V-Ray for Rhino – Update 2

V-Ray Next for Rhino Update

V-Ray for Rhino is a highly accurate renderer for McNeel Rhinoceros, enabling designers to predict and present their designs with the highest level of realism and reduce the need of physical prototypes. V-Ray greatly increases Rhino’s ability to handle large scenes and can be used directly within Grasshopper.

V-Ray Next for Rhino is compatible with Rhino 5 and Rhino 6. V-Ray for Rhino is supported on Windows only.

What’s New in V-Ray Next for Rhino?

  • RTX support — Boost your V-Ray GPU performance with NVIDIA RTX technology.
  • Decals support — Add images to paintings, signs, screens and more — plus, Decals work with native and V-Ray materials.
  • Proxy mesh materials — Import or create a proxy mesh asset and V-Ray will automatically generate a set of material slots.
  • Partial scene export — Export only selected objects as a .vrscene file containing geometry and the applied materials.
  • Improved materials — The underlying shading structure of all scene materials has been optimised.
  • Colour assistant — Choose the exact color you need with the right hue, saturation and value variation with the Colour Assistant.
  • Extended script access — The updated V-Ray scripting API provides more options to start a render.
  • And more! Enjoy a new colour theme, a unified one-step installer and numerous V-Ray for Grasshopper enhancements.

V-Ray Next for Rhino – Update 2 is available now at CAD Software Direct.

V-Ray Next for SketchUp – Update 2 Released

V-Ray Next for SketchUp

The latest version of V-Ray Next for SketchUp is out, and with it comes full SketchUp 2020 support, new features, and optimisations to make your high-quality renders easier and more enjoyable to produce. If you already have V-Ray Next for SketchUp, this update is free and you can update now.

What’s New?

RTX support
Boost your V-Ray GPU performance with NVIDIA RTX technology.

Proxies with materials
Import or create a proxy mesh asset and V-Ray will automatically generate a set of material slots, making it easier to manage materials.

Colour assistant
Choose the exact colour you need with the right hue, saturation and value variation with the Colour Assistant, V-Ray Colour Picker’s new extension.

Improved materials
The underlying shading structure of all scene materials has been optimised, so advanced attributes can now be added or removed without cluttering the material properties.

Unified installer
Enjoy a smooth, single-step installation of all the components included in the V-Ray package.

Colour themes
A new “Bright” colour theme is now available for the V-Ray user interface.

Partial scene export
Export only the current selection as a .vrscene file containing its applied materials, lights and other V-Ray special objects.

VRscans enhancement
The VRscans material now includes a triplanar texture projection mode, removing the need for UV mapping of objects that use the material.

If you want more information about V-Ray, visit CAD Software Direct or give us a call on 01206 804984.

Not sure if V-Ray is for you? Why not request a free V-Ray trial?

Opening Times and Christmas Deals

Christmas Deals

It’s been another strong year for 3D modeling and rendering. We’ve seen major releases in Vectorworks 2020 demonstrating considerable performance boosts, KeyShot 9 adding GPU rendering and RealCloth, a Maxwell 5 engine re-write built for speed, and so much more than we can list here.

As always, we’d like to extend our sincere thanks to all of our customers and partners for making this another great year, and we wish you all a Merry Christmas and a prosperous New Year. With both the year and decade drawing to a close, it’s time to send off 2019 in style.

CAD Software Direct Opening Times

Our offices are open as normal on December 23rd, so any orders placed before then will be processed as usual. We will do everything we can to get late orders back to you before the break, and there will be limited order processing between Christmas and the New Year. Otherwise we’ll be back to work and sending out orders first thing on January 2nd.

Christmas and New Year Offers – Up to 50% OFF RRP

Vectorworks

25% OFF All Purchases
Offer until December 31st

Vectorworks Offer

Excludes Service Select renewals, Dongles, Shipping, Reinstatements, and Prorated cost of adding to the service select contract.


