way to implement character animation, the new Mixamo Control Rig gives R21 users the ability to adjust Mixamo animations imported in Cinema 4D for a flexible and powerful workflow.

Rendering Improvements
Cinema 4D’s wide range of render options deliver fast, beautiful and professional results for creating outstanding images and animations. New Denoiser technology from Intel, new material nodes, and substantial updates to ProRender are just some of the ways your creativity will be powered.

There are many more new and improved features, meaning this will be one of the biggest releases yet. The latest version of Cinema 4D will be available at CAD Software Direct.

Vectorworks Free Service Select Offer

Vectorworks 2020

Get a whole year of Vectorworks Service Select absolutely free with the purchase of a new licence or upgrade. The Service Select renewal date will be September 1st for all purchases during this promotion.

Am I Eligible?

Are you buying a new license or an upgrade of v2016 or newer between August 1st and 5:30pm September 9th? Then yes, you’ll get free Service Select!

The offer is not valid for existing Vectorworks Service Select customers. We can only provide this offer for customers in the UK and Ireland.

Using Vectorworks 2016?

If you’re on Vectorworks 2016, now is the best time to upgrade. If you don’t renew before the release of Vectorworks 2020, you’ll need to buy a brand new license as upgrades will no longer be available.

Rhino 6 for Mac is Available Now

Rhino for Mac

The latest version of Rhino, Rhino 6, has been available to PC users for a while now. Rhino for Mac users now have the opportunity to get up to date and start using features not previously available to them. The wait has been long, but it’s been worthwhile as there are even some new features not seen in the PC version.

What’s New in Rhino for Mac?

  • Faster display using modern graphics hardware
  • Updated Material and Rendering system
  • Grasshopper updated with multi-threaded components, Kangaroo 2, and more
  • Ray-traced viewport display mode
  • Faster, cleaner Make2D with more customisable results

Grasshopper
In Rhino 6, Grasshopper, the wildly popular visual programming language has been fully embraced. Now integrated as a fully-fledged part of Rhino, users are given a solid foundation for many productivity enhancing third-party components ranging from robotic control to environmental analysis, and everything in between.

Rhino for Mac Grasshopper

Presentation
Major changes have been made in this release to rendering, materials and viewports so it is now easier than ever to present, discuss and iterate designs while communicating to clients, customers, collaborators or the public at large.

Licensing

As of version 6, Rhino are using a single universal serial key usable on both Windows and Mac. This means it’s easier than ever to use Mac in an environment where many different computers are used, or even if you just work on a PC but would like to use your Macbook when out of the office.

For more information about what’s new, head over to Rhino 6 for Mac.

SketchUp 2019 and LayOut Feature Update

We are excited to share some of our favourite features and improvements in the latest product update to SketchUp Pro 2019 and LayOut. 

This release has made SketchUp more intuitive and fun to use with focus on improvements to imagery exports, usability, and a seamless LayOut connection.

New in SketchUp

Professional output enhancements

Exporting images

Exporting 2D graphics, raster files, and animations just got better. You can now control the overall line thicknesses of exported images with the new line scale multiplier, found in the export options dialogs. 

Before this change, line weights stayed the same as the viewport which would make the line weight too small or too large. So, if you are experiencing line weights that are too thick, you can make those line weights thinner. Also, .png images now export with its transparency so you can see what is behind the material while compositing. 

Customisable unit settings

Have you ever needed to use different unit measurements for a model? Now your model can be customised to show different unit measurements for area and volume. For example, in a model of a room, you can use millimetres for the wall and meters for volume. Available unit types: millimetres, centimetres, meters, inches and feet. 

Workflow improvements

Invert Selection

It really is the small things that help your workflow. This new feature will allow you to select anything, then invert the selection of objects. This makes it simple to select items and then perform actions on their inverse. The keyboard shortcut for this will be: CTRL + SHIFT + I (Windows)  or CMD + SHIFT + I (Mac).

Importing files

The days of picking out your import file format from a long list are over. You can now drag and drop ALL supported file types directly into your modelling window. By default, you’ll now see all supported file types available for import. Additionally, the DWG and DXF importers now bring in fewer duplicate and messy edges.

Eraser Tool

Have you ever accidentally erased too much in your model? To make your detailing workflow a little smoother and seamless, we added alt & cmd as modifier keys to remove any unnecessarily highlighted lines that you may have accidentally captured during your modelling efforts.

Section Planes

Cutting a model along a plane so that you can peer inside the model? Section planes now ask the user to name them before placing them in the model. Simply place, then name.

