V-Ray 5 for 3ds Max – Out Now!

V-Ray 5 for 3ds Max

The latest version of V-Ray has been released for the 3ds Max platform. With V-Ray 5 for 3ds Max, experience new features including Layered Compositor, Material Library and Browser, Light Mix, Material presets and previews, and much more, to streamline your entire workflow.

To find out more about V-Ray 5, join Chaos Group presenters Vlado Koylazov, Lon Grohs and Peter Matanov for a tour of the new features, followed by a live Q&A session.

V-Ray 5 Webinar
Tuesday, June 23rd 2020
6pm BST / 8pm EEST

Register Now

What’s New?

Light Mixing
Using LightMix with the new V-Ray Frame Buffer lets you experiment with lighting changes after rendering to explore lighting possibilities interactively and in real-time.

Layered Compositing
Fine-tune and finish your images directly within V-Ray Frame Buffer, eliminating the need for a separate post-processing app.

Material Manager
Efficiently browse from a library of over 500 render-ready materials including metals, glass, wood and more.

Material Presets
Save time creating common materials with presets for aluminum, chrome, glass and more.

Material Previews
New rendered material swatches show you exactly what your materials will look like.

Coat Layer
Add reflective coatings directly in the updated V-Ray Material, saving you both material creation and rendering time vs. using Blend material.

Sheen Layer
Create soft microfibre fabrics like velvet, satin and silk with the new Sheen options in the updated V-Ray Material.

Texture Randomisation
Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.

Stochastic Texture Tiling
Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.

Extended V-Ray Dirt
Weathered streaks and dirt in crevices are now easy with the enhanced V-Ray Dirt, which now employs both ambient and inner occlusion.

New Sun & Sky Model
Reproduce the subtleties of twilight when the sun is below the horizon with the new Sun and Sky model.

Existing V-Ray Users

If you’re already using V-Ray Next, you’ll be able to take advantage of upgrade pricing to get going with V-Ray 5. If you’re on V-Ray 3, contact us and we will help explore your options.

V-Ray Collection

V-Ray Collection is the ultimate 3D rendering and simulation toolset. One license gives artists and designers access to 15 Chaos products all with that single license — and total creative freedom and flexibility. With the V-Ray Collection, users can work freely between 3D applications, applying their own mix of photorealistic rendering, fluid simulation and real-time scene exploration to any project.

V-Ray Next for Revit – Update 1 is Here

V-Ray Next for Revit

Revit 2021 is now fully supported by V-Ray for Revit, and you can leverage even more performance with NVIDIA RTX support.

Download Now

What Else is New?

In addition to Revit 2021 and RTX support, here are the new features you will have access to:

View-specific Settings
Render and maintain multiple views with individual lighting, mood and composition. Whether it’s a bright exterior or a night time interior, you can quickly switch between the two within the same project.

New Grass/Fur Workflow
Create more realistic furry surfaces, such as grass and fabrics, with the new and extended V-Ray Fur workflow.

Sun Animation
V-Ray now adds extra realism to Revit’s Solar Study. Explore and visualise the impact of natural light and shadows on your designs across a variety of time spans.

Batch Rendering
Leave V-Ray to render your project images while you are away. Batch rendering helps you to schedule multiple views for rendering with a click of a button.

Transfer Auto Values
Reduce the amount of time you spend adjusting renders with automatically calculated exposure and white balance values. Values are now displayed in a single click and can be further adjusted manually.

Colour Assistant
V-Ray Colour Picker’s new extension saves time by suggesting a colour shade palette to choose the right colour for your designs

Material Picker
Replacing a Revit material with a V-Ray material has never been easier. Pick a surface in Revit view and instantly locate its material in the Appearance Manager.

V-Ray for Revit is available now at CAD Software Direct

V-Ray Next for SketchUp – Update 2 Released

V-Ray Next for SketchUp

The latest version of V-Ray Next for SketchUp is out, and with it comes full SketchUp 2020 support, new features, and optimisations to make your high-quality renders easier and more enjoyable to produce. If you already have V-Ray Next for SketchUp, this update is free and you can update now.

What’s New?

RTX support
Boost your V-Ray GPU performance with NVIDIA RTX technology.

Proxies with materials
Import or create a proxy mesh asset and V-Ray will automatically generate a set of material slots, making it easier to manage materials.

