If you missed the release of V-Ray for Unreal, watch this webinar to get up to speed with setting up your project and moving your V-Ray data into Unreal. Keep watching to find out the simple techniques which ensure your projects look as good as possible in Unreal.
KeyShot Webinar: Creating Smoke, Fog, Light Rays and More
Thu, Nov 1st, 2018 10:00 AM – 11:00 AM PDT
The KeyShot 8 Scattering Medium brings you the ability to create a variety of appearances for your scenes and materials. Learn how to create fog, smoke, light rays, and incredible materials quickly with this unique material type. Sign up soon as space is limited!
What’s New in KeyShot 8?
There’s a lot to KeyShot 8 with new features like scattering media, displacement, and image styles. Our What’s New in KeyShot page breaks down the features and improvements with examples of what you can do.
Artist Feature: Kenny Carmody
Kenny Carmody is 3D character artist in the film industry using KeyShot for everything from presenting concepts to final imagery, and using it along the way to dial in lighting. See how he uses KeyShot to create visuals and why it’s such an important tool in the process.
Liquids in Glass
Rendering liquids in glass can be challenging, but with KeyShot 8 it couldn’t be more simple. So what works best when setting up the model? And, what are the best settings for rendering realistic liquid? Take a look at what you need to consider to achieve the best results when rendering liquid in glass.
KeyShot Quick Tip: Scattering Medium
Before you see how far you can take a scene using scattering in the webinar, check out this quick overview on the new feature and how to quickly create a volume of realistic fog.
The fastest, most powerful software for real-time 3D rendering and animation brings you even more ways to create amazing shots. KeyShot 8 provides the advanced features and flexibility you need to take your visuals to the next level.
With new features like displacement, volumetrics, cutaway, images style and more, it’s a release focused on boosting your workflow, elevating your visuals, enhancing your experience and extending your reach. This is KeyShot 8 – tools that put the emphasis on the flow and less on the work to both save time to keep you creating.
KeyShot 8 Feature Highlights
There are a lot of great new features in KeyShot 8 to help you throughout the process of creating visuals whether it’s creating quick concepts or generating those final product renders. We’ve picked five to highlight for you that will have the biggest impact on what you’re now able to create in KeyShot.
Image Styles is a new feature that allows you to make photographic adjustments to the KeyShot scene in real-time prior to or after rendering. Multiple Image Styles may be created and added to a list for a range of different styles that can then be used in KeyShot Studios. The Photographic option includes adjustments for Tone-Mapping, Curve control, Color adjustments, Background color override, and the ability to apply a Frontplate.
Cutaway is a new approach to creating advanced cutaway graphics which allows you to use parts and 3D primitives to cutaway geometry by assigning the Cutaway material to the object. The Cutaway material also allows you to add and define the Cutaway Caps as a shaded color, the same material as the object to be cut or as a custom material. Additionally, all cutaways may be animated.
KeyShot now supports the creation of scattering media that allows you to simulate particle scattering and volumetrics such as smoke and fog. This can be used in conjunction with physical lights for visualizing rays/beams of light. With this, you have the option to apply a Density Texture, and apply it just as you would to any other material. Additionally, you can extend the control of the scattering with full support for OpenVDB files applied to the Density Texture as a Volume Map.
KeyShot 8 introduces an entirely new approach to working with geometry in KeyShot. Through the Material Graph, the advance material editor in KeyShot Pro, you now have three new types of geometry nodes (shaders) to modify the geometry of an object with displacement, bubbles or flakes. The Geometry Nodes include:
- Displace – Displace allows you to modify the geometry through the use of displacement maps (textures). Displacement maps define the topology of a material similar to a bump map but instead of simulating the height of a surface it actually modifies it.
- Bubbles – Bubbles allows you to modify the geometry by automatically adding spherical cavities within an object. Control is provided over bubble size, variation, density, and limit. Additionally, a texture can be used to define the density of the bubbles.
- Flakes – Flakes allows you to modify the geometry by turning any object into a three-dimensional volume of square or spherical flakes. Control is provided over flake shape, size, variation, density, and limit. Additionally, a texture can be used to define the density of the flakes.
