VisualARQ 2.2 is Now Available for Download

VisualARQ 2.2 for Rhino

This new service release includes some new features and fixes most of the issues reported by users:

  • New vaSplit command – vaSplit on YouTube
  • New vaFillet command – vaFillet on YouTube
  • New Update Property component in Grasshopper to change a property from a referenced document object.
  • Element and Furniture objects created from Grasshopper styles can be rotated in 3D.
  • Objects created from Grasshopper styles share their block geometry when they are equal, improving speed, memory consumption and file size.

See the complete list of what’s new at VisualARQ.com.

Download Now
This is a free service release for all VisualARQ users and works on Rhino 5 and Rhino 6.

If you are a VisualARQ user, download VisualARQ 2.2
If you are an Evaluation user, download the new Evaluation version to test the new features.

Webinar: Orca 3D June 13th – Register For Free

Orca3D Webinar

In the past, marine design with Computational Fluid Dynamics (CFD) was expensive, required the expertise of a specialist, and wasn’t practical on ordinary engineering computers. Now Orca3D Marine CFD has changed all of that, coupling the power and ease-of-use of Rhino, Orca3D, and Simerics MP with specially designed templates to allow naval architects to easily and affordably analyse the hydrodynamic performance of displacement and planing hull designs with confidence in the results. Both monohulls and multihulls can be analysed, and the effects of local design features including steps, flaps, trim tabs, foils, and other appendages can be investigated with high fidelity. With Orca3D Marine CFD, it takes just minutes to set up and start an analysis, and it is practical to run on ordinary engineering laptops or desktops.

Previous webinars have presented the process of going from a hull model in Rhino/Orca3D to a completed CFD analysis (view the recording here). This next webinar will begin with a brief overview of that process and a presentation of benchmarks, and then transition into highlighting recent functionality and speed improvements made to the software. It will then move on to focus on how CFD can be used not just to analyse a design, but also improve it.

Presenters will include our experts as well as a customer who will discuss his real-world experience with Orca3D Marine CFD. After a Q&A session, we will present the very affordable pricing options, and the steps to follow to get a free 30-day evaluation of the software, including technical support.

Sign Up Today

Registration is limited, so reserve your place in the Orca3D webinar today. After registering, you will receive a confirmation email containing information about joining the webinar.

V-Ray for Rhino Now Compatible with Rhino 6!

The latest V-Ray for Rhino now supports Rhino 6.2 and above and Chaos have made some overall improvements to make your rendering workflow faster, smoother and more productive. Full release notes can be found below.

Get The Update

 

Rhino 6 Compatibility


  • V-Ray is now fully compatible with Rhinoceros 6
  • Implemented a minimum host application version requirement during installation. V-Ray for Rhinoceros 6 is built to run on the official Rhino 6.2 version or later. This is now accounted for in the installer
  • Updated V-Ray Interactive viewport mode. Selections can now be viewed on top of the rendered image

