LIVE ZBrush Sculpt-Off to Start 2019 ZBrush Summit.

ZBrush Summit

Only a matter of days after our 3D Friday event (which you should definitely register for), Pixologic are back with the 2019 ZBrush Summit! Kicking things off is the LIVE Sculpt-Off on Thursday 26th September.

24 contenders, 3 hours, only one champion. Who will walk away with the glorious ZBrush heavyweight belt this year?

You can watch the event all around the world as you’ll find it streaming on ZBrushLive, Twitch.tv, Facebook and YouTube.

From September 26th to 29th, Pixologic will be taking over Hollywood’s prestigious Gnomon School facilities to deliver the ultimate ZBrush experience.

The live sculpt-off will lead into 3 days of presentations, which is a great way for digital artists to connect not only with the Pixologic team, but also with prominent figures across a range of industries. Many of the demonstrations feature assets previously unseen outside the studios, and presented by talented artists using a variety of techniques relevant to real-world applications.

If you’d like to try ZBrush for yourself, contact us today about a free trial!

ZBrush 2019.1 Available Now as a Free Update

ZBrush 2019

ZBrush 2019.1 is now available as a free update for all users, and Pixologic strongly recommend upgrading to this latest version as soon as possible. It includes several new features as well as a number of enhancements or fixes within both the ZBrush feature set and various plugins.

How to Update

For users with serial numbers including subscription licenses, there are three methods that you can use:

1 – Close ZBrush, then browse to its folder on your computer. Run the ZUpgrader application that you will find there. Follow the on-screen instructions to download and install the update.

2 – Download the updater application for either Windows or macOS. Place this application in your ZBrush 2019 folder before running it. Then simply follow the on-screen instructions.

3 – Uninstall ZBrush 2019 and delete its folder. Then log into My Licenses where you will be able to download the stand-alone ZBrush 2019.1 installer. Run that to reinstall ZBrush, then (if requested) activate it again.

For floating license users, please have your IT team submit a Support ticket with Pixologic to receive the update instructions

 

Feature Additions

  • A new split mode, which isolates the current SubTool from all others, displaying them on separate sides of the screen.
  • A Screensaver has been added which (after a predefined amount of time) will display curated images straight from the ZBrushCentral.com community. Unlike your operating system screensaver, this one will only affect the ZBrush application window.
  • A new “Groups Intersection” mode has been added to the Smooth Brush Modifiers.
  • GoZ has been updated with support for Adobe Photoshop® 2019, Autodesk Maya 2019 and Autodesk 3DS Max 2020.
  • The FBX format now supports up to 64 cameras at import and export. Imported cameras are listed in the Camera selection list in the Draw palette. FBX will now support up to FBX 2019.

 

 

Plugins

  • SubTool Master, with a new Show Hidden Points function.
  • ZAppLink
  • Scale Master
  • 3D Print Hub, with better handling of large STL files and support for more STL formats on import.
  • Intersection Masker
  • FBX Import/Export
  • ZBrush to Photoshop
  • ZColor
  • Decimation Master
  • Image Plane

 

Improvements

  • A pop-up message is now displayed when exiting Edit mode, asking for confirmation.
  • SubTool folders now support Move Up and Move Down functions.
  • SnapShot 3D with reference images will no longer apply a DynaMesh Boolean process. (Pressing ‘Sub’ is now required for the SpotLight image to be cut out of the DynaMesh surface.)
  • Updated keyboard shortcuts for macOS to now create a Folder with Command+F.
  • Updated keyboard shortcuts for macOS to go full screen with Command+Ctrl+F rather than creating a new folder.
  • Saving and loading files across a network have been improved.

