Business Leasing Finance now available on 3D & CAD Software

Here at CAD Software Direct we are pretty chuffed to announce that we now offer business leasing finance on many of our products. We’ve been working hard to find a finance company we believe is well suited to professional customers in the design sector – and now we have, we are pleased to be able to help customers spread the cost of their software and hardware purchases.

Finance is based on a minimum order of £1000+VAT and subject to approval.

Our leasing packages allow you to spread the cost of software over a period such as 24 or 36 months. This massively improves cashflow, turns capital expenditure into monthly costs and can improve the overall tax implication of the purchase. Mostly, it just means you no longer have to put two years worth of petrol in the car just to drive it away.

So, if you would like..

Finance on Cinema 4D
Leasing on Vectorworks
Installments on V-Ray and Rhino
HP on a Dell Workstation
etc. etc.
..then get in touch!

Shaderlight Competition Winners

Launched to celebrate the tenth anniversary of ArtVPS, developers of rendering plug-in to SketchUp, Shaderlight, the competition attracted hundreds of entries from all around the world, covering a wide variety of subjects. The panel of judges, including our friends from 3D Artist and SketchUcation, awarded the entries on both technical ability and overall appearance.

David Harris from Texas scooped the first prize and $200 Amazon vouchers for his render of a truck. Although he uses Shaderlight in a professional capacity, David created the image of a truck just for fun, as he’s always loved the curves and designs of early trucks. He said of his win: “I am blown away. After I entered the contest, I saw some of the other renders on the forum and knew it was going to be a tough choice for your judges”.

 

 

Competition judge Mike Lucey from SketchUcation commented: “David’s image really grabbed my attention. For me, he has produced an image that is streets ahead of the rest – and a lot of the other entries were very good.”

Second prize was awarded to Carrie Barker, architect at Overcash Demmitt Architects in North Carolina. Resident Shaderlight guru, Martin Cox, said: “This image has a lot of detail and the longer you look at it, the more you notice. Combining this with the street view background shows the true scale of the building. Shaderlight is a really popular tool for architects around the world and it’s great to see it being put to such good use”.

Finally, third prize went to Duane Kemp of Kemp Productions for this image. Martin Cox said of the image: “We know that Duane creates some great work using Shaderlight so it’s no surprise that one of his images was selected by the judges. The first thing that jumps at you in this render is the camera angle, which is not one that you see every day. We were also impressed with the use of shadows from the objects and plants which really shows off Shaderlight’s lighting features”.

Graham Wylie, CEO at ArtVPS, said: “It’s always great to see the high quality of work being produced by Shaderlight fans around the world. What’s particularly heartening is the wide range of people using our tool, from professional architects and designers to students and people who just love rendering with Shaderlight as a hobby. We’re also starting to see a few of the much younger fans starting to enter our competitions, with impressive renders being created from budding architects as young as 13! We look forward to seeing new work as our product continues to develop and grow in popularity around the globe”.

To see more of the competition entries click here.

SIGGRAPH 2012!

Don’t forget the 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques

You and more than 20,000 creators and users of computer graphics and interactive techniques, in Los Angeles at the SIGGRAPH 2012 Exhibition for five full days of world class technical presentations, creative exploration and the industry’s largest marketplace of products and services.

Booths we recommend  you visit:

Register Now – FREE Exhibit Hall Only Pass Code – sig2012…

Exhibition Floor Plan…

Jason Busschaert / Stanley Black & Decker – Keyshot

Jason Busschaert is an award winning designer and Sr. Project Industrial Designer at Stanley Black & Decker Inc. where they are using KeyShot to produce 3D renderings and animations for everything from internal design development to website imagery. We had an opportunity to ask Jason about what inspired him to become a designer and why they chose KeyShot for their product rendering needs.

Jason Busschaert / Stanley Black & Decker

Modeling software used:
CATIA

For as long as he could remember he wanted to become and architect. “I was set to apply to a few Architecture programs and as I was planning a couple campus trips to review departments, my high school guidance counselor suggested I look at this program called Industrial Design.” Jason recalls, “I agreed, and after only a few minutes into the tour of the ID studios and thesis projects, I got this feeling; part excitement and part purpose. I knew this was what I was meant to do.”

He’s been developing products over the past 10 years, winning multiple National Post Design Exchange Award, an Industrial Design Excellence award and an Annual Design Review Award. “I’ve been fortunate to have worked on a variety of projects and develop some really nice products. That said when it’s all said and done; the teams I’ve been on are the highlight–the extremely talented people, like extended family, are what I remember most when I look at these objects we created. It takes a great team of people, people of multi-disciplines to create great products.”

“Continuous improvements by the KeyShot development team and the ability to natively import 3D from CATIA make it a perfect addition to our workflow.”

The primary design tool used throughout the entire product development process at Stanley Black & Decker is CATIA with KeyShot used for 3D rendering. “The CDIY Power tool division uses CATIA V5 end to end. It’s an amazing and powerful tool for product development. I’ve used all the usual suspects from a 3D stand point and thus far CATIA has been the best tool I’ve used.”

They needed fast, simple way to create photorealistic images of the product line, which lead them to KeyShot. “The interface and fast results were the main attraction; continuous improvements by the KeyShot development team and the ability to natively import 3D from CATIA make it a perfect addition to our workflow. The primary use is largely for internal design development and communication. However, our use of KeyShot continues to expand to items like packaging, POP (point-of-purchase) displays, website imagery as well as animation.”

KeyShot Webinar: Product Rendering Start to Finish


KeyShot have an upcoming webinar chock full of the product rendering process. Rex Roberts will take you step-by-step, from the modeling software to the final output. As always, KeyShot have lots of tips and tricks along the way. Sign up below as space will be limited!

Topics covered will include:

  • Prepping the geometry inside of SW
  • Importing of SW data into KeyShot (plugin, default and beta importer)
  • Material assignments
  • Material tweaking (special focus on white plastics)
  • Texturing and labeling
  • Lighting
  • Composition of the final image

Register Now

New Maxwell Render Patch

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We are pleased to announce the release of a new patch for Maxwell Render Suite (2.7.1).

Maxwell Render users can download this patch for free in order to benefit from the best possible version of Maxwell Render.

For Windows the patch is available to download as a separate file, for Linux and Mac OSX and you will need to download the full Maxwell Render install.

To download this patch you should sign in to your Next Limit account.

 

Next Limit UEFA EURO 2012 Promotion!!

Next Limit is joining in the football fever and holding a UEFA EURO 2012 promotion! Don’t miss this opportunity to buy RealFlow/RealFlow RenderKits/RealFlow Nodes and/or Maxwell Render/Maxwell Render Nodes at a discount which will range from 10% to 50% depending on how Spain performs in each game!

The rules are simple:

8th June 2012 – UEFA EURO 2012 kicks off:  10% discount begins

For every goal that Spain scores within a match, an additional 10% is added to the discount (so if Spain scores 2 goals, the discount will go up to 30% until the end of the following match).

*Maximum discount is 50% (4 goals in a match). 

*If a game is tied, goes to penalty kicks and Spain wins, only 10% additional discount will be added on top of the goals scored during game time (not 10% for each penalty kick).

The total discount will be recalculated at the end of each match and will reflect the number of goals in that match ONLY (goals and promotions will not accumulate over more than one game).

If Spain is knocked out of the tournament, the discount based on their last game´s goals will continue until the start of the next round.  When the next round begins, the discount will be 10% until the end of the tournament on 1st July 2012.

If Spain WINS, the new discount based on the number of Spain´s goals in the Final continues until 8th July.