Improvements


Optimisations & Workflow

  • Stereo camera mode is now supported in Interactive Rendering mode
  • Stereo images can now be rendered by the GPU(Hybrid) engine in both production and interactive modes
  • V-Ray Clipper Plane size can now be controlled on creation
  • Rhino Clipping Planes are now automatically converted to V-Ray Clippers on creation. This way adding a Clipping Plane to the scene will cut the geometry in the viewport giving you the same result when rendered
  • The Rhino UV Editor geometry is no longer visible in the rendered image
  • Rhino-style colour picker is now used when changing light colour from the Light Properties panel or the Rhino Lights list
  • Right-click menu has been implemented for sub-materials (child materials) in a shading network – Cut, Copy or Paste as Instance any child material to another material input slot. Drag-dropping can also be utilised
  • Dome Light rotation can now be controlled by moving the light gyzmo control vertices/points. The orientation of the dome will change accordingly
  • VRScene animation playback can now be controlled. The Offset, Playback Type, Speed, Start and Length options can now be manipulated when necessary
  • Implemented two new modes for calculating the camera focus point. The focus distance can now be determined based on the distance between the scene camera position and target or between the camera position and a fixed point in 3D space. This way the focus can dynamically change between scenes during batch rendering
  • Implemented Multi Matte render element. It works together with the V-Ray Object ID assignments in the scene. The number of unique IDs assigned determines the number of Multi Matte elements that will be created at render time (one element for every set of three IDs). Each element can store three (R, G, B) masks. The new mask channel is supported by the GPU (Hybrid) engine
  • Enabling Interactive rendering mode no longer switches the progressive image sampling toggle. Changing Bucket Production Rendering to Interactive and back no longer requires additional steps
  • Implemented Use Camera path option (for the Irradiance Map and Light Cache engines). The option becomes visible once Animation is enabled. It enables a single step workflow for saving a global illumination cache for the entire camera path. Utilising it can significantly speed up the process of rendering camera fly-through setups
  • The Water texture can now be used as bump or displacement map for animated waves with the help of the new Movement Rate parameter. It speeds up or slows down the movement of the wave
  • Implemented Replace Material functionality in the Asset Editor’s material list. A material can be selected and used as a replacement. A second material can then be replaced with the first one automatically changing the scene shader assigned. The Copy and Paste actions have been removed due to their potential to cause discrepancies and are no longer needed thanks to the replacement functionality
  • Materials from the Library can now be applied directly to the selected scene objects by Right-click / Apply to Selection
  • Rendering animations without an output image file path specified is now possible
  • Recording animations with V-Ray now utilises the Rhino progress bar
  • Recording Sun Study animations no longer triggers a viewport animation preview
  • Spotlight Cone and Penumbra Angles are now specified in degrees instead of radians
  • The way in which animation is internally handled has been changed. Animated VRScenes exported from Maya or 3ds Max will now move with a predictable rate. This change also resolves a number of Motion Blur related issues
  • The option to display specific viewport textures for a Blend, Wrapper, Toon, Hair, Override and Two Sided materials has been re-introduced
  • The V-Ray for Rhinoceros Windows Start Menu folder content has been revisited and reorganised (C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Chaos Group\V-Ray for Rhinoceros 5). There are now 2 separate folders – One for Rhino 5 and one for Rhino 6

User Interface

  • The Batch Render V-Ray Compact toolbar icon has been moved to the top level. The Rendering sub-section no longer has to be expanded to give access to the tool
  • Camera settings have been reorganised
  • The V-Ray Object Properties section in Rhino now uses a V-Ray logo icon
  • Right-clicking on the Asset Editor toolbar icon now opens the File Path Editor
  • Right-clicking on the Edit V-Ray Material toolbar icon now converts the Rhino material of the selected object to a V-Ray shader
  • Exposure toggle has been added to the Camera parameters
  • Implemented Camera Focus Source drop-down menu
  • Animation rollout with playback options added to the VRScene parameters
  • Enabling Interactive Rendering mode now automatically hides the Progressive toggle. The Interactive mode always renders progressively, so the option is not needed
  • The Irradiance Map, Light Cache and Caustics Disc Caching options have been re-designed and simplified
  • Use Camera Path checkbox has been added to both Irradiance Map and Light cache
  • The VRayBRDF material layer Environment Override roll-out has been rearranged and simplified
  • The Layered Material / Material Options / Raytrace Properties section has been added. Cast Shadows and Only in Secondary options (previously available in V-Ray 2) have been exposed
  • The Camera Stereo toggle can no longer be used while Interactive Rendering is on
  • The Animation rollout is now located outside of the Render Output rollout (top-level) for easier access
  • The Render Interactive (and its Stop version) Asset Editor icons have been re-designed so that the teapot image position matches the Render Production one

