Vectorworks Service Select Webinars: Landmark Planting Plans & Landmark Plant Tool

VSS Webinar Landmark

Sign up today to book your place on these exclusive webinars only for Vectorworks Service Select customers.

Vectorworks Landmark – Planting Plans Webinar
10:00 – 12:00 (GMT+1) April 26th 2019

Register Now

 

Vectorworks Landmark – Plant Tool Webinar
15:00 – 17:00 (GMT+1) April 26th 2019

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V-Ray Next for SketchUp – Hotfix 1 Released

V-Ray Next for SketchUp

V-Ray Next for SketchUp has just been updated with a number of bug fixes and feature enhancements to improve your rendering experience, including:

  • Optimised Scene Management – The entire asset management system has been optimised and made more reliable. You’ll find it easier to work on heavy scenes with a large number of assets and complex shading networks.
  • Improved V-Ray Scene Importer – Reliably import models using multi-materials created in 3ds Max.
  • Improved stability – This update fixes specific workflows related to loading V-Ray 3 projects, using settings preset files, overriding materials, texture colour space management and more.
  • Further improvements – Including better compatibility with some of the most popular SketchUp plugins.

Update Now

Read on for the full changelog:

Installation & Licensing

  • The Chaos Group License Server is updated to version 5.2.2
  • The installer now properly sets and displays a primary remote server IP address and port number – 127.0.0.1:30304

Workflow Improvements 

  • The entire asset management system is optimised and made more reliable. This affects asset creation, renaming, deletion, referencing, etc. The optimisations are most obvious in heavy scenes with big number of assets and complex shading networks
  • Render element assets are no longer deleted when the category is active and the Purge function is used. Use the multi-selection functionality to quickly delete a batch of elements
  • The Z Depth render element ‘Depth from Camera’ parameter is removed
  • The VFB Render Progress window now receives and can display log messages that have been sent before its first initialisation

Other Changes & Bug Fixes

  • Saving and loading projects no longer resets the Colour Space of all textures to the default sRGB option. Using the File Path Editor no longer changes the colour space either
  • The asset preview render process can now be restarted if it stops responding. Make sure to stop and restart the interactive preview (using its toolbar stop/start button) in the unlikely event this happens
  • The fresnel opacity of newly created Reflection material layers is now correctly displayed in the asset preview swatch
  • Invalid material or texture references can now be successfully cleared from the slot’s context menu
  • Creating a proxy from big number of SketchUp components or component instances now shows accurate progress in the Export Proxy window
  • An issue with a Water textures used in a bump slot is resolved. Negative texture values are now properly handled
  • All V-Ray taskbar processes are grouped and displayed under the SketchUp Windows taskbar icon. This applies to the Asset Editor and the V-Ray Frame Buffer window
  • VRscan materials are now correctly sized and properly affected by the SketchUp material scale. A helper texture is displayed in the viewport to ensure this. Texture Placement parameters are now listed for every VRscan in it’s Asset Editor properties panel
  • The way VFB Colour Corrections are saved within SketchUp projects is updated and made more reliable
  • A number of issues related to V-Ray 3 scenes loading and upgrading are resolved
  • A number of issues related to .vropt (render settings) files loading are resolved
  • The Purge Unused Assets function no longer causes issues on MacOS
  • Materials incorrectly saved with older V-Ray versions no longer cause issues when loaded in Next
  • A number of issues related to complex texture hierarchy manipulation and deletion are resolved
  • The Batch Cloud rendering functionality is temporarily disabled. Once a Chaos Cloud platform-side update is implemented, the feature will be re-enabled. Our main goal is to provide a system that warns users for possible issues with their batch cloud jobs(like missing external file assets, for example), letting them resolve the problem before the rendering starts
  • Images imported through the SketchUp native Import no longer produce problematic V-Ray materials. Scenes containing such images saved with previous V-Ray version no longer cause issues when rendered in Next
  • A number of issues with badly serialised V-Ray component data are resolved. A more detailed error message is displayed and a better log file is created, letting us easily identify any further problems
  • Deleting Fur, Clipper or Mesh Light widgets from a group is now reliably handled during Interactive Rendering
  • A number of issues preventing the V-Ray Asset Editor from being populated with assets on specific scene load are resolved
  • The V-Ray Scene Importer now reliably imports models using multi materials exported from 3ds Max. The material ID assignment in 3ds Max results in a single object group in SketchUp with different materials applied to the corresponding faces
  • The Scene Interaction Tool now works reliably with obstructed light widgets
  • Deleting multiple materials at once no longer produces Ruby errors and warnings
  • Using the Scene Interaction Tool before the previous action is completed no longer prints Ruby errors
  • Skatter Proxy geometry materials render correctly when using the ‘Render only’ mode. Regeneration no longer causes Ruby errors
  • A geometry instancing optimisation is implemented for Skatter objects with the ‘Render only’ mode enabled. This ensures that rendering a big number of instances is done in the most memory-efficient way
  • The way the SketchUp default material is handled by V-Ray is improved preventing incorrect lighting in specific situations
  • Activating Material Override during Interactive rendering now reliably affects all scene materials that have their ‘Can Be Overridden’ option enabled
  • Changing the SketchUp material Opacity value automatically disables the synchronisation with the V-Ray material refraction. This allows for custom opacity manipulations in the viewport without affecting the rendered result
  • V-Ray material refraction no longer resets in specific situations when the SketchUp scene is saved and reloaded
  • The Z Depth render element tooltips are fixed
  • All Smoke texture parameters are now properly named
  • Repathing files with a Windows path on MacOS no longer causes issues
  • The migration (gamma management) of render elements from scenes saved with V-Ray 3 is improved

