V-Ray Cloud is in Beta

V-Ray Cloud

V-Ray Cloud brings cloud rendering to artists and designers without the complicated hardware configuration and virtual machine setup. Just render, and V-Ray cloud takes care of the rest for you.

You can join the V-Ray Cloud beta now

 

 

Cloud rendering for everyone
Now, cloud rendering is built right into V-Ray, and it’s as easy as pushing a button. It handles everything for you automatically — from licensing and uploading your scenes to launching virtual machines — so you get your job done fast.

Turn your computer into a supercomputer
What if you could render an animation in the time it takes to render a single frame? Now you can. With V-Ray Cloud, you now have your own personal render farm. And it scales with you for any job that comes your way.

Render while you work
Keep creating. Keep designing. Let V-Ray Cloud do the rendering so you can keep working. And you can render multiple jobs at the same time. Because you’ve got more important things to do than wait.

KeyShot 8 is Available Now

KeyShot 8

The fastest, most powerful software for real-time 3D rendering and animation brings you even more ways to create amazing shots. KeyShot 8 provides the advanced features and flexibility you need to take your visuals to the next level.

With new features like displacement, volumetrics, cutaway, images style and more, it’s a release focused on boosting your workflow, elevating your visuals, enhancing your experience and extending your reach. This is KeyShot 8 – tools that put the emphasis on the flow and less on the work to both save time to keep you creating.

KeyShot HD, KeyShot Pro and KeyShot Enterprise available from CAD Software Direct.

KeyShot 8 Feature Highlights

There are a lot of great new features in KeyShot 8 to help you throughout the process of creating visuals whether it’s creating quick concepts or generating those final product renders. We’ve picked five to highlight for you that will have the biggest impact on what you’re now able to create in KeyShot.

Image Styles

Image Styles is a new feature that allows you to make photographic adjustments to the KeyShot scene in real-time prior to or after rendering. Multiple Image Styles may be created and added to a list for a range of different styles that can then be used in KeyShot Studios. The Photographic option includes adjustments for Tone-Mapping, Curve control, Color adjustments, Background color override, and the ability to apply a Frontplate.

Cutaway

Cutaway is a new approach to creating advanced cutaway graphics which allows you to use parts and 3D primitives to cutaway geometry by assigning the Cutaway material to the object. The Cutaway material also allows you to add and define the Cutaway Caps as a shaded color, the same material as the object to be cut or as a custom material. Additionally, all cutaways may be animated.

Scattering Media

KeyShot now supports the creation of scattering media that allows you to simulate particle scattering and volumetrics such as smoke and fog. This can be used in conjunction with physical lights for visualizing rays/beams of light. With this, you have the option to apply a Density Texture, and apply it just as you would to any other material. Additionally, you can extend the control of the scattering with full support for OpenVDB files applied to the Density Texture as a Volume Map.

Geometry Nodes

KeyShot 8 introduces an entirely new approach to working with geometry in KeyShot. Through the Material Graph, the advance material editor in KeyShot Pro, you now have three new types of geometry nodes (shaders) to modify the geometry of an object with displacement, bubbles or flakes. The Geometry Nodes include:

  • Displace – Displace allows you to modify the geometry through the use of displacement maps (textures). Displacement maps define the topology of a material similar to a bump map but instead of simulating the height of a surface it actually modifies it.
  • Bubbles – Bubbles allows you to modify the geometry by automatically adding spherical cavities within an object. Control is provided over bubble size, variation, density, and limit. Additionally, a texture can be used to define the density of the bubbles.
  • Flakes – Flakes allows you to modify the geometry by turning any object into a three-dimensional volume of square or spherical flakes. Control is provided over flake shape, size, variation, density, and limit. Additionally, a texture can be used to define the density of the flakes.

KeyShot Viewer

KeyShot Viewer is a new, feature-rich application to compliment design reviews, make presentations more interactive, and increase the ability to collaborate. With it, you can open, view and interact with a KeyShot scene in real-time using mouse, touch, pen or stylus to explore the scene or change materials and lighting. You can create Studios and Configurators from within KeyShot for use in KeyShot Viewer as well.

 

Are You Ready For KeyShot 8?

If you’re a KeyShot 7 customer on maintenance, or purchased KeyShot 7 after August 15th, you can upgrade to KeyShot 8 today using your current serial code. If you would like to purchase KeyShot 8 or upgrade your current KeyShot license, please visit CAD Software Direct or contact us today.

