KeyShot 8 is Available Now

KeyShot 8

The fastest, most powerful software for real-time 3D rendering and animation brings you even more ways to create amazing shots. KeyShot 8 provides the advanced features and flexibility you need to take your visuals to the next level.

With new features like displacement, volumetrics, cutaway, images style and more, it’s a release focused on boosting your workflow, elevating your visuals, enhancing your experience and extending your reach. This is KeyShot 8 – tools that put the emphasis on the flow and less on the work to both save time to keep you creating.

KeyShot HD, KeyShot Pro and KeyShot Enterprise available from CAD Software Direct.

KeyShot 8 Feature Highlights

There are a lot of great new features in KeyShot 8 to help you throughout the process of creating visuals whether it’s creating quick concepts or generating those final product renders. We’ve picked five to highlight for you that will have the biggest impact on what you’re now able to create in KeyShot.

Image Styles

Image Styles is a new feature that allows you to make photographic adjustments to the KeyShot scene in real-time prior to or after rendering. Multiple Image Styles may be created and added to a list for a range of different styles that can then be used in KeyShot Studios. The Photographic option includes adjustments for Tone-Mapping, Curve control, Color adjustments, Background color override, and the ability to apply a Frontplate.

Cutaway

Cutaway is a new approach to creating advanced cutaway graphics which allows you to use parts and 3D primitives to cutaway geometry by assigning the Cutaway material to the object. The Cutaway material also allows you to add and define the Cutaway Caps as a shaded color, the same material as the object to be cut or as a custom material. Additionally, all cutaways may be animated.

Scattering Media

KeyShot now supports the creation of scattering media that allows you to simulate particle scattering and volumetrics such as smoke and fog. This can be used in conjunction with physical lights for visualizing rays/beams of light. With this, you have the option to apply a Density Texture, and apply it just as you would to any other material. Additionally, you can extend the control of the scattering with full support for OpenVDB files applied to the Density Texture as a Volume Map.

Geometry Nodes

KeyShot 8 introduces an entirely new approach to working with geometry in KeyShot. Through the Material Graph, the advance material editor in KeyShot Pro, you now have three new types of geometry nodes (shaders) to modify the geometry of an object with displacement, bubbles or flakes. The Geometry Nodes include:

  • Displace – Displace allows you to modify the geometry through the use of displacement maps (textures). Displacement maps define the topology of a material similar to a bump map but instead of simulating the height of a surface it actually modifies it.
  • Bubbles – Bubbles allows you to modify the geometry by automatically adding spherical cavities within an object. Control is provided over bubble size, variation, density, and limit. Additionally, a texture can be used to define the density of the bubbles.
  • Flakes – Flakes allows you to modify the geometry by turning any object into a three-dimensional volume of square or spherical flakes. Control is provided over flake shape, size, variation, density, and limit. Additionally, a texture can be used to define the density of the flakes.

KeyShot Viewer

KeyShot Viewer is a new, feature-rich application to compliment design reviews, make presentations more interactive, and increase the ability to collaborate. With it, you can open, view and interact with a KeyShot scene in real-time using mouse, touch, pen or stylus to explore the scene or change materials and lighting. You can create Studios and Configurators from within KeyShot for use in KeyShot Viewer as well.

 

Are You Ready For KeyShot 8?

If you’re a KeyShot 7 customer on maintenance, or purchased KeyShot 7 after August 15th, you can upgrade to KeyShot 8 today using your current serial code. If you would like to purchase KeyShot 8 or upgrade your current KeyShot license, please visit CAD Software Direct or contact us today.

 

Register for the “What’s New in KeyShot 8?” Webinar

See the new features like displacement mapping, materials with embedded flakes and bubbles, volumetric materials including volume caustics, liquid interfaces, interactive cutaways, interactive image color and intensity curve adjustments, material ways for advanced product configurations, and much more. We expect this to fill up fast and space is limited, so register quickly!

In this webinar:

  • New Image and Output Capabilities
  • New Material and Volume Capabilities
  • New Lighting and Optics Capabilities
  • New Advanced Geometry Capabilities
  • New Collaboration Capabilities
  • Q&A

Register Here

Buy or Upgrade to KeyShot 7 – Get KeyShot 8 Free

KeyShot 8

KeyShot 8 is on its way, and for a limited time only you can purchase or upgrade to KeyShot 7 and receive a free upgrade to KeyShot 8 when released.

This is the final chance to upgrade from KeyShot 6 to lock in your free upgrade! Haven’t updated yet? Start using KeyShot 7 today and upgrade to KeyShot 8 free at release – which is just days away!

Buy or Upgrade

Using KeyShot 5?

