Our Free to Attend 3D Friday is Back this September

3D Friday Event

Interested in how buildings get built?

3D Friday is back, and this time we have Vectorworks joining us for a live demo walking you through a typical architectural design process. Held at Firstsite in Colchester, you’ll also have a chance to get hands on with our Oculus Rift VR set, browse some 3D modelling and CADCAM applications, and more!

20th September 2019 – 1pm to 4pm
Register Now >

Firstsite
Lewis Gardens, High Street Colchester
Essex, CO1 1JH

Vectorworks Presents “The CUBE”

Architect Product Specialist, Luka Stefanovic, will be on hand showing the process of modeling a project in Vectorworks Architect whilst following UK BIM standards.

In this live demo, you’ll learn about BIM standards and the framework, as well as be guided through RIBA design stages and follow along with a complete typical architectural design process.

The presentation will show various parametric tools, along with some new features from Vectorworks 2019. We might even see a preview of some brand new features ahead of Vectorworks 2020… Once the presentation is over, there will be plenty of time for Q & A, and an opportunity to see what else we have.

Try Virtual Reality with our Oculus Rift

If you want to know how VR can benefit your business, or you just want to see what it’s like for yourself, come on in and have a go! We’ll be showing 360 degree images rendered in V-Ray, as well as some interactive KeyShot scenes.

Learn About CAD CAM for Engineering

If you’re more of an engineer interested in machining parts, we’ll have BobCAD set up as well so you can take a look at how 3D CADCAM makes milling, turning, nesting and more, easier than ever.

20th September 2019 – 1pm to 4pm
Register Now >

Firstsite
Lewis Gardens, High Street Colchester
Essex, CO1 1JH

V-Ray Next for Maya – Update 1 – Available Now

V-Ray for Maya

V-Ray Next for Maya has been updated with great features and a number of important fixes to improve your rendering experience, including:

  • Support for Maya 2019
  • New memory tracking, with memory usage reports so you can optimise your scene
  • Cryptomatte support for VRayProxy sub-objects
  • Faster time to first pixel for quicker render startup
  • ALSurface support on GPU
  • Improved light sampling on scenes with thousands of lights

V-Ray Next for Maya is available now at CAD Software Direct as a perpetual, monthly or annual license.

Read on below for the full changelog.

 

Changelog – New Features

V-Ray

  • Improved light sampling on scenes with thousands of lights
  • Added memory tracking options to V-Ray Render Settings
  • Added peak memory consumption in EXR metadata
  • Added an option for consistent render elements for better compositing. Enabled by default on new scenes
  • Faster translation of mesh geometry
  • Added AppSDK with Python binding to installation
  • Added Lighting Analysis Render Element
  • Added efficient instancing for hair with “dynamic hair tessellation” and “stored in global hair tree” disabled
  • Added matte backfaces output to the surfaceLuminance mode
  • Added inverse exposure texture shader for compensating changes in physical camera
  • Command line interface tool for selecting rendering devices
  • Added an option to automatically exit vray -server if idle after a specified amount of time

Cryptomatte/VRayProxy

  • Cryptomatte support for V-Ray Proxy sub-objects

V-Ray GPU/VRayAISurface

  • AlSurface support on GPU

Chaos Cloud

  • Cloud window allowing direct submit from Maya

VRayLightSelect

  • Added new light select indirect modes

V-Ray GPU

  • Resumable rendering with GPU bucket sampler
  • VRayCurvature support on GPU
  • Support of Glossy Fresnel feature on GPU
  • Added support for CUDA-CPU rendering to the GLSL and MDL plugins
  • Added subpixel mapping checkbox for GPU bucket rendering
  • Support for multiple map channels for TexBitmaps in MtlGLSL
  • Support for the frame offset of the Maya file node when an image sequence is used