Maxwell Render

20% OFF A New Licence
Offer until January 6th

Maxwell Render Offer


Realflow

50% OFF New Licences, 30% OFF Plugin versions
Offer until January 6th

RealFlow Offer


Rhino 6

15% OFF RRP on Rhino 6 Licences and Upgrades
Offer until January 2nd

Rhino Offer


15% OFF the V-Ray + Rhino Bundle
Comes with FREE Affinity Photo
Offer until January 2nd

V-Ray Rhino Bundle Offer


£50 OFF A New ZBrush Licence
Offer until January 2nd

ZBrush Offer


£50 OFF A New Artlantis Licence
Offer until January 2nd

Artlantis Offer


If you have any questions or would like further information, give us a call on 01206 804984 or send an email to contact@cadsoftwaredirect.com

Merry Christmas and a Happy New Year
from all of us at CAD Software Direct!

Corona for SketchUp – What Happened?

Corona for SketchUp

While the latest news surrounding Corona for SketchUp may have been announced way back in 2018, we are still seeing search activity on Corona for SketchUp. Here’s a little bit about what happened, and some alternative suggestions.

In early 2018, the team behind Corona admitted that the SketchUp plugin was not successful due to a small team of developers undertaking work before moving on to other projects. Little progress was made and some development roadblocks surfaced, which combined with limited manpower dedicated to the plugin, pulled the project to a halt.

It was around this time as well that Chaos Group released version 3.6 of their highly successful V-Ray for SketchUp plugin. After seeing where their own project was at, and comparing it to Chaos Group’s offering, the Corona developers decided it best to concentrate their efforts into Corona for 3ds Max and Corona for Cinema 4D – especially as the Corona team have since joined to become part of Chaos Group themselves.

It is a possibility that a unified API for Corona and V-Ray, or a universal export format may appear at some point, but this is far from an official plan so don’t hold out hope on this one.

Corona for SketchUp Alternatives

Fortunately, there are a wealth of renderers for SketchUp.

V-Ray for SketchUp offers easy photo-realistic rendering for artists and designers in architecture, interior design, film and games design as well as visual effects and much more.

Maxwell Render is available as a plugin for SketchUp as well as a standalone package. Maxwell Render provides unbiased rendering for stunning lighting and realism.

KeyShot is a standalone render that can be used with SketchUp files. This is ideal for photo-realistic product shots.

If you’d like to know more about which render is best for you, contact us or find out more at CAD Software Direct.

Webinar: V-Ray for Education

V-Ray for Education

Join this free V-Ray webinar to discover the art of rendering and the career opportunities that lie ahead.

3D Artist Yordan Zarev will host a free student webinar to introduce you to the world of 3D rendering. Join him to discover what rendering is, how it is used in a number of different industries and the fascinating career paths it opens up.

Topics covered will include:

  • What is rendering? 
    You’ll learn what rendering is and be shown what you can achieve with the help of lights and materials. You’ll also get a glimpse of how various industries utilise the power of V-Ray, Chaos Group’s renderer.
  • V-Ray in Education
    Get invaluable insight on how to start with a full set-up without any previous knowledge. Learn how Chaos Group and their trusted partners are helping the education community.
  • Rendering as a tool, rendering as a career
    Learn why rendering skills are important for job hunting, your career opportunities and how to secure your dream job.

 

Session 1
Tuesday 4th June – 10AM – 11AM BST
Register Now

Session 2
Tuesday 4th June – 7PM – 8PM BST
Register Now

V-Ray Next for Maya – Update 1 – Available Now

V-Ray for Maya

V-Ray Next for Maya has been updated with great features and a number of important fixes to improve your rendering experience, including:

  • Support for Maya 2019
  • New memory tracking, with memory usage reports so you can optimise your scene
  • Cryptomatte support for VRayProxy sub-objects
  • Faster time to first pixel for quicker render startup
  • ALSurface support on GPU
  • Improved light sampling on scenes with thousands of lights

V-Ray Next for Maya is available now at CAD Software Direct as a perpetual, monthly or annual license.

Read on below for the full changelog.

