V-Ray NEXT for Maya beta 2 Available Now

V-Ray NEXT for Maya

The second beta of V-Ray Next for Maya is here! GPU rendering has been updated with a smart new interface and V-Ray GPU IPR is even more stable.

This beta is open to anyone, and requires SSE 4.2 compatible processor. Get the latest build and let us know how it goes.

Download Now

 

Improved IPR in V-Ray GPU

Refine the look of your scene even faster with the real-time feedback of GPU rendering. In the latest beta, V-Ray GPU IPR is much more stable.

 

New GPU rendering UI

New V-Ray GPU user interface now only shows GPU-compatible features — making it easier than ever to use V-Ray GPU in production.

 

Toon shader improvements

Improved from beta 1, the new Toon shader adds new controls for inner and outer edge outlines.

 

New Hair Glints

New glint and glitter controls in the VRayHairNextMtl more accurately simulate the way light scatters in human and animal hair.

 

New V-Ray menu

Easy access to all your favorite V-Ray tools from one place.

 

For a full list of changes, check out the release notes.

A Change to V-Ray Dongle Licensing

V-Ray Dongle License

For the past 16 years, Chaos Group have used dongles as a primary protection method of their products, like VRay for 3DS Max, until the addition of the Online licensing system (OLS) option 2 years ago. During this time, a lot of user feedback was collected on their licensing methods, and after a detailed analysis, Chaos Group have made the decision to phase out dongles over the next year. We’ll do our best to ensure a smooth and easy transition for all customers.

When Is This Happening?

Not quite yet. We will stop actively selling new dongles in Q3 2019, and will continue servicing customers with dongle-based licenses as long as their product version is officially supported. Chaos will be gradually increasing the number of users and expand product versions eligible for auto migration to OLS using their Migration tool. Also, Chaos Group are actively working on extended borrowing for offline use, which will be introduced in the next couple of months.

What Does This Mean For You?

We will continue selling Chaos Group licenses both with dongles and OLS. However, we strongly recommend you choose OLS instead of dongle licensing. As there has been a decrease in dongle sales, Chaos will be implementing a price increase for the dongle in the coming months.

Dongle vs OLS – What’s The Difference?

Please take a look at the comparison chart below to see why it makes sense to go with the OLS option whenever possible.

Chaos Group are always looking to improve their existing OLS solution, so if you have any feedback we really want to hear it at contact@cadsoftwaredirect.com

Tell us about your specific requirements which mean you strictly need a dongle, whether it is your setup, workflows, security policies or anything else. Can you think of any additional features or options that need to be added to OLS? Let us know!

Webinar: A V-Ray for Rhino Project From Start to Finish

Register for this free V-Ray for Rhino webinar and learn how to build a project from scratch.

V-Ray 3.6 for Rhino was developed to boost the new features of Rhino 6. It streamlines workflows, minimises render times and offers new flexibility and scalability in hardware and software use, helping to turn Rhino 6 into the ultimate design environment.

In this 45-minute webinar, CG Specialist Anastasia Zhivaeva will explain the process of setting up a project in simple steps. You’ll find out the principles of creating fast, effective and efficient visualisations and she’ll show you the essential tips and tricks every V-Ray Rhino user should know.

In this webinar you’ll learn how to set up:

  • The camera
  • The environment
  • Lighting
  • Shading
  • Atmospheric effects
  • Rendering settings
  • Frame Buffer functionalities
  • Render Elements and compositing

Register Today

Tuesday 26th June, 2018
9:00 AM – 10:00 AM BST

25% OFF V-Ray for Revit Summer Promo!

Vray for Revit 25% off

From today until July 15, 2018, we’re offering a 25% discount on V-Ray for Revit Workstation perpetual licenses. The license includes one GUI and one render node license, and the render node can be used with any V-Ray 3.x application — not just V-Ray for Revit!

To get yours before the deal is over, check out V-Ray for Revit over on CADSoftwareDirect.com

Webinar: V-Ray Next for 3DS Max

V-Ray Next for 3DS Max is smarter, faster and more powerful than ever before. It’s packed with clever features, like Scene Intelligence, AI Denoiser and 2X faster V-Ray GPU.

During this free webinar, CG Specialist Atanas Tudzharov will show you how the incredible toolset of V-Ray Next makes it quicker and easier to get stunning results.

Topics covered:

  • Adaptive Dome Light
    Image-based environment lighting is now 2X faster on average and up to 7X faster in some scenes.
  • Point & shoot camera
    The newly redesigned V-Ray Physical Camera can set exposure and white balance automatically.
  • 2X faster GPU rendering
    V-Ray GPU is ready for your high-end production scenes with a new rendering architecture that’s twice as fast.
  • GPU-accelerated volume rendering
    Render realistic smoke, fire, fog and other volumetric effects with the added speed of V-Ray GPU.
  • Interactive AI Denoiser
    Remove noise instantly using the new NVIDIA AI-accelerated denoiser.
  • Lighting Analysis tools
    Accurately measure light levels and render false colour heat maps or light value overlays.
  • Substance Designer and PBR workflow
    Metalness controls the reflection model for the material, from dielectric to metallic and can be used with PBR setups coming from other applications.

