V-Ray Next for SketchUp – Hotfix 1 Released

V-Ray Next for SketchUp

V-Ray Next for SketchUp has just been updated with a number of bug fixes and feature enhancements to improve your rendering experience, including:

  • Optimised Scene Management – The entire asset management system has been optimised and made more reliable. You’ll find it easier to work on heavy scenes with a large number of assets and complex shading networks.
  • Improved V-Ray Scene Importer – Reliably import models using multi-materials created in 3ds Max.
  • Improved stability – This update fixes specific workflows related to loading V-Ray 3 projects, using settings preset files, overriding materials, texture colour space management and more.
  • Further improvements – Including better compatibility with some of the most popular SketchUp plugins.

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Read on for the full changelog:

Installation & Licensing

  • The Chaos Group License Server is updated to version 5.2.2
  • The installer now properly sets and displays a primary remote server IP address and port number – 127.0.0.1:30304

Workflow Improvements 

  • The entire asset management system is optimised and made more reliable. This affects asset creation, renaming, deletion, referencing, etc. The optimisations are most obvious in heavy scenes with big number of assets and complex shading networks
  • Render element assets are no longer deleted when the category is active and the Purge function is used. Use the multi-selection functionality to quickly delete a batch of elements
  • The Z Depth render element ‘Depth from Camera’ parameter is removed
  • The VFB Render Progress window now receives and can display log messages that have been sent before its first initialisation

Other Changes & Bug Fixes

  • Saving and loading projects no longer resets the Colour Space of all textures to the default sRGB option. Using the File Path Editor no longer changes the colour space either
  • The asset preview render process can now be restarted if it stops responding. Make sure to stop and restart the interactive preview (using its toolbar stop/start button) in the unlikely event this happens
  • The fresnel opacity of newly created Reflection material layers is now correctly displayed in the asset preview swatch
  • Invalid material or texture references can now be successfully cleared from the slot’s context menu
  • Creating a proxy from big number of SketchUp components or component instances now shows accurate progress in the Export Proxy window
  • An issue with a Water textures used in a bump slot is resolved. Negative texture values are now properly handled
  • All V-Ray taskbar processes are grouped and displayed under the SketchUp Windows taskbar icon. This applies to the Asset Editor and the V-Ray Frame Buffer window
  • VRscan materials are now correctly sized and properly affected by the SketchUp material scale. A helper texture is displayed in the viewport to ensure this. Texture Placement parameters are now listed for every VRscan in it’s Asset Editor properties panel
  • The way VFB Colour Corrections are saved within SketchUp projects is updated and made more reliable
  • A number of issues related to V-Ray 3 scenes loading and upgrading are resolved
  • A number of issues related to .vropt (render settings) files loading are resolved
  • The Purge Unused Assets function no longer causes issues on MacOS
  • Materials incorrectly saved with older V-Ray versions no longer cause issues when loaded in Next
  • A number of issues related to complex texture hierarchy manipulation and deletion are resolved
  • The Batch Cloud rendering functionality is temporarily disabled. Once a Chaos Cloud platform-side update is implemented, the feature will be re-enabled. Our main goal is to provide a system that warns users for possible issues with their batch cloud jobs(like missing external file assets, for example), letting them resolve the problem before the rendering starts
  • Images imported through the SketchUp native Import no longer produce problematic V-Ray materials. Scenes containing such images saved with previous V-Ray version no longer cause issues when rendered in Next
  • A number of issues with badly serialised V-Ray component data are resolved. A more detailed error message is displayed and a better log file is created, letting us easily identify any further problems
  • Deleting Fur, Clipper or Mesh Light widgets from a group is now reliably handled during Interactive Rendering
  • A number of issues preventing the V-Ray Asset Editor from being populated with assets on specific scene load are resolved
  • The V-Ray Scene Importer now reliably imports models using multi materials exported from 3ds Max. The material ID assignment in 3ds Max results in a single object group in SketchUp with different materials applied to the corresponding faces
  • The Scene Interaction Tool now works reliably with obstructed light widgets
  • Deleting multiple materials at once no longer produces Ruby errors and warnings
  • Using the Scene Interaction Tool before the previous action is completed no longer prints Ruby errors
  • Skatter Proxy geometry materials render correctly when using the ‘Render only’ mode. Regeneration no longer causes Ruby errors
  • A geometry instancing optimisation is implemented for Skatter objects with the ‘Render only’ mode enabled. This ensures that rendering a big number of instances is done in the most memory-efficient way
  • The way the SketchUp default material is handled by V-Ray is improved preventing incorrect lighting in specific situations
  • Activating Material Override during Interactive rendering now reliably affects all scene materials that have their ‘Can Be Overridden’ option enabled
  • Changing the SketchUp material Opacity value automatically disables the synchronisation with the V-Ray material refraction. This allows for custom opacity manipulations in the viewport without affecting the rendered result
  • V-Ray material refraction no longer resets in specific situations when the SketchUp scene is saved and reloaded
  • The Z Depth render element tooltips are fixed
  • All Smoke texture parameters are now properly named
  • Repathing files with a Windows path on MacOS no longer causes issues
  • The migration (gamma management) of render elements from scenes saved with V-Ray 3 is improved

