VisualARQ 2.4 Available for Download

VisualARQ 2.4

VisualARQ 2.4 is available to download now.

This free service release includes some new features and fixes most of the issues reported by users:

  • New components in Grasshopper to create 2D Section views.
  • VisualARQ Script API: RhinoCommon compatible SDK to create, query and edit VisualARQ objects in the document.
  • Added Parameter Grasshopper Component to select document parameters.

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Read on for the complete list of what’s new in this update:

New features

  • VisualARQ Script API: RhinoCommon compatible SDK to create, query and edit VisualARQ objects in the document. Currently only about 30% functionality is exposed in the API.
  • Added Create Section View Grasshopper Component.
  • Added Section Options Grasshopper Components.
  • Added Parameter Grasshopper Component to select document parameters.
  • Added depth parameter in Create Section Grasshopper Component.
  • TAB key works with VisualARQ control points to lock direction.

Changes

  • Rhino 6 SR11 is now required.
  • Unattended VisualARQ installation can set license mode to “Network”.
  • Removed all videos from the context help as they may cause crashes in some computers.
  • Improved speed when computing spaces.
  • Added “Food4Rhino” link the VisualARQ main menu.
  • vaStylesImport command replace existing styles with the same name as the imported ones.
  • vaStylesImport command shows a warning when some styles couldn’t be imported.
  • Improved display speed of VisualARQ objects, up to 5x in model and 3x in layout.

Fixed bugs

  • Stairs
    • Stair control points couldn’t be selected by windows or crossing.
    • Fixed many stair slab generation issues.
    • Fixed a bug that make some step slabs disappear on balanced stair with a small radius.
    • Fixed some bugs when computing spiral stairs.
    • Fixed a bug when increasing the “Bottom Slab Thickness” in spiral stairs.
    • Fixed a bug that makes appear a hole between step and riser slabs in balanced stairs
  • IFC:
    • Fixed a bug that import doors and windows without the opening in the host wall.
    • Fixed a crash when opening some IFC files.
    • Missing objects when importing an IFC without required “Model” IfcGeometricRepresentationContext.
  • Grasshopper Components:
    • All profile creation components check that measures are valid.
    • Some document parameters were duplicated when baking objects.
    • Fixed a crash in the VisualARQ Set Property component.
  • Grasshopper Styles:
    • Doors and windows may not create the opening when there are more than one host wall.
    • Doors and windows generate an opening bigger than necessary in some cases.
  • Fixed a crash when changing a “Brep” parameter value of a Grasshopper Style.
  • Fixed an issue that make difficult to control the wall to attach to when moving doors and windows from a lateral control point.
  • Fixed a bug that make walls disappear when extending to some polysurfaces.
  • Fixed a bug when extending walls to multiple polysurfaces.
  • Section line marks weren’t correctly scaled when document units where changed.
  • Fixed a crash when opening a 3DM.
  • Flip direction context menu option is only shown in for elements.
  • License mode dialog couldn’t be canceled when license was expired.
  • Meshes were missing from 2D previews.
  • vaWall FromSolid command didn’t attach door and windows to the wall in some cases.
  • Some changed were not applied after clicking the Apply button in the curtain wall style editor.
  • Solid modifiers in beams were moved or stretched when modifying the beam control points.
  • Scale icon showed an incorrect measure in HiDPI displays.
  • Level marks were shown in an incorrect elevation on HiDPI displays.
  • Fixed scale icon blurry appearance.
  • Fixed a bug when copying roofs between document with different units.
  • Network license was not working in Rhino 5 (32-bit).
  • Fixed a bug in vaSlabSubtract command when selection non-horizontal slabs.
  • Some doors and windows were imported rotated 90º.
  • “By Parent” material was not correctly handled in some cases.
  • Fixed a crash in the vaFillet command.
  • Fixed a crash when inserting a document with VisualARQ objects as a block instance inside another document.
  • Rhino hangs when inserting a 3DM as block instance.
  • Some elements and annotations were missing when opening some documents.
  • Fixed a bug when creating a block from a column.
  • Per object display mode was ignored when printing in vector output mode.
  • Wrong realtime section color in Realistic viewports.
  • Sometimes, VisualARQ properties tabs were missing in the properties panel.
  • Fixed a bug that updates all objects when editing parameters in the style editor.
  • Fixed a crash when VisualARQ was loaded after pasting a command in the command line.
  • VisualARQ objects were not duplicated when using the Duplicate layer and objects context menu option in the layer manager.
  • Layer off in detail was ignored when printing in vector output mode.