 

Register for the “What’s New in KeyShot 8?” Webinar

See the new features like displacement mapping, materials with embedded flakes and bubbles, volumetric materials including volume caustics, liquid interfaces, interactive cutaways, interactive image color and intensity curve adjustments, material ways for advanced product configurations, and much more. We expect this to fill up fast and space is limited, so register quickly!

In this webinar:

  • New Image and Output Capabilities
  • New Material and Volume Capabilities
  • New Lighting and Optics Capabilities
  • New Advanced Geometry Capabilities
  • New Collaboration Capabilities
  • Q&A

Register Here

Buy or Upgrade to KeyShot 7 – Get KeyShot 8 Free

KeyShot 8

KeyShot 8 is on its way, and for a limited time only you can purchase or upgrade to KeyShot 7 and receive a free upgrade to KeyShot 8 when released.

This is the final chance to upgrade from KeyShot 6 to lock in your free upgrade! Haven’t updated yet? Start using KeyShot 7 today and upgrade to KeyShot 8 free at release – which is just days away!

Buy or Upgrade

Using KeyShot 5?

This is also your final chance for upgrade pricing, plus receiving KeyShot 8 free. KeyShot 5 licenses will no longer be upgradeable once KeyShot 8 has been released.

 

This offer is valid for all new KeyShot purchases and upgrades from KeyShot 5 and KeyShot 6 to KeyShot 7. Versions prior to KeyShot 5 must purchase a new license. All KeyShot 7 upgrades or purchases (excluding add-ons) on or after August 15th, 2018 will receive a free upgrade to KeyShot 8. Excludes EDU products, KeyShot add-ons, and KeyShot for CAD licenses (KeyShot for Solid Edge, KeyShot for IronCAD, etc).

Maxwell for 3ds Max 4.2.3 is Available Now

Maxwell V4 3ds Max

Maxwell for 3ds Max users can update for FREE from the Customer Portal:

https://portal.nextlimit.com/downloads

What’s New in 4.2.3?

Fixed:

  • Maxwell was not available as render engine in 3dsmax 2015 or older.
  • Maxwell Parameters camera panel was missing from Target and Free cameras.
  • The channels’ output formats were including HDR and BMP, which are not supported by Maxwell; it was saving the channels as EXR. Now those formats are not available.
  • Some of the channels’ output formats were not showing in their drop-down menus in Windows 7, as they didn’t fit in the box.
  • 3dsmax was crashing when the Object Properties dialogue was called and Maxwell was not the current render engine.
  • Scenes made with the previous versions of the plugin were not opening in 4.2.2. Now they will. (WARNING: please, notice that most probably the scenes saved with version 4.2.2, which was removed from downloads, won’t open in 4.2.3; the ones made with 4.2.1 and older will)
  • The interface of the new Material Preview Options in the Material Editor, was a bit misaligned and too tight on the sides.
  • 3dsmax 2019 was getting frozen when previewing Maxwell Bitmap in Material Editor in Slate mode and in some particular cases.
  • MxLight target line was disappearing from viewport as soon as the Mxlight gizmo was moved out of the viewport.
  • Some lines in MxLight Projector Gizmo were showing too big or too small depending on the units used in the scene.
  • The radius of the MxLight, Area type, with Geom set to Sphere was not changing in the render according to the radius shown in viewport.

Improved:

  • The falloff and highlight cones of the MxLight Spot type won’t show in the viewport when the light is not selected (so the viewport is cleaner and ligther).

Interested in trying Maxwell? Download the trial here:

http://www.nextlimit.com/maxwell/try/

 

Maxwell Render is available for purchase at CAD Software Direct.

What’s New in Vectorworks 2019

Vectorworks 2019

Some greet annual updates with scepticism, some with genuine excitement. Vectorworks provide annual major updates (with free service pack releases throughout the year) and this year sees some significant changes and added features.

There are significant improvements in sections and cut-throughs, Fundamentals loses its access to window and door tools, and there are a range of more minor new features that improve general usability or address gripes.

Changes to Fundamentals

Traditionally, Vectorworks Fundamentals has been pitched as the entry level solution but it has carried within it various tools that are extremely helpful for architectural work. These industry-specific tools will now only be available in design-series packages. The tools that are removed from Fundamentals 2019 are:

  • Walls
  • Windows
  • Doors
  • Spaces
  • Columns
  • Stairs & Ramps

Fundamentals users on VSS when 2019 is released will be entitled to a free upgrade to a design series product (Architect, Landmark or Spotlight) and their VSS will increase slightly upon renewal to reflect the upgrade. Fundamentals users without VSS but wishing to move to 2019 will need to upgrade to Vectorworks Architect to have access once again to those tools.