This is also your final chance for upgrade pricing, plus receiving KeyShot 8 free. KeyShot 5 licenses will no longer be upgradeable once KeyShot 8 has been released.

 

This offer is valid for all new KeyShot purchases and upgrades from KeyShot 5 and KeyShot 6 to KeyShot 7. Versions prior to KeyShot 5 must purchase a new license. All KeyShot 7 upgrades or purchases (excluding add-ons) on or after August 15th, 2018 will receive a free upgrade to KeyShot 8. Excludes EDU products, KeyShot add-ons, and KeyShot for CAD licenses (KeyShot for Solid Edge, KeyShot for IronCAD, etc).

Buy or Upgrade to KeyShot 7, Get KeyShot 8 Free

KeyShot 8

With KeyShot 8 Beta officially starting and the KeyShot 8 release getting closer, now is a perfect time to purchase or upgrade to KeyShot 7. With it, you’ll lock in a free upgrade to KeyShot 8.

Free Upgrade to KeyShot 8

To receive the free upgrade to KeyShot 8, you must purchase or upgrade to KeyShot 7 prior to the release of KeyShot 8.

KeyShot 8 is focused on helping you speed your workflow with improved access to resources and greater control during scene setup, elevate your visuals with new ways to display and manipulate lights, materials, and textures, enhance your experience with powerful capabilities for advanced texture and image creation, and extend your reach with more ways to visualise and share your designs.

Using KeyShot 5? This is your last chance for upgrade pricing, plus receiving KeyShot 8 free. KeyShot 5 licenses will no longer be upgradeable once KeyShot 8 is released.

This is a great opportunity to get up to date with all the speed and features available in KeyShot and ensure you receive a free upgrade to KeyShot 8 at release.

Buy or Upgrade KeyShot Today

Online purchase only. Valid for all new KeyShot purchases and upgrades from KeyShot 5 and KeyShot 6 to KeyShot 7. Versions prior to KeyShot 5 must purchase a new license. All KeyShot 7 upgrades or purchases (excluding add-ons) on or after August 15th, 2018 will receive a free upgrade to KeyShot 8. Excludes EDU products, KeyShot add-ons, and KeyShot for CAD licenses.

KeyShot 8 Sneak Peek

We didn’t want to leave you wondering what’s coming to KeyShot 8, so here’s a short video with highlights of a few of the new features!

Keyshot – July 2018 Roundup

KeyShot

Webinar: Advanced Animation Techniques

Watch Now

This month we bring you another workshop from KeyShot RenderWorld 2018! Learn how to use KeyShot Animation from path animations to camera and studio switch events to create the interactive visuals you need.

In this workshop:

  • Animation Best Practices
  • Camera Animations
  • Part Animations
  • Material Animations
  • Studio Switch Events
  • Importing Deformation Animations

 

Customer Spotlight: Rocky Mountain Bicycles

Read More

Rocky Mountain Bicycles uses KeyShot to communicate and iterate on detail throughout the design and engineering process, creating visuals to get product to market faster. Learn more about how they use KeyShot.

 

Artist Feature: Tarek Samaan

Credit: Header Image

Read More

He has a range of skill and is able to apply his craft across a range of disciplines with an amazing talent for creatures and characters. Learn more about how he uses KeyShot for concept and game design.

 

3ds Max Plugin Update Now Available

Learn More

The latest KeyShot for 3ds Max plugin with support for 3ds Max 2019 is now available. Download the latest version for import, export and LiveLinking capability between 3ds Max and KeyShot.

 

KeyShot Quick Tip: Multi-Material Variations

Learn More

Learn more about the KeyShot Pro feature that provides an iterative, non-destructive workflow to explore colour, material and finish options on a product.

 

Webinar Recap: Material and Render Settings

Watch Now

Miss our last webinar? If you’ve ever had a question about material settings or which options to use when creating final renders, this is a must-see webinar.

 

Upcoming Events

View Dates

Join us at these upcoming events to see the latest developments with KeyShot and learn how KeyShot can create amazing visuals of your 3D data.

Keyshot – June 2018 Roundup

Keyshot - June 2018

Keyshot Webinar: Everything About Material and Render Settings

Thursday, June 28th, 2018 10:00 AM – 11:00 AM PDT

Have questions about render settings for particular materials? Learn the ins and outs of light settings, the important KeyShot material options and how to determine the appropriate values for specific render output. Sign-up quick as space is limited.

In this webinar:

Lighting and Ray Bounces
Material Flexibility
Material Samples vs. Render Samples
Q&A

Register Here

 

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Customer Spotlight: Ovie

They launched one of the most innovative new home products, taking on a challenge many may not even think about – food storage. It’s brought intelligence to food storage and they’re using KeyShot to communicate the design.