Colour assistant
Choose the exact colour you need with the right hue, saturation and value variation with the Colour Assistant, V-Ray Colour Picker’s new extension.

Improved materials
The underlying shading structure of all scene materials has been optimised, so advanced attributes can now be added or removed without cluttering the material properties.

Unified installer
Enjoy a smooth, single-step installation of all the components included in the V-Ray package.

Colour themes
A new “Bright” colour theme is now available for the V-Ray user interface.

Partial scene export
Export only the current selection as a .vrscene file containing its applied materials, lights and other V-Ray special objects.

VRscans enhancement
The VRscans material now includes a triplanar texture projection mode, removing the need for UV mapping of objects that use the material.

If you want more information about V-Ray, visit CAD Software Direct or give us a call on 01206 804984.

Not sure if V-Ray is for you? Why not request a free V-Ray trial?

Corona for SketchUp – What Happened?

Corona for SketchUp

While the latest news surrounding Corona for SketchUp may have been announced way back in 2018, we are still seeing search activity on Corona for SketchUp. Here’s a little bit about what happened, and some alternative suggestions.

In early 2018, the team behind Corona admitted that the SketchUp plugin was not successful due to a small team of developers undertaking work before moving on to other projects. Little progress was made and some development roadblocks surfaced, which combined with limited manpower dedicated to the plugin, pulled the project to a halt.

It was around this time as well that Chaos Group released version 3.6 of their highly successful V-Ray for SketchUp plugin. After seeing where their own project was at, and comparing it to Chaos Group’s offering, the Corona developers decided it best to concentrate their efforts into Corona for 3ds Max and Corona for Cinema 4D – especially as the Corona team have since joined to become part of Chaos Group themselves.

It is a possibility that a unified API for Corona and V-Ray, or a universal export format may appear at some point, but this is far from an official plan so don’t hold out hope on this one.

Corona for SketchUp Alternatives

Fortunately, there are a wealth of renderers for SketchUp.

V-Ray for SketchUp offers easy photo-realistic rendering for artists and designers in architecture, interior design, film and games design as well as visual effects and much more.

Maxwell Render is available as a plugin for SketchUp as well as a standalone package. Maxwell Render provides unbiased rendering for stunning lighting and realism.

KeyShot is a standalone render that can be used with SketchUp files. This is ideal for photo-realistic product shots.

If you’d like to know more about which render is best for you, contact us or find out more at CAD Software Direct.

V-Ray Next for Revit is Here

V-Ray Next for Revit

Revit is the latest platform to be upgraded to V-Ray Next, as it has now been announced that V-Ray Next for Revit is available! Architects can now get more creative, using dozens of new features and improvements to produce photo-realistic imagery faster than ever before.

V-Ray Next for Revit is available as a perpetual licence, monthly or annual subscription.

What’s New?

  • New Asset Editor – Create, edit, save and manage V-Ray materials all in one place. Advanced materials give designers even more control when fine-tuning their designs, simplifying the process of recreating real-world materials with complex surfaces.
  • Appearance Manager – Basic Revit assets can now be switched to photo-realistic V-Ray assets at render time to keep BIM models unaffected and clean. 
  • Better Entourage – With .vrscene linking, architects can now quickly populate visualisations with high-quality entourage from any V-Ray product, giving designs a more custom look.
  • Randomise Objects – Add variety to plants and trees by randomising the scale and rotation of V-Ray Proxy and V-Ray Scene instances.
  • Lighting Analysis – Easily evaluate real-world lux values from daylight and fixtures to determine the true illumination levels of a design.
  • Speed Boosts – Rendering speeds are now up to 50 percent faster in V-Ray Next. Improvements to GPU rendering offer another 200 percent, further extended through V-Ray’s new Adaptive Dome Light, which can show improvements up to 2x.
  • Auto Exposure & White Balance – The V-Ray Physical Camera can now set the correct camera exposure and white balance automatically, offering picture-perfect renders every time.
  • Real-Time AI Denoiser – No-input denoising eliminates image noise almost instantly to give an immediate sense of lighting.
  • New Lens Effects – Add an extra touch of photo-realism with the fully redesigned camera lens effects. Simulate real-world bloom and glare; add lens dust and scratches; or get feedback in the Aperture Preview for more refined control.
  • Improved Toolbar – Redesigned icons and features make for a more intuitive user experience.
  • Revit Decals – With full support for Revit Decals, users can now easily render paintings, signs, screens and more.
  • Settings & Work-Sharing – V-Ray settings can now be saved within a Revit project, making it easy to adopt and share the same render settings across teams and projects.
  • Direct Render Saves – A streamlined workflow now allows for direct saves to a Revit project from the V-Ray Frame Buffer.
  • Background Image – Stunning light setups can now be combined with custom background images through a merged dialog, making it easier to separate out different elements of a lighting simulation.