Cryptomatte

  • Cryptomatte support for all deep merge modes

vdenoise

  • Ability to apply lens effects in vdenoise

VRayMultiSubTex

  • Added a random “Seed” and “Loop Textures” parameters to MultiSubTex

VRayMtl

  • Added the anisotropy axis and anisotropy derivation controls to the VRayMtl

VRaySun

  • Added the color mode option to the VRaySun

VRayToon

  • Added support for VRayToon in glossy refractions

VRayFastSSS2

  • Added “Color Mode” dropdown in the VRayFastSSS2 material

VRayMtl/V-Ray GPU

  • Self Illumination GI for VRayMtl now visible in GPU-dependent UI

VRayToonMtl

  • Added support for spline interpolation in VRayToonMtl ramps

Misc

  • VRayTriplanar/Viewport 2.0 Triplanar texture projections support for viewport 2.0
  • VRayOSLMtl/VRayMDLMtl Material select support for MDL and OSL

V-Ray IPR

  • Faster updates in IPR when moving heavy geometry

 

Modified Features

VRayProxy

  • Optimized proxy visibility list controls for better proxy node performance in Maya
  • The VRayMeshPreview node will be created during the vrayCreateProxy command, not on an idle callback, making scripting easier
  • Removed unnecessary file reads when loading scene
  • Shader names list generation no longer happens on idle and is now more script-friendly
  • Removed the deprecated “use Maya shader” option from the VRayMesh node
  • Fixed slowdown and many warnings printed when instancing a VRayMesh with missing filename
  • XML material assignment override will now appear in the filepath editor
  • The vrayCreateProxy command will now return a string with the newly created node
  • The Maya Archive cmd will now take into account .vrmesh assets

Cryptomatte/VFB

  • Cryptomatte data channels will not be visible in the VFB, only the preview channel

VRayAlSurface

  • Fixed AlSurface GI contribution going into the SSS channel
  • The global SSS toggle will now affect AlSurface

Chaos Cloud

  • Pre/Post Render MEL scripts are now executed when exporting for Cloud

V-Ray

  • Faster time to first pixel with V-Ray Fur
  • Changed the default frame number separator char to . in PTex baker
  • Automatic conversion from Color to AColor when using -parameterOverride in V-Ray Standalone
  • Added extra attribute for controlling 3dProjection’s number of motion blur samples
  • More informative error messages for image file errors
  • In DR, automatically delete cache_info_portNum.txt on render end if VRAY_LOCAL_CACHE_LIMIT_VALUE=0
  • Fixed inconsistencies with the merge by z-depth mode of deep rendering
  • Temp files are now created with read/write permissions for all users
  • Fixed VRayPlaceEnvTex Ground Projection not respecting Up Vector
  • The Up Vector default value now respects Maya Preferences
  • No longer force-switching to progressive sampler when changing the production engine to GPU CUDA
  • Faster export of user attributes

VRaySoftbox

  • Fixed Softbox not having a swatch preview

VRayMultiSubTex

  • MultiSubTex indexing will start from 1 for new scenes, making randomization work correctly

VFB

  • Save current channel from VFB no longer appends the channel name to the user-defined file name

VRayMtl

  • Fixed some VRayMtl attributes not being listed in the channel box

V-Ray GPU/VRayEdgesTex

  • Show the “Show subtriangles” option in VRayEdges texture on GPU

V-Ray GPU

  • Dome lights will contribute to ZDepthRE

V-Ray IPR

  • More responsive IPR for heavy scenes

 

Bug fixes

V-Ray IPR

  • Fixed crash when stopping IPR while compiling geometry
  • Fixed crashes when switching the viewport subdivisions ON/OFF while rendering
  • Fixed a crash and wrong subdivision of geometry in specific cases
  • Fixed changed material on instanced object not reflected in IPR
  • Fixed a crash with IPR if rounded edges attribute is added to a mesh-clipper
  • Fixed changing the “Use Image Sequence” parameter in IPR crashing Maya
  • Fixed slowdown with viewport IPR caused by an animation rig
  • Fixed flickering in IPR
  • Fixed unhandled exception in IPR when VRayPlane is shaded with direct VRayLightMtl