Send to LayOut

You can now send your models directly to LayOut from the large toolset in the left-hand toolbar. If you haven’t used LayOut for 2D drawings before, start taking advantage of it now!

Large Area Imports for Add Location

You can now easily import large sites at full resolution. How can you take advantage of this new feature? Simply zoom out a bit, then select the level from which you want to import. Note that misusing this feature can adversely affect performance in your SketchUp model.

New in LayOut

Professional output enhancements

Isometric dimensioning

It is now possible to make linear dimensions align with an isometric viewpoint. You can now control extension lines, gap distance, and align dimensions with isometric angles.

Auto-text

Similar to “smart labels”, you can now add text to dimensions without breaking the automatic measurement. For example, let’s say you create a wall dimension. You can dimension a wall, add the word “wall”, and the dimension measurement will still update if the wall’s measurement changes. Pro tip: make sure your string has <> in it. For example, ‘Width <>’ will turn into ‘Wall 1.42m’.

Workflow enhancements

Rotating dimensions

Now, when you rotate your object, the bounding box is also rotated with so you can continue to scale in the right orientation. 

Quicker editing

Staying consistent with SketchUp usability, in LayOut you can now hit the return key to edit model views, groups, dimensions, or labels! Just select, press return, and start typing!

Ready to try? Get the free 30-Day SketchUp Trial to see for yourself how these updates can enhance your professional workflows. 

Rhino.Inside – Easily Add Rhino to Your Existing Workflow

Rhino Inside

Rhino.Inside is an open source Rhino WIP project which allows Rhino and Grasshopper to run inside other 64-bit Windows applications such as Revit and AutoCAD.

1

It is now possible to:

  • Start Rhino and Grasshopper as an add-in to other applications.
  • Drive the host application with Grasshopper definitions.
  • Use the host’s APIs in a Grasshopper and Rhino plug-in.
  • Use Rhino’s APIs in the host’s plug-ins.
  • Create native objects in the host application with Rhino and Grasshopper.

To understand the power of Rhino.Inside with Grasshopper:

Dive into Summer with RealFlow – One Day Only Deal

RealFlow Summer

The first official day of summer is June 21st, so we’ve got 21% OFF RealFlow across all new licenses to celebrate.

Enter RFSUMMER at checkout to have the discount applied.

The RRP discount is available for new licenses on Realflow 10, RealFlow Cinema 4D, RealFlow Maya and RealFlow 3DS Max.

25% OFF Vectorworks – Offer Ending Soon

Vectorworks Make the Switch

Make the Switch to Vectorworks to get 25% off PLUS one year of VSS absolutely free! This offer ends on June 14th, so take a look before it’s too late.

There is 25% off for completely new customers to Vectorworks, and there is no limit on the amount of licences you can buy using the offer on your initial order.

Get Vectorworks Offer

What is VSS?

Vectorworks Service Select (VSS) is a way of helping you maximise your investment in Vectorworks. VSS provides you with invaluable additional benefits like free upgrades, free premium support, free training and free online access to a knowledge web-portal. Most satisfying of all, VSS offers you all these benefits (and more) at a price that is well below the cost of regular updates.

  • Access to maintain releases
  • One-year basic technical support
  • Priority technical support
  • Upgrade to new releases at no additional charge
  • VSS is the most cost effective way to keep your licenses current
  • On-demand licensing
  • Unlimited access to on-demand training portal
  • Access to new libraries, textures, and more
  • Classroom and online training discount
  • Get free access to training seminars and 20% off all other training courses
  • Access to Vectorworks Cloud Services
  • Sync, store, compute, mark up & share, all within one application

ZBrush 2019.1 Available Now as a Free Update

ZBrush 2019

ZBrush 2019.1 is now available as a free update for all users, and Pixologic strongly recommend upgrading to this latest version as soon as possible. It includes several new features as well as a number of enhancements or fixes within both the ZBrush feature set and various plugins.

How to Update

For users with serial numbers including subscription licenses, there are three methods that you can use:

1 – Close ZBrush, then browse to its folder on your computer. Run the ZUpgrader application that you will find there. Follow the on-screen instructions to download and install the update.

2 – Download the updater application for either Windows or macOS. Place this application in your ZBrush 2019 folder before running it. Then simply follow the on-screen instructions.

3 – Uninstall ZBrush 2019 and delete its folder. Then log into My Licenses where you will be able to download the stand-alone ZBrush 2019.1 installer. Run that to reinstall ZBrush, then (if requested) activate it again.