KeyShot Viewer is a new, feature-rich application to compliment design reviews, make presentations more interactive, and increase the ability to collaborate. With it, you can open, view and interact with a KeyShot scene in real-time using mouse, touch, pen or stylus to explore the scene or change materials and lighting. You can create Studios and Configurators from within KeyShot for use in KeyShot Viewer as well.
Are You Ready For KeyShot 8?
If you’re a KeyShot 7 customer on maintenance, or purchased KeyShot 7 after August 15th, you can upgrade to KeyShot 8 today using your current serial code. If you would like to purchase KeyShot 8 or upgrade your current KeyShot license, please visit CAD Software Direct or contact us today.
Register for the “What’s New in KeyShot 8?” Webinar
See the new features like displacement mapping, materials with embedded flakes and bubbles, volumetric materials including volume caustics, liquid interfaces, interactive cutaways, interactive image color and intensity curve adjustments, material ways for advanced product configurations, and much more. We expect this to fill up fast and space is limited, so register quickly!
In this webinar:
- New Image and Output Capabilities
- New Material and Volume Capabilities
- New Lighting and Optics Capabilities
- New Advanced Geometry Capabilities
- New Collaboration Capabilities
Webinar: Advanced Animation Techniques
This month we bring you another workshop from KeyShot RenderWorld 2018! Learn how to use KeyShot Animation from path animations to camera and studio switch events to create the interactive visuals you need.
In this workshop:
- Animation Best Practices
- Camera Animations
- Part Animations
- Material Animations
- Studio Switch Events
- Importing Deformation Animations
Customer Spotlight: Rocky Mountain Bicycles
Rocky Mountain Bicycles uses KeyShot to communicate and iterate on detail throughout the design and engineering process, creating visuals to get product to market faster. Learn more about how they use KeyShot.
Artist Feature: Tarek Samaan
Credit: Header Image
He has a range of skill and is able to apply his craft across a range of disciplines with an amazing talent for creatures and characters. Learn more about how he uses KeyShot for concept and game design.
3ds Max Plugin Update Now Available
The latest KeyShot for 3ds Max plugin with support for 3ds Max 2019 is now available. Download the latest version for import, export and LiveLinking capability between 3ds Max and KeyShot.
KeyShot Quick Tip: Multi-Material Variations
Learn more about the KeyShot Pro feature that provides an iterative, non-destructive workflow to explore colour, material and finish options on a product.
Webinar Recap: Material and Render Settings
Miss our last webinar? If you’ve ever had a question about material settings or which options to use when creating final renders, this is a must-see webinar.
Join us at these upcoming events to see the latest developments with KeyShot and learn how KeyShot can create amazing visuals of your 3D data.
Now with even more simple to use features, Shaderlight gives you even more control over how you render your SketchUp models, with the ability to animate your SketchUp scenes and render to the cloud. Shaderlight fits seamlessly with your workflow so you don’t have to be a SketchUp rendering software expert to get great results.
From now until July 31st 2018, save 25% on Shaderlight for SketchUp!
The Art of Workflow
Will Gibbons at KeyShot RenderWorld 2018 shows you how to refine the beginning-to-end process of building a KeyShot scene while taking advantage of time-saving techniques.
- Simple formula for composing a scene quickly
- Scene organization for maximum flexibility
- The 3-pass technique
- Non-destructive processes
- Maximizing efficiency
Click here to watch the KeyShot Webinar.
Rhino 6 Support
Version 1.6 of the KeyShot for Rhino plugin is compatible with KeyShot 7 and Rhino 6 on both Windows and Mac OS X. We recommend updating your KeyShot 7 license to KeyShot 7.3.40 – you can check to see if you’re on the latest version from the KeyShot Help menu.
Though this is the only update for the plugin, we look forward to see how you are using the new version of Rhino and KeyShot together.
A valid license of KeyShot 7 and Rhino 6 is required for import and LiveLinking. As always, the plugin is free and may be downloaded on the KeyShot plugin page.
Webinar Recap: KeyShot Viewer
If you missed the last webinar showing KeyShot viewer, you can watch it now to see how to use it in share scenes, configurations and collaborate with others.
Header artwork all rights reserved Andrew Reeder