The latest version of V-Ray Next for SketchUp is out, and with it comes full SketchUp 2020 support, new features, and optimisations to make your high-quality renders easier and more enjoyable to produce. If you already have V-Ray Next for SketchUp, this update is free and you can update now.
RTX support Boost your V-Ray GPU performance with NVIDIA RTX technology.
Proxies with materials Import or create a proxy mesh asset and V-Ray will automatically generate a set of material slots, making it easier to manage materials.
Colour assistant Choose the exact colour you need with the right hue, saturation and value variation with the Colour Assistant, V-Ray Colour Picker’s new extension.
Improved materials The underlying shading structure of all scene materials has been optimised, so advanced attributes can now be added or removed without cluttering the material properties.
Unified installer Enjoy a smooth, single-step installation of all the components included in the V-Ray package.
Colour themes A new “Bright” colour theme is now available for the V-Ray user interface.
Partial scene export Export only the current selection as a .vrscene file containing its applied materials, lights and other V-Ray special objects.
VRscans enhancement The VRscans material now includes a triplanar texture projection mode, removing the need for UV mapping of objects that use the material.
If you want more information about V-Ray, visit CAD Software Direct or give us a call on 01206 804984.
SketchUp 2020 has arrived! Trimble have been watching comments in the forums throughout the year, and discussing ideas during training events to make sure the latest version of SketchUp addresses everything that users want to see out of this new release.
We’ll take a look at what’s new in SketchUp and Layout down below, but first let’s take a look at how you can get your hands on it as an existing user.
If you read just one thing in this post, make it this: Please ensure that any plugins and renderers you rely on are compatible with SketchUp 2020 before upgrading, and be aware that there is no support for OS X 10.12 (Sierra) any longer. You must use OS X 10.13 (High Sierra) or newer.
With that out of the way…
How Do I Get Started?
Annual Subscription Users The great news for you is that you’re eligible and are ready to use SketchUp 2020 right away. Simply download the application here. When the application is installed, all you need to do is sign in with your existing credentials.
Classic / Perpetual Licence Users with Active Maintenance If you have an active Maintenance & Support plan, you will be sent your new SketchUp Pro 2020 licence details within the next few days via email.
Not sure if your maintenance is active? Check here or email us on email@example.com where we’ll be happy to help.
Network Users Licences are automatically upgraded to the newer version.
Your old license is marked as “On Hold” in Trimble’s licensing database, and the new license is marked as “Active.”
The SketchUp Pro 2019 network license will remain in the “On Hold” state until a computer is authorised with your new 2020 license information. When this happens, you will have access to both SketchUp Pro 2019 and 2020 for 60 days. After 60 days, you will only have access to SketchUp Pro 2020.
Introducing a new Outliner In an effort to increase model performance, you no longer have to create Layers upon Layers – you can manage and organise your model straight within Outliner. Use the eye icon to toggle between the major sections of your model, such as main floor plans and furniture.
New grips on bounding boxes When you grab a point that is obscured in an object (such as a back corner or centre point) and start to move it, your object will automatically go transparent when something in your model interferes with the object you are moving. This works with both the Rotate tool and Move tool.
Better control of hidden objects You’ll notice in your drop-down menu that hiding objects are separated from hiding geometry. This will give you the ability to better manage hidden geometry and hidden objects for an even easier modeling experience. For example, now you can hide objects that are nearby (like trees, bushes, or a building) while still being able to edit hidden edges in a landscape or smoothed surface!
Updates to your SketchUp dictionary There are a few updates to the naming conventions used when talking about SketchUp. This isn’t going to change how you use SketchUp, but we want to make sure you’re up to date with how some things are going to be referred to.
Objects are now a collective term for: groups, components, and dynamic components. Layers are now referred to as “Tags”.
What About Layout?
More power to adjust model views LayOut now understands a lot more about your SketchUp model and what you’ve overridden. This means you can safely change a style or camera angle directly in LayOut without accidentally losing your changes.
How do you know what’s different in your LayOut viewport versus your model? When you make changes in LayOut, parts of the menu bar will go dark grey, alerting you that you’ve made an override.
Keep in mind – just because you made some changes in LayOut, doesn’t mean you’re stuck with those. You can always re-sync your viewports back to your SketchUp model if needed.
Improved customisation of your drawings You can now take your LayOut documents to the next level with different models and views. If you have one SketchUp model that exists across several viewports, you can now re-link just one of those viewports to another SketchUp model. Previously, you had to delete that viewport, insert a new SKP model, and reset all your scale settings and viewport sizing.
