ZBrushCore 2018 Update Now Available

ZBrushCore 2018

An update to ZBrushCore 2018 is available now. Existing ZBrushCore users can upgrade now for free.

This ZBrushCore 2018 update includes multiple additions and enhancements. It will now become easier for newcomers to the digital sculpting world to rapidly produce models and then export it for 3D printing.

What’s New?

VDM: Vector Displacement Mesh Brushes

ZBrushCore 2018 introduces two new brushes: Chisel3D and ChiselCreature brushes. These Vector Displacement Mesh brushes allow you to sculpt with a 3D Alpha which will support overhangs or draw complex objects on the surface with a single brush stroke. Imagine being able to texture a dragon with overlapping scales or draw a fully formed ear without needing to re-sculpt it for every model.

 

Gizmo 3D Deformers

A new addition for ZBrushCore 2018 are the Gizmo 3D Deformers. ZBrushCore 2018 includes six of the 27 Deformers found in the full version of ZBrush. Each Deformer has a unique feature set to allow quick shape alterations that would not be possible through brush strokes.

 

Gizmo 3D Primitives

ZBrushCore 2018 also provides the Gizmo 3D with a unique way to rapidly design using simple geometric shapes. Artists can freely adjust the geometry that defines each shape, even after the shape has been applied to the surface. Convert a smooth cylinder to an octagon, adjust a sphere to have flat poles or change a cone into a pyramid – all in real time. Using this system, a few primitives can be turned into an entire library of sculptable shapes.

 

3D Text and Shape Creator

ZBrushCore 2018 comes with a complete generator for creating 3D text in real time. This makes it possible to create individual words or short phrases as editable 3D objects. You can also use an SVG file to create your own custom logo for placement on any surface.

 

Decimation Master

With DecimationMaster you can easily reduce the polygon count of your models in a very efficient way while intelligently analyzing the surface to keep all of its sculpted details. This solution is one of the fastest available and is able to optimize your high polycount models from ZBrushCore, allowing you to export them to your other 3D software packages. It can also reduce the polygon count for exporting into your preferred render application with no need to assign a displacement or normal map.

The slimmed down version of Decimation Master that has been added to ZBrushCore 2018 provides five new polygon count-controlled presets.

 

3D Print Hub

The full version of 3D Print Hub has been added to ZBrushCore 2018. This plugin offers everything you’ll need for exporting any model for 3D Printing. Find the specific size of any mesh in mm or inches. The 3D Print Hub will allow you to export an OBJ, STL or VRML file. The STL and VRML export options will also support PolyPaint color. Importing an STL file is also supported by 3D Print Hub, including any color data.

 

Other additions and changes:

  • Korean language support
  • Removed Polycount Limitations for STL and VRML Export
  • Export Scale Values
  • Size and Position Values
  • SmoothGroups Brush (in the LightBox Brush folder)
  • Updated Projection System in DynaMesh
  • New Licensing System Utilizing Pixologic ID Account
  • Dual Platform License (macOS and/or Windows)

Webinar: Generative design tools in form•Z 8.5

Add a new unique twist to your 3D design using the generative tools in form•Z as AutoDesSys demonstrate the voronoi diagram, delaunay triangulation, point scatter, surface scatter, volume scatter, wrap and parametric map modeling tools. These tools have practical and theoretical applications in a large number of science and technology fields and have very desirable artistic characteristics. You’ll see how they can be used together along with other form•Z tools to generate complex organic forms and design structures in a fun and intuitive way. You’ll also see how these forms are fabrication ready such as 3D printing.

Any design professional who wants to enhance their design to include a variety of spawning, scattering, cell diagram and parametric map based form generation will be interested in this topic.

A question and answer session will follow immediately after the webinar.