Batch Render Tool

  • The Batch Render window functionality and visual style have been improved
  • Tree-style view has been implemented. The scene view lists can be collapsed or expanded at will
  • Loading a project now automatically lists all the standard as well as named views. Whether a view is going to be rendered can then be determined by its checkbox state
  • Drag-dropping a .3dm file directly in the Batch list is now supported
  • Pre-recorded V-Ray animations can now be rendered using the Batch Render UI. The animation recording will be listed as a view with a unique icon so that it can be easily identified. In case no recording is available V-Ray will automatically skip this step
  • Icons have been added to the view list of the Batch Render UI
  • Override Output Path option added to the Batch settings. Save all the output image files to one predefined location on disk. Disable the option to save the output files at each source’s  .3dm file location
  • Render, Export VRScene, Render and Export options have been added to the Batch settings. Easily choose between only rendering the views, only exporting them to individual vrscenes or do both at the same time
  • Implemented Refresh button. Changes made to files already listed, can be easily updated before the Batch job starts
  • The V-Ray Batch Render window buttons now use icons instead of text. This makes the window more compact allowing it to remain usable even when it’s width has been decreased
  • The current file is no longer handled as a special case and can be added (once saved) to the list by – Right-click / Add Current Model
  • Implemented Open Output Image right-click menu command – Opens the successfully rendered image with the default OS image viewer
  • Implemented Open Output Folder right-click menu command – Opens the folder in which the selected image has been saved in Explorer

Grasshopper

  • The way V-Ray for Grasshopper components are installed has changed. V-Ray for Grasshopper in Rhino 5 and 6 now reside in separate locations and will not cause any conflicts on startup and load
  • All the legacy V-Ray components (pre V-Ray 3.6) are no longer supported
  • Implemented V-Ray Material Preset. Quickly build shaders using a colour and a set of Presets: Generic, Plastic, Paint, Metal, Glass. Changing from one preset to another will preserve the base material colour selected
  • The V-Ray Material Preset and the V-Ray Material Simple shaders can be saved as .vrmat files for sharing or further edits in the Asset Editor

Improvements & Bug Fixes


  • VRScenes no longer get misplaced when rendered by V-Ray Swarm render nodes
  • The Interactive Rendering process no longer stops once an image file is connected to an Environment maps slot
  • Changes to light textures during Interactive Rendering now cause correct and timely updates
  • Rhino no longer crashes when the Anti Aliasing filter is disabled during Interactive Rendering
  • Resolved issues with the V-Ray Animation controls and setup on language-localised operating systems
  • A number of issues with V-Ray Fur textures and their texture placement have been resolved
  • Copy and pasting colours from one Gradient map slot to another now works correctly
  • The Render Output / Save Image / File Path no longer gets auto-resolved on scene load or render. This prevents already rendered images located in sub-folders, relative to the 3dm file, to get incorrectly overridden
  • Using V-Ray together with the VisualARQ plugin no longer causes issues
  • A number of issues with texture viewport representation and tiling have been resolved
  • The Environment Fog light selection list now works in a more reliable way
  • A number of Installer/Uninstaller issues have been resolved
  • Resolved issues with converting a Rhino material to a V-Ray shader
  • The Material Conflict window no longer stops appearing after Apply All has been selected the first time
  • V-Ray no longer causes Rhino to crash on exit. This issue only affected small number of cases and should no longer occur
  • A number of light instancing issues have been resolved
  • Textures with Environment placement can now be properly manipulated using their 2d Transformation controls
  • Dome light’s rendered Hemisphere object now rotates together with the viewport gyzmo when the Use Transform option is enabled

Buying Rhino 6 for Mac

Rhino 6 is now available for Windows and packed full of lots of new features and enhancements including the new cross-platform licences, meaning your version 6 licence will work on both Windows and Mac. Rhino 6 for Mac is expected soon

See all of the new features of Rhino 6.

As the Mac version of Rhino 6 has not yet been released it’s left users wondering what they need to purchase to get up and running in the meantime, without being stuck on an older version.

The Answer… Legacy Licences.

When you purchase a Rhino 6 licence,  you can now request a Rhino 5 for Mac (or windows) legacy licence to run on the same machine. This means Mac users can get up and running with Rhino straight away with the added benefit of moving straight to version 6 as soon as it’s released!

Existing Rhino Users

There is currently 20% off upgrades until the 15th May and as the licences are now cross-platform, the upgrade product is the same for both Windows and Mac users.

When you upgrade your licence you can continue to run the older installation on your machine, but your v5 licence can no longer be installed on new machines. So users with plug-ins that haven’t been updated yet can continue to run v5 until they’re ready.