Notes

  • File format hasn’t been changed in this release. Files saved with VisualARQ 2.4 can be opened with VisualARQ 2.3.
  • This release requires Lands Beta VIII, previous versions are not compatible and commands may not work or cause stability issues.

 

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Free Webinar: V-Ray Next for Rhino

V-Ray for Rhino

Discover how the powerful new additions in V-Ray Next for Rhino deliver great-looking results right out of the box.

CG Specialist Cory Holm will host a free webinar to show you how these new features can supercharge the design process and boost your productivity. Be sure to secure a seat!

Register Now

What you can expect:

  • Asset library management
  • New Grasshopper functionality
  • New denoising possibilities
  • Scene Intelligence
  • 2x Faster V-Ray GPU
  • Chaos Cloud rendering

Rhino v6 for Mac WIP is Now Available

Rhino v6 for Mac

You can download the Rhino v6 for Mac ‘Work in Progress’ build right now using the link below:

Download Rhino for Mac WIP

Please remember that this is a pre-release product! DO NOT use this version of Rhino for mission-critical work as the WIP may be unstable or corrupt your models.

Rhino v6 for Windows is Available Now

V-Ray Next has Arrived for Rhino

V-Ray Next for Rhino

V-Ray Next for Rhino is out now.

If you purchased a new V-Ray 3 for Rhino license after December 1st 2018, you are eligible for a free upgrade to this latest version. If you’re eligible, contact us now! The deadline for this free upgrade is April 1st 2019.

Customers with an active monthly or annual subscription of Rhino, including educational versions, will get the latest release for free as part of the subscription.

Please note that with this release, support for V-Ray 1.5 and 2 has ended. Upgrades from V-Ray 2 have also be discontinued.

What’s New?

  • An array of new tools makes it much easier to manage and render your scenes right within Rhino
  • Superior Grasshopper support – Render your parametric designs directly without needing to bake or export.
  • Keep track of everything and streamline your workflow with the new asset management system
  • Simplified render controls mean less time navigating and more time designing.
  • Enhanced lighting workflows including adaptive learning techniques to render perfectly exposed and colour-balanced images.
  • New materials and textures, as well as support for PBR metallic reflections.
  • Performance optimisations and new shaders increasing render speed up to 50%.
  • The new Nvidia AI Denoiser lets you instantly remove noise from each render element.

V-Ray Next for Rhino is available now at CADSoftwareDirect.com

Should I Buy or Rent V-Ray?

Rent V-Ray

“Subscription” and “Rental” can sometimes be considered bad words when it comes to software, but they can actually be incredibly handy. Did you know that V-Ray, one of the most powerful and popular renderers for a wide range of industries, is available perpetually, annually and monthly? For example, if you’re looking to buy V-Ray for 3ds Max, but only need it for a few months, or don’t have the budget for the full license – you can rent V-Ray for 3ds Max instead!

Perpetual licenses that you pay for once and allow access to the software forever are nice and simple. If you’re running a business and a certain software package is essential to your daily operation, a perpetual license might make the most sense for you. V-Ray for SketchUp, V-Ray for Revit, V-Ray for Rhino and other “flavours” can all be purchased as perpetual licenses.

However, if you’re finding your software needs frequently change on a project by project basis, or your budget can’t accommodate for steeper upfront costs, it might be time to look into renting. If you decide to rent V-Ray, you can expect:

Lower Upfront Costs

Perpetual software often requires upfront investments which can be difficult for new and small businesses. Renting V-Ray instead would allow access to the software and a considerably lower cost.

Flexible Payment Options

Renting V-Ray would mean you only pay for it when you need it. It is easy to scale software access throughout your projects by adding and subtracting licenses temporarily.

Billing Back to Clients

Renting any software puts you in a better position to pass the cost of software access back to clients by including it as a part of your project estimate. In a way, this would make V-Ray an operating expense, rather than capital.

Bundled Upgrades

By renting software, you’ll be given access to the latest version, rather than the outdated perpetual license you bought years ago. Depending on the cost and frequency of upgrades, renting software could represent a better deal and longer term savings.

Most versions of V-Ray come either as a perpetual license, annual subscription, or monthly subscription. V-Ray Rendernodes are also available as an annual or monthly option.