The price of Vectorworks Fundamentals 2019 has been frozen and it’s anticipated that going forward it will continue to fill a role as a good 2D & 3D application, provide a cost effective alternative to AutoCAD but architects and interior designers will find the design series products more useful. Likewise, anyone looking for a BIM platform will need to be working in a design series product.

 

New Features Across the Board

  • 2D Components for Hybrid Objects
  • Image Effects
  • Clip Cube Options
  • Subdivision Iterations
  • Multi-Core Support for Graphics
  • Improved DWG Import/Export
  • Vectorworks Graphics Module Available on Sheet Layers
  • Layer and Class Filtering
  • Improved Flyover Sensitivity
  • Improved Chain Dimensions

 

Industry Series

  • BIM Ready Building Libraries
  • Data Tags
  • Marionette Improvements
  • Bi-Directional Editing in COBie worksheets
  • Improved OpenBIM / IFC Export Options
  • Improved PDF Workflows
  • Improved REVIT Collaboration
  • Section Drawing Creation
  • Object Catalogues
  • Point Cloud Enhancements
  • Space Objects: Non-Horizontal Ceilings and Floors
  • Space Styles
  • Improved Title Block Management
  • Project Sharing Diagnostics
  • Vehicle Turning Simulation

 

Vectorworks Architect

Vectorworks Architect

  • Improved Stairs
  • 3D Site Sculpting

 

Vectorworks Spotlight

Vectorworks Spotlight

  • Spotlight Objects in 3D
  • Introduction of My Virtual Rig (MVR) Open File Format Container
  • 3D Label Legend Improvements
  • Improved Lighting Instrument Tool
  • Projector Screen Creation Mode
  • Spotlight Numbering Command

 

Vectorworks Landmark

Vectorworks Landmark

  • Improved Stairs
  • 3D Site Sculpting
  • Plant Data Sources
  • Planting Plans: UI Enhancements
  • Hardscape Components

 

Vectorworks Designer

 

Vectorworks Designer

  • Improved Stairs
  • 3D Site Sculpting
  • Plant Data Sources
  • Planting Plans: UI Enhancements
  • Hardscape Components
  • Spotlight Objects in 3D
  • Introduction of My Virtual Rig (MVR) Open File Format Container
  • 3D Label Legend Improvements
  • Improved Lighting Instrument Tool
  • Projector Screen Creation Mode
  • Spotlight Numbering Command

 

If you’re interested in purchasing Vectorworks, or have any queries, give us a call or email us on contact@cadsoftwaredirect.com

Buy or Upgrade to KeyShot 7, Get KeyShot 8 Free

KeyShot 8

With KeyShot 8 Beta officially starting and the KeyShot 8 release getting closer, now is a perfect time to purchase or upgrade to KeyShot 7. With it, you’ll lock in a free upgrade to KeyShot 8.

Free Upgrade to KeyShot 8

To receive the free upgrade to KeyShot 8, you must purchase or upgrade to KeyShot 7 prior to the release of KeyShot 8.

KeyShot 8 is focused on helping you speed your workflow with improved access to resources and greater control during scene setup, elevate your visuals with new ways to display and manipulate lights, materials, and textures, enhance your experience with powerful capabilities for advanced texture and image creation, and extend your reach with more ways to visualise and share your designs.

Using KeyShot 5? This is your last chance for upgrade pricing, plus receiving KeyShot 8 free. KeyShot 5 licenses will no longer be upgradeable once KeyShot 8 is released.

This is a great opportunity to get up to date with all the speed and features available in KeyShot and ensure you receive a free upgrade to KeyShot 8 at release.

Buy or Upgrade KeyShot Today

Online purchase only. Valid for all new KeyShot purchases and upgrades from KeyShot 5 and KeyShot 6 to KeyShot 7. Versions prior to KeyShot 5 must purchase a new license. All KeyShot 7 upgrades or purchases (excluding add-ons) on or after August 15th, 2018 will receive a free upgrade to KeyShot 8. Excludes EDU products, KeyShot add-ons, and KeyShot for CAD licenses.