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New PANTONE Colours for KeyShot

KeyShot Pantone

Luxion is continuing its exclusive partnership with PANTONE® to bring you their complete palette of vibrant pastel, new neon, and fabulous fashion colours right inside of KeyShot.

The new PANTONE colours are available now as part of the exclusive collection of resources in the KeyShot Content Installer. The KeyShot Content installer contains additional resources to use in building your scene and is available for both Mac and Windows installations of KeyShot.

Don’t forget – this month you can also sign up for the free webinar from PANTONE parent company, X-Rite.

Webinar: From Physical to Digital – X-Rite Material Scanning for 3D Rendering in KeyShot
Thursday, April 18th 2019 – 10:00am – 11:00 PDT (18:00 – 19:00 BST)

See the process of going from physical to digital using X-Rite material scans.

Register Here

Maxwell 4 | SketchUp 2019 is Here.

Maxwell SketchUp

Maxwell 4 | SketchUp 2019 is officially here to give you the best of Maxwell for SketchUp. You can even get 10% OFF Maxwell at CAD Software Direct throughout April.

Maxwell for SketchUp

Maxwell for SketchUp is really simple to set up – just install the plugin and you’re off. Maxwell | SketchUp offers seamless integration with SketchUp Pro, allowing you to work comfortably within the SketchUp interface.

Maxwell has been specifically designed for rendering in SketchUp with a simple yet comprehensive toolbar, giving you advanced Maxwell Render technology in a simple, self-contained package.

Upcoming KeyShot Webinar PLUS Quick Tip: Filter Colour Library

KeyShot

Webinar: From Physical to Digital – X-Rite Material Scanning for 3D Rendering in KeyShot

Thursday, April 18th 2019 – 10:00am – 11:00 PDT (18:00 – 19:00 BST)

In this special webinar, Luxion have a look at the process of going from physical material to digital material using X-Rite scans. Sign up soon as space is limited!

You can expect to see KeyShot 8.3 with updated Pantone libraries, how to use the colour library, how to use AxF files with the Measured material type, best practises and suitable materials for scanning, as well as a closing Q & A session to wrap things up.

Register Here

 

KeyShot Quick Tip: Filter Colour Library

Free Webinar: V-Ray Next for Rhino

V-Ray for Rhino

Discover how the powerful new additions in V-Ray Next for Rhino deliver great-looking results right out of the box.

CG Specialist Cory Holm will host a free webinar to show you how these new features can supercharge the design process and boost your productivity. Be sure to secure a seat!

Register Now

What you can expect:

  • Asset library management
  • New Grasshopper functionality
  • New denoising possibilities
  • Scene Intelligence
  • 2x Faster V-Ray GPU
  • Chaos Cloud rendering

April Deals: Vectorworks, Maxwell Render and More!

April Offers

April has arrived, and now is a great time to save on Vectorworks, Maxwell Render, Realflow and formZ! Check out our current offers below which are running from now until the end of April.

 

Vectorworks – Get Current with 50% OFF

Time to Get Current by upgrading to Vectorworks 2019 at a 50% discount when purchasing a year of VSS before April 30th. When upgrading Fundamentals, take advantage of an additional 50% OFF when upgrading to Architect, Landmark or Spotlight!

Eligible customers must be in the UK & Ireland only, and not currently on VSS.

Vectorworks Offer >

 

Maxwell Render – 10% OFF

Get 10% OFF when you enter APRIL10 at checkout before April 30th. Maxwell Render is a render engine for making perfect images, films and animations from 3D models. It is the complete solution for anyone who demands immaculate results on a deadline. Maxwell Render is now also available as a plugin for a wide range of modellers including Maxwell for SketchUp and Maxwell for Cinema 4D.

