Learn how to harness the tools in KeyShot that allow you to quickly iterate the look and style of scenes. You’ll see how to create variations of models, materials and image styles, and how to combine them in presets.
Create Flexible Scenes for Look and Design Iterations
Thursday, March 7th, 2019 10:00 AM – 11:00 AM PDT (18:00 PM – 19:00 PM GMT)
KeyShot 8.1 focuses on stability, feature updates and new usability features to improve output, issue reporting and the visual creation workflow.
Just over a month ago, KeyShot 8 was a pivotal release introducing features like displacement mapping, bubbles, flakes, interactive image colour and intensity curve adjustments, and much more.
KeyShot 8.1 follows quickly on the heels of that release to introduce 16-bit PSD output, in-view indicators for geometry shader, full-resolution HDRI update, in-app problem reporting, and invert selection capabilities, along with many other improvements and bug fixes. Head to the bottom of this post to see the full release notes.
Current KeyShot 8 users can update to 8.1 for free starting today. If you already have KeyShot 8 installed, you’ll be prompted to update, or you can also go to the KeyShot “Help” menu and select “Check for Updates“.
If you purchased KeyShot 7 after August 15th 2018, you’re also entitled to a free upgrade to 8.1 by using your current serial code.
You can view the release notes below, but in the meantime, don’t forget that we have great deals on KeyShot starting November 26th through to November 30th across new licenses and upgrades. View our KeyShot Deals blog post.
In-app Problem Reporting. Presented automatically when a crash dump is detected or accessed via Main menu > Help.
16-bit PSD Format for Still Images, Animation Frames, and Configurator output.
In-view indicator button to Execute Geometry Nodes when change is detected.
In-view indicator button to Generate Full-Resolution HDRI when change is detected.
Invert Selection command in right-click context menu of Real-time View and Scene Tree.
Added five new splash screens.
Added “Add Geometry Node” button on ribbon in Material Graph.
Added a Label input indicator on the Material Graph root node.
Execute Geometry Nodes button in material properties now only affects that material.
Improved Displacement mesh quality. Resolution is now Triangle Size with option to define by units or pixels.
Added unique icons for Bubbles, Flakes, and Displace.
Added Seed for Flakes and Bubbles.
Added support for multi-selection of objects in Cutaway > Add Excluded Objects dialog.
Added support for object outlines when selecting Excluded Objects in Cutaway properties.
Added pointer support for Spotlights in the Geometry View.
Now supporting Move Tool hotkey in Geometry View.
Added a right-click context menu to the Image Styles list.
Now retaining Photographic-specific Image Style values when toggling to Basic.
Added message when “Use GPU” is disabled and Photographic Image Style Mode is enabled.
Now automatically enabling Accurate Tessellation on Import of Datakit formats for periodic surfaces i.e. springs, screws to improve mesh quality.
Noteworthy Bug Fixes
Fixed issue with Bubbles applied to geometry with per-triangle vertex normals or no normals i.e. C4D, 3ds Max, Maya, ZBrush.
Fixed UV meshes with custom UV layout and Displacement.
Fixed Geometry Nodes respecting disabled state.
No longer showing Splash Screen as top-most window.
Now ignoring Show Only Hotkey when Mapping Tool is open.
Fixed radio buttons in Move Tool dialog.
Now using fixed format for Render Layers output format is set to PSD.
Fixed crash when loading scene with Motion Blur.
Fixed error in node type changes in the Material Graph.
Fixed removal of discarded sub-materials from Material Graph.
Fixed occasional crash when removing Multi-Material.
Fixed issue with lost material name when toggling Multi-Material.
Fixed crash when assigning Curve Color Randomizer to a geometry node.
Fixed crash when loading large .png in Library.
Fixed error when right-clicking on Free Camera is scene tree.
Fixed selection in pivot move tool dialog.
Fixed performance of Project > Materials list with many materials in scene.
Fixed loss of textures with same name in different folders when saving .ksp.
Fixed FOV not being saved with camera.
Fixed Global Illumination Quality when using Custom Control with Global Illumination Cache disabled.
Fixed extraction of .hdz from KeyShot 6.3.
Fixed corruption of KeyShot 6 color library when loading into KeyShot 8.
