This is also your final chance for upgrade pricing, plus receiving KeyShot 8 free. KeyShot 5 licenses will no longer be upgradeable once KeyShot 8 has been released.
This offer is valid for all new KeyShot purchases and upgrades from KeyShot 5 and KeyShot 6 to KeyShot 7. Versions prior to KeyShot 5 must purchase a new license. All KeyShot 7 upgrades or purchases (excluding add-ons) on or after August 15th, 2018 will receive a free upgrade to KeyShot 8. Excludes EDU products, KeyShot add-ons, and KeyShot for CAD licenses (KeyShot for Solid Edge, KeyShot for IronCAD, etc).
This ZBrushCore 2018 update includes multiple additions and enhancements. It will now become easier for newcomers to the digital sculpting world to rapidly produce models and then export it for 3D printing.
VDM: Vector Displacement Mesh Brushes
ZBrushCore 2018 introduces two new brushes: Chisel3D and ChiselCreature brushes. These Vector Displacement Mesh brushes allow you to sculpt with a 3D Alpha which will support overhangs or draw complex objects on the surface with a single brush stroke. Imagine being able to texture a dragon with overlapping scales or draw a fully formed ear without needing to re-sculpt it for every model.
Gizmo 3D Deformers
A new addition for ZBrushCore 2018 are the Gizmo 3D Deformers. ZBrushCore 2018 includes six of the 27 Deformers found in the full version of ZBrush. Each Deformer has a unique feature set to allow quick shape alterations that would not be possible through brush strokes.
Gizmo 3D Primitives
ZBrushCore 2018 also provides the Gizmo 3D with a unique way to rapidly design using simple geometric shapes. Artists can freely adjust the geometry that defines each shape, even after the shape has been applied to the surface. Convert a smooth cylinder to an octagon, adjust a sphere to have flat poles or change a cone into a pyramid – all in real time. Using this system, a few primitives can be turned into an entire library of sculptable shapes.
3D Text and Shape Creator
ZBrushCore 2018 comes with a complete generator for creating 3D text in real time. This makes it possible to create individual words or short phrases as editable 3D objects. You can also use an SVG file to create your own custom logo for placement on any surface.
With DecimationMaster you can easily reduce the polygon count of your models in a very efficient way while intelligently analyzing the surface to keep all of its sculpted details. This solution is one of the fastest available and is able to optimize your high polycount models from ZBrushCore, allowing you to export them to your other 3D software packages. It can also reduce the polygon count for exporting into your preferred render application with no need to assign a displacement or normal map.
The slimmed down version of Decimation Master that has been added to ZBrushCore 2018 provides five new polygon count-controlled presets.
3D Print Hub
The full version of 3D Print Hub has been added to ZBrushCore 2018. This plugin offers everything you’ll need for exporting any model for 3D Printing. Find the specific size of any mesh in mm or inches. The 3D Print Hub will allow you to export an OBJ, STL or VRML file. The STL and VRML export options will also support PolyPaint color. Importing an STL file is also supported by 3D Print Hub, including any color data.
Other additions and changes:
Korean language support
Removed Polycount Limitations for STL and VRML Export
Export Scale Values
Size and Position Values
SmoothGroups Brush (in the LightBox Brush folder)
Updated Projection System in DynaMesh
New Licensing System Utilizing Pixologic ID Account
ZBrush is advancing yet again with the release of ZBrush 2018 – another free upgrade for all existing ZBrush customers!
Sculptris Pro Mode
This major new feature is an enhanced version of the dynamic tessellation system from our popular Sculptris application. It enables the artist to ignore the constraints of polygon distribution and simply sculpt! Sculptris Pro will dynamically add (tesselate) and remove (decimate) polygons wherever and whenever it’s needed. It actually does this during your brush stroke in a real-time process called Tessimation. This frees you to focus entirely on the look you’re trying to achieve.
Sculptris Pro is the perfect tool for concept artists and creative users who simply want to get an idea formed without worry about things like polygon distribution. It is also ideal for anyone using CAD, point cloud and other imported models without having to first retopologize the model or switch to DynaMesh.
It is also perfect for refining a model after Live Boolean has been used, where variation in polygon density and triangulation can be a challenge with traditional methods. Additionally, it allows 3D printing users to edit models which have already been optimised before being imported back into ZBrush for quick edits.
Sculptris Pro is a mode that can be enabled whenever you want and is compatible with the majority of the hundreds of sculpting brushes that ZBrush is famous for.
ZBrush 4R8 introduced the Gizmo 3D manipulator system which included utilities such as FFD Box, Multislice and several powerful Deformers. In ZBrush 2018, Pixologic are increasing this to a total of 27 deformers. Each deformer has a unique feature set to allow quick shape alterations that would not be possible through brush strokes.
Of special note is the new Project Primitive deformer. This gives the ability to use multiple primitives to reshape a mesh, cut into a surface, build up from another mesh and much more. Not only does Project Primitive offer a new, unique way to blend multiple pieces of geometry together it also empowers you to take something as simple as a sphere and turn it into a rocket ship, automobile, plane, human bust, or nearly anything else you might imagine.
This is an entirely new way to create the polygon groupings that are so essential to a smooth ZBrush workflow. PolyGroup It accurately evaluates the surface of a model in real-time, generating intelligent groupings with a single button click. Creating PolyGroups has never been so easy! What’s more, with PolyGroup It you can add or delete, copy & paste, grow or shrink, create PolyGroups symmetrically and even use PolyPaint to trace out exactly what you want your PolyGroups to look like.
Elastic and Liquid options for Curve Mode.
