ZBrush 2019.1 Available Now as a Free Update

ZBrush 2019

ZBrush 2019.1 is now available as a free update for all users, and Pixologic strongly recommend upgrading to this latest version as soon as possible. It includes several new features as well as a number of enhancements or fixes within both the ZBrush feature set and various plugins.

How to Update

For users with serial numbers including subscription licenses, there are three methods that you can use:

1 – Close ZBrush, then browse to its folder on your computer. Run the ZUpgrader application that you will find there. Follow the on-screen instructions to download and install the update.

2 – Download the updater application for either Windows or macOS. Place this application in your ZBrush 2019 folder before running it. Then simply follow the on-screen instructions.

3 – Uninstall ZBrush 2019 and delete its folder. Then log into My Licenses where you will be able to download the stand-alone ZBrush 2019.1 installer. Run that to reinstall ZBrush, then (if requested) activate it again.

For floating license users, please have your IT team submit a Support ticket with Pixologic to receive the update instructions

 

Feature Additions

  • A new split mode, which isolates the current SubTool from all others, displaying them on separate sides of the screen.
  • A Screensaver has been added which (after a predefined amount of time) will display curated images straight from the ZBrushCentral.com community. Unlike your operating system screensaver, this one will only affect the ZBrush application window.
  • A new “Groups Intersection” mode has been added to the Smooth Brush Modifiers.
  • GoZ has been updated with support for Adobe Photoshop® 2019, Autodesk Maya 2019 and Autodesk 3DS Max 2020.
  • The FBX format now supports up to 64 cameras at import and export. Imported cameras are listed in the Camera selection list in the Draw palette. FBX will now support up to FBX 2019.

 

 

Plugins

  • SubTool Master, with a new Show Hidden Points function.
  • ZAppLink
  • Scale Master
  • 3D Print Hub, with better handling of large STL files and support for more STL formats on import.
  • Intersection Masker
  • FBX Import/Export
  • ZBrush to Photoshop
  • ZColor
  • Decimation Master
  • Image Plane

 

Improvements

  • A pop-up message is now displayed when exiting Edit mode, asking for confirmation.
  • SubTool folders now support Move Up and Move Down functions.
  • SnapShot 3D with reference images will no longer apply a DynaMesh Boolean process. (Pressing ‘Sub’ is now required for the SpotLight image to be cut out of the DynaMesh surface.)
  • Updated keyboard shortcuts for macOS to now create a Folder with Command+F.
  • Updated keyboard shortcuts for macOS to go full screen with Command+Ctrl+F rather than creating a new folder.
  • Saving and loading files across a network have been improved.

 

Stability and Fixes

  • Ctrl+Shift brushes no longer jump when holding Space Bar.
  • Assigning a hotkey now gives a warning if the hotkey is already in use.
  • Snapshot 3D snapping points now respects canvas Zoom.
  • Support has been added for .jpeg and .tiff image file extensions.
  • Total Points Count display has been improved.
  • Improved Boolean generation.
  • Crease Level slider will update results when Dynamic Subdivision is enabled.
  • Dots display mode is now disabled when Transparency mode is active.
  • Improved stability of the Surface Noise editor.
  • Improved stability when switching rapidly between Edit and Move modes.

 

ZBrush 2019 is available now at CAD Software Direct .com

V-Ray – Behind the Scenes at Zaha Hadid Architects, Blur Studio and WeWork

Total Chaos

Total Chaos Masterclasses are an incredible opportunity to find out about the technology and techniques the world’s leading studios use to create astonishing content every day.

On May 16, Chaos Group welcome professionals to Sofia, Bulgaria for three Masterclass tracks. Pick from design, VFX or architectural visualisation and deep-dive into industry practices from the likes of the world-renowned Zaha Hadid Architects, Love, Death & Robots VFX firm Blur Studio and startup-nurturing coworking company WeWork — plus many more.

Tickets are selling fast, so secure yours now.