Update Now

Vectorworks Service Select: Webinars in April

Vectorworks VSS Webinars

Vectorworks offers VSS (Vectorworks Service Select), the annual membership that maximises your investment by providing free upgrades and updates, premium support, training and more.

Just one of the many perks of a VSS membership is access to exclusive webinars! Register below for the VSS webinars running this April.

 

Service Select Webinar: Site Modelling | Site Visualisation

April 18th | 10:00 am – 12:00 pm BST

Register Now

 

Service Select Webinar: Site Modelling | Roadways and Paths

April 18th | 15:00 pm – 17:00 pm BST

Register Now

 

If you have any questions about Vectorworks or Vectorworks Service Select – contact CAD Software Direct where we’ll be happy to help.

VisualARQ 2.4 Available for Download

VisualARQ 2.4

VisualARQ 2.4 is available to download now.

This free service release includes some new features and fixes most of the issues reported by users:

  • New components in Grasshopper to create 2D Section views.
  • VisualARQ Script API: RhinoCommon compatible SDK to create, query and edit VisualARQ objects in the document.
  • Added Parameter Grasshopper Component to select document parameters.

Buy VisualARQ         Update VisualARQ

Read on for the complete list of what’s new in this update:

New features

  • VisualARQ Script API: RhinoCommon compatible SDK to create, query and edit VisualARQ objects in the document. Currently only about 30% functionality is exposed in the API.
  • Added Create Section View Grasshopper Component.
  • Added Section Options Grasshopper Components.
  • Added Parameter Grasshopper Component to select document parameters.
  • Added depth parameter in Create Section Grasshopper Component.
  • TAB key works with VisualARQ control points to lock direction.

Changes

  • Rhino 6 SR11 is now required.
  • Unattended VisualARQ installation can set license mode to “Network”.
  • Removed all videos from the context help as they may cause crashes in some computers.
  • Improved speed when computing spaces.
  • Added “Food4Rhino” link the VisualARQ main menu.
  • vaStylesImport command replace existing styles with the same name as the imported ones.
  • vaStylesImport command shows a warning when some styles couldn’t be imported.
  • Improved display speed of VisualARQ objects, up to 5x in model and 3x in layout.