Fixed dielectric-based material Cutaway Caps.
Fixed tiling in ground shadows visible through cutaway object.
Fixed Cutaway color caps when camera is inside Cutaway object.
Fixed Glass and Thin Film as Excluded Objects for Cutaway.
Fixed issue with Color Cutaway Caps in Interior Mode.
Fixed issue with hot pixels caused by Cutaway on Windows.
Fixed Move Control Point for Camera Path animation.
Fixed flicker when moving Animation Wizard.
Fixed dataloss when cancelling Re-Tessellation.
Fixed issue with non-default location for KeyShot 8 Resources folder.
Fixed issue Rendering KeyShotXR via scripting with Add to Queue to Send to Network.
Fixed issues with import settings when using scripting to import.
Fixed issue with Queue thumbnail when Add to Queue from Options.
Fixed issue pasting a copy into a Model Set.
Fixed quality of image-based HDRIs with HDRI Editor Adjustments applied.
Fixed gamma handling of colors saved from the color picker to the Library.
Fixed Delete key in Scene Tree.
Fixed crash with Copy/Paste Position.
Fixed blur when rendered in Background mode.
Fixed KeyShotXR flicker in Microsoft Edge.
Fixed Zoom buttons for the Project > Materials list.
Fixed Exit button visibility in Compact Presentation Mode.
Fixed Preferences > Screenshot > Quality slider.
Fixed text visibility for Studios in Presentation Mode.
Fixed Parent/Component tab text when single top level titles are hidden.
The KeyShot 8 Scattering Medium brings you the ability to create a variety of appearances for your scenes and materials. Learn how to create fog, smoke, light rays, and incredible materials quickly with this unique material type. Sign up soon as space is limited!
What’s New in KeyShot 8?
There’s a lot to KeyShot 8 with new features like scattering media, displacement, and image styles. Our What’s New in KeyShot page breaks down the features and improvements with examples of what you can do.
Artist Feature: Kenny Carmody
Kenny Carmody is 3D character artist in the film industry using KeyShot for everything from presenting concepts to final imagery, and using it along the way to dial in lighting. See how he uses KeyShot to create visuals and why it’s such an important tool in the process.
Liquids in Glass
Rendering liquids in glass can be challenging, but with KeyShot 8 it couldn’t be more simple. So what works best when setting up the model? And, what are the best settings for rendering realistic liquid? Take a look at what you need to consider to achieve the best results when rendering liquid in glass.
KeyShot Quick Tip: Scattering Medium
Before you see how far you can take a scene using scattering in the webinar, check out this quick overview on the new feature and how to quickly create a volume of realistic fog.
The fastest, most powerful software for real-time 3D rendering and animation brings you even more ways to create amazing shots. KeyShot 8 provides the advanced features and flexibility you need to take your visuals to the next level.
With new features like displacement, volumetrics, cutaway, images style and more, it’s a release focused on boosting your workflow, elevating your visuals, enhancing your experience and extending your reach. This is KeyShot 8 – tools that put the emphasis on the flow and less on the work to both save time to keep you creating.
There are a lot of great new features in KeyShot 8 to help you throughout the process of creating visuals whether it’s creating quick concepts or generating those final product renders. We’ve picked five to highlight for you that will have the biggest impact on what you’re now able to create in KeyShot.
Image Styles is a new feature that allows you to make photographic adjustments to the KeyShot scene in real-time prior to or after rendering. Multiple Image Styles may be created and added to a list for a range of different styles that can then be used in KeyShot Studios. The Photographic option includes adjustments for Tone-Mapping, Curve control, Color adjustments, Background color override, and the ability to apply a Frontplate.
Cutaway is a new approach to creating advanced cutaway graphics which allows you to use parts and 3D primitives to cutaway geometry by assigning the Cutaway material to the object. The Cutaway material also allows you to add and define the Cutaway Caps as a shaded color, the same material as the object to be cut or as a custom material. Additionally, all cutaways may be animated.
KeyShot now supports the creation of scattering media that allows you to simulate particle scattering and volumetrics such as smoke and fog. This can be used in conjunction with physical lights for visualizing rays/beams of light. With this, you have the option to apply a Density Texture, and apply it just as you would to any other material. Additionally, you can extend the control of the scattering with full support for OpenVDB files applied to the Density Texture as a Volume Map.