V-Ray Next for Revit is available now at CAD Software Direct as a perpetual licence, monthly or annual subscription.

Mac OS Catalina (10.15)

Mac OS Catalina

As Mac OS users may now be aware, the Catalina update has arrived.

Since Apple released the beta for the new macOS 10.15 Catalina in June, software engineers have been working diligently to determine how it would affect the performance of recent product releases.

As always with any major operating system release:

Please ensure any software you rely on is compatible with the new operating system before upgrading!

After updating to a brand new OS, many performance issues can appear while software engineers assess the changes and work to release patches to maintain compatibility.

Some customers are already updating to Catalina, and it’s not just the OS update directly having effects. Tech support teams are struggling to help customers as Teamviewer and other remote support systems are also not yet working fully on Catalina.

Please be aware that it is often in your best interest to hold off on updating until software vendors can complete testing and give a definitive answer on compatibility. Members of various engineering teams are working on this as a priority.

Vectorworks SP5.1

In accordance with Vectorworks‘ commitment to quality and performance, you can download Vectorworks 2019 SP5.1 — specifically geared toward improving your experience with the software on Catalina.

SketchUp

SketchUp are currently working on a patch to support Catalina. You may experience some performance issues after updating. SketchUp are working on a patch as a priority. It is not advised to update to Catalina at present.

Rhino

There are various performance issues with Rhino when updating to Catalina. McNeel are working on fixes as a priority. It is not advised to update to Catalina at present.

Last Chance! Register for 3D Friday Now.

3D Friday Event

20th September 2019 – 1pm to 4pm
Register Now >

Firstsite
Lewis Gardens, High Street Colchester
Essex, CO1 1JH

Register and Attend – Get Free Stuff!

The first 10 people to register and attend will get their choice of Affinity Photo, Designer or Publisher! As an added bonus, anyone who attends will get 5% off their next order with us. Spaces are low now, but you never know who is going to show, so it’s still worth registering and you might be one of the lucky 10!

***Last Minute Offer***
We even have a special attendee discount of 25% OFF new Vectorworks licenses!

Vectorworks Presents “The CUBE”

This image has an empty alt attribute; its file name is cube-2.jpg

Architect Product Specialist, Luka Stefanovic, will be on hand showing the process of modeling a project in Vectorworks Architect whilst following UK BIM standards. In this live demo, you’ll learn about BIM standards and the framework, as well as be guided through RIBA design stages and follow along with a complete typical architectural design process.

Try Virtual Reality with our Oculus Rift

If you want to know how VR can benefit your business, or you just want to see what it’s like for yourself, come on in and have a go! We’ll be showing 360 degree images rendered in V-Ray, as well as some interactive KeyShot scenes.

Learn About CAD CAM for Engineering

If you’re more of an engineer interested in machining parts, we’ll have BobCAD set up as well so you can take a look at how 3D CADCAM makes milling, turning, nesting and more, easier than ever.

20th September 2019 – 1pm to 4pm
Register Now >

Firstsite
Lewis Gardens, High Street Colchester
Essex, CO1 1JH

There’s Still Time to Attend 3D Friday (and collect some freebies!)

3D Friday Event

Vectorworks are joining us this 3D Friday for a live demo walking you through a typical architectural design process. Held at Firstsite in Colchester, you’ll also have a chance to get hands on with our Oculus Rift VR set, browse some 3D modelling and CADCAM applications, and more!

20th September 2019 – 1pm to 4pm
Register Now!

Firstsite
Lewis Gardens, High Street Colchester
Essex, CO1 1JH

Free Stuff?

Useful free stuff to boot! The first 10 people to register and attend will get their choice of Affinity Photo, Designer or Publisher! As an added bonus, anyone who attends will get 5% off their next order with us.

Vectorworks Presents “The CUBE”

Architect Product Specialist, Luka Stefanovic, will be on hand showing the process of modeling a project in Vectorworks Architect whilst following UK BIM standards.