You also have the ability to toggle Tag visibility within your LayOut document. Now you don’t have to create extra scenes just for your LayOut files, which will save you a lot of time going back and forth between LayOut and SketchUp.
ZBrushCore is a suite of the most essential elements from the full version of ZBrush. It includes everything that you need to get your start and make your mark in the world of digital sculpting and painting. These features are streamlined into a package that is approachable for artists of all experience levels. With ZBrushCore you can sculpt, paint and create nearly anything you might imagine.
Whatever your experience level, ZBrushCore is so natural to use that it’s almost like modeling with actual clay (without mess, but also with the ability to undo!). ZBrushCore’s powerful toolset will allow you to create amazing details with ease, as well as paint and colour your models exactly as you imagine them.
RAL Colours – Artlantis 2020 offers 243 codified colours and tints from the RAL Effect, RAL Design and RAL Classic colour charts, which are the defining paint standards in the world of architecture and building construction.
Denoiser Tool – Decrease or even cancel the noise from your renderings, typically produced by the reflection from shaders. Want a little noise in your image? Decide for yourself to activate this option or not. The Denoiser tool analyses the image’s pixels and reduces the noise.
3D Grass – The integrated Media catalog offers 4 new grass types and 6 updated types of 3D grass enhanced with new settings to adjust the colour of the grass tufts and apply density variations.
Portals Tool – A new optimisation setting for managing light in Artlantis. When using low settings for a fast calculation of your renders, this option improves the lighting of your indoor scenes and removes the noise from the image.
Got an Older Version of Artlantis?
If you’re using a version of Artlantis older than the 2019 release, you can take advantage of an offer to upgrade at a discount before the 31st December 2019.
Revit is the latest platform to be upgraded to V-Ray Next, as it has now been announced that V-Ray Next for Revit is available! Architects can now get more creative, using dozens of new features and improvements to produce photo-realistic imagery faster than ever before.
New Asset Editor – Create, edit, save and manage V-Ray materials all in one place. Advanced materials give designers even more control when fine-tuning their designs, simplifying the process of recreating real-world materials with complex surfaces.
Appearance Manager – Basic Revit assets can now be switched to photo-realistic V-Ray assets at render time to keep BIM models unaffected and clean.
Better Entourage – With .vrscene linking, architects can now quickly populate visualisations with high-quality entourage from any V-Ray product, giving designs a more custom look.
Randomise Objects – Add variety to plants and trees by randomising the scale and rotation of V-Ray Proxy and V-Ray Scene instances.
Lighting Analysis – Easily evaluate real-world lux values from daylight and fixtures to determine the true illumination levels of a design.
Speed Boosts – Rendering speeds are now up to 50 percent faster in V-Ray Next. Improvements to GPU rendering offer another 200 percent, further extended through V-Ray’s new Adaptive Dome Light, which can show improvements up to 2x.
Auto Exposure & White Balance – The V-Ray Physical Camera can now set the correct camera exposure and white balance automatically, offering picture-perfect renders every time.
Real-Time AI Denoiser – No-input denoising eliminates image noise almost instantly to give an immediate sense of lighting.
New Lens Effects – Add an extra touch of photo-realism with the fully redesigned camera lens effects. Simulate real-world bloom and glare; add lens dust and scratches; or get feedback in the Aperture Preview for more refined control.
Improved Toolbar – Redesigned icons and features make for a more intuitive user experience.
Revit Decals – With full support for Revit Decals, users can now easily render paintings, signs, screens and more.
Settings & Work-Sharing – V-Ray settings can now be saved within a Revit project, making it easy to adopt and share the same render settings across teams and projects.
Direct Render Saves – A streamlined workflow now allows for direct saves to a Revit project from the V-Ray Frame Buffer.
Background Image – Stunning light setups can now be combined with custom background images through a merged dialog, making it easier to separate out different elements of a lighting simulation.
KeyShot by Luxion is a professional 3D renderer that integrates with more 3D software than any other, and is used throughout the entire product development process from concept design and presentation to delivering digital prototypes and creating sales/marketing visuals.
Industry professionals ranging from Engineering, Automotive, Aerospace, Consumer Electronics, Jewellery, Marketing, Media and Entertainment will be excited to hear that there’s a new and improved version of KeyShot available right now. Read on to find out what’s new.