KeyShot 8 Sneak Peek

We didn’t want to leave you wondering what’s coming to KeyShot 8, so here’s a short video with highlights of a few of the new features!

Vectorworks 2019: Clip Cube for Viewports

Vectorworks 2019

Vectorworks 2019 introduces clip cube support for viewports and Renderworks modes in design layers and sheet layers.

Previously, clip cube supported openGL and WireFrame rendering modes. However, now you will be able to use clip cubes in any rendered view or style, giving you the efficiency and capability you need to create remarkable sections, elevations, and presentation drawings.

The clip cube option is located in the advanced viewport dialog box, along with other preferences, such as changing the fill and edge color or casting shadows of removed objects. To get the full details check out the video below:

“The new clip cube feature is great. We’ve been waiting for the ability to show clip cubes in sheet layer viewports, and now we can,” said Chad Hamilton, AIA, LEED, AP, principal architect at Hamilton + Aitken Architects. “In schematic design, we can make 3D plan views by setting clip cube a few feet above the floor. Or in design development, we can present sections in cutaway axon views to really demonstrate how things relate to each other. This really expands our tools for design presentations.”

formZ 8.6.3 Update

V-Ray for formZ

We are pleased to announce that form•Z 8.6.3 update is now available for formZ pro and formZ jr.

If you are using v8.6.2 or v8.6.1, you can update your installation by selecting “Check for Update” from the Help menu within form•Z. You can read more about what has changed in the release notes.

If you are using v8.5 or v8.6.0 (or if you experience issues with the software update feature because of a firewall or other connection issue), you will need to install from here:

Click Here for formZ pro | Click Here for formZ jr

 

V-Ray for form•Z image nominated for CGArchitect Architectural 3D Award

Congratulations to TILTPIXEL on their nomination for a prestigious CGArchitect Architectural 3D Award. Their stunning image of the Harbin Opera House by M.A.D. Architects was modeled in form•Z and rendered with V-Ray for formZ.

V-Ray for formZ brings unprecedented rendering capabilities to formZ with superior results in less time. V-Ray for formZ is integrated naturally into the formZ interface allowing rendering to be a part of the creative process.

V-Ray for formZ features GPU and CPU based rendering, a vast material library, stunning lighting effects, stereo and VR headset support, multiple rendering channels, powerful de-noising and so much more.

BobCAD-CAM Releases New Version 31 CAD-CAM Software

BobCAD V31

BobCAD-CAM announces the release of BobCAD-CAM V31.

“We here at BobCAD are super excited to unveil our latest BobCAD-CAM V31 to the public. The most noticeable change will be the brand new user interface which utilises the more modern ribbon bar style found commonly in most of today’s applications. This is such a vast improvement in the user experience over the previous versions for existing customers and new users alike,” says Greg Myers of BobCAD-CAM’s developmental team.

Version 31 contains powerful new features for designing and machining that benefit 2-5 axis job shop manufacturers. Improvements in this version have touched all aspects of the software.

Redesigned User Interface
V31 is all about user experience, reinforced with a modern, intuitively organised ribbon-style interface. Functions are easily discovered and logically grouped with both icon and text labels for buttons, paired with a contextual ribbon that includes every function needed to complete the job.

CAD – New Geometry Creation Workflow
Enhanced CAD functionality allows you to utilise multiple creation methods from a single feature coupled with a selection manager that aids in the design process. Over 20 new CAD features in V31 makes it easy to get more done in less clicks.

CAD – Construction Geometry
Create geometry with greater ease by utilising construction lines that can be toggled on and off. While they are on, the construction lines can assist you with finding horizontal and vertical, tangencies, intersections and more.

CAM – New Patterns for Advanced Pocket & Advanced Rough
V31 is loaded with more options that reduce cycle times and deliver better finishes. Choose from 5 dynamic cut patterns, including Morph Spiral which can reduce or eliminate direct link moves. Users can also utilise Offset-in, delivering an initial pass away from the finished wall.

CAD-CAM toolpath on supercharger

CAM – Advanced Z Level Finish Linking Position Control
V31 enhancements to CAM operations allow you to control your tool’s starting location for complete control and precision. Additionally, take full control of your CAM with user-defined values or pick from the graphics area. Control tool witness marks and their locations with ease.

New to BoBCAD? Start now with your FREE BobCAD Trial!

NVIDIA Turing Makes Real-Time Ray Tracing a Reality

NVIDIA Turing

Shaping up to be the biggest leap since the CUDA GPU back in 2006, Turing fuses real-time ray tracing, simulation, AI and rasterisation to fundamentally change how we look at computer graphics.