Fixed bugs

  • Stairs
    • Stair control points couldn’t be selected by windows or crossing.
    • Fixed many stair slab generation issues.
    • Fixed a bug that make some step slabs disappear on balanced stair with a small radius.
    • Fixed some bugs when computing spiral stairs.
    • Fixed a bug when increasing the “Bottom Slab Thickness” in spiral stairs.
    • Fixed a bug that makes appear a hole between step and riser slabs in balanced stairs
  • IFC:
    • Fixed a bug that import doors and windows without the opening in the host wall.
    • Fixed a crash when opening some IFC files.
    • Missing objects when importing an IFC without required “Model” IfcGeometricRepresentationContext.
  • Grasshopper Components:
    • All profile creation components check that measures are valid.
    • Some document parameters were duplicated when baking objects.
    • Fixed a crash in the VisualARQ Set Property component.
  • Grasshopper Styles:
    • Doors and windows may not create the opening when there are more than one host wall.
    • Doors and windows generate an opening bigger than necessary in some cases.
  • Fixed a crash when changing a “Brep” parameter value of a Grasshopper Style.
  • Fixed an issue that make difficult to control the wall to attach to when moving doors and windows from a lateral control point.
  • Fixed a bug that make walls disappear when extending to some polysurfaces.
  • Fixed a bug when extending walls to multiple polysurfaces.
  • Section line marks weren’t correctly scaled when document units where changed.
  • Fixed a crash when opening a 3DM.
  • Flip direction context menu option is only shown in for elements.
  • License mode dialog couldn’t be canceled when license was expired.
  • Meshes were missing from 2D previews.
  • vaWall FromSolid command didn’t attach door and windows to the wall in some cases.
  • Some changed were not applied after clicking the Apply button in the curtain wall style editor.
  • Solid modifiers in beams were moved or stretched when modifying the beam control points.
  • Scale icon showed an incorrect measure in HiDPI displays.
  • Level marks were shown in an incorrect elevation on HiDPI displays.
  • Fixed scale icon blurry appearance.
  • Fixed a bug when copying roofs between document with different units.
  • Network license was not working in Rhino 5 (32-bit).
  • Fixed a bug in vaSlabSubtract command when selection non-horizontal slabs.
  • Some doors and windows were imported rotated 90º.
  • “By Parent” material was not correctly handled in some cases.
  • Fixed a crash in the vaFillet command.
  • Fixed a crash when inserting a document with VisualARQ objects as a block instance inside another document.
  • Rhino hangs when inserting a 3DM as block instance.
  • Some elements and annotations were missing when opening some documents.
  • Fixed a bug when creating a block from a column.
  • Per object display mode was ignored when printing in vector output mode.
  • Wrong realtime section color in Realistic viewports.
  • Sometimes, VisualARQ properties tabs were missing in the properties panel.
  • Fixed a bug that updates all objects when editing parameters in the style editor.
  • Fixed a crash when VisualARQ was loaded after pasting a command in the command line.
  • VisualARQ objects were not duplicated when using the Duplicate layer and objects context menu option in the layer manager.
  • Layer off in detail was ignored when printing in vector output mode.

Notes

  • File format hasn’t been changed in this release. Files saved with VisualARQ 2.4 can be opened with VisualARQ 2.3.
  • This release requires Lands Beta VIII, previous versions are not compatible and commands may not work or cause stability issues.

 

Buy VisualARQ         Update VisualARQ

Maxwell 4 | SketchUp 2019 is Here.

Maxwell SketchUp

Maxwell 4 | SketchUp 2019 is officially here to give you the best of Maxwell for SketchUp. You can even get 10% OFF Maxwell at CAD Software Direct throughout April.

Maxwell for SketchUp

Maxwell for SketchUp is really simple to set up – just install the plugin and you’re off. Maxwell | SketchUp offers seamless integration with SketchUp Pro, allowing you to work comfortably within the SketchUp interface.

Maxwell has been specifically designed for rendering in SketchUp with a simple yet comprehensive toolbar, giving you advanced Maxwell Render technology in a simple, self-contained package.

Vectorworks Service Pack 3 Released

Vectorworks SP3

Vectorworks 2019 has just been updated with the release of SP3. As well as some exciting new features which include Cloud presentations and MVR workflows, there are also a number of fixes including some for customers using OS X Mojave. To install, select “Check for Updates” from the Vectorworks menu (Mac) or Help menu (Windows).

Immerse Clients in Your Design with Linked Panoramas

With SP3, the Cloud presentation feature allows designers with an active Vectorworks Service Select membership to use Vectorworks Cloud Services to generate presentations of designs with an intuitive drag-and-drop interface. Presentations include interactive 360 rendered panoramas that can be linked together to create a holistic, immersive experience.

 

Discover a Better Way to Work

With the support of the General Device Type Format (GDTF) co-founders, MA Lighting and Robe lighting, Vectorworks have created a file format called My Virtual Rig (MVR). The MVR file format creates a two-way connection between planning, previz, and console systems that implement the support needed for a seamless workflow.

With SP3, Vectorworks have implemented import and export of MVR in Vectorworks Spotlight 2019 and import of MVR into Vision 2019. Now, entertainment designers can create a more efficient and connected workflow between design planning and previz, merging the iterative changes of the model between Spotlight and Vision without re-importing and redefining the performance cues each time.

 

Experience the Power of Real-time Rendering with Lumion LiveSync

Designers will enjoy a new live-sync rendering connection that allows them to perform real-time rendering while making design changes within Vectorworks. The LiveSync plug-in is developed by Lumion and is the first partner plug-in to use a new Vectorworks Graphics Sync (VGS) API.

Lumion and the LiveSync plug-in are available on the PC, and the plug-in is available immediately for English language users on the Lumion website. Additional language options will be offered soon.

 

Enjoy Additional Quality and Performance Improvements

SP3 also contains performance improvements, including several fixes to compatibility with macOS Mojave and significant redraw speed enhancements with Space Objects.