The latest versions of V-Ray and V-Ray Next are available now at CAD Software Direct .com

Christmas Deals 2018

Christmas Deals

As another year full of new releases, improved workflows and big projects draws to a close, we’re wrapping things up with discounts across a whole range of 3D modeling and rendering software.

CAD & 3D Christmas Offers

Thank you to all our customers and partners that have continued to support us this year.

All of us at CAD Software Direct wish you a Happy Christmas and great success throughout the year to come.

Orca 3D News – Marine Design for Rhinoceros

Orca 3D for Rhino

Version 1.5 Release
Orca3D Version 1.5 is now available for Rhino 5, incorporating all of the functionality of the Version 1.4 WIP, including the Marine CFD interface, ISO 12217-2 STIX stability index calculator, and stability criteria evaluation.

New Licensing System
Orca3D now uses a new licensing system. The old system had a conflict with the Microsoft Windows 10 April 2018 update for network licenses. The new system is more flexible. Orca3D Versions 1.5 and 2.0 WIP use the new CopyMinder system, and all licensed users will receive a new CopyMinder License Key to replace the your existing License Code.

Version 2.0 Work-in-Progress (WIP)
Orca3D Version 2.0 Work-in-Progress (WIP) is now available for Rhino 6 users. As a WIP, it is available to those with an Orca3D Version 1.x license at no charge. Version 2.0 WIP builds on Version 1.5 in order to achieve compatibility with Rhino 6 and includes the Marine CFD interface. Once the WIP transitions to a full release, it will become a paid upgrade for Version 1 users. as mentioned above, the WIP uses the new licensing system.

Version 2 Future Releases
After the initial full release of Version 2, development will focus on adding significant new capability, especially in the areas of compartmentation, free surface, intact and damaged stability analysis, and resistance prediction. Some of these features will be additions to the current Level 1 and Level 2 offerings, and some will form a new Level 3. As with previous versions, there will be WIP releases so our users can try the new functionality and provide feedback.

VisualARQ 2.2 is Now Available for Download

VisualARQ 2.2 for Rhino

This new service release includes some new features and fixes most of the issues reported by users:

  • New vaSplit command – vaSplit on YouTube
  • New vaFillet command – vaFillet on YouTube
  • New Update Property component in Grasshopper to change a property from a referenced document object.
  • Element and Furniture objects created from Grasshopper styles can be rotated in 3D.
  • Objects created from Grasshopper styles share their block geometry when they are equal, improving speed, memory consumption and file size.

See the complete list of what’s new at VisualARQ.com.

Download Now
This is a free service release for all VisualARQ users and works on Rhino 5 and Rhino 6.

If you are a VisualARQ user, download VisualARQ 2.2
If you are an Evaluation user, download the new Evaluation version to test the new features.

Webinar: Orca 3D June 13th – Register For Free

Orca3D Webinar

In the past, marine design with Computational Fluid Dynamics (CFD) was expensive, required the expertise of a specialist, and wasn’t practical on ordinary engineering computers. Now Orca3D Marine CFD has changed all of that, coupling the power and ease-of-use of Rhino, Orca3D, and Simerics MP with specially designed templates to allow naval architects to easily and affordably analyse the hydrodynamic performance of displacement and planing hull designs with confidence in the results. Both monohulls and multihulls can be analysed, and the effects of local design features including steps, flaps, trim tabs, foils, and other appendages can be investigated with high fidelity. With Orca3D Marine CFD, it takes just minutes to set up and start an analysis, and it is practical to run on ordinary engineering laptops or desktops.

Previous webinars have presented the process of going from a hull model in Rhino/Orca3D to a completed CFD analysis (view the recording here). This next webinar will begin with a brief overview of that process and a presentation of benchmarks, and then transition into highlighting recent functionality and speed improvements made to the software. It will then move on to focus on how CFD can be used not just to analyse a design, but also improve it.

Presenters will include our experts as well as a customer who will discuss his real-world experience with Orca3D Marine CFD. After a Q&A session, we will present the very affordable pricing options, and the steps to follow to get a free 30-day evaluation of the software, including technical support.

Sign Up Today

Registration is limited, so reserve your place in the Orca3D webinar today. After registering, you will receive a confirmation email containing information about joining the webinar.

V-Ray for Rhino Now Compatible with Rhino 6!

The latest V-Ray for Rhino now supports Rhino 6.2 and above and Chaos have made some overall improvements to make your rendering workflow faster, smoother and more productive. Full release notes can be found below.