KeyShot 9 Highlights
GPU Mode KeyShot 9 introduces the ability to harness the full GPU-accelerated ray tracing power of NVIDIA RTX with OptiX. Available for both real-time rendering and local render output, KeyShot’s GPU Mode allows GPU resources to be accessed with one-click to take advantage of multi-GPU performance scaling and the dedicated ray tracing acceleration hardware in NVIDIA RTX-capable GPUs. Users may toggle between GPU and CPU as needed. GPU ray tracing in KeyShot 9 supports the NVIDIA Maxwell microarchitecture found in GTX 980 and above.
Denoise KeyShot 9 provides one-click denoise that allows the reduction of noise in the Real-time View and render output to achieve smooth results in less time. Denoise is available for both CPU and GPU, with KeyShot using Intel Open Image Denoise for CPU mode and NVIDIA Tensor cores for GPU mode. With a single click users can apply Denoise as an image effect option for any Image Style in their project and adjust the blend with the base render.
Model Library KeyShot 9 introduces a new Model Library that allows 3D models with complete materials and textures to be added to a scene. All 3D models are easily accessed on KeyShot Cloud and may be searched, filtered, and added to any scene with a simple drag-and-drop. Models may then moved, duplicated, or appearance changed as needed.
Fuzz Fuzz is a new geometry shader accessible through the KeyShot Material Graph (Pro) that allows you to add randomised hair-like growth from the surface of any material. You can control several parameters of Fuzz such as Length, Randomness, and Density to get the perfect look. In addition, you can modify the appearance through the built-in material properties or input a different material type to the surface of the Fuzz node for even more control.
RealCloth RealCloth is a patent-pending technology from Luxion driving a powerful, new material type which allows the creation and visualisation of realistic woven materials. The material type provides control of the weave pattern (Pro) and ability to easily add flyaway fibres. New RealCloth materials have been added to the Library as well.
Web Configurator KeyShot 9 Pro now offers users the ability to create interactive, browser-based product configurators. the ability to output fully-rendered, static product configurators in a web browser. A configurator is created in KeyShot using the specified models, materials, and Studios variations. The user then chooses the Web Configurator output option to generate the content files that can be zipped and shared privately or hosted online for anyone around the world to view. (Requires KeyShot Pro and KeyShotXR.)
Custom Motion Easing Custom Motion Ease brings users more control over part and camera animations. Custom motion easing may be applied to each animation on the Animation Timeline using custom curve control in the Time Settings of the Animation Properties. Keys may be added quickly along the curve with interpolation and tangency control for each key with all adjustments seen in real-time.
Curve Fade Animation Curve Fade Animation brings users more control over material animations. Applied as an Animation node in the KeyShot Material Graph, a Curve Fade animation may be applied to a material colour, bump, opacity or other property. Like Custom Motion Easing, a custom curve control graph allows keys to be quickly added along the curve and adjusted in real-time to create animated material effects.
Major Differences Over Previous Versions
When a new users open KeyShot they will be met with a Welcome window with all new demo scenes. The Import dialogue has been completely updated and streamlined with the option to save setting for subsequent import of like files.
One unique user interface change is the new Tools menu shown on the KeyShot Ribbon menu. This provides quick access to some existing tools and additional new tools, including the new Material Importer that adds U3M, MTL, and Substance Painter import, as well as new support for AxF 1.6.
Also on the Ribbon menu, is the one-click access to GPU mode and Denoise. If a supported graphics card is recognised by KeyShot, the GPU button will be active and users can switch between using the CPU and GPU for rendering. Denoise can be applied when using either CPU or GPU from the Ribbon or the Project, Image tab.
New RealCloth and Fuzz materials have been added to the library, along with new skin materials suitable for GPU rendering, measured materials with translucency, footwear and apparel samples, as well as new effect labels and animated materials. New Pantone colours are included as well. 20 high-quality HDRI maps from HDRMAPS are available from KeyShot Cloud, where users will find a new Models tab for ready-to-use 3D models that can be dragged and dropped into their scene.
The physically-correct, unbiased spectral engine at the core of Maxwell not only produces beautiful images, but also lighting-accurate simulations. You may have heard in the past that Maxwell achieved such high quality by being quite slow, something Next Limit themselves will admit.
With Maxwell 5, the story has changed. A fully rewritten multi-GPU core now delivers final results in minutes and accurate previews in mere seconds.
With the latest version now released, anybody who pre-ordered their upgrade can now download it from their Next Limit Customer Portal.
As an added bonus, the pre-order offer has been extended to November 4th, so you’ve got a little longer to lock in your upgrade price if you haven’t already!
With multiple GPUs working in parallel, you’ll get the most accurate renders available on the market without compromise on speed.
A brand new Cloud Rendering Service gives you access to some of the most powerful machines available to speed up your render times and productivity. Easily dispatch cloud render jobs straight from Maxwell to free your computer from high CPU loads so you can get on with more important things.
