Cloud rendering for everyone
Now, cloud rendering is built right into V-Ray, and it’s as easy as pushing a button. It handles everything for you automatically — from licensing and uploading your scenes to launching virtual machines — so you get your job done fast.
Turn your computer into a supercomputer
What if you could render an animation in the time it takes to render a single frame? Now you can. With V-Ray Cloud, you now have your own personal render farm. And it scales with you for any job that comes your way.
Render while you work
Keep creating. Keep designing. Let V-Ray Cloud do the rendering so you can keep working. And you can render multiple jobs at the same time. Because you’ve got more important things to do than wait.
V-Ray for form•Z image nominated for CGArchitect Architectural 3D Award
Congratulations to TILTPIXEL on their nomination for a prestigious CGArchitect Architectural 3D Award. Their stunning image of the Harbin Opera House by M.A.D. Architects was modeled in form•Z and rendered with V-Ray for formZ.
V-Ray for formZ brings unprecedented rendering capabilities to formZ with superior results in less time. V-Ray for formZ is integrated naturally into the formZ interface allowing rendering to be a part of the creative process.
V-Ray for formZ features GPU and CPU based rendering, a vast material library, stunning lighting effects, stereo and VR headset support, multiple rendering channels, powerful de-noising and so much more.
For the past 16 years, Chaos Group have used dongles as a primary protection method of their products, like VRay for 3DS Max, until the addition of the Online licensing system (OLS) option 2 years ago. During this time, a lot of user feedback was collected on their licensing methods, and after a detailed analysis, Chaos Group have made the decision to phase out dongles over the next year. We’ll do our best to ensure a smooth and easy transition for all customers.
When Is This Happening?
Not quite yet. We will stop actively selling new dongles in Q3 2019, and will continue servicing customers with dongle-based licenses as long as their product version is officially supported. Chaos will be gradually increasing the number of users and expand product versions eligible for auto migration to OLS using their Migration tool. Also, Chaos Group are actively working on extended borrowing for offline use, which will be introduced in the next couple of months.
What Does This Mean For You?
We will continue selling Chaos Group licenses both with dongles and OLS. However, we strongly recommend you choose OLS instead of dongle licensing. As there has been a decrease in dongle sales, Chaos will be implementing a price increase for the dongle in the coming months.
Dongle vs OLS – What’s The Difference?
Please take a look at the comparison chart below to see why it makes sense to go with the OLS option whenever possible.
Chaos Group are always looking to improve their existing OLS solution, so if you have any feedback we really want to hear it at firstname.lastname@example.org
Tell us about your specific requirements which mean you strictly need a dongle, whether it is your setup, workflows, security policies or anything else. Can you think of any additional features or options that need to be added to OLS? Let us know!
Register for this free V-Ray for Rhino webinar and learn how to build a project from scratch.
V-Ray 3.6 for Rhino was developed to boost the new features of Rhino 6. It streamlines workflows, minimises render times and offers new flexibility and scalability in hardware and software use, helping to turn Rhino 6 into the ultimate design environment.
In this 45-minute webinar, CG Specialist Anastasia Zhivaeva will explain the process of setting up a project in simple steps. You’ll find out the principles of creating fast, effective and efficient visualisations and she’ll show you the essential tips and tricks every V-Ray Rhino user should know.
From today until July 15, 2018, we’re offering a 25% discount on V-Ray for Revit Workstation perpetual licenses. The license includes one GUI and one render node license, and the render node can be used with any V-Ray 3.x application — not just V-Ray for Revit!
To get yours before the deal is over, check out V-Ray for Revit over on CADSoftwareDirect.com
The latest V-Ray for Rhino now supports Rhino 6.2 and above and Chaos have made some overall improvements to make your rendering workflow faster, smoother and more productive. Full release notes can be found below.