Register Now

Wednesday 20th January, 2016
6:00 PM – 7:00 PM GMT

 

Creating Killer Visuals with ZBrush and KeyShot

(Level: Advanced)

Guest presenter and 3D Artist, Andy Jones, breaks down the process of going from ZBrush to KeyShot, showing how to level up your texture game with tips, tricks and techniques to create absolutely killer visuals. This is expected to fill up quickly so grab your spot fast. In this webinar:

  • Background and experience
  • Prepping your mind and model
  • KeyShot textures and materials
  • Lighting setup in KeyShot
  • Renders options and output
  • Tips, tricks, and techniques
  • Q&A

registernow

Thursday 6th August, 6:00 PM – 7:00 PM BST

ZBrush 4R7 Is Here!

ZBrush 4R7 is the final iteration within the ZBrush 4 series before ZBrush 5.0 and is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out.

With ZBrush 4R7, you will add another set of tools to your arsenal, expanding your artistic freedom and creativity. Major features in 4R7 include, Array Mesh, NanoMesh, ZModeler with QMesh, KeyShot for Zbrush and ZRemesher 2.0.  They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now.

The core of ZBrush is being reworked and 4R7 will be the first version of ZBrush that is released with optional 64-bit support. This will allow you to fully harness your machine’s power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time. Read more here.

What’s New in form•Z 8 Pro?

Join AutoDesSys for this webinar featuring the exciting new features of form•Z 8 Pro. The new subdivision modeling tools in form•Z 8 Pro add a whole new dimension in free form organic modeling. These new form creation capabilities expand upon form•Z’s already powerful modeling tools with interactive onscreen controls that offer a whole new way to create smooth forms quickly. AutoDesSys will demonstrate how these subdivision models work well with 3D printers and how easily form•Z can convert these forms to accurate NURBS surfaces. They will also demonstrate how the new real-time ambient occlusion, soft shadows, bump mapping and multi-sampling features aid in visualization as part of the design process.


Register Now

Wednesday, September 10, 2014 1:00-2:00pm EDT (17:00-18:00 GMT)

formZ / bonzai3d + Maxwell Render Promo Bundle!

whiteMaxwellformZbundelheader900x503

Don’t miss out on this amazing bundle, available until the end of July!

30% off full licenses of formZ / bonzai3D and Maxwell Render  and 20% off upgrades.

All purchases will also receive a FREE upgrade to formZ 8 when it’s released!

Purchase your  formZ / bonzai3d + Maxwell Render Bundle now!

NURBS modelling in formZ and Bonzai 3D – Webinar

NURBS Blend Operation

Register Now

AutoDesSys invite you to join them for this webinar on the organic modelling capabilities in form•Z 7 and bonzai3d. They will demonstrate the suite of NURBS tools and how they can be used together to explore, design and deliver a solution.

Any design professional who needs an intuitive, easy to learn, yet extremely powerful set of NURBS tools to accomplish organic modeling tasks will be interested in this topic.

This webinar is loaded with numerous tips and tricks to assist you in creating complex NURBS shapes faster and easier than you ever thought possible. You’ll be amazed how you can use organic forms to enrich your designs.

A question and answer session will follow immediately after the webinar.

Space is limited so reserve your place now for this informative and exciting webinar.

Wednesday, March 19, 2014 1:00pm-2:00pm EDT  (17:00-18:00 GMT)

Cinema 4D R15 Features

Key Highlights of CINEMA 4D Release 15

The new and enhanced 3D modeling, animation and rendering workflow features and performance enhancements in CINEMA 4D Release 15, available for both Mac OS X and Windows, include:

Rendering Enhancements

The new Team Render delivers quick control over an entire network to take advantage of all surplus processing power – either manually or automatically via Bonjour. Utilize an unlimited number of render nodes with CINEMA 4D Studio and 3 nodes with CINEMA 4D Visualize or Broadcast. Users can distribute the rendering of a single frame or complete animation directly within the CINEMA 4D interface and view the results in real-time within CINEMA 4D’s Picture Viewer for a streamlined workflow.