VRayAlSurface

  • Fixed incorrect render of ALSurface if lighting render element is enabled

V-Ray

  • Fixed Streak particles having wrong transformation
  • Maya on remote desktop crashes on loading specific file
  • Fixed last user attribute not exported correctly in some cases
  • Maya drag’n’drop: added a special case for Windows file share paths
  • Fixed V-Ray not saving output image when data region is empty
  • Fixed wrong export of referenced render elements in batch
  • Fixed fatal error in some cases when starting DR if the host is not found
  • Fixed V-Ray printing an incorrect success message for writing output image with a missing asset in DR
  • Fixed noisy reflections with V-Ray Next for objects with cast shadows on, but visible in reflections/refractions off
  • Fixed refractive objects rendering darker with photon caustics from a dome light
  • Set a min limit of 1.0 to the AA Filter size
  • Fixed incorrect reporting of primitives with embree hair
  • Fixed crash when enabling/disabling reference scenes while running IPR
  • Fixed OSL crashes on post-Haswell processors
  • Fixed EXR files loaded in the VFB not having their integer REs displayed
  • Fixed slowdown on many-core machines with light linking
  • Fixed flickering of distant light sources with the adaptive lights and many light sources
  • Fixed slower adaptive lights with V-Ray Next compared to V-Ray 3.6
  • Fixed incorrect full light select element with VRayFastSSS2
  • Fixed -velocityAttrName parameter of ply2vrmesh not working for Alembic input files
  • Fixed resuming a bucket render resetting the progress to zero
  • Fixed artifacts with matte (matte for refl/refr = off) and adaptive dome light
  • Fixed super bright lens effects when using the NVidia AI denoiser
  • Fixed crash when enabling Bloom/Glare in the VFB while A/B compare is also enabled
  • Fixed bucket artifacts with adaptive lights
  • Fixed error with AI denoiser “Optix does not support cross-frame denoising”
  • Fixed DR may have watermarks if licenses are unstable
  • Fixed transparent objects with “cast shadows”=off rendering black when there is a VRayDomeLight behind them
  • Fixed “Direct visualization” option for caustics not working
  • Fixed aborting render after the last bucket skips saving img_file, keeping unfinished resume file

Misc

  • SamplerInfo Fixed Sampler Info relative coordinate system not working correctly

V-Ray GPU

  • Fixed crash when baking textures with GPU
  • Fixed wrong rendering of rounded edges in Next GPU
  • Fixed wrong Cryptomatte in animation with V-Ray GPU
  • Fixed Volume Grid crashes with VRayFastSSS2 on GPU
  • Fixed missing secondary reflections on CUDA CPU with Stochastic flakes
  • Fixed VRayClipper not working correctly with disabled clip lights geometry and dome light
  • Fixed buckets different in sampling (noise level) with bucket sampling enabled
  • Fixed unhandled exception loop on specific scene when rendering with IPR and turning off lights
  • Fixed wrong worldNormals RE for SSS material hits in V-Ray GPU
  • Fixed a crash when a V-Ray Fast SSS2 material is used inside a V-Ray Override material
  • Fixed wrong normals of VRayLight Plane in V-Ray GPU normals render element
  • Fixed hybrid rendering failing with AI denoiser
  • Fixed Environment ZDepth color not matching V-Ray CPU
  • Fixed crash on render end
  • Fixed DiffuseFilter render element for FastSSS2 rendered incorrectly with V-Ray GPU
  • Fixed crash with XGen

VRayLightSelect

  • Fixed Light select not respecting alpha of a textured light when the texture is constant

VRayProxy

  • Fixed crashes in proxy export of multiple meshes caused by missing UVs
  • Fixed crash when loading huge alembic file with many color sets
  • Fixed a crash when importing alembic with degenerate faces
  • Fixed XML material assignment file not getting transferred in DR
  • Fixed crash when opening a scene with alembic layers
  • Fixed preview bugs with multiple proxies with different settings pointing to the same file

VRayLightDome

  • Fixed error when using Resumable rendering with Adaptive Dome light

VRayMtl/VRayAlSurface

  • Fixed compositing with BlendMtl not matching Beauty

Viewport IPR

  • Fixed slowdown when Hypershade is opened
  • Fixed slowdown when the “Selection Mode” is set to “Box”

VRayMeshLight

  • Fixed artifacts with LightMesh and LightMtl with EnvironmentFog

VFB

  • Fixed Lens effects settings not resetting on a new scene

VRayScene

  • Fixed crash when V-Ray accesses UV-coordinates from an imported .vscene

 

V-Ray Next for Maya is available now at CAD Software Direct as a perpetual, monthly or annual license.