Get The Update

 

Rhino 6 Compatibility


  • V-Ray is now fully compatible with Rhinoceros 6
  • Implemented a minimum host application version requirement during installation. V-Ray for Rhinoceros 6 is built to run on the official Rhino 6.2 version or later. This is now accounted for in the installer
  • Updated V-Ray Interactive viewport mode. Selections can now be viewed on top of the rendered image

Improvements


Optimisations & Workflow

  • Stereo camera mode is now supported in Interactive Rendering mode
  • Stereo images can now be rendered by the GPU(Hybrid) engine in both production and interactive modes
  • V-Ray Clipper Plane size can now be controlled on creation
  • Rhino Clipping Planes are now automatically converted to V-Ray Clippers on creation. This way adding a Clipping Plane to the scene will cut the geometry in the viewport giving you the same result when rendered
  • The Rhino UV Editor geometry is no longer visible in the rendered image
  • Rhino-style colour picker is now used when changing light colour from the Light Properties panel or the Rhino Lights list
  • Right-click menu has been implemented for sub-materials (child materials) in a shading network – Cut, Copy or Paste as Instance any child material to another material input slot. Drag-dropping can also be utilised
  • Dome Light rotation can now be controlled by moving the light gyzmo control vertices/points. The orientation of the dome will change accordingly
  • VRScene animation playback can now be controlled. The Offset, Playback Type, Speed, Start and Length options can now be manipulated when necessary
  • Implemented two new modes for calculating the camera focus point. The focus distance can now be determined based on the distance between the scene camera position and target or between the camera position and a fixed point in 3D space. This way the focus can dynamically change between scenes during batch rendering
  • Implemented Multi Matte render element. It works together with the V-Ray Object ID assignments in the scene. The number of unique IDs assigned determines the number of Multi Matte elements that will be created at render time (one element for every set of three IDs). Each element can store three (R, G, B) masks. The new mask channel is supported by the GPU (Hybrid) engine
  • Enabling Interactive rendering mode no longer switches the progressive image sampling toggle. Changing Bucket Production Rendering to Interactive and back no longer requires additional steps
  • Implemented Use Camera path option (for the Irradiance Map and Light Cache engines). The option becomes visible once Animation is enabled. It enables a single step workflow for saving a global illumination cache for the entire camera path. Utilising it can significantly speed up the process of rendering camera fly-through setups
  • The Water texture can now be used as bump or displacement map for animated waves with the help of the new Movement Rate parameter. It speeds up or slows down the movement of the wave
  • Implemented Replace Material functionality in the Asset Editor’s material list. A material can be selected and used as a replacement. A second material can then be replaced with the first one automatically changing the scene shader assigned. The Copy and Paste actions have been removed due to their potential to cause discrepancies and are no longer needed thanks to the replacement functionality
  • Materials from the Library can now be applied directly to the selected scene objects by Right-click / Apply to Selection
  • Rendering animations without an output image file path specified is now possible
  • Recording animations with V-Ray now utilises the Rhino progress bar
  • Recording Sun Study animations no longer triggers a viewport animation preview
  • Spotlight Cone and Penumbra Angles are now specified in degrees instead of radians
  • The way in which animation is internally handled has been changed. Animated VRScenes exported from Maya or 3ds Max will now move with a predictable rate. This change also resolves a number of Motion Blur related issues
  • The option to display specific viewport textures for a Blend, Wrapper, Toon, Hair, Override and Two Sided materials has been re-introduced
  • The V-Ray for Rhinoceros Windows Start Menu folder content has been revisited and reorganised (C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Chaos Group\V-Ray for Rhinoceros 5). There are now 2 separate folders – One for Rhino 5 and one for Rhino 6