Maxwell Render Offer >

 

Realflow – 10% OFF

Get 10% OFF when you enter APRIL10 at checkout before April 30th. RealFlow is an industry-standard, out-of-the-box fluid simulation software. Fast and easy to use, it is compatible with all major 3D platforms, as well as Realflow for Maya and Realflow for Cinema4D.

Realflow Offer >

 

formZ – 10% OFF

Get 10% OFF when you enter APRIL10 at checkout before April 30th. formZ Pro is a general purpose 3D solids and surface modeler. Not only can you build any form you imagine with formZ, it can also ignite discoveries of forms that you may not have thought of otherwise. formZ, the 3D form synthesizer, is above all a 3D modeling program, even though it also includes drafting, rendering and animation.

formZ Offer >

V-Ray Next for Katana: Hotfix 1 Released

V-Ray Next

V-Ray Next for Katana has just been updated with a number of important fixes to improved your rendering experience.

Update Now

Directional preview for LightRectangle
It is now possible to view the directional cone in the viewport, making it easier to control the spread of the light.

Added export .vrscene files in batch mode
You can now submit render jobs to V-Ray Standalone-based render farms.

VRayVolumeGrid
A rendering slowdown has been fixed that affected the V-Ray Volume Grid. Your render speeds are now back to normal!

For the full changelog, click here.

V-Ray Next has Arrived for Rhino

V-Ray Next for Rhino

V-Ray Next for Rhino is out now.

If you purchased a new V-Ray 3 for Rhino license after December 1st 2018, you are eligible for a free upgrade to this latest version. If you’re eligible, contact us now! The deadline for this free upgrade is April 1st 2019.

Customers with an active monthly or annual subscription of Rhino, including educational versions, will get the latest release for free as part of the subscription.

Please note that with this release, support for V-Ray 1.5 and 2 has ended. Upgrades from V-Ray 2 have also be discontinued.

What’s New?

  • An array of new tools makes it much easier to manage and render your scenes right within Rhino
  • Superior Grasshopper support – Render your parametric designs directly without needing to bake or export.
  • Keep track of everything and streamline your workflow with the new asset management system
  • Simplified render controls mean less time navigating and more time designing.
  • Enhanced lighting workflows including adaptive learning techniques to render perfectly exposed and colour-balanced images.
  • New materials and textures, as well as support for PBR metallic reflections.
  • Performance optimisations and new shaders increasing render speed up to 50%.
  • The new Nvidia AI Denoiser lets you instantly remove noise from each render element.

V-Ray Next for Rhino is available now at CADSoftwareDirect.com

Webinar: KeyShot – Flexible Scenes for Look and Design Iterations

KeyShot Webinar

Learn how to harness the tools in KeyShot that allow you to quickly iterate the look and style of scenes. You’ll see how to create variations of models, materials and image styles, and how to combine them in presets.

Create Flexible Scenes for Look and Design Iterations

Thursday, March 7th, 2019 10:00 AM – 11:00 AM PDT (18:00 PM – 19:00 PM GMT)

Register Now

If you want to follow along with the webinar, why not download the KeyShot Free Trial?

Chaos Cloud – Simpler, Smarter Cloud Rendering

Chaos Cloud

Simple and fast cloud rendering, directly from within V-Ray’s UI is here.

Built for artists and designers, Chaos Cloud is a one-click rendering service. There aren’t any virtual machines to set up, and there’s no hardware to configure. Click render and Chaos Cloud takes care of everything else.

Get started with Chaos Cloud now.

 

Cloud Rendering for Everyone

Now, cloud rendering is built right into V-Ray, and it’s as easy as pushing a button. Everything is handled automatically so you can get your job done fast, with the best results possible.

Turn Your Computer into a Supercomputer

Render an entire animation in the time it takes to render a single frame with Chaos Cloud. Your own personal supercomputer that scales perfectly for any size job that comes your way. Take a look at some Chaos Cloud Sample Results here to see for yourself.

 

Render While You Work

Keep designing and creating while Chaos Cloud does the rendering – keeping your machine’s power free to use. You can even render multiple jobs at the same time. No more waiting for a render to finish before getting back to work.

 

Chaos Cloud is Available Now at CAD Software Direct .com