But I Won’t Need Rhino 6 for Mac…

If you’re looking to purchase Rhino for Mac today and you have no plans to upgrade when Rhino 6 for Mac is released, then we still have Rhino 5 for mac licences available to purchase here. Otherwise, the most cost effective option to get Rhino for Mac today and ensure you can use Rhino 6 for Mac when it’s released is to purchase Rhino 6 today and request a legacy licence.

Webinar: Vessel Hull Design, Fairing and Reverse Engineering With Rhino

Learn more about designing a beautiful hull shape for your ship, yacht or boat with Rhino. This webinar is hosted by McNeel & Associates and presented by two naval architects from RhinoCentre. The webinar session follows the main topics of three online training modules developed by RhinoCentre.

As not many people are aware of the mature features of Rhinoceros in creating smooth hulls, you can learn more about the following topics in this webinar:

Hull design and fairing Level-1:

  • The basic idea of rapid hull modeling with loft/loose command together with ‘Record History’.
  • A custom display ‘Glossy for Fairing’ to analyze the quality of the surface.
  • Basic hydrostatic analysis with Rhino for fast design optimization.
  • The creation of a lines plan based on a hull.
  • Some vessel hull type examples which can be modeled with this method:
    – 6 ship hulls.
    – 4 yacht hulls.
    – 3 boat hulls.

Prepare 2D input
The importance of preparing 2D AutoCAD drawings when they are used for 3D modeling and/or reverse engineering.

Hull design and fairing Level-2:

  • The method for reverse engineering an accurate 3D hull from a linesplan/ laserscan etc.
  • About developable hull shapes:
    – Gaussian analysis.
    – Unrolling strakes.

Thursday 15th March 2018

Register Now
9 AM – 10 AM GMT
Register Now
4 PM – 5 PM GMT

Designing Interactive Holographic Environments in Grasshopper – 3 Day Workshop

McNeel Europe (Barcelona) welcomes Gwyllim Jahn and Cameron Newnham, co-founders of Fologram, for a 3-day Augmented Reality Workshop for Rhino and Grasshopper on April 9-11.

With Augmented Reality (AR) designers can visualise 3D models within physical environments and at scale. This training introduces new tools and workflows that allow 3D models to be dynamic, leverage headset data (position and orientation, gaze, and gesture) and to build new applications directly within Grasshopper.

Participants will form teams and collaborate closely with workshop leaders to develop projects with immediate use cases and based around one of the following themes:

  • Proximity feedback for measurement and interaction
  • Responsive environments
  • Interactive holographic modeling
  • Interactive design markup
  • Interactive simulation and analysis

Participants will also build prototypical projects with immediate use cases in industry and gain confidence in developing further applications for mixed reality environments.

All participants will work directly with Microsoft Hololens headsets through all phases of the workshop.

Please click here for further information or to register for the workshop.

Rhino for Windows 6 Beta Now Available

The Rhino V6 beta is finally here!

Version 5 users can register for the beta here and get started with all the new features of V6.

For the next few builds, McNeel will be wrapping up the documentation, localisation and working with their third-party developers to get their plug-ins ported to Rhino 6.

New this week:

Bug Fixes:

