If you missed the release of V-Ray for Unreal, watch this webinar to get up to speed with setting up your project and moving your V-Ray data into Unreal. Keep watching to find out the simple techniques which ensure your projects look as good as possible in Unreal.
As of November 1st 2018, V-Ray for Cinema 4D, created by LAUBlab, is an official member of the Chaos Group family.
Starting now through March 15, 2019, owners of V-Ray for Cinema 4D 3.6, or earlier, are entitled to a free license for the Chaos Group version (3.7). This license will include all updates, and it expires on January 15, 2020.
V-Ray 3.7 for Cinema 4D has the same V-Ray feature set as 3.6, is compatible with Cinema 4D R18–20 and uses Chaos Group Licensing.
All migration requests to V-Ray 3.7 for Cinema 4D will be processed through a form on Chaos Group’s website which can be found here:
A Note About Render Nodes
Any existing V-Ray for Cinema 4D “DR” licenses entitle customers to new V-Ray for Cinema 4D Render licenses valid through January 15, 2020.
V-Ray Cloud brings cloud rendering to artists and designers without the complicated hardware configuration and virtual machine setup. Just render, and V-Ray cloud takes care of the rest for you.
You can join the V-Ray Cloud beta now
Cloud rendering for everyone
Now, cloud rendering is built right into V-Ray, and it’s as easy as pushing a button. It handles everything for you automatically — from licensing and uploading your scenes to launching virtual machines — so you get your job done fast.
Turn your computer into a supercomputer
What if you could render an animation in the time it takes to render a single frame? Now you can. With V-Ray Cloud, you now have your own personal render farm. And it scales with you for any job that comes your way.
Render while you work
Keep creating. Keep designing. Let V-Ray Cloud do the rendering so you can keep working. And you can render multiple jobs at the same time. Because you’ve got more important things to do than wait.
If you are using v8.6.2 or v8.6.1, you can update your installation by selecting “Check for Update” from the Help menu within form•Z. You can read more about what has changed in the release notes.
If you are using v8.5 or v8.6.0 (or if you experience issues with the software update feature because of a firewall or other connection issue), you will need to install from here:
V-Ray for form•Z image nominated for CGArchitect Architectural 3D Award
Congratulations to TILTPIXEL on their nomination for a prestigious CGArchitect Architectural 3D Award. Their stunning image of the Harbin Opera House by M.A.D. Architects was modeled in form•Z and rendered with V-Ray for formZ.
V-Ray for formZ brings unprecedented rendering capabilities to formZ with superior results in less time. V-Ray for formZ is integrated naturally into the formZ interface allowing rendering to be a part of the creative process.
V-Ray for formZ features GPU and CPU based rendering, a vast material library, stunning lighting effects, stereo and VR headset support, multiple rendering channels, powerful de-noising and so much more.
The second beta of V-Ray Next for Maya is here! GPU rendering has been updated with a smart new interface and V-Ray GPU IPR is even more stable.
This beta is open to anyone, and requires SSE 4.2 compatible processor. Get the latest build and let us know how it goes.
Improved IPR in V-Ray GPU
Refine the look of your scene even faster with the real-time feedback of GPU rendering. In the latest beta, V-Ray GPU IPR is much more stable.
New GPU rendering UI
New V-Ray GPU user interface now only shows GPU-compatible features — making it easier than ever to use V-Ray GPU in production.
Toon shader improvements
Improved from beta 1, the new Toon shader adds new controls for inner and outer edge outlines.
New Hair Glints
New glint and glitter controls in the VRayHairNextMtl more accurately simulate the way light scatters in human and animal hair.
New V-Ray menu
Easy access to all your favorite V-Ray tools from one place.
For a full list of changes, check out the release notes.
For the past 16 years, Chaos Group have used dongles as a primary protection method of their products, like VRay for 3DS Max, until the addition of the Online licensing system (OLS) option 2 years ago. During this time, a lot of user feedback was collected on their licensing methods, and after a detailed analysis, Chaos Group have made the decision to phase out dongles over the next year. We’ll do our best to ensure a smooth and easy transition for all customers.
When Is This Happening?
Not quite yet. We will stop actively selling new dongles in Q3 2019, and will continue servicing customers with dongle-based licenses as long as their product version is officially supported. Chaos will be gradually increasing the number of users and expand product versions eligible for auto migration to OLS using their Migration tool. Also, Chaos Group are actively working on extended borrowing for offline use, which will be introduced in the next couple of months.