This image has an empty alt attribute; its file name is cube-1.jpg

Try Virtual Reality with our Oculus Rift

If you want to know how VR can benefit your business, or you just want to see what it’s like for yourself, come on in and have a go! We’ll be showing 360 degree images rendered in V-Ray, as well as some interactive KeyShot scenes.

20th September 2019 – 1pm to 4pm
Register Now!

Firstsite
Lewis Gardens, High Street Colchester
Essex, CO1 1JH

Our Free to Attend 3D Friday is Back this September

3D Friday Event

3D Friday is back, and this time we have Vectorworks joining us for a live demo walking you through a typical architectural design process. Held at Firstsite in Colchester, you’ll also have a chance to get hands on with our Oculus Rift VR set, browse some 3D modelling and CADCAM applications, and more!

20th September 2019 – 1pm to 4pm
Register Now
!

Firstsite
Lewis Gardens, High Street Colchester
Essex, CO1 1JH

Vectorworks Presents “The CUBE”

Architect Product Specialist, Luka Stefanovic, will be on hand showing the process of modeling a project in Vectorworks Architect whilst following UK BIM standards.

In this live demo, you’ll learn about BIM standards and the framework, as well as be guided through RIBA design stages and follow along with a complete typical architectural design process.

The presentation will show various parametric tools, along with some new features from Vectorworks 2019. We might even see a preview of some brand new features ahead of Vectorworks 2020… Once the presentation is over, there will be plenty of time for Q & A, and an opportunity to see what else we have.

Try Virtual Reality with our Oculus Rift

If you want to know how VR can benefit your business, or you just want to see what it’s like for yourself, come on in and have a go! We’ll be showing 360 degree images rendered in V-Ray, as well as some interactive KeyShot scenes.

Learn About CAD CAM for Engineering

If you’re more of an engineer interested in machining parts, we’ll have BobCAD set up as well so you can take a look at how 3D CADCAM makes milling, turning, nesting and more, easier than ever.

20th September 2019 – 1pm to 4pm
Register Now
!

Firstsite
Lewis Gardens, High Street Colchester
Essex, CO1 1JH

V-Ray Next for Maya – Update 1 – Available Now

V-Ray for Maya

V-Ray Next for Maya has been updated with great features and a number of important fixes to improve your rendering experience, including:

  • Support for Maya 2019
  • New memory tracking, with memory usage reports so you can optimise your scene
  • Cryptomatte support for VRayProxy sub-objects
  • Faster time to first pixel for quicker render startup
  • ALSurface support on GPU
  • Improved light sampling on scenes with thousands of lights

V-Ray Next for Maya is available now at CAD Software Direct as a perpetual, monthly or annual license.

Read on below for the full changelog.

 

Changelog – New Features

V-Ray

  • Improved light sampling on scenes with thousands of lights
  • Added memory tracking options to V-Ray Render Settings
  • Added peak memory consumption in EXR metadata
  • Added an option for consistent render elements for better compositing. Enabled by default on new scenes
  • Faster translation of mesh geometry
  • Added AppSDK with Python binding to installation
  • Added Lighting Analysis Render Element
  • Added efficient instancing for hair with “dynamic hair tessellation” and “stored in global hair tree” disabled
  • Added matte backfaces output to the surfaceLuminance mode
  • Added inverse exposure texture shader for compensating changes in physical camera
  • Command line interface tool for selecting rendering devices
  • Added an option to automatically exit vray -server if idle after a specified amount of time

Cryptomatte/VRayProxy

  • Cryptomatte support for V-Ray Proxy sub-objects

V-Ray GPU/VRayAISurface

  • AlSurface support on GPU

Chaos Cloud

  • Cloud window allowing direct submit from Maya

VRayLightSelect

  • Added new light select indirect modes

V-Ray GPU

  • Resumable rendering with GPU bucket sampler
  • VRayCurvature support on GPU
  • Support of Glossy Fresnel feature on GPU
  • Added support for CUDA-CPU rendering to the GLSL and MDL plugins
  • Added subpixel mapping checkbox for GPU bucket rendering
  • Support for multiple map channels for TexBitmaps in MtlGLSL
  • Support for the frame offset of the Maya file node when an image sequence is used