Read More ›

 

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Artist Feature: Alex Figini

Alex is an artist in the entertainment industry as well as an instructor at Learn Squared. Learn more about how he got started and why he uses KeyShot to explore his character and scene development.

Read More ›

 

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5 Ways KeyShot Viewer Can Save Rendering Time

We’re learning about new ways people are using the KeyShot Viewer all the time but these five are the ways customers have told us it has helped the most.

Learn More ›

 

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KeyShot Quick Tip: Extract Pins from HDZ

The HDRI Editor in KeyShot Pro adds a lot of ways to control scene lighting. This quick tip shows you how to extract pins (lights) from a KeyShot .HDZ file to adjust to your liking.

Learn More ›

 

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Webinar Recap: Art of Workflow

Catch a recap of this KeyShot RenderWorld workshop where Will Gibbons shows you how to refine the beginning-to-end process of building a KeyShot scene while taking advantage of time-saving techniques.

Watch Now ›

 

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Upcoming Events

Join Luxion at these upcoming events to see the latest developments with KeyShot and learn how KeyShot can create amazing visuals of your 3D data.

View Dates ›

Keyshot – May 2018 Recap

Keyshot May 2018

The Art of Workflow

Will Gibbons at KeyShot RenderWorld 2018 shows you how to refine the beginning-to-end process of building a KeyShot scene while taking advantage of time-saving techniques.

  • Simple formula for composing a scene quickly
  • Scene organization for maximum flexibility
  • The 3-pass technique
  • Non-destructive processes
  • Maximizing efficiency

Click here to watch the KeyShot Webinar.

 

Rhino 6 Support

Version 1.6 of the KeyShot for Rhino plugin is compatible with KeyShot 7 and Rhino 6 on both Windows and Mac OS X. We recommend updating your KeyShot 7 license to KeyShot 7.3.40 – you can check to see if you’re on the latest version from the KeyShot Help menu.

Though this is the only update for the plugin, we look forward to see how you are using the new version of Rhino and KeyShot together.

A valid license of KeyShot 7 and Rhino 6 is required for import and LiveLinking. As always, the plugin is free and may be downloaded on the KeyShot plugin page.

 

Webinar Recap: KeyShot Viewer

If you missed the last webinar showing KeyShot viewer, you can watch it now to see how to use it in share scenes, configurations and collaborate with others.

 

Header artwork all rights reserved Andrew Reeder

 

Webinar: KeyShot Viewer – Interactive Presentations and Configurators

The KeyShot Viewer is an all-new, free application that allows you to send KeyShot scenes and present interactive product configurations. Find out more about how to use the KeyShot Viewer in your workflow!
Sign up quickly as space is limited!
In this Webinar:
  • How the KeyShot Viewer Works
  • Setting Up Scenes
  • Sharing Your Scenes
  • Where to Get KeyShot Viewer
  • Q&A

Thursday 26th April, 2018
6 PM – 7 pM BST

KeyShot 7.3 Update

KeyShot 7.3 has been released and is now available for download – existing users will receive an update notification in the software at startup. Full release notes below:

Version: 7.3.37
Release Date: 4/5/18

New Features

Major:

  • KeyShot Viewer – A free, touch-enabled, desktop application for Mac and Windows that enables KeyShot scenes to be securely shared with anyone for interactive viewing, presentation, and configuration. Download here.
  • “Add Multi-Material” to Queue (KeyShot Pro) – In the Queue tab of the Render dialog there is a new button for Add Multi-Material that will allow you to select a Multi-Material in your scene and have each sub-material rendered out. This function will add a single job to the Render Queue that contains all sub-materials.

Minor:

  • Added Save for KeyShot Viewer under File menu with option to add password protection and watermarking.

Improvements

Major:

  • SOLIDWORKS 2018 direct import support.
  • Sketchup 2018 direct import support.
  • NX12 direct import support.

Minor:

  • Model Variations area is hidden in Presentation Mode if there is only one variation.
  • Improved setup time for scenes with Rounded Edges.
  • Render Materials automatically in Configurator Wizard.
  • Added Turntable animations to top-level models in the Scene Tree.
  • Updated Scripting to Python 3.6.4
  • Metadata now outputs via Network Rendering for Still Images.

Noteworthy Bug Fixes

  • Fixed crash that occurred after renaming Model Set and opening the Configurator Wizard.
  • Fixed crash when saving package related to texture naming.
  • Fixed Plugin connection issue with “Just for me” installations.
  • Files saved with Ground Shadows disabled will now show Ground Shadows when enabled after saving and reopening.
  • Fixed Ground Shadow visibility error that could occur when toggling between Studios.
  • Fixed double buttons in scripting console.
  • Fixed Environment thumbnail creation when saving to Library.
  • Fixed issue in which Labels would not appear in Clown Pass or Labels Pass when “Apply Bump to Labels” is enabled for that Label.
  • Render Passes and Render Layers are now output correctly for KeyShotXR.
  • Fixed issue where real-time view could be off-center when opened on mac.
  • Fixed quality issue with Clown and Labels pass when black and white image was used to define opacity of a label.