 

Changelog – New Features

V-Ray

  • Improved light sampling on scenes with thousands of lights
  • Added memory tracking options to V-Ray Render Settings
  • Added peak memory consumption in EXR metadata
  • Added an option for consistent render elements for better compositing. Enabled by default on new scenes
  • Faster translation of mesh geometry
  • Added AppSDK with Python binding to installation
  • Added Lighting Analysis Render Element
  • Added efficient instancing for hair with “dynamic hair tessellation” and “stored in global hair tree” disabled
  • Added matte backfaces output to the surfaceLuminance mode
  • Added inverse exposure texture shader for compensating changes in physical camera
  • Command line interface tool for selecting rendering devices
  • Added an option to automatically exit vray -server if idle after a specified amount of time

Cryptomatte/VRayProxy

  • Cryptomatte support for V-Ray Proxy sub-objects

V-Ray GPU/VRayAISurface

  • AlSurface support on GPU

Chaos Cloud

  • Cloud window allowing direct submit from Maya

VRayLightSelect

  • Added new light select indirect modes

V-Ray GPU

  • Resumable rendering with GPU bucket sampler
  • VRayCurvature support on GPU
  • Support of Glossy Fresnel feature on GPU
  • Added support for CUDA-CPU rendering to the GLSL and MDL plugins
  • Added subpixel mapping checkbox for GPU bucket rendering
  • Support for multiple map channels for TexBitmaps in MtlGLSL
  • Support for the frame offset of the Maya file node when an image sequence is used

Cryptomatte

  • Cryptomatte support for all deep merge modes

vdenoise

  • Ability to apply lens effects in vdenoise

VRayMultiSubTex

  • Added a random “Seed” and “Loop Textures” parameters to MultiSubTex

VRayMtl

  • Added the anisotropy axis and anisotropy derivation controls to the VRayMtl

VRaySun

  • Added the color mode option to the VRaySun

VRayToon

  • Added support for VRayToon in glossy refractions

VRayFastSSS2

  • Added “Color Mode” dropdown in the VRayFastSSS2 material

VRayMtl/V-Ray GPU

  • Self Illumination GI for VRayMtl now visible in GPU-dependent UI

VRayToonMtl

  • Added support for spline interpolation in VRayToonMtl ramps

Misc

  • VRayTriplanar/Viewport 2.0 Triplanar texture projections support for viewport 2.0
  • VRayOSLMtl/VRayMDLMtl Material select support for MDL and OSL

V-Ray IPR

  • Faster updates in IPR when moving heavy geometry

 

Modified Features

VRayProxy

  • Optimized proxy visibility list controls for better proxy node performance in Maya
  • The VRayMeshPreview node will be created during the vrayCreateProxy command, not on an idle callback, making scripting easier
  • Removed unnecessary file reads when loading scene
  • Shader names list generation no longer happens on idle and is now more script-friendly
  • Removed the deprecated “use Maya shader” option from the VRayMesh node
  • Fixed slowdown and many warnings printed when instancing a VRayMesh with missing filename
  • XML material assignment override will now appear in the filepath editor
  • The vrayCreateProxy command will now return a string with the newly created node
  • The Maya Archive cmd will now take into account .vrmesh assets

Cryptomatte/VFB

  • Cryptomatte data channels will not be visible in the VFB, only the preview channel

VRayAlSurface

  • Fixed AlSurface GI contribution going into the SSS channel
  • The global SSS toggle will now affect AlSurface

Chaos Cloud

  • Pre/Post Render MEL scripts are now executed when exporting for Cloud

V-Ray

  • Faster time to first pixel with V-Ray Fur
  • Changed the default frame number separator char to . in PTex baker
  • Automatic conversion from Color to AColor when using -parameterOverride in V-Ray Standalone
  • Added extra attribute for controlling 3dProjection’s number of motion blur samples
  • More informative error messages for image file errors
  • In DR, automatically delete cache_info_portNum.txt on render end if VRAY_LOCAL_CACHE_LIMIT_VALUE=0
  • Fixed inconsistencies with the merge by z-depth mode of deep rendering
  • Temp files are now created with read/write permissions for all users
  • Fixed VRayPlaceEnvTex Ground Projection not respecting Up Vector
  • The Up Vector default value now respects Maya Preferences
  • No longer force-switching to progressive sampler when changing the production engine to GPU CUDA
  • Faster export of user attributes

VRaySoftbox

  • Fixed Softbox not having a swatch preview

VRayMultiSubTex

  • MultiSubTex indexing will start from 1 for new scenes, making randomization work correctly

VFB

  • Save current channel from VFB no longer appends the channel name to the user-defined file name