For floating license users, please have your IT team submit a Support ticket with Pixologic to receive the update instructions

 

Feature Additions

  • A new split mode, which isolates the current SubTool from all others, displaying them on separate sides of the screen.
  • A Screensaver has been added which (after a predefined amount of time) will display curated images straight from the ZBrushCentral.com community. Unlike your operating system screensaver, this one will only affect the ZBrush application window.
  • A new “Groups Intersection” mode has been added to the Smooth Brush Modifiers.
  • GoZ has been updated with support for Adobe Photoshop® 2019, Autodesk Maya 2019 and Autodesk 3DS Max 2020.
  • The FBX format now supports up to 64 cameras at import and export. Imported cameras are listed in the Camera selection list in the Draw palette. FBX will now support up to FBX 2019.

 

 

Plugins

  • SubTool Master, with a new Show Hidden Points function.
  • ZAppLink
  • Scale Master
  • 3D Print Hub, with better handling of large STL files and support for more STL formats on import.
  • Intersection Masker
  • FBX Import/Export
  • ZBrush to Photoshop
  • ZColor
  • Decimation Master
  • Image Plane

 

Improvements

  • A pop-up message is now displayed when exiting Edit mode, asking for confirmation.
  • SubTool folders now support Move Up and Move Down functions.
  • SnapShot 3D with reference images will no longer apply a DynaMesh Boolean process. (Pressing ‘Sub’ is now required for the SpotLight image to be cut out of the DynaMesh surface.)
  • Updated keyboard shortcuts for macOS to now create a Folder with Command+F.
  • Updated keyboard shortcuts for macOS to go full screen with Command+Ctrl+F rather than creating a new folder.
  • Saving and loading files across a network have been improved.

 

Stability and Fixes

  • Ctrl+Shift brushes no longer jump when holding Space Bar.
  • Assigning a hotkey now gives a warning if the hotkey is already in use.
  • Snapshot 3D snapping points now respects canvas Zoom.
  • Support has been added for .jpeg and .tiff image file extensions.
  • Total Points Count display has been improved.
  • Improved Boolean generation.
  • Crease Level slider will update results when Dynamic Subdivision is enabled.
  • Dots display mode is now disabled when Transparency mode is active.
  • Improved stability of the Surface Noise editor.
  • Improved stability when switching rapidly between Edit and Move modes.

 

ZBrush 2019 is available now at CAD Software Direct .com

V-Ray Next for Maya – Update 1 – Available Now

V-Ray for Maya

V-Ray Next for Maya has been updated with great features and a number of important fixes to improve your rendering experience, including:

  • Support for Maya 2019
  • New memory tracking, with memory usage reports so you can optimise your scene
  • Cryptomatte support for VRayProxy sub-objects
  • Faster time to first pixel for quicker render startup
  • ALSurface support on GPU
  • Improved light sampling on scenes with thousands of lights

V-Ray Next for Maya is available now at CAD Software Direct as a perpetual, monthly or annual license.

Read on below for the full changelog.

 

Changelog – New Features

V-Ray

  • Improved light sampling on scenes with thousands of lights
  • Added memory tracking options to V-Ray Render Settings
  • Added peak memory consumption in EXR metadata
  • Added an option for consistent render elements for better compositing. Enabled by default on new scenes
  • Faster translation of mesh geometry
  • Added AppSDK with Python binding to installation
  • Added Lighting Analysis Render Element
  • Added efficient instancing for hair with “dynamic hair tessellation” and “stored in global hair tree” disabled
  • Added matte backfaces output to the surfaceLuminance mode
  • Added inverse exposure texture shader for compensating changes in physical camera
  • Command line interface tool for selecting rendering devices
  • Added an option to automatically exit vray -server if idle after a specified amount of time

Cryptomatte/VRayProxy

  • Cryptomatte support for V-Ray Proxy sub-objects

V-Ray GPU/VRayAISurface

  • AlSurface support on GPU

Chaos Cloud

  • Cloud window allowing direct submit from Maya

VRayLightSelect

  • Added new light select indirect modes

V-Ray GPU

  • Resumable rendering with GPU bucket sampler
  • VRayCurvature support on GPU
  • Support of Glossy Fresnel feature on GPU
  • Added support for CUDA-CPU rendering to the GLSL and MDL plugins
  • Added subpixel mapping checkbox for GPU bucket rendering
  • Support for multiple map channels for TexBitmaps in MtlGLSL
  • Support for the frame offset of the Maya file node when an image sequence is used