KeyShot 8 introduces an entirely new approach to working with geometry in KeyShot. Through the Material Graph, the advance material editor in KeyShot Pro, you now have three new types of geometry nodes (shaders) to modify the geometry of an object with displacement, bubbles or flakes. The Geometry Nodes include:
Displace – Displace allows you to modify the geometry through the use of displacement maps (textures). Displacement maps define the topology of a material similar to a bump map but instead of simulating the height of a surface it actually modifies it.
Bubbles – Bubbles allows you to modify the geometry by automatically adding spherical cavities within an object. Control is provided over bubble size, variation, density, and limit. Additionally, a texture can be used to define the density of the bubbles.
Flakes – Flakes allows you to modify the geometry by turning any object into a three-dimensional volume of square or spherical flakes. Control is provided over flake shape, size, variation, density, and limit. Additionally, a texture can be used to define the density of the flakes.
KeyShot Viewer is a new, feature-rich application to compliment design reviews, make presentations more interactive, and increase the ability to collaborate. With it, you can open, view and interact with a KeyShot scene in real-time using mouse, touch, pen or stylus to explore the scene or change materials and lighting. You can create Studios and Configurators from within KeyShot for use in KeyShot Viewer as well.
Are You Ready For KeyShot 8?
If you’re a KeyShot 7 customer on maintenance, or purchased KeyShot 7 after August 15th, you can upgrade to KeyShot 8 today using your current serial code. If you would like to purchase KeyShot 8 or upgrade your current KeyShot license, please visit CAD Software Direct or contact us today.
Register for the “What’s New in KeyShot 8?” Webinar
See the new features like displacement mapping, materials with embedded flakes and bubbles, volumetric materials including volume caustics, liquid interfaces, interactive cutaways, interactive image color and intensity curve adjustments, material ways for advanced product configurations, and much more. We expect this to fill up fast and space is limited, so register quickly!
This is also your final chance for upgrade pricing, plus receiving KeyShot 8 free. KeyShot 5 licenses will no longer be upgradeable once KeyShot 8 has been released.
This offer is valid for all new KeyShot purchases and upgrades from KeyShot 5 and KeyShot 6 to KeyShot 7. Versions prior to KeyShot 5 must purchase a new license. All KeyShot 7 upgrades or purchases (excluding add-ons) on or after August 15th, 2018 will receive a free upgrade to KeyShot 8. Excludes EDU products, KeyShot add-ons, and KeyShot for CAD licenses (KeyShot for Solid Edge, KeyShot for IronCAD, etc).
With KeyShot 8 Beta officially starting and the KeyShot 8 release getting closer, now is a perfect time to purchase or upgrade to KeyShot 7. With it, you’ll lock in a free upgrade to KeyShot 8.
Free Upgrade to KeyShot 8
To receive the free upgrade to KeyShot 8, you must purchase or upgrade to KeyShot 7 prior to the release of KeyShot 8.
KeyShot 8 is focused on helping you speed your workflow with improved access to resources and greater control during scene setup, elevate your visuals with new ways to display and manipulate lights, materials, and textures, enhance your experience with powerful capabilities for advanced texture and image creation, and extend your reach with more ways to visualise and share your designs.
Using KeyShot 5? This is your last chance for upgrade pricing, plus receiving KeyShot 8 free. KeyShot 5 licenses will no longer be upgradeable once KeyShot 8 is released.
This is a great opportunity to get up to date with all the speed and features available in KeyShot and ensure you receive a free upgrade to KeyShot 8 at release.
Online purchase only. Valid for all new KeyShot purchases and upgrades from KeyShot 5 and KeyShot 6 to KeyShot 7. Versions prior to KeyShot 5 must purchase a new license. All KeyShot 7 upgrades or purchases (excluding add-ons) on or after August 15th, 2018 will receive a free upgrade to KeyShot 8. Excludes EDU products, KeyShot add-ons, and KeyShot for CAD licenses.
KeyShot 8 Sneak Peek
We didn’t want to leave you wondering what’s coming to KeyShot 8, so here’s a short video with highlights of a few of the new features!