Register Now

9AM – 10AM BST
Tuesday 12th June, 2018

V-Ray Next for 3DS Max – Now Available

V-Ray Next for 3DS Max is now available to purchase.

Download Now.

What’s New?

Powerful Scene Intelligence
Automatically analyses your scene to optimise rendering — so you get the best quality in less time.

© Forge & Morrow


Adaptive Dome Light
Faster, cleaner and more accurate image-based environment lighting. Up to 7x faster than before.

© Double Aye


Point & Shoot Camera
Perfect renders are as easy as taking a snapshot with new Automatic Exposure & White Balance.

© Tonic CGI

 


2X Faster GPU Rendering
Fast new GPU rendering architecture with support for more of your favorite high-end production features.

© Dabarti Studio


GPU Volume Rendering
V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.

© Dabarti Studio


NVIDIA AI Denoiser
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.


Lighting Analysis
Accurately measure the light levels in your scene using new lighting analysis tools.


Physical Hair Material
Render more realistic-looking hair with accurate highlights and melanin colour controls.


V-Ray Switch Material
Apply several materials to the same object and select the one you want at render time.


V-Ray Plugin Material & Texture
Load any texture or material that’s available in V-Ray Standalone and render it in V-Ray Next.


Denoised Render Elements
Denoise individual render elements for added control in compositing. Supports animation.


Layered Alembic Workflows
Supports Alembic 1.7 and layers for efficient handling and updating of Alembic data.


New V-Ray SDK
V-Ray’s core rendering engine has been optimised for extra speed and added flexibility.


Localised Tooltips
Tooltips are now in multiple languages: Japanese, Korean, Russian, Italian, Portuguese and Spanish.


Cloud-Ready
New utility checks your scene to see if it’s ready to render on the cloud with Linux and V-Ray Standalone.


Metalness
The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.

V-Ray for Rhino Now Compatible with Rhino 6!

The latest V-Ray for Rhino now supports Rhino 6.2 and above and Chaos have made some overall improvements to make your rendering workflow faster, smoother and more productive. Full release notes can be found below.

Get The Update

 

Rhino 6 Compatibility


  • V-Ray is now fully compatible with Rhinoceros 6
  • Implemented a minimum host application version requirement during installation. V-Ray for Rhinoceros 6 is built to run on the official Rhino 6.2 version or later. This is now accounted for in the installer
  • Updated V-Ray Interactive viewport mode. Selections can now be viewed on top of the rendered image

Improvements


Optimisations & Workflow

  • Stereo camera mode is now supported in Interactive Rendering mode
  • Stereo images can now be rendered by the GPU(Hybrid) engine in both production and interactive modes
  • V-Ray Clipper Plane size can now be controlled on creation
  • Rhino Clipping Planes are now automatically converted to V-Ray Clippers on creation. This way adding a Clipping Plane to the scene will cut the geometry in the viewport giving you the same result when rendered
  • The Rhino UV Editor geometry is no longer visible in the rendered image
  • Rhino-style colour picker is now used when changing light colour from the Light Properties panel or the Rhino Lights list
  • Right-click menu has been implemented for sub-materials (child materials) in a shading network – Cut, Copy or Paste as Instance any child material to another material input slot. Drag-dropping can also be utilised
  • Dome Light rotation can now be controlled by moving the light gyzmo control vertices/points. The orientation of the dome will change accordingly
  • VRScene animation playback can now be controlled. The Offset, Playback Type, Speed, Start and Length options can now be manipulated when necessary
  • Implemented two new modes for calculating the camera focus point. The focus distance can now be determined based on the distance between the scene camera position and target or between the camera position and a fixed point in 3D space. This way the focus can dynamically change between scenes during batch rendering
  • Implemented Multi Matte render element. It works together with the V-Ray Object ID assignments in the scene. The number of unique IDs assigned determines the number of Multi Matte elements that will be created at render time (one element for every set of three IDs). Each element can store three (R, G, B) masks. The new mask channel is supported by the GPU (Hybrid) engine
  • Enabling Interactive rendering mode no longer switches the progressive image sampling toggle. Changing Bucket Production Rendering to Interactive and back no longer requires additional steps
  • Implemented Use Camera path option (for the Irradiance Map and Light Cache engines). The option becomes visible once Animation is enabled. It enables a single step workflow for saving a global illumination cache for the entire camera path. Utilising it can significantly speed up the process of rendering camera fly-through setups
  • The Water texture can now be used as bump or displacement map for animated waves with the help of the new Movement Rate parameter. It speeds up or slows down the movement of the wave
  • Implemented Replace Material functionality in the Asset Editor’s material list. A material can be selected and used as a replacement. A second material can then be replaced with the first one automatically changing the scene shader assigned. The Copy and Paste actions have been removed due to their potential to cause discrepancies and are no longer needed thanks to the replacement functionality
  • Materials from the Library can now be applied directly to the selected scene objects by Right-click / Apply to Selection
  • Rendering animations without an output image file path specified is now possible
  • Recording animations with V-Ray now utilises the Rhino progress bar
  • Recording Sun Study animations no longer triggers a viewport animation preview
  • Spotlight Cone and Penumbra Angles are now specified in degrees instead of radians
  • The way in which animation is internally handled has been changed. Animated VRScenes exported from Maya or 3ds Max will now move with a predictable rate. This change also resolves a number of Motion Blur related issues
  • The option to display specific viewport textures for a Blend, Wrapper, Toon, Hair, Override and Two Sided materials has been re-introduced
  • The V-Ray for Rhinoceros Windows Start Menu folder content has been revisited and reorganised (C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Chaos Group\V-Ray for Rhinoceros 5). There are now 2 separate folders – One for Rhino 5 and one for Rhino 6