Cryptomatte

  • Cryptomatte support for all deep merge modes

vdenoise

  • Ability to apply lens effects in vdenoise

VRayMultiSubTex

  • Added a random “Seed” and “Loop Textures” parameters to MultiSubTex

VRayMtl

  • Added the anisotropy axis and anisotropy derivation controls to the VRayMtl

VRaySun

  • Added the color mode option to the VRaySun

VRayToon

  • Added support for VRayToon in glossy refractions

VRayFastSSS2

  • Added “Color Mode” dropdown in the VRayFastSSS2 material

VRayMtl/V-Ray GPU

  • Self Illumination GI for VRayMtl now visible in GPU-dependent UI

VRayToonMtl

  • Added support for spline interpolation in VRayToonMtl ramps

Misc

  • VRayTriplanar/Viewport 2.0 Triplanar texture projections support for viewport 2.0
  • VRayOSLMtl/VRayMDLMtl Material select support for MDL and OSL

V-Ray IPR

  • Faster updates in IPR when moving heavy geometry

 

Modified Features

VRayProxy

  • Optimized proxy visibility list controls for better proxy node performance in Maya
  • The VRayMeshPreview node will be created during the vrayCreateProxy command, not on an idle callback, making scripting easier
  • Removed unnecessary file reads when loading scene
  • Shader names list generation no longer happens on idle and is now more script-friendly
  • Removed the deprecated “use Maya shader” option from the VRayMesh node
  • Fixed slowdown and many warnings printed when instancing a VRayMesh with missing filename
  • XML material assignment override will now appear in the filepath editor
  • The vrayCreateProxy command will now return a string with the newly created node
  • The Maya Archive cmd will now take into account .vrmesh assets

Cryptomatte/VFB

  • Cryptomatte data channels will not be visible in the VFB, only the preview channel

VRayAlSurface

  • Fixed AlSurface GI contribution going into the SSS channel
  • The global SSS toggle will now affect AlSurface

Chaos Cloud

  • Pre/Post Render MEL scripts are now executed when exporting for Cloud

V-Ray

  • Faster time to first pixel with V-Ray Fur
  • Changed the default frame number separator char to . in PTex baker
  • Automatic conversion from Color to AColor when using -parameterOverride in V-Ray Standalone
  • Added extra attribute for controlling 3dProjection’s number of motion blur samples
  • More informative error messages for image file errors
  • In DR, automatically delete cache_info_portNum.txt on render end if VRAY_LOCAL_CACHE_LIMIT_VALUE=0
  • Fixed inconsistencies with the merge by z-depth mode of deep rendering
  • Temp files are now created with read/write permissions for all users
  • Fixed VRayPlaceEnvTex Ground Projection not respecting Up Vector
  • The Up Vector default value now respects Maya Preferences
  • No longer force-switching to progressive sampler when changing the production engine to GPU CUDA
  • Faster export of user attributes

VRaySoftbox

  • Fixed Softbox not having a swatch preview

VRayMultiSubTex

  • MultiSubTex indexing will start from 1 for new scenes, making randomization work correctly

VFB

  • Save current channel from VFB no longer appends the channel name to the user-defined file name

VRayMtl

  • Fixed some VRayMtl attributes not being listed in the channel box

V-Ray GPU/VRayEdgesTex

  • Show the “Show subtriangles” option in VRayEdges texture on GPU

V-Ray GPU

  • Dome lights will contribute to ZDepthRE

V-Ray IPR

  • More responsive IPR for heavy scenes

 

Bug fixes

V-Ray IPR

  • Fixed crash when stopping IPR while compiling geometry
  • Fixed crashes when switching the viewport subdivisions ON/OFF while rendering
  • Fixed a crash and wrong subdivision of geometry in specific cases
  • Fixed changed material on instanced object not reflected in IPR
  • Fixed a crash with IPR if rounded edges attribute is added to a mesh-clipper
  • Fixed changing the “Use Image Sequence” parameter in IPR crashing Maya
  • Fixed slowdown with viewport IPR caused by an animation rig
  • Fixed flickering in IPR
  • Fixed unhandled exception in IPR when VRayPlane is shaded with direct VRayLightMtl