Get Your Masterclass Ticket

 

You can also become a V-Ray Certified Professional (VCP) by attending one of the V-Ray Certification exam sessions. Located in the same venue as the Masterclasses, they’ll run between 5.30 PM and 8 PM.

The VCP exam is now available for both V-Ray 3.0 and Next.

Get Your VCP Exam Ticket

New PANTONE Colours for KeyShot

KeyShot Pantone

Luxion is continuing its exclusive partnership with PANTONE® to bring you their complete palette of vibrant pastel, new neon, and fabulous fashion colours right inside of KeyShot.

The new PANTONE colours are available now as part of the exclusive collection of resources in the KeyShot Content Installer. The KeyShot Content installer contains additional resources to use in building your scene and is available for both Mac and Windows installations of KeyShot.

Don’t forget – this month you can also sign up for the free webinar from PANTONE parent company, X-Rite.

Webinar: From Physical to Digital – X-Rite Material Scanning for 3D Rendering in KeyShot
Thursday, April 18th 2019 – 10:00am – 11:00 PDT (18:00 – 19:00 BST)

See the process of going from physical to digital using X-Rite material scans.

Register Here

Cinema 4D Upgrade Offer

Save hundreds with this limited time offer before March 29th 2019. If you have an old version of Cinema 4D from R19 and before, upgrade to Studio R20 for one price across the board!

Upgrade ANY Older Version Cinema 4D License

This Cinema 4D R20 Upgrade Offer includes:

  • Cinema 4D Studio R20 delivered now via digitial download.
  • 12 months MSA which entitles you to all updates and upgrades as they are released.
  • Premium access to Cineversity.com for one year where you will find thousands of high-quality video tutorials, plug-ins and resources for Cinema 4D.

Visit CAD Software Direct, or give us a call on +44 (0)1206 804984

This promotion applies for UK licenses only and will expire on 29th March 2019.

KeyShot 8.1 Released – Available Now

KeyShot 8.1

KeyShot 8.1 focuses on stability, feature updates and new usability features to improve output, issue reporting and the visual creation workflow.

Just over a month ago, KeyShot 8 was a pivotal release introducing features like displacement mapping, bubbles, flakes, interactive image colour and intensity curve adjustments, and much more.

KeyShot 8.1 follows quickly on the heels of that release to introduce 16-bit PSD output, in-view indicators for geometry shader, full-resolution HDRI update, in-app problem reporting, and invert selection capabilities, along with many other improvements and bug fixes. Head to the bottom of this post to see the full release notes.

Current KeyShot 8 users can update to 8.1 for free starting today. If you already have KeyShot 8 installed, you’ll be prompted to update, or you can also go to the KeyShot “Help” menu and select “Check for Updates“.

If you purchased KeyShot 7 after August 15th 2018, you’re also entitled to a free upgrade to 8.1 by using your current serial code.

You can view the release notes below, but in the meantime, don’t forget that we have great deals on KeyShot starting November 26th through to November 30th across new licenses and upgrades. View our KeyShot Deals blog post.

Release Notes

New Features

  • In-app Problem Reporting. Presented automatically when a crash dump is detected or accessed via Main menu > Help.
  • 16-bit PSD Format for Still Images, Animation Frames, and Configurator output.
  • In-view indicator button to Execute Geometry Nodes when change is detected.
  • In-view indicator button to Generate Full-Resolution HDRI when change is detected.
  • Invert Selection command in right-click context menu of Real-time View and Scene Tree.