 

Stability and Fixes

  • Ctrl+Shift brushes no longer jump when holding Space Bar.
  • Assigning a hotkey now gives a warning if the hotkey is already in use.
  • Snapshot 3D snapping points now respects canvas Zoom.
  • Support has been added for .jpeg and .tiff image file extensions.
  • Total Points Count display has been improved.
  • Improved Boolean generation.
  • Crease Level slider will update results when Dynamic Subdivision is enabled.
  • Dots display mode is now disabled when Transparency mode is active.
  • Improved stability of the Surface Noise editor.
  • Improved stability when switching rapidly between Edit and Move modes.

 

ZBrush 2019 is available now at CAD Software Direct .com

ZBrush 2019 is Available Now

ZBrush 2019

The latest version of ZBrush is here, and the best part is, if you’re an existing registered user, ZBrush 2019 is a FREE upgrade!

Buy ZBrush 2019

What’s New?

ZBrush Rendering

Non-Photorealistic Rendering (NPR)
See your 3D artwork in a whole new way with the new NPR system. Give that final 3D sculpt a hand drawn 2D style and even take your sculpted creations into the pages of a comic book. With the ability to add overlaying textures, apply a halftone printed paper style, draw a dark outline around the 3D model or apply a number of built-in presets, the new NPR system will open up an entire world of artistic possibilities.

 

Snapshot3D

Snapshot3D
Featuring all the original features, Snapshot3D now also makes it possible to convert any greyscale image (alpha) into a 3D model. The source images can be modified or combined through Boolean-type addition or subtraction to create even more complex 3D shapes.

 

ZRemesher

ZRemesher v3.0
Automatic retopology is a key component in the modern 3D artist’s workflow, which now goes to the next level with ZRemesher v3.0. The enhanced systems can maintain creased edges and automatically detect sharp surface angles, ideal for mechanical models. The result is also a more efficient final polygon count with an increase in speed.

 

Folders

Folders
Speed up productivity with the efficient folder system. Much more than just an organisational tool, folders also make it possible to apply actions to all contained meshed at once such as scale, rotate, move duplicate, delete, Live Boolean and more.

 

Universal Camera

Universal Camera
New and upgraded, artists can now precisely match the focal length of 3D renders and imported photographs with the camera tool. You can even export or import your ZBrush camera settings for use in any 3D application, which opens the path to rich 2D composited illustrations when combined with other 3D renderers like KeyShot. The Universal Camera offers complete control over focal length, crop factor and more.

 

Intersection Masker

Intersection Masker
Generate a mask where geometry islands intersect on a selected subtool using the Intersection Masker. The perfect solution to create complex mask in only a few clicks.

 

ZColor

ZColor
The ZColor plugin is the only colour manager you need for any digital painting task. Featuring a set palette of colours, you can express the mood you wish to create with consistent results. ZColor files can be shared with others, helping teams achieve a cohesive style across projects.

 

ZBrush 2019 available now at CAD Software Direct .com

Creating Killer Visuals with ZBrush and KeyShot

(Level: Advanced)

Guest presenter and 3D Artist, Andy Jones, breaks down the process of going from ZBrush to KeyShot, showing how to level up your texture game with tips, tricks and techniques to create absolutely killer visuals. This is expected to fill up quickly so grab your spot fast. In this webinar:

  • Background and experience
  • Prepping your mind and model
  • KeyShot textures and materials
  • Lighting setup in KeyShot
  • Renders options and output
  • Tips, tricks, and techniques
  • Q&A

registernow

Thursday 6th August, 6:00 PM – 7:00 PM BST

ZBrush 4R7 Is Here!

ZBrush 4R7 is the final iteration within the ZBrush 4 series before ZBrush 5.0 and is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out.

With ZBrush 4R7, you will add another set of tools to your arsenal, expanding your artistic freedom and creativity. Major features in 4R7 include, Array Mesh, NanoMesh, ZModeler with QMesh, KeyShot for Zbrush and ZRemesher 2.0.  They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now.

The core of ZBrush is being reworked and 4R7 will be the first version of ZBrush that is released with optional 64-bit support. This will allow you to fully harness your machine’s power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time. Read more here.

ZBrush 4R5 Released

We are pleased to announce the release of ZBrush 4R5!