  • Annotation: Dot: Text unreadable when dots are blue (RH-424292)
  • ApplyShutLining: Turning off the crv removes the render mesh (RH-42386)
  • Cycles:
    • Doesn’t respect the Transparent background option (RH-42413)
    • Properties panel doesn’t update when Raytraced is running (RH-423341)
    • Setting display to Raytraced crashes Rhino (RH-42332)
    • StartResolution default value is bad (zero) (RH-42376)
  • Display:
    • Can’t drag and drop material onto fully transparent object (RH-42313)
    • Cannot override locked color of curves (RH-42357)
    • Curves in X-Ray after Glass assignment (RH-42333)
    • Rhino crashes when loading the attached file. (RH-42428)
    • Video driver information is always wrong or “Not Available” (RH-424881)
  • File IO:
    • Font size tune up in PDF export (RH-42397)
    • Stacked, multi-line text from DWG is not stacked or positioned correctly (RH-28474)
  • Fin: Fin on twisted degree 1 surfaces (RH-42324)
  • Grasshopper: Mesh naked edges are too difficult to merge. (RH-40126)
  • Grasshopper: Components: Construct Mesh in GH (RH-37837)
  • Help:
    • String possibly missing (?) in BooleanIntersection.htm (RH-42420)
    • Wrong syntax in Options (RH-424231)
  • Installer:
    • Beta Dujour installer doesn’t install on top of old WIP/6.x build (RH-424161)
    • Rhino BETA shortcut icon says “WIP” (RH-42402)
  • Licensing and Validation:
    • After user enters their license key, offer to add it to their Rhino account (RH-424421)
    • Language for adding license to Rhino account (RH-42502)
    • Rhino Commercial Build failure (RH-42436)
  • Localization: “Edit selection” button in SelConnectedMeshFaces (select connected mesh faces) dialog is not aligned with the other two controls. (RH-42445)
  • No Subsystem: Search Box localization for Name, Notes and Tags (RH-42203)
  • OffsetMesh: Makes inside-out closed meshes (RH-42446)
  • Panels:
    • Memory leak in Rhino 6: CRhinoUiDockBarTab::~CRhinoUiDockBarTab rhinotabbeddockbar.cpp Line 130 (RH-42454)
    • RhinoUiShowDockbarTab() passes a bad parameter (RH-42355)
  • Print: Vector printing misplaces dimension text (RH-423832)
  • RDK:
    • Memory leak in CRhRdkContentNavigator::Add (RH-42457)
    • Panels with edit box may cause Rhino to hang (RH-42496)
  • Rendering: Materials: Appear grey in viewports (RH-423952)
  • Rendering: Realtime SDK: Printing through realtime display pipeline doesn’t work properly (RH-41970)
  • SDK:
    • Rhino C++ SDK should include the license agreement (RH-42437)
    • Rhino C/C++ SDK installer folder incorrect (RH-42439)
    • Rhino C/C++ SDK installer needs updated text (RH-42438)
  • SDK: RhinoCommon: InstanceDefinition.UpdateType returns obsolete type (RH-42250)
  • SelChain: SelChain and mesh objects (RH-42145)
  • Selection: SelNone does not work transparently (RH-30328)
  • Shade: Rendered mode does not match (RH-421941)
  • Toolbar: I do not see the Object Osnap Between (RH-350632)
  • UntrimHoles: UntrimHoles deletes wrong hole (RH-42367)
  • ViewCaptureToClipboard: Doesn’t respect the sample count (RH-42339)
  • ViewCaptureToFile: JPG quality different that V5 (RH-41818)
  • Viewports: Redrawing of viewports works incorrectly (RH-422581)
  • Volume: Mass Properties regression tests failing (RH-42098)

 

Download the Rhino for Windows Beta

Maxwell Render – the Making-of: Dendrobium Hypercar CGI By EPTA Design

This week on the Maxwell blog they had a special guest – EPTA Design. The London-based design studio does amazing automotive CGI with Maxwell that we are excited to share with you.

EPTA Design Studio cover all the phases of the preliminary design process (research, styling, virtual modelling, 3D rendering, animation). Their wide-ranging experience combined with a compact studio setting allows them to work in a highly-lean and quality-oriented way, focusing on designs that lead to quality, innovative, and feasible outcomes.

Read the full case study below:

• Software used: Adobe Photoshop, Rhinoceros, Maxwell.
• Project credits: EPTA Design for WFRIC / Dendrobium motor

The Project

In 2015 at EPTA Design we were asked to develop the style and design of a Hypercar. The project was commissioned by Singapore’s Wong Fong Research and Innovative Center (WFRIC). The first request by the client was to create a “spaceship with wheels”. They were looking for something eye-catching, as well as a reminder of the “key aspects” associated with the company: Singapore balance between technology and nature, flower and machine, a woman‘s shape and sharp line.

“The goal was to achieve a distinctive design different from any other Hypercar.”

It was not a project for production, but rather an open-sculptural one. So, it’s a Hypercar not designed to be driven, just to be admired. Only several months after the presentation of a first-scale model of the final car to the Dendrobium Electric Hypercar SZIDF 2015, the WFRIC created dendrobiummotors.com

Concept and Creative Process

The client was clear about the name from the very beginning of the project: Dendrobim. This is the name of an Orchid in the Singapore area, a beauty symbol that amazes.