Featuring RT Cores to accelerate ray tracing, and Tensor Cores for AI inferencing, Turing pairs them together for the first time, making real-time ray tracing a reality. Turing changes the way content is created and enjoyed across a wide variety of industries, opening truly amazing creative possibilities today that were thought to be years away.

Real-time Ray Tracing Powered by Turing

RT Cores for Real-Time Ray Tracing

Armed with dedicated ray-tracing processors, named RT Cores, the computation of how light and sound travel in 3D environments is accelerated to up to 10 Giga Rays per second. Turing accelerates real-time ray tracing by 25x over the previous Pascal generation, and can be used for final frame rendering for film effects at more than 30x the speed of CPUs.

Tensor Cores for AI Acceleration

Providing up to 500 trillion Tensor operations per second, deep learning training and inferencing is accelerated by these Tensor Cores. This level of performance dramatically accelerates AI enhanced features such as denoising, resolution scaling and video re-timing.

New Streaming Multiprocessor

Raster performance over the previous Pascal generation is dramatically improved by the Turing architecture with an enhanced graphics pipeline and new programmable shading technologies. These technologies include variable-rate shading, texture-space shading, and multi-view rendering. All of this means improved VR experiences, and more fluid interactivity with large models and scenes.

CUDA for Simulation

Turing-based GPUs feature a new streaming multiprocessor (SM) architecture that supports up to 16 trillion floating point operations per second. Up to 4,608 CUDA cores with NVIDIA’s CUDA 10, FleX and PhysX SDKs mean developers can create complex simulations such as particles or fluid dynamics for scientific visualisation, virtual environments and special effects.

NVIDIA RTX Server

Currently, there is only speculation as to a release date. For now, the NVIDIA Quadro P4000, P5000 and P6000 are available at CAD Software Direct.

NVIDIA RTX Server

NVIDIA has enhanced its RTX development platform with new AI, ray tracing and simulation SDKs, to take full advantage of Turing’s capabilities. The result? Incredible designs, highly realistic simulations and stunning visual effects —faster than ever before. The NVIDIA RTX Server defines a new standard for on-demand rendering in the datacenter, enabling easy configuration of on-demand render nodes for batch and interactive rendering. It combines Quadro RTX GPUs with new Quadro Infinity software to deliver a powerful and flexible architecture to meet the demands of creative professionals. With industry leading content creation and render software pre-installed, the NVIDIA RTX Server provides a powerful and easy-to-deploy rendering solution that can scale from small installations to the largest data centers, at one quarter of the cost of CPU-only render farms.

NVIDIA Turing Optimised SDKs

NVIDIA RTX Platform

With NVIDIA Turing GPU architecture at its foundation, the NVIDIA RTX development platform fuses ray tracing, deep learning, simulation, and advanced shading to fundamentally transform the creative process. Now, designers and artists can create amazing content in a completely new way with real-time, photorealistic rendering and AI-enhanced graphics, video, and image processing.

NVIDIA NGX SDK

NVIDIA NGX is a new deep learning-based technology stack bringing AI-based features that accelerate and enhance graphics, photos imaging and video processing directly into applications. The NGX SDK provides pre-trained networks, making it easy for developers to integrate AI features.

GameWorks Ray Tracing SDK

The GameWorks Ray Tracing SDK enables ray-traced area shadows, ray-traced glossy reflections and ray-traced ambient occlusion. As part of the RTX platform, developers can create realistic, high-quality reflections that capture the scene around it and achieve physically accurate lighting and shadows.

Material Definition Language

The NVIDIA Material Definition Language (MDL) gives creatives the freedom to share physically based materials and lights between applications. Currently supported by applications including Allegorithmic Substance Designer, Chaos Group’s V-Ray, and the newly release Epic Unreal Studio 4.20, MDL SDK is now open source allowing for tighter application integrations.

Deep Learning SDK

CUDA 10 – Turing-optimized CUDA 10 includes performance optimized libraries, new programming model constructs for defining program execution, and enhanced graphics API interoperability. CUDA 10 will be releasing soon for use with Turing GPUs.

cuDNN 7.2.1 – The backbone for GPU accelerated frameworks, cuDNN 7.2 now features Tensor Core acceleration with FP32 inputs and outputs and more RNN use cases, including cell clipping and padding masks. Turing support coming soon.