Implemented a minimum host application version requirement during installation. V-Ray for Rhinoceros 6 is built to run on the official Rhino 6.2 version or later. This is now accounted for in the installer
Updated V-Ray Interactive viewport mode. Selections can now be viewed on top of the rendered image
Optimisations & Workflow
Stereo camera mode is now supported in Interactive Rendering mode
Stereo images can now be rendered by the GPU(Hybrid) engine in both production and interactive modes
V-Ray Clipper Plane size can now be controlled on creation
Rhino Clipping Planes are now automatically converted to V-Ray Clippers on creation. This way adding a Clipping Plane to the scene will cut the geometry in the viewport giving you the same result when rendered
The Rhino UV Editor geometry is no longer visible in the rendered image
Rhino-style colour picker is now used when changing light colour from the Light Properties panel or the Rhino Lights list
Right-click menu has been implemented for sub-materials (child materials) in a shading network – Cut, Copy or Paste as Instance any child material to another material input slot. Drag-dropping can also be utilised
Dome Light rotation can now be controlled by moving the light gyzmo control vertices/points. The orientation of the dome will change accordingly
VRScene animation playback can now be controlled. The Offset, Playback Type, Speed, Start and Length options can now be manipulated when necessary
Implemented two new modes for calculating the camera focus point. The focus distance can now be determined based on the distance between the scene camera position and target or between the camera position and a fixed point in 3D space. This way the focus can dynamically change between scenes during batch rendering
Implemented Multi Matte render element. It works together with the V-Ray Object ID assignments in the scene. The number of unique IDs assigned determines the number of Multi Matte elements that will be created at render time (one element for every set of three IDs). Each element can store three (R, G, B) masks. The new mask channel is supported by the GPU (Hybrid) engine
Enabling Interactive rendering mode no longer switches the progressive image sampling toggle. Changing Bucket Production Rendering to Interactive and back no longer requires additional steps
Implemented Use Camera path option (for the Irradiance Map and Light Cache engines). The option becomes visible once Animation is enabled. It enables a single step workflow for saving a global illumination cache for the entire camera path. Utilising it can significantly speed up the process of rendering camera fly-through setups
The Water texture can now be used as bump or displacement map for animated waves with the help of the new Movement Rate parameter. It speeds up or slows down the movement of the wave
Implemented Replace Material functionality in the Asset Editor’s material list. A material can be selected and used as a replacement. A second material can then be replaced with the first one automatically changing the scene shader assigned. The Copy and Paste actions have been removed due to their potential to cause discrepancies and are no longer needed thanks to the replacement functionality
Materials from the Library can now be applied directly to the selected scene objects by Right-click / Apply to Selection
Rendering animations without an output image file path specified is now possible
Recording animations with V-Ray now utilises the Rhino progress bar
Recording Sun Study animations no longer triggers a viewport animation preview
Spotlight Cone and Penumbra Angles are now specified in degrees instead of radians
The way in which animation is internally handled has been changed. Animated VRScenes exported from Maya or 3ds Max will now move with a predictable rate. This change also resolves a number of Motion Blur related issues
The option to display specific viewport textures for a Blend, Wrapper, Toon, Hair, Override and Two Sided materials has been re-introduced
The V-Ray for Rhinoceros Windows Start Menu folder content has been revisited and reorganised (C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Chaos Group\V-Ray for Rhinoceros 5). There are now 2 separate folders – One for Rhino 5 and one for Rhino 6
The Batch Render V-Ray Compact toolbar icon has been moved to the top level. The Rendering sub-section no longer has to be expanded to give access to the tool
Camera settings have been reorganised
The V-Ray Object Properties section in Rhino now uses a V-Ray logo icon
Right-clicking on the Asset Editor toolbar icon now opens the File Path Editor
Right-clicking on the Edit V-Ray Material toolbar icon now converts the Rhino material of the selected object to a V-Ray shader
Exposure toggle has been added to the Camera parameters
Implemented Camera Focus Source drop-down menu
Animation rollout with playback options added to the VRScene parameters
Enabling Interactive Rendering mode now automatically hides the Progressive toggle. The Interactive mode always renders progressively, so the option is not needed
The Irradiance Map, Light Cache and Caustics Disc Caching options have been re-designed and simplified
Use Camera Path checkbox has been added to both Irradiance Map and Light cache
The VRayBRDF material layer Environment Override roll-out has been rearranged and simplified
The Layered Material / Material Options / Raytrace Properties section has been added. Cast Shadows and Only in Secondary options (previously available in V-Ray 2) have been exposed