VRayAlSurface

  • Fixed incorrect render of ALSurface if lighting render element is enabled

V-Ray

  • Fixed Streak particles having wrong transformation
  • Maya on remote desktop crashes on loading specific file
  • Fixed last user attribute not exported correctly in some cases
  • Maya drag’n’drop: added a special case for Windows file share paths
  • Fixed V-Ray not saving output image when data region is empty
  • Fixed wrong export of referenced render elements in batch
  • Fixed fatal error in some cases when starting DR if the host is not found
  • Fixed V-Ray printing an incorrect success message for writing output image with a missing asset in DR
  • Fixed noisy reflections with V-Ray Next for objects with cast shadows on, but visible in reflections/refractions off
  • Fixed refractive objects rendering darker with photon caustics from a dome light
  • Set a min limit of 1.0 to the AA Filter size
  • Fixed incorrect reporting of primitives with embree hair
  • Fixed crash when enabling/disabling reference scenes while running IPR
  • Fixed OSL crashes on post-Haswell processors
  • Fixed EXR files loaded in the VFB not having their integer REs displayed
  • Fixed slowdown on many-core machines with light linking
  • Fixed flickering of distant light sources with the adaptive lights and many light sources
  • Fixed slower adaptive lights with V-Ray Next compared to V-Ray 3.6
  • Fixed incorrect full light select element with VRayFastSSS2
  • Fixed -velocityAttrName parameter of ply2vrmesh not working for Alembic input files
  • Fixed resuming a bucket render resetting the progress to zero
  • Fixed artifacts with matte (matte for refl/refr = off) and adaptive dome light
  • Fixed super bright lens effects when using the NVidia AI denoiser
  • Fixed crash when enabling Bloom/Glare in the VFB while A/B compare is also enabled
  • Fixed bucket artifacts with adaptive lights
  • Fixed error with AI denoiser “Optix does not support cross-frame denoising”
  • Fixed DR may have watermarks if licenses are unstable
  • Fixed transparent objects with “cast shadows”=off rendering black when there is a VRayDomeLight behind them
  • Fixed “Direct visualization” option for caustics not working
  • Fixed aborting render after the last bucket skips saving img_file, keeping unfinished resume file

Misc

  • SamplerInfo Fixed Sampler Info relative coordinate system not working correctly

V-Ray GPU

  • Fixed crash when baking textures with GPU
  • Fixed wrong rendering of rounded edges in Next GPU
  • Fixed wrong Cryptomatte in animation with V-Ray GPU
  • Fixed Volume Grid crashes with VRayFastSSS2 on GPU
  • Fixed missing secondary reflections on CUDA CPU with Stochastic flakes
  • Fixed VRayClipper not working correctly with disabled clip lights geometry and dome light
  • Fixed buckets different in sampling (noise level) with bucket sampling enabled
  • Fixed unhandled exception loop on specific scene when rendering with IPR and turning off lights
  • Fixed wrong worldNormals RE for SSS material hits in V-Ray GPU
  • Fixed a crash when a V-Ray Fast SSS2 material is used inside a V-Ray Override material
  • Fixed wrong normals of VRayLight Plane in V-Ray GPU normals render element
  • Fixed hybrid rendering failing with AI denoiser
  • Fixed Environment ZDepth color not matching V-Ray CPU
  • Fixed crash on render end
  • Fixed DiffuseFilter render element for FastSSS2 rendered incorrectly with V-Ray GPU
  • Fixed crash with XGen

VRayLightSelect

  • Fixed Light select not respecting alpha of a textured light when the texture is constant

VRayProxy

  • Fixed crashes in proxy export of multiple meshes caused by missing UVs
  • Fixed crash when loading huge alembic file with many color sets
  • Fixed a crash when importing alembic with degenerate faces
  • Fixed XML material assignment file not getting transferred in DR
  • Fixed crash when opening a scene with alembic layers
  • Fixed preview bugs with multiple proxies with different settings pointing to the same file

VRayLightDome

  • Fixed error when using Resumable rendering with Adaptive Dome light

VRayMtl/VRayAlSurface

  • Fixed compositing with BlendMtl not matching Beauty

Viewport IPR

  • Fixed slowdown when Hypershade is opened
  • Fixed slowdown when the “Selection Mode” is set to “Box”

VRayMeshLight

  • Fixed artifacts with LightMesh and LightMtl with EnvironmentFog

VFB

  • Fixed Lens effects settings not resetting on a new scene

VRayScene

  • Fixed crash when V-Ray accesses UV-coordinates from an imported .vscene

 

V-Ray Next for Maya is available now at CAD Software Direct as a perpetual, monthly or annual license.

Big Discounts on all Cinema 4D Products – Today ONLY

Cinema 4D Flash Sale

Today only, get big discounts in the Cinema 4D flash sale!

Tuesday, May 7th is THE day for sidegraders, upgraders, freelancers, studios, 3D newcomers and all other Cinema 4D users.

For 24 hours, you will save on the purchase of Cinema 4D R20 licenses, upgrades and sidegrades with a Maxon Service Agreement. You’ll also get:

  • Cinema 4D R21 when it ships
  • Premium access to Cineversity

This offer is available only with a Maxon Service Agreement (MSA). Information about the various advantages of the MSA can be found here. Short Term and RLM licenses as well as upgrades from free educational licenses and student licenses to commercial products are excluded from this promotion.

Shop Now >