Combine the new Panel Loops with the power of QRemesher (released earlier this year in ZBrush 4R4) and the possibilities for creating complex and efficient parts become endless. ZBrush 4R5 includes usability upgrades including Dynamic Brush Size control, Mouse Wheel support, Quick/Auto Save functions and much more.

With ZBrush4R5, you’ll gain the ability to generate cleaner topology faster than ever before.  ZBrush 4R5 also includes powerful rendering enhancements, including a Posterization setting which creates illustration effects similar to a Photoshop painting.

These are just a few of the highlights in ZBrush 4R5 to see more information click hereZBrush 4R5 is a FREE upgrade to existing registered users.

Click here to purchase ZBrush

ZClassroom Videos – Military Character Assets with Joseph Drust

In this series of ZClassroom videos, Joseph Drust walks you through the steps to create a picatinny, a “molle”, a radio, and more. You’ll learn how to use the updated functions within DynaMesh as well as Insert Mesh, NoiseMaker, Decimation Master, and Mirror and Weld.

Joseph has over ten years of experience working in the video game industry as a character artist with a focus on modeling and sculpting. He has created character assets for games including Ghost Recon, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, Earth Defense Force: Insect Armageddon, and most recently Ghost Recon Future Soldier. Joseph currently works as a lead character artist for Ubisoft Entertainment (Red Storm Entertainment) in Cary, North Carolina. Joseph is also a beta team member for Pixologic’s ZBrush and a certified ZBrush Instructor. In his free time Joseph kit bashes Kidrobot’s Munny Vinyl figures and gives demos on ZBrush to local schools.

From the outset, you’ll quickly notice Joseph’s incredible attention to detail and commitment to accuracy. His approach is unique and makes for extremely close replicas of the real deal. Joseph utilizes military gear reference photos and precise schematics. Most importantly, these videos are in real time, allowing Joseph to clearly outline every function he uses in ZBrush 4r4 to create these digital assets.

To watch Joseph Drust’s ZClassroom videos click here.

 

 

SIGGRAPH 2012!

Don’t forget the 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques

You and more than 20,000 creators and users of computer graphics and interactive techniques, in Los Angeles at the SIGGRAPH 2012 Exhibition for five full days of world class technical presentations, creative exploration and the industry’s largest marketplace of products and services.

Booths we recommend  you visit:

Register Now – FREE Exhibit Hall Only Pass Code – sig2012…

Exhibition Floor Plan…

Rhino 5.0 Beta – New Build

Rhino 5.0 is now very stable and ready to put into production.

http://www.rhino3d.com/images/rhino.gif

Timid owners of Rhino 4.0 are now invited to download and use the Rhino 5.0 beta. We still have a few tune-ups and minor bugs to fix. Plus, the documentation, translations, and marketing materials need to be finished. New Rhino 5.0 public beta builds are available almost every week. Rhino 5.0 automatically downloads and notifies you of updates when they are ready.

64-bit Windows Supported: The 64-bit version of Rhino 5.0 allows you to open and edit models that are much larger than you could in Rhino 4.0. The 32- and 64-bit versions of Rhino 5.0 can be installed and run on the same computer at the same time.

Backward Compatible: Rhino 4.0 Plug-ins will load and run in the 32-bit version of Rhino 5.0. Plug-ins will need to be recompiled for the 64-bit version of Rhino by the plug-in developers. Until they’re ready, you may need to run the 32- and 64-bit versions of Rhino 5.0 side by side. Rhino 4.0 and 5.0 can be run on the same computer without a problem. Also, you can SaveAs 4.0 files from Rhino 5.0.

System Requirements: Windows XP (32-bit), Windows Vista (32- or 64-bit) or, Windows 7 (32- or 64-bit) Rhino 4.0 500MB of disk space 2GB RAM (4-16GB recommended for 64-bit systems and very large models)

Don’t wait to try Rhino 5.0!