Cryptomatte

  • Cryptomatte support for all deep merge modes

vdenoise

  • Ability to apply lens effects in vdenoise

VRayMultiSubTex

  • Added a random “Seed” and “Loop Textures” parameters to MultiSubTex

VRayMtl

  • Added the anisotropy axis and anisotropy derivation controls to the VRayMtl

VRaySun

  • Added the color mode option to the VRaySun

VRayToon

  • Added support for VRayToon in glossy refractions

VRayFastSSS2

  • Added “Color Mode” dropdown in the VRayFastSSS2 material

VRayMtl/V-Ray GPU

  • Self Illumination GI for VRayMtl now visible in GPU-dependent UI

VRayToonMtl

  • Added support for spline interpolation in VRayToonMtl ramps

Misc

  • VRayTriplanar/Viewport 2.0 Triplanar texture projections support for viewport 2.0
  • VRayOSLMtl/VRayMDLMtl Material select support for MDL and OSL

V-Ray IPR

  • Faster updates in IPR when moving heavy geometry

 

Modified Features

VRayProxy

  • Optimized proxy visibility list controls for better proxy node performance in Maya
  • The VRayMeshPreview node will be created during the vrayCreateProxy command, not on an idle callback, making scripting easier
  • Removed unnecessary file reads when loading scene
  • Shader names list generation no longer happens on idle and is now more script-friendly
  • Removed the deprecated “use Maya shader” option from the VRayMesh node
  • Fixed slowdown and many warnings printed when instancing a VRayMesh with missing filename
  • XML material assignment override will now appear in the filepath editor
  • The vrayCreateProxy command will now return a string with the newly created node
  • The Maya Archive cmd will now take into account .vrmesh assets

Cryptomatte/VFB

  • Cryptomatte data channels will not be visible in the VFB, only the preview channel

VRayAlSurface

  • Fixed AlSurface GI contribution going into the SSS channel
  • The global SSS toggle will now affect AlSurface

Chaos Cloud

  • Pre/Post Render MEL scripts are now executed when exporting for Cloud

V-Ray

  • Faster time to first pixel with V-Ray Fur
  • Changed the default frame number separator char to . in PTex baker
  • Automatic conversion from Color to AColor when using -parameterOverride in V-Ray Standalone
  • Added extra attribute for controlling 3dProjection’s number of motion blur samples
  • More informative error messages for image file errors
  • In DR, automatically delete cache_info_portNum.txt on render end if VRAY_LOCAL_CACHE_LIMIT_VALUE=0
  • Fixed inconsistencies with the merge by z-depth mode of deep rendering
  • Temp files are now created with read/write permissions for all users
  • Fixed VRayPlaceEnvTex Ground Projection not respecting Up Vector
  • The Up Vector default value now respects Maya Preferences
  • No longer force-switching to progressive sampler when changing the production engine to GPU CUDA
  • Faster export of user attributes

VRaySoftbox

  • Fixed Softbox not having a swatch preview

VRayMultiSubTex

  • MultiSubTex indexing will start from 1 for new scenes, making randomization work correctly

VFB

  • Save current channel from VFB no longer appends the channel name to the user-defined file name

VRayMtl

  • Fixed some VRayMtl attributes not being listed in the channel box

V-Ray GPU/VRayEdgesTex

  • Show the “Show subtriangles” option in VRayEdges texture on GPU

V-Ray GPU

  • Dome lights will contribute to ZDepthRE

V-Ray IPR

  • More responsive IPR for heavy scenes

 

Bug fixes

V-Ray IPR

  • Fixed crash when stopping IPR while compiling geometry
  • Fixed crashes when switching the viewport subdivisions ON/OFF while rendering
  • Fixed a crash and wrong subdivision of geometry in specific cases
  • Fixed changed material on instanced object not reflected in IPR
  • Fixed a crash with IPR if rounded edges attribute is added to a mesh-clipper
  • Fixed changing the “Use Image Sequence” parameter in IPR crashing Maya
  • Fixed slowdown with viewport IPR caused by an animation rig
  • Fixed flickering in IPR
  • Fixed unhandled exception in IPR when VRayPlane is shaded with direct VRayLightMtl