V-Ray – Behind the Scenes at Zaha Hadid Architects, Blur Studio and WeWork

Total Chaos

Total Chaos Masterclasses are an incredible opportunity to find out about the technology and techniques the world’s leading studios use to create astonishing content every day.

On May 16, Chaos Group welcome professionals to Sofia, Bulgaria for three Masterclass tracks. Pick from design, VFX or architectural visualisation and deep-dive into industry practices from the likes of the world-renowned Zaha Hadid Architects, Love, Death & Robots VFX firm Blur Studio and startup-nurturing coworking company WeWork — plus many more.

Tickets are selling fast, so secure yours now.

Get Your Masterclass Ticket

 

You can also become a V-Ray Certified Professional (VCP) by attending one of the V-Ray Certification exam sessions. Located in the same venue as the Masterclasses, they’ll run between 5.30 PM and 8 PM.

The VCP exam is now available for both V-Ray 3.0 and Next.

Get Your VCP Exam Ticket

V-Ray Next for Katana: Hotfix 1 Released

V-Ray Next

V-Ray Next for Katana has just been updated with a number of important fixes to improved your rendering experience.

Update Now

Directional preview for LightRectangle
It is now possible to view the directional cone in the viewport, making it easier to control the spread of the light.

Added export .vrscene files in batch mode
You can now submit render jobs to V-Ray Standalone-based render farms.

VRayVolumeGrid
A rendering slowdown has been fixed that affected the V-Ray Volume Grid. Your render speeds are now back to normal!

For the full changelog, click here.

V-Ray Next has Arrived for Rhino

V-Ray Next for Rhino

V-Ray Next for Rhino is out now.

If you purchased a new V-Ray 3 for Rhino license after December 1st 2018, you are eligible for a free upgrade to this latest version. If you’re eligible, contact us now! The deadline for this free upgrade is April 1st 2019.

Customers with an active monthly or annual subscription of Rhino, including educational versions, will get the latest release for free as part of the subscription.

Please note that with this release, support for V-Ray 1.5 and 2 has ended. Upgrades from V-Ray 2 have also be discontinued.

What’s New?

  • An array of new tools makes it much easier to manage and render your scenes right within Rhino
  • Superior Grasshopper support – Render your parametric designs directly without needing to bake or export.
  • Keep track of everything and streamline your workflow with the new asset management system
  • Simplified render controls mean less time navigating and more time designing.
  • Enhanced lighting workflows including adaptive learning techniques to render perfectly exposed and colour-balanced images.
  • New materials and textures, as well as support for PBR metallic reflections.
  • Performance optimisations and new shaders increasing render speed up to 50%.
  • The new Nvidia AI Denoiser lets you instantly remove noise from each render element.

V-Ray Next for Rhino is available now at CADSoftwareDirect.com

Chaos Cloud – Simpler, Smarter Cloud Rendering

Chaos Cloud

Simple and fast cloud rendering, directly from within V-Ray’s UI is here.

Built for artists and designers, Chaos Cloud is a one-click rendering service. There aren’t any virtual machines to set up, and there’s no hardware to configure. Click render and Chaos Cloud takes care of everything else.

Get started with Chaos Cloud now.

 

Cloud Rendering for Everyone

Now, cloud rendering is built right into V-Ray, and it’s as easy as pushing a button. Everything is handled automatically so you can get your job done fast, with the best results possible.

Turn Your Computer into a Supercomputer

Render an entire animation in the time it takes to render a single frame with Chaos Cloud. Your own personal supercomputer that scales perfectly for any size job that comes your way. Take a look at some Chaos Cloud Sample Results here to see for yourself.