Visit CAD Software Direct to find out more about Maxwell 5, or contact us if you have any questions.
KeyShot 9 is almost upon us, and in anticipation of the release we’re giving customers a free upgrade to KeyShot 9 when purchasing or upgrading to KeyShot 8 on or after October 1st 2019!
The promotion is valid for all new KeyShot 8 purchases and upgrades (from KeyShot 6 and KeyShot 7) to KeyShot 8 on or after October 1st. The promo excludes KeyShot Education products, KeyShot add-ons, and KeyShot for CAD licenses (KeyShot for ZBrush, KeyShot for Solid Edge, etc).
What’s New in KeyShot 9?
As always, there are some big changes. Here are just a few that are on the way:
GPU Ray Tracing – GPU ray tracing in KeyShot 9 means that you are now able to take advantage of NVIDIA RTX GPUs to render in the real-time view and for local render output.
Denoise – Now included in the Basic and Photographic Image Styles is a deep learning Denoiser that allows you to reduce noise in the real-time view and render output to achieve smooth results in much less time.
3D Models Library – Adding context and detail to your scene is easier than ever with Models now available on the Cloud Library to download straight into your KeyShot Library and add to your scene.
RealClothTM (KeyShot Pro) – This powerful new material type allows you to visualise realistic woven materials with control of the weave pattern and ability to add flyaway fibres.
‘Fuzz’ Geometry Shader (KeyShot Pro) – In the KeyShot 9 Material Graph you will find a new Geometry node for Fuzz that allows you to add hair-like growth from the surface of any material.
Still on KeyShot 6?
With KeyShot 9 coming out soon, this means you will no longer be able to upgrade from KeyShot 6. If you’re on KeyShot 6, this is your last chance to upgrade. After the release of KeyShot 9, KeyShot 6 versions and prior will be required to purchase a new license.
While delivering new features and new subscription pricing options, Cinema 4D is now unified into a singular version. Cinema 4D has always been easy to learn and use, but now it’s even easy to choose the version you want at a new low price.
One Version of Cinema 4D R21 marks the introduction of one singular version that includes the entire feature set at an affordable price. This means no more choosing between visualise, broadcast, or any of the other versions. There will be one suite available only that contains all of the tools you’ll ever need.
Caps and Bevel The all-new Caps and Bevel system lets users extrude 3D logos and animate text effects quickly, easily and more efficiently. Possibilities really are endless as caps and bevels are integrated on all spline-based objects. Enhancements include improved constraints and internal bevels, Delaunay cap skinning and a new library of bevel presets.
Field Forces The new Field Force dynamics object in R21 allows users to optimise motion graphics in the MoGraph toolset, offering flexibility and power to control dynamic forces in modeling and animation effects for optimised performance.
Mixamo Control Rig Offering a quick and customisable way to implement character animation, the new Mixamo Control Rig gives R21 users the ability to adjust Mixamo animations imported in Cinema 4D for a flexible and powerful workflow.
Rendering Improvements Cinema 4D’s wide range of render options deliver fast, beautiful and professional results for creating outstanding images and animations. New Denoiser technology from Intel, new material nodes, and substantial updates to ProRender are just some of the ways your creativity will be powered.
There are many more new and improved features, meaning this will be one of the biggest releases yet. The latest version of Cinema 4D will be available at CAD Software Direct.
The latest version of Rhino, Rhino 6, has been available to PC users for a while now. Rhino for Mac users now have the opportunity to get up to date and start using features not previously available to them. The wait has been long, but it’s been worthwhile as there are even some new features not seen in the PC version.
What’s New in Rhino for Mac?
Faster display using modern graphics hardware
Updated Material and Rendering system
Grasshopper updated with multi-threaded components, Kangaroo 2, and more
Ray-traced viewport display mode
Faster, cleaner Make2D with more customisable results
Grasshopper In Rhino 6, Grasshopper, the wildly popular visual programming language has been fully embraced. Now integrated as a fully-fledged part of Rhino, users are given a solid foundation for many productivity enhancing third-party components ranging from robotic control to environmental analysis, and everything in between.
Presentation Major changes have been made in this release to rendering, materials and viewports so it is now easier than ever to present, discuss and iterate designs while communicating to clients, customers, collaborators or the public at large.
As of version 6, Rhino are using a single universal serial key usable on both Windows and Mac. This means it’s easier than ever to use Mac in an environment where many different computers are used, or even if you just work on a PC but would like to use your Macbook when out of the office.