VRayAlSurface

  • Fixed incorrect render of ALSurface if lighting render element is enabled

V-Ray

  • Fixed Streak particles having wrong transformation
  • Maya on remote desktop crashes on loading specific file
  • Fixed last user attribute not exported correctly in some cases
  • Maya drag’n’drop: added a special case for Windows file share paths
  • Fixed V-Ray not saving output image when data region is empty
  • Fixed wrong export of referenced render elements in batch
  • Fixed fatal error in some cases when starting DR if the host is not found
  • Fixed V-Ray printing an incorrect success message for writing output image with a missing asset in DR
  • Fixed noisy reflections with V-Ray Next for objects with cast shadows on, but visible in reflections/refractions off
  • Fixed refractive objects rendering darker with photon caustics from a dome light
  • Set a min limit of 1.0 to the AA Filter size
  • Fixed incorrect reporting of primitives with embree hair
  • Fixed crash when enabling/disabling reference scenes while running IPR
  • Fixed OSL crashes on post-Haswell processors
  • Fixed EXR files loaded in the VFB not having their integer REs displayed
  • Fixed slowdown on many-core machines with light linking
  • Fixed flickering of distant light sources with the adaptive lights and many light sources
  • Fixed slower adaptive lights with V-Ray Next compared to V-Ray 3.6
  • Fixed incorrect full light select element with VRayFastSSS2
  • Fixed -velocityAttrName parameter of ply2vrmesh not working for Alembic input files
  • Fixed resuming a bucket render resetting the progress to zero
  • Fixed artifacts with matte (matte for refl/refr = off) and adaptive dome light
  • Fixed super bright lens effects when using the NVidia AI denoiser
  • Fixed crash when enabling Bloom/Glare in the VFB while A/B compare is also enabled
  • Fixed bucket artifacts with adaptive lights
  • Fixed error with AI denoiser “Optix does not support cross-frame denoising”
  • Fixed DR may have watermarks if licenses are unstable
  • Fixed transparent objects with “cast shadows”=off rendering black when there is a VRayDomeLight behind them
  • Fixed “Direct visualization” option for caustics not working
  • Fixed aborting render after the last bucket skips saving img_file, keeping unfinished resume file

Misc

  • SamplerInfo Fixed Sampler Info relative coordinate system not working correctly

V-Ray GPU

  • Fixed crash when baking textures with GPU
  • Fixed wrong rendering of rounded edges in Next GPU
  • Fixed wrong Cryptomatte in animation with V-Ray GPU
  • Fixed Volume Grid crashes with VRayFastSSS2 on GPU
  • Fixed missing secondary reflections on CUDA CPU with Stochastic flakes
  • Fixed VRayClipper not working correctly with disabled clip lights geometry and dome light
  • Fixed buckets different in sampling (noise level) with bucket sampling enabled
  • Fixed unhandled exception loop on specific scene when rendering with IPR and turning off lights
  • Fixed wrong worldNormals RE for SSS material hits in V-Ray GPU
  • Fixed a crash when a V-Ray Fast SSS2 material is used inside a V-Ray Override material
  • Fixed wrong normals of VRayLight Plane in V-Ray GPU normals render element
  • Fixed hybrid rendering failing with AI denoiser
  • Fixed Environment ZDepth color not matching V-Ray CPU
  • Fixed crash on render end
  • Fixed DiffuseFilter render element for FastSSS2 rendered incorrectly with V-Ray GPU
  • Fixed crash with XGen

VRayLightSelect

  • Fixed Light select not respecting alpha of a textured light when the texture is constant

VRayProxy

  • Fixed crashes in proxy export of multiple meshes caused by missing UVs
  • Fixed crash when loading huge alembic file with many color sets
  • Fixed a crash when importing alembic with degenerate faces
  • Fixed XML material assignment file not getting transferred in DR
  • Fixed crash when opening a scene with alembic layers
  • Fixed preview bugs with multiple proxies with different settings pointing to the same file

VRayLightDome

  • Fixed error when using Resumable rendering with Adaptive Dome light

VRayMtl/VRayAlSurface

  • Fixed compositing with BlendMtl not matching Beauty

Viewport IPR

  • Fixed slowdown when Hypershade is opened
  • Fixed slowdown when the “Selection Mode” is set to “Box”

VRayMeshLight

  • Fixed artifacts with LightMesh and LightMtl with EnvironmentFog

VFB

  • Fixed Lens effects settings not resetting on a new scene

VRayScene

  • Fixed crash when V-Ray accesses UV-coordinates from an imported .vscene

 

V-Ray Next for Maya is available now at CAD Software Direct as a perpetual, monthly or annual license.