A new irradiance caching algorithm for faster approximation of Global Illumination and improved ambient occlusion, physical rendering and multi-threading features in R15 has been added offering artists unprecedented rendering performance.

 

Modeling Enhancements

Introducing all-new interactive beveling for improved manipulation and control over object edges and curves for adding depth and dimension to designs and ensure that resulting meshes are clean and flow correctly.

Improved Typographic Tools

Significant typographic, text editing and control capabilities via MoText and Text Splines directly in the 3D view. New kerning, and tracking tools can be applied with MoGraph effectors or used in XPresso and edited at any time to create complex typographic elements and animation.

 

Dynamic Sculpting

Improved dynamic sculpting tools in CINEMA 4D Studio Release 15 ensure artists can sculpt with finesse and optimize with ease. In cases in which there are adequate subdivision, sculpting tools can be used directly on any polygonal model. Advanced masking, mirroring and duplication options, as well as the new Amplify brush that gives control to interactively inflate and use new draw modes to sculpt lines and areas defined by lasso, polygonal drawing or a rectangle, gives artists complete control and flexibility for adding and preserving desired sculpted details.

 

Miscellaneous Workflow, Modeling and Animation Improvements

Renowned for outstanding ease of use, CINEMA 4D R15 also includes many new productivity-boosting features including:

Texture Manager– Provides artists with powerful new texture management tools to fix broken texture links and wrangle bitmaps with ease to control even the most complex scenes.

Architectural Grass – Based on the powerful Hair and Fur engine in CINEMA 4D Studio, the new grass material features lets users quickly and easily simulate and add grass to any object within CINEMA 4D Release 15 Visualize and Studio.

Camera Crane — A new Camera Crane rig offers customers a dependable, production-friendly solution to easily simulate real-life Jib crane shots by adjusting the angle and length of the base, arm, head and the camera itself.

 

Jason Busschaert / Stanley Black & Decker – Keyshot

Jason Busschaert is an award winning designer and Sr. Project Industrial Designer at Stanley Black & Decker Inc. where they are using KeyShot to produce 3D renderings and animations for everything from internal design development to website imagery. We had an opportunity to ask Jason about what inspired him to become a designer and why they chose KeyShot for their product rendering needs.

Jason Busschaert / Stanley Black & Decker

Modeling software used:
CATIA

For as long as he could remember he wanted to become and architect. “I was set to apply to a few Architecture programs and as I was planning a couple campus trips to review departments, my high school guidance counselor suggested I look at this program called Industrial Design.” Jason recalls, “I agreed, and after only a few minutes into the tour of the ID studios and thesis projects, I got this feeling; part excitement and part purpose. I knew this was what I was meant to do.”

He’s been developing products over the past 10 years, winning multiple National Post Design Exchange Award, an Industrial Design Excellence award and an Annual Design Review Award. “I’ve been fortunate to have worked on a variety of projects and develop some really nice products. That said when it’s all said and done; the teams I’ve been on are the highlight–the extremely talented people, like extended family, are what I remember most when I look at these objects we created. It takes a great team of people, people of multi-disciplines to create great products.”

“Continuous improvements by the KeyShot development team and the ability to natively import 3D from CATIA make it a perfect addition to our workflow.”

The primary design tool used throughout the entire product development process at Stanley Black & Decker is CATIA with KeyShot used for 3D rendering. “The CDIY Power tool division uses CATIA V5 end to end. It’s an amazing and powerful tool for product development. I’ve used all the usual suspects from a 3D stand point and thus far CATIA has been the best tool I’ve used.”

They needed fast, simple way to create photorealistic images of the product line, which lead them to KeyShot. “The interface and fast results were the main attraction; continuous improvements by the KeyShot development team and the ability to natively import 3D from CATIA make it a perfect addition to our workflow. The primary use is largely for internal design development and communication. However, our use of KeyShot continues to expand to items like packaging, POP (point-of-purchase) displays, website imagery as well as animation.”