What Does This Mean For You?
We will continue selling Chaos Group licenses both with dongles and OLS. However, we strongly recommend you choose OLS instead of dongle licensing. As there has been a decrease in dongle sales, Chaos will be implementing a price increase for the dongle in the coming months.
Dongle vs OLS – What’s The Difference?
Please take a look at the comparison chart below to see why it makes sense to go with the OLS option whenever possible.
Chaos Group are always looking to improve their existing OLS solution, so if you have any feedback we really want to hear it at firstname.lastname@example.org
Tell us about your specific requirements which mean you strictly need a dongle, whether it is your setup, workflows, security policies or anything else. Can you think of any additional features or options that need to be added to OLS? Let us know!
Register for this free V-Ray for Rhino webinar and learn how to build a project from scratch.
V-Ray 3.6 for Rhino was developed to boost the new features of Rhino 6. It streamlines workflows, minimises render times and offers new flexibility and scalability in hardware and software use, helping to turn Rhino 6 into the ultimate design environment.
In this 45-minute webinar, CG Specialist Anastasia Zhivaeva will explain the process of setting up a project in simple steps. You’ll find out the principles of creating fast, effective and efficient visualisations and she’ll show you the essential tips and tricks every V-Ray Rhino user should know.
In this webinar you’ll learn how to set up:
- The camera
- The environment
- Atmospheric effects
- Rendering settings
- Frame Buffer functionalities
- Render Elements and compositing
Tuesday 26th June, 2018
9:00 AM – 10:00 AM BST
From today until July 15, 2018, we’re offering a 25% discount on V-Ray for Revit Workstation perpetual licenses. The license includes one GUI and one render node license, and the render node can be used with any V-Ray 3.x application — not just V-Ray for Revit!
To get yours before the deal is over, check out V-Ray for Revit over on CADSoftwareDirect.com
V-Ray Next for 3DS Max is smarter, faster and more powerful than ever before. It’s packed with clever features, like Scene Intelligence, AI Denoiser and 2X faster V-Ray GPU.
During this free webinar, CG Specialist Atanas Tudzharov will show you how the incredible toolset of V-Ray Next makes it quicker and easier to get stunning results.
- Adaptive Dome Light
Image-based environment lighting is now 2X faster on average and up to 7X faster in some scenes.
- Point & shoot camera
The newly redesigned V-Ray Physical Camera can set exposure and white balance automatically.
- 2X faster GPU rendering
V-Ray GPU is ready for your high-end production scenes with a new rendering architecture that’s twice as fast.
- GPU-accelerated volume rendering
Render realistic smoke, fire, fog and other volumetric effects with the added speed of V-Ray GPU.
- Interactive AI Denoiser
Remove noise instantly using the new NVIDIA AI-accelerated denoiser.
- Lighting Analysis tools
Accurately measure light levels and render false colour heat maps or light value overlays.
- Substance Designer and PBR workflow
Metalness controls the reflection model for the material, from dielectric to metallic and can be used with PBR setups coming from other applications.
9AM – 10AM BST
Tuesday 12th June, 2018
Powerful Scene Intelligence
Automatically analyses your scene to optimise rendering — so you get the best quality in less time.
Adaptive Dome Light
Faster, cleaner and more accurate image-based environment lighting. Up to 7x faster than before.
Point & Shoot Camera
Perfect renders are as easy as taking a snapshot with new Automatic Exposure & White Balance.
2X Faster GPU Rendering
Fast new GPU rendering architecture with support for more of your favorite high-end production features.
GPU Volume Rendering
V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.
NVIDIA AI Denoiser
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.
Accurately measure the light levels in your scene using new lighting analysis tools.
Physical Hair Material
Render more realistic-looking hair with accurate highlights and melanin colour controls.
V-Ray Switch Material
Apply several materials to the same object and select the one you want at render time.
V-Ray Plugin Material & Texture
Load any texture or material that’s available in V-Ray Standalone and render it in V-Ray Next.
Denoised Render Elements
Denoise individual render elements for added control in compositing. Supports animation.
Layered Alembic Workflows
Supports Alembic 1.7 and layers for efficient handling and updating of Alembic data.
New V-Ray SDK
V-Ray’s core rendering engine has been optimised for extra speed and added flexibility.
Tooltips are now in multiple languages: Japanese, Korean, Russian, Italian, Portuguese and Spanish.
New utility checks your scene to see if it’s ready to render on the cloud with Linux and V-Ray Standalone.
The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.