V-Ray Cloud is in Beta

V-Ray Cloud

V-Ray Cloud brings cloud rendering to artists and designers without the complicated hardware configuration and virtual machine setup. Just render, and V-Ray cloud takes care of the rest for you.

You can join the V-Ray Cloud beta now

 

 

Cloud rendering for everyone
Now, cloud rendering is built right into V-Ray, and it’s as easy as pushing a button. It handles everything for you automatically — from licensing and uploading your scenes to launching virtual machines — so you get your job done fast.

Turn your computer into a supercomputer
What if you could render an animation in the time it takes to render a single frame? Now you can. With V-Ray Cloud, you now have your own personal render farm. And it scales with you for any job that comes your way.

Render while you work
Keep creating. Keep designing. Let V-Ray Cloud do the rendering so you can keep working. And you can render multiple jobs at the same time. Because you’ve got more important things to do than wait.

V-Ray NEXT for Maya beta 2 Available Now

V-Ray NEXT for Maya

The second beta of V-Ray Next for Maya is here! GPU rendering has been updated with a smart new interface and V-Ray GPU IPR is even more stable.

This beta is open to anyone, and requires SSE 4.2 compatible processor. Get the latest build and let us know how it goes.

Download Now

 

Improved IPR in V-Ray GPU

Refine the look of your scene even faster with the real-time feedback of GPU rendering. In the latest beta, V-Ray GPU IPR is much more stable.

 

New GPU rendering UI

New V-Ray GPU user interface now only shows GPU-compatible features — making it easier than ever to use V-Ray GPU in production.

 

Toon shader improvements

Improved from beta 1, the new Toon shader adds new controls for inner and outer edge outlines.

 

New Hair Glints

New glint and glitter controls in the VRayHairNextMtl more accurately simulate the way light scatters in human and animal hair.

 

New V-Ray menu

Easy access to all your favorite V-Ray tools from one place.

 

For a full list of changes, check out the release notes.

RealFlow | Maya – Exclusive BETA Available

Exciting news for Maya users – a fully-integrated RealFlow | Maya plugin is on it’s way. Top quality fluid sims directly inside Maya for a time-saving easier workflow.

Following the well-received RealFlow | Cinema 4D, Next Limit decided to provide a similar solution for other 3D applications commonly used with RealFlow. This brand new plugin for Maya lets you work solely inside the 3D platform with no need to import or export.

It is compatible with Maya 2017-2018, and provides integration with native Maya tools such as nParticles and MEL. You can simulate all Dyverso particles and have the majority of RealFlow Daemons available to achieve high-end simulations. A complete feature comparison will be available upon release.

Try it today with the FREE Beta!
RealFlow customers can already access the beta version via the Customer Portal, and new users can sign up here.

Please note that this is a temporary license, which will be available for use until release. Your feedback is important and will help Next Limit make RealFlow | Maya better for the official release and future updates.

Rhino for Windows 6 Beta Now Available

The Rhino V6 beta is finally here!

Version 5 users can register for the beta here and get started with all the new features of V6.

For the next few builds, McNeel will be wrapping up the documentation, localisation and working with their third-party developers to get their plug-ins ported to Rhino 6.

New this week:

Bug Fixes:

  • Annotation: Dot: Text unreadable when dots are blue (RH-424292)
  • ApplyShutLining: Turning off the crv removes the render mesh (RH-42386)
  • Cycles:
    • Doesn’t respect the Transparent background option (RH-42413)
    • Properties panel doesn’t update when Raytraced is running (RH-423341)
    • Setting display to Raytraced crashes Rhino (RH-42332)
    • StartResolution default value is bad (zero) (RH-42376)
  • Display:
    • Can’t drag and drop material onto fully transparent object (RH-42313)
    • Cannot override locked color of curves (RH-42357)
    • Curves in X-Ray after Glass assignment (RH-42333)
    • Rhino crashes when loading the attached file. (RH-42428)
    • Video driver information is always wrong or “Not Available” (RH-424881)
  • File IO:
    • Font size tune up in PDF export (RH-42397)
    • Stacked, multi-line text from DWG is not stacked or positioned correctly (RH-28474)
  • Fin: Fin on twisted degree 1 surfaces (RH-42324)
  • Grasshopper: Mesh naked edges are too difficult to merge. (RH-40126)
  • Grasshopper: Components: Construct Mesh in GH (RH-37837)
  • Help:
    • String possibly missing (?) in BooleanIntersection.htm (RH-42420)
    • Wrong syntax in Options (RH-424231)
  • Installer:
    • Beta Dujour installer doesn’t install on top of old WIP/6.x build (RH-424161)
    • Rhino BETA shortcut icon says “WIP” (RH-42402)
  • Licensing and Validation:
    • After user enters their license key, offer to add it to their Rhino account (RH-424421)
    • Language for adding license to Rhino account (RH-42502)
    • Rhino Commercial Build failure (RH-42436)
  • Localization: “Edit selection” button in SelConnectedMeshFaces (select connected mesh faces) dialog is not aligned with the other two controls. (RH-42445)
  • No Subsystem: Search Box localization for Name, Notes and Tags (RH-42203)
  • OffsetMesh: Makes inside-out closed meshes (RH-42446)
  • Panels:
    • Memory leak in Rhino 6: CRhinoUiDockBarTab::~CRhinoUiDockBarTab rhinotabbeddockbar.cpp Line 130 (RH-42454)
    • RhinoUiShowDockbarTab() passes a bad parameter (RH-42355)
  • Print: Vector printing misplaces dimension text (RH-423832)
  • RDK:
    • Memory leak in CRhRdkContentNavigator::Add (RH-42457)
    • Panels with edit box may cause Rhino to hang (RH-42496)
  • Rendering: Materials: Appear grey in viewports (RH-423952)
  • Rendering: Realtime SDK: Printing through realtime display pipeline doesn’t work properly (RH-41970)
  • SDK:
    • Rhino C++ SDK should include the license agreement (RH-42437)
    • Rhino C/C++ SDK installer folder incorrect (RH-42439)
    • Rhino C/C++ SDK installer needs updated text (RH-42438)
  • SDK: RhinoCommon: InstanceDefinition.UpdateType returns obsolete type (RH-42250)
  • SelChain: SelChain and mesh objects (RH-42145)
  • Selection: SelNone does not work transparently (RH-30328)
  • Shade: Rendered mode does not match (RH-421941)
  • Toolbar: I do not see the Object Osnap Between (RH-350632)
  • UntrimHoles: UntrimHoles deletes wrong hole (RH-42367)
  • ViewCaptureToClipboard: Doesn’t respect the sample count (RH-42339)
  • ViewCaptureToFile: JPG quality different that V5 (RH-41818)
  • Viewports: Redrawing of viewports works incorrectly (RH-422581)
  • Volume: Mass Properties regression tests failing (RH-42098)

