RealFlow is an industry-standard, out-of-the-box fluid simulation software. Fast and easy to use, it is compatible with ALL major 3D platforms. You can use RealFlow for small to large scale simulations, ocean surfaces, body dynamics and much more.
As well as a standalone renderer compatible with all major 3D platforms, RealFlow for Maya and RealFlow for Cinema 4D allow you to work directly within your modeller without breaking your workflow.
Now it is faster and easier to simulate granulars, viscous, viscoelastic, rigid, and elastic materials with an even easier and faster workflow. Achieve high-end GPU-accelerated simulations from inside Autodesk Maya by using the RealFlow | Maya plugin.
Following on from the popular RealFlow | Cinema 4D, Next Limit are providing a similar solution to other 3D applications commonly used with RealFlow. This plugin lets you create fluid simulations directly in your 3D platform, so there’s no need to leave your platform and break your workflow with importing and exporting.
It is compatible with Maya 2017-2018, and provides integration with native Maya tools such as nParticles and MEL. You can simulate all Dyverso particles and have the majority of RealFlow Daemons available to achieve high-end simulations.
An improved RealFlow | Cinema 4D is on its way. As good as a new version, this update comes with 20 bugs fixes and 15 new features to give you more possibilities, flexibility and control. Here are just some of the improvements we have in store for you:
New and improved Vertex Maps (vorticity, age, and weight)
New “Visualizer” to display the daemon forces
Falloff for DSpline
Improved Thinking Particles workflow
Improved overall robustness
Compatibility with the TurbulenceFD Emitter (v1.0 Rev 1435 or higher)
RealFlow | Cinema 4D 2.5 will be here in just 2 weeks’ time on March 15th. Until then you can register for the introductory webinar below.