Insert Meshes can now be rotated or smoothed along a curve.
Equidistant Mesh Duplication using the Gizmo 3D.
Remember Draw Size and Dynamic Mode for Brush options.
New PolyGroup by Normals option.
Increased output size for 3D Print Hub.
Snake Hook brushes for use with Sculptris Pro.
Option to save Startup Default Material.
Tessimate can also be used as a stand-alone feature, outside of Sculptris Pro.
QuickSaves can now be saved to any hard drive.
New Activation and License Management System, powered by our My Licenses web portal.
All licenses are now dual platform for both Windows and macOS.
Get ready for the ZBrush Summit 2018! This September 28-30th, Pixologic will be taking over Hollywood’s prestigious Gnomon School facilities to bring you the ultimate ZBrush experience. This year the LIVE Sculpt-Off (online only) will take place the Thursday September 27th leading into the 3 days of presentations.
The annual Summit is the year’s biggest event for ZBrush community. This three day event streamed live around the world is a way for digital artists to connect not only with the Pixologic team, but also with luminaries from all segments of the industry. The days are packed with talented artists presenting a variety of ZBrush techniques used in real-world productions. Many of the demonstrations feature assets previously unseen outside of the studios.
Guest presenter and 3D Artist, Andy Jones, breaks down the process of going from ZBrush to KeyShot, showing how to level up your texture game with tips, tricks and techniques to create absolutely killer visuals. This is expected to fill up quickly so grab your spot fast. In this webinar:
ZBrush 4R7 is the final iteration within the ZBrush 4 series before ZBrush 5.0 and is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out.
With ZBrush 4R7, you will add another set of tools to your arsenal, expanding your artistic freedom and creativity. Major features in 4R7 include, Array Mesh, NanoMesh, ZModeler with QMesh, KeyShot for Zbrush and ZRemesher 2.0. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now.
The core of ZBrush is being reworked and 4R7 will be the first version of ZBrush that is released with optional 64-bit support. This will allow you to fully harness your machine’s power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time. Read more here.
Pixologic Inc. announces the ZBrush Summit Live! – 3 days of LIVE presentations streaming around the world.
The ZBrush Summit happens live from Los Angeles and will be streamingaround the world on August 8th, 9th and 10th, 2014. It will present artists from leading studios in the 3D graphic arts community and will feature live presentations showcasing ZBrush and its use across a wide range of industries from VFX to video games, toys and illustration.
The ZBrush Summit will feature a sneak preview of the newest version of ZBrush and audiences will see presentations featuring Pixologic Inc. 3D Product Development Manager, Paul Gaboury and Creative Development Manager Joseph Drust.
The event will allow on location attendees to see artists in action while opening up the potential for interactive Q&A sessions. In a first, the show will stream live across the internet providing a global audience HD access to the ZBrush Summit and instant connectivity to industry leaders and artists.
The ZBrush Summit will host the likes of Walt Disney Animation Studios, Legacy Effects, Ubisoft, Red Storm, Section, Elastic, Hasbro and 3D Systems/Gentle Giant. With exclusive never before seen content, the ZBrush Summit presents a unique opportunity to see a collection of talented artists in action, along with panel discussions and interviews.
The ZBrush Summit is the natural extension of our efforts to showcase the magic of seeing ZBrush in action. By incorporating LIVE streaming, we have an opportunity to do this while reaching a global audience. It’s an exciting endeavor and allows for more people to engage with ZBrush in a new way.
Pixologic Inc. Brand Manager Louie Tucci
The ZBrush Summit will be held in Los Angeles on the grounds of the Gnomon School of Visual Effects inside the Television Center Building Complex.
We are pleased to announce the release of ZBrush 4R5!
Combine the new Panel Loops with the power of QRemesher (released earlier this year in ZBrush 4R4) and the possibilities for creating complex and efficient parts become endless. ZBrush 4R5 includes usability upgrades including Dynamic Brush Size control, Mouse Wheel support, Quick/Auto Save functions and much more.
With ZBrush4R5, you’ll gain the ability to generate cleaner topology faster than ever before. ZBrush 4R5 also includes powerful rendering enhancements, including a Posterization setting which creates illustration effects similar to a Photoshop painting.
These are just a few of the highlights in ZBrush 4R5 to see more information click here. ZBrush 4R5 is a FREE upgrade to existing registered users.
In this series of ZClassroom videos, Joseph Drust walks you through the steps to create a picatinny, a “molle”, a radio, and more. You’ll learn how to use the updated functions within DynaMesh as well as Insert Mesh, NoiseMaker, Decimation Master, and Mirror and Weld.
Joseph has over ten years of experience working in the video game industry as a character artist with a focus on modeling and sculpting. He has created character assets for games including Ghost Recon, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, Earth Defense Force: Insect Armageddon, and most recently Ghost Recon Future Soldier. Joseph currently works as a lead character artist for Ubisoft Entertainment (Red Storm Entertainment) in Cary, North Carolina. Joseph is also a beta team member for Pixologic’s ZBrush and a certified ZBrush Instructor. In his free time Joseph kit bashes Kidrobot’s Munny Vinyl figures and gives demos on ZBrush to local schools.
From the outset, you’ll quickly notice Joseph’s incredible attention to detail and commitment to accuracy. His approach is unique and makes for extremely close replicas of the real deal. Joseph utilizes military gear reference photos and precise schematics. Most importantly, these videos are in real time, allowing Joseph to clearly outline every function he uses in ZBrush 4r4 to create these digital assets.
To watch Joseph Drust’s ZClassroom videos click here.