User Interface

  • The Batch Render V-Ray Compact toolbar icon has been moved to the top level. The Rendering sub-section no longer has to be expanded to give access to the tool
  • Camera settings have been reorganised
  • The V-Ray Object Properties section in Rhino now uses a V-Ray logo icon
  • Right-clicking on the Asset Editor toolbar icon now opens the File Path Editor
  • Right-clicking on the Edit V-Ray Material toolbar icon now converts the Rhino material of the selected object to a V-Ray shader
  • Exposure toggle has been added to the Camera parameters
  • Implemented Camera Focus Source drop-down menu
  • Animation rollout with playback options added to the VRScene parameters
  • Enabling Interactive Rendering mode now automatically hides the Progressive toggle. The Interactive mode always renders progressively, so the option is not needed
  • The Irradiance Map, Light Cache and Caustics Disc Caching options have been re-designed and simplified
  • Use Camera Path checkbox has been added to both Irradiance Map and Light cache
  • The VRayBRDF material layer Environment Override roll-out has been rearranged and simplified
  • The Layered Material / Material Options / Raytrace Properties section has been added. Cast Shadows and Only in Secondary options (previously available in V-Ray 2) have been exposed
  • The Camera Stereo toggle can no longer be used while Interactive Rendering is on
  • The Animation rollout is now located outside of the Render Output rollout (top-level) for easier access
  • The Render Interactive (and its Stop version) Asset Editor icons have been re-designed so that the teapot image position matches the Render Production one

Batch Render Tool

  • The Batch Render window functionality and visual style have been improved
  • Tree-style view has been implemented. The scene view lists can be collapsed or expanded at will
  • Loading a project now automatically lists all the standard as well as named views. Whether a view is going to be rendered can then be determined by its checkbox state
  • Drag-dropping a .3dm file directly in the Batch list is now supported
  • Pre-recorded V-Ray animations can now be rendered using the Batch Render UI. The animation recording will be listed as a view with a unique icon so that it can be easily identified. In case no recording is available V-Ray will automatically skip this step
  • Icons have been added to the view list of the Batch Render UI
  • Override Output Path option added to the Batch settings. Save all the output image files to one predefined location on disk. Disable the option to save the output files at each source’s  .3dm file location
  • Render, Export VRScene, Render and Export options have been added to the Batch settings. Easily choose between only rendering the views, only exporting them to individual vrscenes or do both at the same time
  • Implemented Refresh button. Changes made to files already listed, can be easily updated before the Batch job starts
  • The V-Ray Batch Render window buttons now use icons instead of text. This makes the window more compact allowing it to remain usable even when it’s width has been decreased
  • The current file is no longer handled as a special case and can be added (once saved) to the list by – Right-click / Add Current Model
  • Implemented Open Output Image right-click menu command – Opens the successfully rendered image with the default OS image viewer
  • Implemented Open Output Folder right-click menu command – Opens the folder in which the selected image has been saved in Explorer

Grasshopper

  • The way V-Ray for Grasshopper components are installed has changed. V-Ray for Grasshopper in Rhino 5 and 6 now reside in separate locations and will not cause any conflicts on startup and load
  • All the legacy V-Ray components (pre V-Ray 3.6) are no longer supported
  • Implemented V-Ray Material Preset. Quickly build shaders using a colour and a set of Presets: Generic, Plastic, Paint, Metal, Glass. Changing from one preset to another will preserve the base material colour selected
  • The V-Ray Material Preset and the V-Ray Material Simple shaders can be saved as .vrmat files for sharing or further edits in the Asset Editor

Improvements & Bug Fixes


  • VRScenes no longer get misplaced when rendered by V-Ray Swarm render nodes
  • The Interactive Rendering process no longer stops once an image file is connected to an Environment maps slot
  • Changes to light textures during Interactive Rendering now cause correct and timely updates
  • Rhino no longer crashes when the Anti Aliasing filter is disabled during Interactive Rendering
  • Resolved issues with the V-Ray Animation controls and setup on language-localised operating systems
  • A number of issues with V-Ray Fur textures and their texture placement have been resolved
  • Copy and pasting colours from one Gradient map slot to another now works correctly
  • The Render Output / Save Image / File Path no longer gets auto-resolved on scene load or render. This prevents already rendered images located in sub-folders, relative to the 3dm file, to get incorrectly overridden
  • Using V-Ray together with the VisualARQ plugin no longer causes issues
  • A number of issues with texture viewport representation and tiling have been resolved
  • The Environment Fog light selection list now works in a more reliable way
  • A number of Installer/Uninstaller issues have been resolved
  • Resolved issues with converting a Rhino material to a V-Ray shader
  • The Material Conflict window no longer stops appearing after Apply All has been selected the first time
  • V-Ray no longer causes Rhino to crash on exit. This issue only affected small number of cases and should no longer occur
  • A number of light instancing issues have been resolved
  • Textures with Environment placement can now be properly manipulated using their 2d Transformation controls
  • Dome light’s rendered Hemisphere object now rotates together with the viewport gyzmo when the Use Transform option is enabled