User Interface

  • The Batch Render V-Ray Compact toolbar icon has been moved to the top level. The Rendering sub-section no longer has to be expanded to give access to the tool
  • Camera settings have been reorganised
  • The V-Ray Object Properties section in Rhino now uses a V-Ray logo icon
  • Right-clicking on the Asset Editor toolbar icon now opens the File Path Editor
  • Right-clicking on the Edit V-Ray Material toolbar icon now converts the Rhino material of the selected object to a V-Ray shader
  • Exposure toggle has been added to the Camera parameters
  • Implemented Camera Focus Source drop-down menu
  • Animation rollout with playback options added to the VRScene parameters
  • Enabling Interactive Rendering mode now automatically hides the Progressive toggle. The Interactive mode always renders progressively, so the option is not needed
  • The Irradiance Map, Light Cache and Caustics Disc Caching options have been re-designed and simplified
  • Use Camera Path checkbox has been added to both Irradiance Map and Light cache
  • The VRayBRDF material layer Environment Override roll-out has been rearranged and simplified
  • The Layered Material / Material Options / Raytrace Properties section has been added. Cast Shadows and Only in Secondary options (previously available in V-Ray 2) have been exposed
  • The Camera Stereo toggle can no longer be used while Interactive Rendering is on
  • The Animation rollout is now located outside of the Render Output rollout (top-level) for easier access
  • The Render Interactive (and its Stop version) Asset Editor icons have been re-designed so that the teapot image position matches the Render Production one

Batch Render Tool

  • The Batch Render window functionality and visual style have been improved
  • Tree-style view has been implemented. The scene view lists can be collapsed or expanded at will
  • Loading a project now automatically lists all the standard as well as named views. Whether a view is going to be rendered can then be determined by its checkbox state
  • Drag-dropping a .3dm file directly in the Batch list is now supported
  • Pre-recorded V-Ray animations can now be rendered using the Batch Render UI. The animation recording will be listed as a view with a unique icon so that it can be easily identified. In case no recording is available V-Ray will automatically skip this step
  • Icons have been added to the view list of the Batch Render UI
  • Override Output Path option added to the Batch settings. Save all the output image files to one predefined location on disk. Disable the option to save the output files at each source’s  .3dm file location
  • Render, Export VRScene, Render and Export options have been added to the Batch settings. Easily choose between only rendering the views, only exporting them to individual vrscenes or do both at the same time
  • Implemented Refresh button. Changes made to files already listed, can be easily updated before the Batch job starts
  • The V-Ray Batch Render window buttons now use icons instead of text. This makes the window more compact allowing it to remain usable even when it’s width has been decreased
  • The current file is no longer handled as a special case and can be added (once saved) to the list by – Right-click / Add Current Model
  • Implemented Open Output Image right-click menu command – Opens the successfully rendered image with the default OS image viewer
  • Implemented Open Output Folder right-click menu command – Opens the folder in which the selected image has been saved in Explorer

Grasshopper

  • The way V-Ray for Grasshopper components are installed has changed. V-Ray for Grasshopper in Rhino 5 and 6 now reside in separate locations and will not cause any conflicts on startup and load
  • All the legacy V-Ray components (pre V-Ray 3.6) are no longer supported
  • Implemented V-Ray Material Preset. Quickly build shaders using a colour and a set of Presets: Generic, Plastic, Paint, Metal, Glass. Changing from one preset to another will preserve the base material colour selected
  • The V-Ray Material Preset and the V-Ray Material Simple shaders can be saved as .vrmat files for sharing or further edits in the Asset Editor