The creative process as a style study, always goes through a research / synthesis phase that takes keywords provided by the client and converts them into images. The moodboard table serves this task! Images from other sectors are used: fashion, architecture, industrial production, design, film, and art in general. With these images hung on the center-style wall, we started to draw.

Greatest Challenge

The most critical part of the project was time. We had little time to present the design, and deliver the 3D file. After a month or so, we mailed the model to Shenzen China. That was followed by a first round of CAD images, approval, and delivery. The final rendering was done later, when we had enough time to refine the model and achieve rendering quality.

Work with Maxwell

EPTA Design deals with design for rather niche sectors, and not for large-scale production. This project is positioned right at the edge, so the goal was to make high-quality realistic renders that look unbelievable.

“The quality had to be exquisite, and Maxwell is the perfect tool to achieve this goal.”

 

 

Materials

As an agency EPTA Design also offers the rendering service, but usually, we can sell this service only in conjunction with the design of the product, so we have total control over the graphic choices (materials, colors and surface finishes). We use a lot of Maxwell’s materials available in the Material Gallery. Over time, we have enriched it with some free materials downloaded from the official site and we change them slightly according to the needs of the project.

Lighting

We always present the project in two lighting sets: a photographic and a natural one (natural lighting).

For outside renders, we used the potential of the Sun plus Maxwell’s PhysicalSky combined with an HDRI.  In the photographic set, instead of the sky (Sky+Sun) we used only an HDRI (for lighting, color, and reflection) but we added some strategic plans and we assigned the lights from Maxwell’s internal library.

“In both cases, the Multilight system is crucial to light testing and comparison in real time. In addition to communicating forms and materials, it creates a certain degree of emotion to the final image.”

Postproduction

Usually all our renders undergo a post-production process. For example, in the set-up, you have to explain as well as possible the context, while when rendering we try to enhance the object itself.

Specifically, for outdoor renders, most of the work is done using HDRI, sky and sun light from machine materials and a “wet asphalt” material. But that’s not enough. To give the idea of running in a circuit, we changed the road (adding chromatic irregularities typical of asphalt with different cracks and types of asphalt, curbs and grass), blurred the wheels and added splashes of water when driving on wet ground.

Apart from these changes, we usually work on the overall image: we adjust saturation because sometimes too saturated colors make the final image less realistic, we add depth using smoke, and bright effects such as camera glows and finally we add shadows of other objects to the main scene.

The Final Piece

We are happy with the final result! The design has been well received even though in the second phase the project it underwent profound changes. Nevertheless, our design images achieved the goal of attracting the attention of the audience!

Rhino 5 Surfacing Webinar

Free Webinar : Rhino 5 Intermediate – Surface continuity in Rhino

McNeel Europe
June 29, 2017
11:00 – 12:00 (CET)
Most models will have to deal with surface continuity at some point,  as it is very rare to have an object made out of one single surface. This webinar will cover Position (G0), Tangency (G1) and Curvature (G2) continuity, learning about matching and blending surfaces together using a desired continuity at each side. We will also be using tools to analyse both continuity and quality of surfaces.
The model used for this webinar is a boat hull, where smooth transitions and surfaces are required.
It is strongly recommended to watch the webinar on curves before attending/watching this one!
A solid knowledge of Rhino is required. No microphone or webcam are required. The seminar is not platform dependent; it is aimed at both Windows and Mac users.
The Tech Team experts of McNeel Europe will conduct the webinar in different languages. Remember that all previous webinars can be viewed here.

Webinar: VisualARQ 2.0, Flexible BIM for Rhino

Join the VisualARQ 2.0 webinar in one of the two identical sessions that will be held next May 17th 2017:

The webinar will focus on the new features of VisualARQ 2.0 but you will see also an overview of the Flexible BIM features that VisualARQ adds to Rhino:

  • How VisualARQ streamlines workflow + improves architectural design process efficiency within Rhino.
  • How to model with 3D parametric architectural objects, also created from Grasshopper.
  • How to create the 2D documentation out of the 3D model (Floor plans, sections, elevations, schedule tables, areas, etc.)
  • IFC import and export features.
  • Integration with Grasshopper.

The webinar is free and will last about about 1 hour, including the Q & A session.