VRayMtl

  • Fixed some VRayMtl attributes not being listed in the channel box

V-Ray GPU/VRayEdgesTex

  • Show the “Show subtriangles” option in VRayEdges texture on GPU

V-Ray GPU

  • Dome lights will contribute to ZDepthRE

V-Ray IPR

  • More responsive IPR for heavy scenes

 

Bug fixes

V-Ray IPR

  • Fixed crash when stopping IPR while compiling geometry
  • Fixed crashes when switching the viewport subdivisions ON/OFF while rendering
  • Fixed a crash and wrong subdivision of geometry in specific cases
  • Fixed changed material on instanced object not reflected in IPR
  • Fixed a crash with IPR if rounded edges attribute is added to a mesh-clipper
  • Fixed changing the “Use Image Sequence” parameter in IPR crashing Maya
  • Fixed slowdown with viewport IPR caused by an animation rig
  • Fixed flickering in IPR
  • Fixed unhandled exception in IPR when VRayPlane is shaded with direct VRayLightMtl

VRayAlSurface

  • Fixed incorrect render of ALSurface if lighting render element is enabled

V-Ray

  • Fixed Streak particles having wrong transformation
  • Maya on remote desktop crashes on loading specific file
  • Fixed last user attribute not exported correctly in some cases
  • Maya drag’n’drop: added a special case for Windows file share paths
  • Fixed V-Ray not saving output image when data region is empty
  • Fixed wrong export of referenced render elements in batch
  • Fixed fatal error in some cases when starting DR if the host is not found
  • Fixed V-Ray printing an incorrect success message for writing output image with a missing asset in DR
  • Fixed noisy reflections with V-Ray Next for objects with cast shadows on, but visible in reflections/refractions off
  • Fixed refractive objects rendering darker with photon caustics from a dome light
  • Set a min limit of 1.0 to the AA Filter size
  • Fixed incorrect reporting of primitives with embree hair
  • Fixed crash when enabling/disabling reference scenes while running IPR
  • Fixed OSL crashes on post-Haswell processors
  • Fixed EXR files loaded in the VFB not having their integer REs displayed
  • Fixed slowdown on many-core machines with light linking
  • Fixed flickering of distant light sources with the adaptive lights and many light sources
  • Fixed slower adaptive lights with V-Ray Next compared to V-Ray 3.6
  • Fixed incorrect full light select element with VRayFastSSS2
  • Fixed -velocityAttrName parameter of ply2vrmesh not working for Alembic input files
  • Fixed resuming a bucket render resetting the progress to zero
  • Fixed artifacts with matte (matte for refl/refr = off) and adaptive dome light
  • Fixed super bright lens effects when using the NVidia AI denoiser
  • Fixed crash when enabling Bloom/Glare in the VFB while A/B compare is also enabled
  • Fixed bucket artifacts with adaptive lights
  • Fixed error with AI denoiser “Optix does not support cross-frame denoising”
  • Fixed DR may have watermarks if licenses are unstable
  • Fixed transparent objects with “cast shadows”=off rendering black when there is a VRayDomeLight behind them
  • Fixed “Direct visualization” option for caustics not working
  • Fixed aborting render after the last bucket skips saving img_file, keeping unfinished resume file

Misc

  • SamplerInfo Fixed Sampler Info relative coordinate system not working correctly

V-Ray GPU

  • Fixed crash when baking textures with GPU
  • Fixed wrong rendering of rounded edges in Next GPU
  • Fixed wrong Cryptomatte in animation with V-Ray GPU
  • Fixed Volume Grid crashes with VRayFastSSS2 on GPU
  • Fixed missing secondary reflections on CUDA CPU with Stochastic flakes
  • Fixed VRayClipper not working correctly with disabled clip lights geometry and dome light
  • Fixed buckets different in sampling (noise level) with bucket sampling enabled
  • Fixed unhandled exception loop on specific scene when rendering with IPR and turning off lights
  • Fixed wrong worldNormals RE for SSS material hits in V-Ray GPU
  • Fixed a crash when a V-Ray Fast SSS2 material is used inside a V-Ray Override material
  • Fixed wrong normals of VRayLight Plane in V-Ray GPU normals render element
  • Fixed hybrid rendering failing with AI denoiser
  • Fixed Environment ZDepth color not matching V-Ray CPU
  • Fixed crash on render end
  • Fixed DiffuseFilter render element for FastSSS2 rendered incorrectly with V-Ray GPU
  • Fixed crash with XGen