Known Issues

  • When sending jobs from KeyShot 6 to KeyShot 7 Network Rendering or opening KeyShot 6 scenes in KeyShot 7 there may be a difference in environment lighting that would be visible on materials with Roughness applied due to a half pixel shift which has now made KeyShot 7 Environments more accurate in appearance.
  • Ground Shadows become visible when exiting Performance Mode when Ground Shadows are disabled in the Environment tab.
  • Rendering very high resolution images with Render Passes, Bloom, Chromatic Abberation or Vignetting may cause Network Rendering Master to stall if there is insufficient memory.
  • Rendering high resolution images with Bloom, Chromatic Abberation or Vignetting may cause visual artifacts when rendered locally and via Network Rendering.
  • Rounded Edges are lost after Update Geometry.
  • Possible banding with Interior Mode when rendered via Network Rendering. Lower resolution images will have a higher banding visibility.
  • When rendering scenes in KeyShot 6 via KeyShot 7 Network Rendering (from a mac client) the correct environment file may not be sent causing the lighting to appear different in the output.
  • Parts/sub-groups that are locked and in a shown state do not maintain a shown state when toggling visibility of their parent group.

3D Art Challenge – Survival Car

3D art challenge for the best car in Post-Apocalyptic style. You can choose any related topic from zombie survival vehicles to the Mad Max universe – there is no limit to your creative ideas. Participation in the contest is open to all comers, whose works comply with the rules.

Everything is as usual: you have to create a car 3d model, put it into 3D environment and make a beautiful render. Primarily the judges will pay attention to the visual component of your works, but this is not all that you need to win. The idea of the work is also very important, as well as its presentation, complicacy (both of the model and of the scene) and quality of performance.

The contest is supported by the best companies of the 3D world and so the prizes for the first places look amazing. Also, everyone has an opportunity to receive an additional prizes.

Renderers supporting the competition include KeyShot, Maxwell Render and Corona.

Your work can be submitted from March 13th to May 29th 2018 – submissions end at 15:00 (GMT)

Further information on the competition and it’s prizes can be found here.


Rules

General rules:

  • Create a 3D model of any vehicle (car, truck, airplane, boat etc) in Post-Apocalyptic style, add 3D environment (you can create more than one vehicle in the scene), textures. Then create a beautiful 3D rendering of it (or them). Think creative.
  • Environment should be made in 3D; the use of HDRi for sky and some parts of landscape is premitted.
  • The work must not have been previously published anywhere, neither online or offline (including models with ready-made textures or easily recognisable scenes).
  • To win the competition the quality and idea of the work are important. You need to think about the story behind the image. Make sure everything supports your message – composition, lighting, colours etc. Make a greater emotional impact.
  • You can submit only one work.
  • You are free to make WIP on any website, including the forum, either before or after you submit the work and it’s published in the gallery.
  • Please provide your work with a short story.
  • Add the link to the competition or name of the competition in one of the image corners on your own (so that you can control the quality of the saved work).
  • Attach one wireframe or clay render at your choice to your work – we will place it below your work.

Demands for your render:

  • The render should be at least 1000 pixels wide if the work is horizontal.
  • Render size should not exceed 2 mb.
  • Work can be in any style you like (low-poly, cartoon, futuristic etc), with using post production.
  • Renders with solid background (one colour: black, white etc, test renders, screenshots) and models laid on wallpapers will not be admitted to take part in the competition. As well as works with adult content.

 Other possibilities

  • The work can be updated during the competition if the author noticed a mistake or made use of community advice. The only condition – you can not change the idea of the work, or modify it drastically. Only reasonable changes allowed.
  • You can correct the description and the list of tools after the work was submitted – just get in touch.
  • After your work is published on the competition page, you are free to share your work on other websites.
  • You can see previous competitions here and “Hall of fame” here.

Webinar: The Efficient KeyShot User – Lighting and Environments

Continuing with the Efficient KeyShot User series, special guest Esben Oxholm takes you through the tips and techniques to speed the process of setting up lighting and environments.

In this webinar:

  • Scene and Model Considerations
  • KeyShot Lighting Settings
  • Environments vs. Physical lighting
  • Working with HDRIs
  • Working with Physical lights
  • Bringing It All Together
  • Output tips
  • Q&A

Sign up quickly as space is limited!



Tuesday 27th March, 2018
6pm – 7pm BST