 

Render While You Work

Keep designing and creating while Chaos Cloud does the rendering – keeping your machine’s power free to use. You can even render multiple jobs at the same time. No more waiting for a render to finish before getting back to work.

 

Chaos Cloud is Available Now at CAD Software Direct .com

Up to 35% OFF formZ until December 31st!

formZ

2018 has been an exciting year with the successful launch of V-Ray for formZ. 2019 is looking even more exciting as we anticipate big formZ releases next year.

For now though, take a look at the discounts we have running for formZ to the end of the year:

  • 25% off new licenses and additional seats for site licenses including formZ Pro and formZ Jr
  • 15-35% off upgrades from older versions
  • V-Ray for formZ has also been treated with a great discount

formZ is available now at CAD Software Direct. If you have any questions at all, please contact us on sales@cadsoftwaredirect.com

V-Ray Cloud is in Beta

V-Ray Cloud

V-Ray Cloud brings cloud rendering to artists and designers without the complicated hardware configuration and virtual machine setup. Just render, and V-Ray cloud takes care of the rest for you.

You can join the V-Ray Cloud beta now

 

 

Cloud rendering for everyone
Now, cloud rendering is built right into V-Ray, and it’s as easy as pushing a button. It handles everything for you automatically — from licensing and uploading your scenes to launching virtual machines — so you get your job done fast.

Turn your computer into a supercomputer
What if you could render an animation in the time it takes to render a single frame? Now you can. With V-Ray Cloud, you now have your own personal render farm. And it scales with you for any job that comes your way.

Render while you work
Keep creating. Keep designing. Let V-Ray Cloud do the rendering so you can keep working. And you can render multiple jobs at the same time. Because you’ve got more important things to do than wait.

formZ 8.6.3 Update

V-Ray for formZ

We are pleased to announce that form•Z 8.6.3 update is now available for formZ pro and formZ jr.

If you are using v8.6.2 or v8.6.1, you can update your installation by selecting “Check for Update” from the Help menu within form•Z. You can read more about what has changed in the release notes.

If you are using v8.5 or v8.6.0 (or if you experience issues with the software update feature because of a firewall or other connection issue), you will need to install from here:

Click Here for formZ pro | Click Here for formZ jr

 

V-Ray for form•Z image nominated for CGArchitect Architectural 3D Award

Congratulations to TILTPIXEL on their nomination for a prestigious CGArchitect Architectural 3D Award. Their stunning image of the Harbin Opera House by M.A.D. Architects was modeled in form•Z and rendered with V-Ray for formZ.

V-Ray for formZ brings unprecedented rendering capabilities to formZ with superior results in less time. V-Ray for formZ is integrated naturally into the formZ interface allowing rendering to be a part of the creative process.

V-Ray for formZ features GPU and CPU based rendering, a vast material library, stunning lighting effects, stereo and VR headset support, multiple rendering channels, powerful de-noising and so much more.

V-Ray NEXT for Maya beta 2 Available Now

V-Ray NEXT for Maya

The second beta of V-Ray Next for Maya is here! GPU rendering has been updated with a smart new interface and V-Ray GPU IPR is even more stable.

This beta is open to anyone, and requires SSE 4.2 compatible processor. Get the latest build and let us know how it goes.

Download Now

 

Improved IPR in V-Ray GPU

Refine the look of your scene even faster with the real-time feedback of GPU rendering. In the latest beta, V-Ray GPU IPR is much more stable.

 

New GPU rendering UI

New V-Ray GPU user interface now only shows GPU-compatible features — making it easier than ever to use V-Ray GPU in production.

 

Toon shader improvements

Improved from beta 1, the new Toon shader adds new controls for inner and outer edge outlines.

 

New Hair Glints

New glint and glitter controls in the VRayHairNextMtl more accurately simulate the way light scatters in human and animal hair.

 

New V-Ray menu

Easy access to all your favorite V-Ray tools from one place.

 

For a full list of changes, check out the release notes.