This Service Pack is available as a downloadable updater for all English-based versions of Vectorworks 2019. To install, select “Check for Updates” from the Vectorworks menu (Mac) or Help menu (Windows).

Vectorworks 2019 is available now at CAD Software Direct .com

Altair: Developing a Bladeless Wind Turbine

Altair Wind Turbine

David Yáñez, Co-Founder of Vortex Bladeless has joined the line-up of speakers at the 11th Altair Technology Conference on May 21st.

Register now to see how Vortex Bladeless is reducing manufacturing costs by 53%, operating costs by 51%, and maintenance costs by as much as 80% compared to traditional wind turbines.

11th Altair Technology Conference
May 21st at the British Motor Museum, Warwickshire, UK

Register Now

 

Vortex Bladeless is a Spanish start-up developing an innovative wind energy technology that does not rely on blades, minimising the mechanical elements in a traditional turbine that can be worn by friction.

The presentation will showcase how Altair’s solutions are being deployed to investigate both fluid-structure interaction and the behaviour of the magnetic fields in the alternator. A general vision of the technology, the strategies used for the integration of the different physical phenomena involved and the path travelled so far during its development will be discussed.

Register Here

Free Webinar: V-Ray Next for Rhino

V-Ray for Rhino

Discover how the powerful new additions in V-Ray Next for Rhino deliver great-looking results right out of the box.

CG Specialist Cory Holm will host a free webinar to show you how these new features can supercharge the design process and boost your productivity. Be sure to secure a seat!

Register Now

What you can expect:

  • Asset library management
  • New Grasshopper functionality
  • New denoising possibilities
  • Scene Intelligence
  • 2x Faster V-Ray GPU
  • Chaos Cloud rendering

April Deals: Vectorworks, Maxwell Render and More!

April Offers

April has arrived, and now is a great time to save on Vectorworks, Maxwell Render, Realflow and formZ! Check out our current offers below which are running from now until the end of April.

 

Vectorworks – Get Current with 50% OFF

Time to Get Current by upgrading to Vectorworks 2019 at a 50% discount when purchasing a year of VSS before April 30th. When upgrading Fundamentals, take advantage of an additional 50% OFF when upgrading to Architect, Landmark or Spotlight!

Eligible customers must be in the UK & Ireland only, and not currently on VSS.

Vectorworks Offer >

 

Maxwell Render – 10% OFF

Get 10% OFF when you enter APRIL10 at checkout before April 30th. Maxwell Render is a render engine for making perfect images, films and animations from 3D models. It is the complete solution for anyone who demands immaculate results on a deadline. Maxwell Render is now also available as a plugin for a wide range of modellers including Maxwell for SketchUp and Maxwell for Cinema 4D.

Maxwell Render Offer >

 

Realflow – 10% OFF

Get 10% OFF when you enter APRIL10 at checkout before April 30th. RealFlow is an industry-standard, out-of-the-box fluid simulation software. Fast and easy to use, it is compatible with all major 3D platforms, as well as Realflow for Maya and Realflow for Cinema4D.

Realflow Offer >

 

formZ – 10% OFF

Get 10% OFF when you enter APRIL10 at checkout before April 30th. formZ Pro is a general purpose 3D solids and surface modeler. Not only can you build any form you imagine with formZ, it can also ignite discoveries of forms that you may not have thought of otherwise. formZ, the 3D form synthesizer, is above all a 3D modeling program, even though it also includes drafting, rendering and animation.

formZ Offer >

See How Assystem Deployed Simulation Technology for a Nuclear Flask Design

Altair Nuclear Flask Design

Thomas Goulding, Senior Mechanical Engineer at Assystem will be discussing Thermal and Impact Analysis of a Nuclear Flask Design at the 11th Altair Technology Conference on May 21st.

Thermal and Impact Analysis of a Nuclear Flask Design
By Thomas Goulding, Senior Mechanical Engineer at Assystem

11th Altair Technology Conference
May 21st at the British Motor Museum, Warwickshire, UK

Register Now

Thomas will discuss the development of nuclear flasks used to transport waste material on public roads.

The presentation will cover drop impact simulations using RADIOSS, as well as transient thermal / structural assessments of a fully engulfing pool fire. Finally, Thomas will detail the multi-disciplinary optimisation project undertaken on the flask, using the tools within HyperWorks to avoid the need to revisit the CAD model for an efficient process that avoids traditional trial and error.

Come and see this presentation firsthand at the FREE to attend Altair Technology Conference, the UK’s leading digital design event; bringing together the UK design and engineering community to network and share successful and innovative applications of new simulation technologies, taking place on 21st May at the British Motor Museum, Warwickshire, UK.