Improvements & Bug Fixes


  • VRScenes no longer get misplaced when rendered by V-Ray Swarm render nodes
  • The Interactive Rendering process no longer stops once an image file is connected to an Environment maps slot
  • Changes to light textures during Interactive Rendering now cause correct and timely updates
  • Rhino no longer crashes when the Anti Aliasing filter is disabled during Interactive Rendering
  • Resolved issues with the V-Ray Animation controls and setup on language-localised operating systems
  • A number of issues with V-Ray Fur textures and their texture placement have been resolved
  • Copy and pasting colours from one Gradient map slot to another now works correctly
  • The Render Output / Save Image / File Path no longer gets auto-resolved on scene load or render. This prevents already rendered images located in sub-folders, relative to the 3dm file, to get incorrectly overridden
  • Using V-Ray together with the VisualARQ plugin no longer causes issues
  • A number of issues with texture viewport representation and tiling have been resolved
  • The Environment Fog light selection list now works in a more reliable way
  • A number of Installer/Uninstaller issues have been resolved
  • Resolved issues with converting a Rhino material to a V-Ray shader
  • The Material Conflict window no longer stops appearing after Apply All has been selected the first time
  • V-Ray no longer causes Rhino to crash on exit. This issue only affected small number of cases and should no longer occur
  • A number of light instancing issues have been resolved
  • Textures with Environment placement can now be properly manipulated using their 2d Transformation controls
  • Dome light’s rendered Hemisphere object now rotates together with the viewport gyzmo when the Use Transform option is enabled

Webinar: V-Ray 3.6 for Revit

Join this webinar and get the lowdown on V-Ray 3.6 for Revit’s supercharged new features. Architect Ana Lyubenova will show you how hybrid rendering and tweaked scene exports can shrink your render times, with a new UI which seamlessly integrates into Revit.

Topics she’ll cover include:

  • New Asset Browser
    Shows all materials and proxy objects, and allows you to select and edit multiple materials.
  • V-Ray Proxies
    SArchVision RPC objects can be used as stand-ins for V-Ray proxy objects in your Revit scene to render high resolution models of trees, cars, people and other entourage.
  • V-Ray Grass & Fur
    Render realistic grass and fur.
  • Hybrid Rendering
    V-Ray GPU running on NVIDIA CUDA can now take full advantage of all available hardware, including GPUs and CPUs.
  • V-Ray for Revit’s new UI
    Updated and streamlined interface for a more intuitive, user-friendly workflow.
  • Faster Scene Export
    With our new optimizations and smart caching, translation and rendering of complex scenes is now up to four times faster.

And more!


Register Now!

Tuesday 27th February
9AM and 5PM

V-Ray 3.6 for Revit – Now Available

Download Now!

New in V-Ray 3.6 for Revit

Streamlined UI
Updated and streamlined interface for a more intuitive, user-friendly workflow.


Hybrid Rendering
V-Ray GPU running on NVIDIA CUDA can now take full advantage of all available hardware, including GPUs and CPUs.


Faster Scene Export
With our new optimisations and smart caching, translation and rendering of complex scenes is now up to 4 times faster.


Asset Browser
The new Asset Browser now includes materials and proxy objects, and allows you to select and edit multiple items at once.


Filter Maps By Linked Files
Filter materials from linked projects separately from project materials.


Improved Colour Material
The Colour Material now includes options for transparency, glossiness and reflections.


Global Material Overrides
Improved user interface with new option to override RPC materials.


V-Ray Proxies
ArchVision RPC objects can be used as stand-ins for V-Ray proxy objects in your Revit scene to render high resolution models of trees, cars, people and other entourage.


V-Ray Grass & Fur
Render realistic grass and fur.


Infinite Ground Plane
The Infinite Ground Plane includes new global override controls, an improved UI, and is supported in interactive rendering mode.


Autogen Materials
AutoGen materials are now supported in interactive rendering mode.


Improved Settings Sharing
A new UI makes it easy to share settings between projects and users, including importing settings by category.


Improved Standalone Material Editor
A new colour picker, and new gradient and colour temperature texture maps have been added to the Standalone Material Editor.


Improved V-Ray Frame Buffer
Copy the entire frame buffer image to the clipboard, including background and colour corrections.

Webinar: Introducing V-Ray for form•Z

The power of Academy Award winning V-Ray rendering is now available for form•Z. AutoDesSys have integrated V-Ray seamlessly into form•Z so that users can find their way around quickly and get instant high quality renderings “out of the box”.

In this webinar AutoDesSys will give a live overview and highlight some of the important features of this exciting new combination. A Q&A session will follow the live presentation.


Register Now

Tuesday 20th February, 2018
4:00 PM – 5:00 PM GMT