Improvements

  • Added five new splash screens.
  • Added “Add Geometry Node” button on ribbon in Material Graph.
  • Added a Label input indicator on the Material Graph root node.
  • Execute Geometry Nodes button in material properties now only affects that material.
  • Improved Displacement mesh quality. Resolution is now Triangle Size with option to define by units or pixels.
  • Added unique icons for Bubbles, Flakes, and Displace.
  • Added Seed for Flakes and Bubbles.
  • Added support for multi-selection of objects in Cutaway > Add Excluded Objects dialog.
  • Added support for object outlines when selecting Excluded Objects in Cutaway properties.
  • Added pointer support for Spotlights in the Geometry View.
  • Now supporting Move Tool hotkey in Geometry View.
  • Added a right-click context menu to the Image Styles list.
  • Now retaining Photographic-specific Image Style values when toggling to Basic.
  • Added message when “Use GPU” is disabled and Photographic Image Style Mode is enabled.
  • Now automatically enabling Accurate Tessellation on Import of Datakit formats for periodic surfaces i.e. springs, screws to improve mesh quality.

Noteworthy Bug Fixes

  • Fixed issue with Bubbles applied to geometry with per-triangle vertex normals or no normals i.e. C4D, 3ds Max, Maya, ZBrush.
  • Fixed UV meshes with custom UV layout and Displacement.
  • Fixed Geometry Nodes respecting disabled state.
  • No longer showing Splash Screen as top-most window.
  • Now ignoring Show Only Hotkey when Mapping Tool is open.
  • Fixed radio buttons in Move Tool dialog.
  • Now using fixed format for Render Layers output format is set to PSD.
  • Fixed crash when loading scene with Motion Blur.
  • Fixed error in node type changes in the Material Graph.
  • Fixed removal of discarded sub-materials from Material Graph.
  • Fixed occasional crash when removing Multi-Material.
  • Fixed issue with lost material name when toggling Multi-Material.
  • Fixed crash when assigning Curve Color Randomizer to a geometry node.
  • Fixed crash when loading large .png in Library.
  • Fixed error when right-clicking on Free Camera is scene tree.
  • Fixed selection in pivot move tool dialog.
  • Fixed performance of Project > Materials list with many materials in scene.
  • Fixed loss of textures with same name in different folders when saving .ksp.
  • Fixed FOV not being saved with camera.
  • Fixed Global Illumination Quality when using Custom Control with Global Illumination Cache disabled.
  • Fixed extraction of .hdz from KeyShot 6.3.
  • Fixed corruption of KeyShot 6 color library when loading into KeyShot 8.
  • Fixed dielectric-based material Cutaway Caps.
  • Fixed tiling in ground shadows visible through cutaway object.
  • Fixed Cutaway color caps when camera is inside Cutaway object.
  • Fixed Glass and Thin Film as Excluded Objects for Cutaway.
  • Fixed issue with Color Cutaway Caps in Interior Mode.
  • Fixed issue with hot pixels caused by Cutaway on Windows.
  • Fixed Move Control Point for Camera Path animation.
  • Fixed flicker when moving Animation Wizard.
  • Fixed dataloss when cancelling Re-Tessellation.
  • Fixed issue with non-default location for KeyShot 8 Resources folder.
  • Fixed issue Rendering KeyShotXR via scripting with Add to Queue to Send to Network.
  • Fixed issues with import settings when using scripting to import.
  • Fixed issue with Queue thumbnail when Add to Queue from Options.
  • Fixed issue pasting a copy into a Model Set.
  • Fixed quality of image-based HDRIs with HDRI Editor Adjustments applied.
  • Fixed gamma handling of colors saved from the color picker to the Library.
  • Fixed Delete key in Scene Tree.
  • Fixed crash with Copy/Paste Position.
  • Fixed blur when rendered in Background mode.
  • Fixed KeyShotXR flicker in Microsoft Edge.
  • Fixed Zoom buttons for the Project > Materials list.
  • Fixed Exit button visibility in Compact Presentation Mode.
  • Fixed Preferences > Screenshot > Quality slider.
  • Fixed text visibility for Studios in Presentation Mode.
  • Fixed Parent/Component tab text when single top level titles are hidden.

Phoenix FD for 3ds Max and Maya updates are available now

Phoenix FD for 3DS Max and Maya

Phoenix FD for 3ds Max now supports V-Ray Next for 3ds Max, and GPU rendering of Phoenix volumes. It’s also fully compatible with 3ds Max 2019.