VRayLightSelect

  • Fixed Light select not respecting alpha of a textured light when the texture is constant

VRayProxy

  • Fixed crashes in proxy export of multiple meshes caused by missing UVs
  • Fixed crash when loading huge alembic file with many color sets
  • Fixed a crash when importing alembic with degenerate faces
  • Fixed XML material assignment file not getting transferred in DR
  • Fixed crash when opening a scene with alembic layers
  • Fixed preview bugs with multiple proxies with different settings pointing to the same file

VRayLightDome

  • Fixed error when using Resumable rendering with Adaptive Dome light

VRayMtl/VRayAlSurface

  • Fixed compositing with BlendMtl not matching Beauty

Viewport IPR

  • Fixed slowdown when Hypershade is opened
  • Fixed slowdown when the “Selection Mode” is set to “Box”

VRayMeshLight

  • Fixed artifacts with LightMesh and LightMtl with EnvironmentFog

VFB

  • Fixed Lens effects settings not resetting on a new scene

VRayScene

  • Fixed crash when V-Ray accesses UV-coordinates from an imported .vscene

 

V-Ray Next for Maya is available now at CAD Software Direct as a perpetual, monthly or annual license.

V-Ray – Behind the Scenes at Zaha Hadid Architects, Blur Studio and WeWork

Total Chaos

Total Chaos Masterclasses are an incredible opportunity to find out about the technology and techniques the world’s leading studios use to create astonishing content every day.

On May 16, Chaos Group welcome professionals to Sofia, Bulgaria for three Masterclass tracks. Pick from design, VFX or architectural visualisation and deep-dive into industry practices from the likes of the world-renowned Zaha Hadid Architects, Love, Death & Robots VFX firm Blur Studio and startup-nurturing coworking company WeWork — plus many more.

Tickets are selling fast, so secure yours now.

Get Your Masterclass Ticket

 

You can also become a V-Ray Certified Professional (VCP) by attending one of the V-Ray Certification exam sessions. Located in the same venue as the Masterclasses, they’ll run between 5.30 PM and 8 PM.

The VCP exam is now available for both V-Ray 3.0 and Next.

Get Your VCP Exam Ticket

Chaos Cloud – Simpler, Smarter Cloud Rendering

Chaos Cloud

Simple and fast cloud rendering, directly from within V-Ray’s UI is here.

Built for artists and designers, Chaos Cloud is a one-click rendering service. There aren’t any virtual machines to set up, and there’s no hardware to configure. Click render and Chaos Cloud takes care of everything else.

Get started with Chaos Cloud now.

 

Cloud Rendering for Everyone

Now, cloud rendering is built right into V-Ray, and it’s as easy as pushing a button. Everything is handled automatically so you can get your job done fast, with the best results possible.

Turn Your Computer into a Supercomputer

Render an entire animation in the time it takes to render a single frame with Chaos Cloud. Your own personal supercomputer that scales perfectly for any size job that comes your way. Take a look at some Chaos Cloud Sample Results here to see for yourself.

 

Render While You Work

Keep designing and creating while Chaos Cloud does the rendering – keeping your machine’s power free to use. You can even render multiple jobs at the same time. No more waiting for a render to finish before getting back to work.

 

Chaos Cloud is Available Now at CAD Software Direct .com

V-Ray for Cinema 4D 3.7 Released

V-Ray for Cinema 4D

As of November 1st 2018, V-Ray for Cinema 4D, created by LAUBlab, is an official member of the Chaos Group family.

Starting now through March 15, 2019, owners of V-Ray for Cinema 4D 3.6, or earlier, are entitled to a free license for the Chaos Group version (3.7). This license will include all updates, and it expires on January 15, 2020.

V-Ray 3.7 for Cinema 4D has the same V-Ray feature set as 3.6, is compatible with Cinema 4D R18–20 and uses Chaos Group Licensing.

All migration requests to V-Ray 3.7 for Cinema 4D will be processed through a form on Chaos Group’s website which can be found here:

Migration Request Form

A Note About Render Nodes

Any existing V-Ray for Cinema 4D “DR” licenses entitle customers to new V-Ray for Cinema 4D Render licenses valid through January 15, 2020.