 

Download the Rhino for Windows Beta

V-Ray for form•Z Beta Now Available

V-Ray for form•Z is now available as a public beta. This a chance to get a first look at this exciting new renderer and give feedback on how well its working for you.

You can register for the beta here and once processed you will receive an email from vray@formZ.com with the installation details. This may take up to one business day.

V-Ray for form•Z requires v8.6 which is the soon to be released update for form•Z 8.5. If you already have v8.5, you can go ahead and get ready for the V-Ray for form•Z beta by installing the pre release 8.6 version from the form•Z WIP page.

If you are using an earlier version, you will need to upgrade to form•Z v8.5 to participate in the V-Ray for form•Z beta.

V-Ray 3 For Rhino Beta – Register Now

The V-Ray 3 for Rhino public beta is now open. V-Ray 3 for Rhino is fast, with a clean new interface to speed up workflow. We’ve added some exciting new features and invited our customers to try them before anyone else.

Here’s a glimpse of just some of the new features recently added to the beta.

vray-rhino-denoiser

No more noise – With V-Ray’s new denoising technology, you can automatically eliminate noise and cut render times by up to 50%!


vray-rhino-aerial

A better perspective – Add realistic atmosphere and depth to your renders with V-Ray’s new Aerial perspective controls.


vray-rhino-multilayer

Multi-layered materials – Now create realistic physical materials, like coated plastics or metals, with multiple layers.


Anyone interested in joining the beta, should complete the application form. All feedback, new feature requests and bug reports should be submitted to the V-Ray for Rhino beta forum.

V-Ray 3 For SketchUp Beta – Register Today!

The V-Ray 3 for SketchUp public beta is now open. V-Ray 3 for SketchUp is fast, with a clean new interface to speed up workflow. We’ve added some exciting new features and invited our customers to try them before anyone else.

Here’s a glimpse of just some of the new features recently added to the beta.

vray-sketchup-denoise-combo

No more noise – With V-Ray’s new denoising technology, you can automatically eliminate noise and cut render times by up to 50%!


vray-sketchup-aerial-perspective

A better perspective – Add realistic atmosphere and depth to your renders with V-Ray’s new Aerial perspective controls.


vray-sketchup-clipper

Cutaways with Clipper – Render sections and cutaways with ease using the new V-Ray Clipper.


Anyone interested in joining the beta, should complete the application form. All feedback, new feature requests and bug reports should be submitted to the V-Ray for SketchUp beta forum.

Webinar: KeyShot 6 Beta Preview

(Level: Beginner)

Wondering what new features are coming to KeyShot 6? Get a sneak peek before it’s released to see how new capabilities with materials, labels, lighting and more will change what you’re able to create. 

Sign up now as space is limited!

In this webinar:

  • Workflow improvements
  • Expanded Material Features
  • New capabilities
  • Animation Improvements
  • Q&A

registernowThursday 9th July , 6:00 pm – 7:00 pm BST

 Don’t forget to lock in your free upgrade to KeyShot 6, when you purchase or upgrade to KeyShot 5!

Take a peek at Maxwell Render 3.1

The Maxwell Render V3.1 early build is now available now for testing!

Full release will be within the next few weeks and the update is free for all V3 users.

To access the early build area you must be signed into the forum first, then go to www.maxwellrender.com/betas.

What’s new in V3.1?

  • Spotlight emitters to mimic spotlights on your usual 3D platform (and translate them to Maxwell emitters)
  • Extra sampling allows you to select masked areas and render them to a higher SL than the rest of the scene – a great time saver!
  • OpenVDB support
  • And more…

Don’t forget ALL Maxwell Render products are currently 25% off until 19th December. Buy Maxwell Render today!