What’s New?

  • RGB channel simulation for foam, splash and mist particles
  • Particle texture color based on particle channels
  • Loading and rendering of sparse OpenVDB caches over 2.1 billion voxels
  • 2x faster particle rendering in bubble, cellular and splash modes using the Phoenix light cache
  • Quicker displacement fade volume and body force with complex or moving geometries
  • Faster scene interaction with complex or moving geometries
  • For a full list of changes, check out the Phoenix FD for 3ds Max and Phoenix FD for Maya release notes.

If you’re itching to get up to date right away, you can download the update here.

Taylor Swift’s Bad Blood with MODO 901

Ingenuity Studios put MODO 901 through its paces, along with HIERO, MARI, NUKE and NUKE STUDIO to bring pop megastar, Taylor Swift’s latest video to life.


On May 17, at 8:00 p.m., the Billboard Music Awards rocked pop culture with the premier of one of the most anticipated videos of the year, Taylor Swift’s “Bad Blood.” Within 24 hours, the video broke the Vevo world record, with 20.1 million views.

While Taylor heavily promoted the video on Twitter in the weeks leading up to the Billboard Awards, the team at Ingenuity Studios methodically (and slightly feverishly) pounded away, creating the visual effects behind this film-noir style video. From trons to explosions to the London sky-line, Ingenuity Studios put MODO 901 through its paces, along with HIERO, MARI, NUKE and NUKE STUDIO, to create what Forbes Magazine called “an action-packed epic, and a major production by anyone’s standards.”

Read the full article here… 

V-Ray 3.0 for 3DS Max Features

architecture-114-550

Progressive Rendering

V-Ray 3.0 introduces a new Progressive Image Sampler. Fast to set up and easy to control, the Progressive Image Sampler generates fast feedback even with complex features such as Environment Fog, Depth of Field, and Motion Blur. The Progressive Image Sampler uses a path traced rendering engine compatible with multiple GI solutions including Brute Force, Irradiance Map, and Light Cache.

With the new Progressive Renderer it’s possible to set up a scene in seconds and iterate even with the most complex V-Ray features. This example showcases how to easily fine-tune V-Ray Fog.

 

—————————————————————————————————————————————–

 

automotive-product-design-125-550

Faster Ray Tracing

Ray Tracing Performance
V-Ray 3.0 introduces significant optimizations to the ray tracing core. This speeds up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Beta testers have reported speed increases of up to 5X.

Integrated Intel Embree Raycaster
V-Ray 3.0 includes the Intel Embree raycaster, specifically designed to increase the performance of photorealistic rendering.*
*requires compatible hardware.

Dynamic Bucket Splitting
Dynamic Splitting automatically reduces the size of render buckets to maximize the use of all CPU thread.

This short video demonstrates the improved rendering speeds of V-Ray 3.0.

—————————————————————————————————————————————–

3-new-user-interface-550

Simplified User Interface

Designed with new and experienced users in mind, V-Ray 3.0 introduces a simplified user interface with 3 modes. Each mode, Basic, Advanced, and Expert, can be selected to match an artists’ preference.

 

 

—————————————————————————————————————————————–

 

5-quick-settings-550

Quick Settings

Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.

 

This short video takes a look at the new V-Ray Toolbar and Quick Settings added to V-Ray 3.0.

 

—————————————————————————————————————————————–

10-advanced-color-550

Advanced V-Ray Frame Buffer

The new V-Ray Frame Buffer introduces advanced color controls for Contrast, HSL, and Color Balance. In addition, the VFB now includes support for LUTs (.cube), ICC (.icc), and OpenColorIO (.ocio) color management profiles.

 

This short video demonstrates the improved Frame Buffer in V-Ray 3.0.

 

—————————————————————————————————————————————–

film-vfx-120-550

Render Mask

Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.