The Camera Stereo toggle can no longer be used while Interactive Rendering is on
The Animation rollout is now located outside of the Render Output rollout (top-level) for easier access
The Render Interactive (and its Stop version) Asset Editor icons have been re-designed so that the teapot image position matches the Render Production one
Batch Render Tool
The Batch Render window functionality and visual style have been improved
Tree-style view has been implemented. The scene view lists can be collapsed or expanded at will
Loading a project now automatically lists all the standard as well as named views. Whether a view is going to be rendered can then be determined by its checkbox state
Drag-dropping a .3dm file directly in the Batch list is now supported
Pre-recorded V-Ray animations can now be rendered using the Batch Render UI. The animation recording will be listed as a view with a unique icon so that it can be easily identified. In case no recording is available V-Ray will automatically skip this step
Icons have been added to the view list of the Batch Render UI
Override Output Path option added to the Batch settings. Save all the output image files to one predefined location on disk. Disable the option to save the output files at each source’s .3dm file location
Render, Export VRScene, Render and Export options have been added to the Batch settings. Easily choose between only rendering the views, only exporting them to individual vrscenes or do both at the same time
Implemented Refresh button. Changes made to files already listed, can be easily updated before the Batch job starts
The V-Ray Batch Render window buttons now use icons instead of text. This makes the window more compact allowing it to remain usable even when it’s width has been decreased
The current file is no longer handled as a special case and can be added (once saved) to the list by – Right-click / Add Current Model
Implemented Open Output Image right-click menu command – Opens the successfully rendered image with the default OS image viewer
Implemented Open Output Folder right-click menu command – Opens the folder in which the selected image has been saved in Explorer
The way V-Ray for Grasshopper components are installed has changed. V-Ray for Grasshopper in Rhino 5 and 6 now reside in separate locations and will not cause any conflicts on startup and load
All the legacy V-Ray components (pre V-Ray 3.6) are no longer supported
Implemented V-Ray Material Preset. Quickly build shaders using a colour and a set of Presets: Generic, Plastic, Paint, Metal, Glass. Changing from one preset to another will preserve the base material colour selected
The V-Ray Material Preset and the V-Ray Material Simple shaders can be saved as .vrmat files for sharing or further edits in the Asset Editor
Improvements & Bug Fixes
VRScenes no longer get misplaced when rendered by V-Ray Swarm render nodes
The Interactive Rendering process no longer stops once an image file is connected to an Environment maps slot
Changes to light textures during Interactive Rendering now cause correct and timely updates
Rhino no longer crashes when the Anti Aliasing filter is disabled during Interactive Rendering
Resolved issues with the V-Ray Animation controls and setup on language-localised operating systems
A number of issues with V-Ray Fur textures and their texture placement have been resolved
Copy and pasting colours from one Gradient map slot to another now works correctly
The Render Output / Save Image / File Path no longer gets auto-resolved on scene load or render. This prevents already rendered images located in sub-folders, relative to the 3dm file, to get incorrectly overridden
Using V-Ray together with the VisualARQ plugin no longer causes issues
A number of issues with texture viewport representation and tiling have been resolved
The Environment Fog light selection list now works in a more reliable way
A number of Installer/Uninstaller issues have been resolved
Resolved issues with converting a Rhino material to a V-Ray shader
The Material Conflict window no longer stops appearing after Apply All has been selected the first time
V-Ray no longer causes Rhino to crash on exit. This issue only affected small number of cases and should no longer occur
A number of light instancing issues have been resolved
Textures with Environment placement can now be properly manipulated using their 2d Transformation controls
Dome light’s rendered Hemisphere object now rotates together with the viewport gyzmo when the Use Transform option is enabled
Join this webinar and get the lowdown on V-Ray 3.6 for Revit’s supercharged new features. Architect Ana Lyubenova will show you how hybrid rendering and tweaked scene exports can shrink your render times, with a new UI which seamlessly integrates into Revit.
Topics she’ll cover include:
New Asset Browser Shows all materials and proxy objects, and allows you to select and edit multiple materials.
V-Ray Proxies SArchVision RPC objects can be used as stand-ins for V-Ray proxy objects in your Revit scene to render high resolution models of trees, cars, people and other entourage.
V-Ray Grass & Fur Render realistic grass and fur.
Hybrid Rendering V-Ray GPU running on NVIDIA CUDA can now take full advantage of all available hardware, including GPUs and CPUs.
V-Ray for Revit’s new UI Updated and streamlined interface for a more intuitive, user-friendly workflow.
Faster Scene Export With our new optimizations and smart caching, translation and rendering of complex scenes is now up to four times faster.