This short video demonstrates the new Render Mask feature in V-Ray 3.0.

 

—————————————————————————————————————————————–

film-vfx-117-550

Faster Hair

V-Ray 3.0 introduces core ray tracing improvements with optimizations for shading and rendering millions of strands of semi-transparent hair. Beta testers report speed increases up to 15X.

This videos demonstrates a quick example of rendering hair created using Ephere’s Ornatrix plugin and compare the render performance gains in V-Ray 3.0.

 

—————————————————————————————————————————————–

film-vfx-119-550

New Skin Shader

V-Ray 3.0 introduces the VRaySkinMtl. With artist-friendly controls, the VRaySkinMtl is a dedicated skin shader with built in Subsurface Scattering and layered reflections.

 

 

 

—————————————————————————————————————————————–

automotive-product-design-123-550

Ray Traced SSS

V-Ray 3.0 introduces improved Subsurface Scattering with support for object-based and ray traced illumination. V-Ray RT CPU also adds SSS support.

This short video takes a look at the new Ray Traced option for the VRayFastSSS2 shader.

 

—————————————————————————————————————————————–

6-vrmats-550

VRmats

V-Ray 3.0 introduces VRmat functionality to 3ds Max. Previously known as Vismats, VRmats are an XML-based material description for sharing V-Ray shaders across multiple applications. VRmats are currently compatible with V-Ray 3.0 for 3ds Max, V-Ray 2.0 for Rhino, and V-Ray 2.0 for SketchUp. Support for additional applications including Maya and Softimage is currently in development.

This video demonstrates VRmats – a new set of universal shaders for use across multiple applications.

 

—————————————————————————————————————————————–

20-osl-support-550

OSL Support

Program custom shaders using Open Shading Language (OSL) developed by Sony Picture Imageworks.

 

 

 

—————————————————————————————————————————————–

9-alembic-550

Alembic Support

V-Ray 3.0 adds support for the open source Alembic file format (.ABC). Import Alembic geometry caches (including particles and hair) using the V-Ray Proxy loader.

 

 

—————————————————————————————————————————————–

11-deep-data-550

Deep Image Support

V-Ray 3.0 adds support for Deep Image output including the OpenEXR 2.0 format.

Deep images store color and depth information for each pixel, enabling artists to take advantage of Deep Compositing workflows.

 

 

—————————————————————————————————————————————–

22-metaballs-550

Metaballs

Introducing a new VRayMetaball object for ray traced isosurfaces based on particles.

 

 

 

—————————————————————————————————————————————–

21-vray-clipper-550

VRayClipper

The VRayClipper is a new helper for creating cutaway and section renders. Using a simple plane, it will clip away parts of a scene at render time.

 

 

 

—————————————————————————————————————————————–

film-vfx-118-5501

V-Ray RT GPU Render Elements

Render final frame images using V-Ray RT GPU with Render Elements for compositing.

V-Ray RT GPU supports:

  • Increased performance using CUDA, NVIDIA’s parallel computing platform
  • Motion Blur (Transformation and Deformation)
  • Instanced Geometry
  • VRay Proxy Objects
  • Layered Materials using VRayBlendMtl
  • Texture-mapped Area and Mesh Lights
  • Skylight Portals using Simple Mode

 

 

—————————————————————————————————————————————–

architecture-116-550

Probabilistic Light Sampling

Probabilistic Light Sampling reduces the number of lights evaluated at render time. This optimizes rendering scenes with many lights.

 

 

 

 

—————————————————————————————————————————————–

automotive-product-design-124-550

Max Ray Intensity

Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.

 

 

—————————————————————————————————————————————–

14-distributed-rendering-550

Distributed Rendering

Distributed Rendering gives artists the ability to use multiple computers working in parallel to render a single image. V-Ray 3.0 adds two new Distributed Rendering options: Transfer Missing Assets and Use Local Machine.

 

 

 

—————————————————————————————————————————————–

Purchase V-Ray for 3DS Max