Keyshot – May 2018 Recap

Keyshot May 2018

The Art of Workflow

Will Gibbons at KeyShot RenderWorld 2018 shows you how to refine the beginning-to-end process of building a KeyShot scene while taking advantage of time-saving techniques.

  • Simple formula for composing a scene quickly
  • Scene organization for maximum flexibility
  • The 3-pass technique
  • Non-destructive processes
  • Maximizing efficiency

Click here to watch the KeyShot Webinar.

 

Rhino 6 Support

Version 1.6 of the KeyShot for Rhino plugin is compatible with KeyShot 7 and Rhino 6 on both Windows and Mac OS X. We recommend updating your KeyShot 7 license to KeyShot 7.3.40 – you can check to see if you’re on the latest version from the KeyShot Help menu.

Though this is the only update for the plugin, we look forward to see how you are using the new version of Rhino and KeyShot together.

A valid license of KeyShot 7 and Rhino 6 is required for import and LiveLinking. As always, the plugin is free and may be downloaded on the KeyShot plugin page.

 

Webinar Recap: KeyShot Viewer

If you missed the last webinar showing KeyShot viewer, you can watch it now to see how to use it in share scenes, configurations and collaborate with others.

 

Header artwork all rights reserved Andrew Reeder

 

Webinar: KeyShot Viewer – Interactive Presentations and Configurators

The KeyShot Viewer is an all-new, free application that allows you to send KeyShot scenes and present interactive product configurations. Find out more about how to use the KeyShot Viewer in your workflow!
Sign up quickly as space is limited!
In this Webinar:
  • How the KeyShot Viewer Works
  • Setting Up Scenes
  • Sharing Your Scenes
  • Where to Get KeyShot Viewer
  • Q&A

Thursday 26th April, 2018
6 PM – 7 pM BST

KeyShot 7.3 Update

KeyShot 7.3 has been released and is now available for download – existing users will receive an update notification in the software at startup. Full release notes below:

Version: 7.3.37
Release Date: 4/5/18

New Features

Major:

  • KeyShot Viewer – A free, touch-enabled, desktop application for Mac and Windows that enables KeyShot scenes to be securely shared with anyone for interactive viewing, presentation, and configuration. Download here.
  • “Add Multi-Material” to Queue (KeyShot Pro) – In the Queue tab of the Render dialog there is a new button for Add Multi-Material that will allow you to select a Multi-Material in your scene and have each sub-material rendered out. This function will add a single job to the Render Queue that contains all sub-materials.

Minor:

  • Added Save for KeyShot Viewer under File menu with option to add password protection and watermarking.

Improvements

Major:

  • SOLIDWORKS 2018 direct import support.
  • Sketchup 2018 direct import support.
  • NX12 direct import support.

Minor:

  • Model Variations area is hidden in Presentation Mode if there is only one variation.
  • Improved setup time for scenes with Rounded Edges.
  • Render Materials automatically in Configurator Wizard.
  • Added Turntable animations to top-level models in the Scene Tree.
  • Updated Scripting to Python 3.6.4
  • Metadata now outputs via Network Rendering for Still Images.

Noteworthy Bug Fixes

  • Fixed crash that occurred after renaming Model Set and opening the Configurator Wizard.
  • Fixed crash when saving package related to texture naming.
  • Fixed Plugin connection issue with “Just for me” installations.
  • Files saved with Ground Shadows disabled will now show Ground Shadows when enabled after saving and reopening.
  • Fixed Ground Shadow visibility error that could occur when toggling between Studios.
  • Fixed double buttons in scripting console.
  • Fixed Environment thumbnail creation when saving to Library.
  • Fixed issue in which Labels would not appear in Clown Pass or Labels Pass when “Apply Bump to Labels” is enabled for that Label.
  • Render Passes and Render Layers are now output correctly for KeyShotXR.
  • Fixed issue where real-time view could be off-center when opened on mac.
  • Fixed quality issue with Clown and Labels pass when black and white image was used to define opacity of a label.

Known Issues

  • When sending jobs from KeyShot 6 to KeyShot 7 Network Rendering or opening KeyShot 6 scenes in KeyShot 7 there may be a difference in environment lighting that would be visible on materials with Roughness applied due to a half pixel shift which has now made KeyShot 7 Environments more accurate in appearance.
  • Ground Shadows become visible when exiting Performance Mode when Ground Shadows are disabled in the Environment tab.
  • Rendering very high resolution images with Render Passes, Bloom, Chromatic Abberation or Vignetting may cause Network Rendering Master to stall if there is insufficient memory.
  • Rendering high resolution images with Bloom, Chromatic Abberation or Vignetting may cause visual artifacts when rendered locally and via Network Rendering.
  • Rounded Edges are lost after Update Geometry.
  • Possible banding with Interior Mode when rendered via Network Rendering. Lower resolution images will have a higher banding visibility.
  • When rendering scenes in KeyShot 6 via KeyShot 7 Network Rendering (from a mac client) the correct environment file may not be sent causing the lighting to appear different in the output.
  • Parts/sub-groups that are locked and in a shown state do not maintain a shown state when toggling visibility of their parent group.

3D Art Challenge – Survival Car

3D art challenge for the best car in Post-Apocalyptic style. You can choose any related topic from zombie survival vehicles to the Mad Max universe – there is no limit to your creative ideas. Participation in the contest is open to all comers, whose works comply with the rules.

Everything is as usual: you have to create a car 3d model, put it into 3D environment and make a beautiful render. Primarily the judges will pay attention to the visual component of your works, but this is not all that you need to win. The idea of the work is also very important, as well as its presentation, complicacy (both of the model and of the scene) and quality of performance.

The contest is supported by the best companies of the 3D world and so the prizes for the first places look amazing. Also, everyone has an opportunity to receive an additional prizes.

Renderers supporting the competition include KeyShot, Maxwell Render and Corona.

Your work can be submitted from March 13th to May 29th 2018 – submissions end at 15:00 (GMT)

Further information on the competition and it’s prizes can be found here.


Rules

General rules:

  • Create a 3D model of any vehicle (car, truck, airplane, boat etc) in Post-Apocalyptic style, add 3D environment (you can create more than one vehicle in the scene), textures. Then create a beautiful 3D rendering of it (or them). Think creative.
  • Environment should be made in 3D; the use of HDRi for sky and some parts of landscape is premitted.
  • The work must not have been previously published anywhere, neither online or offline (including models with ready-made textures or easily recognisable scenes).
  • To win the competition the quality and idea of the work are important. You need to think about the story behind the image. Make sure everything supports your message – composition, lighting, colours etc. Make a greater emotional impact.
  • You can submit only one work.
  • You are free to make WIP on any website, including the forum, either before or after you submit the work and it’s published in the gallery.
  • Please provide your work with a short story.
  • Add the link to the competition or name of the competition in one of the image corners on your own (so that you can control the quality of the saved work).
  • Attach one wireframe or clay render at your choice to your work – we will place it below your work.

Demands for your render:

  • The render should be at least 1000 pixels wide if the work is horizontal.
  • Render size should not exceed 2 mb.
  • Work can be in any style you like (low-poly, cartoon, futuristic etc), with using post production.
  • Renders with solid background (one colour: black, white etc, test renders, screenshots) and models laid on wallpapers will not be admitted to take part in the competition. As well as works with adult content.

 Other possibilities

  • The work can be updated during the competition if the author noticed a mistake or made use of community advice. The only condition – you can not change the idea of the work, or modify it drastically. Only reasonable changes allowed.
  • You can correct the description and the list of tools after the work was submitted – just get in touch.
  • After your work is published on the competition page, you are free to share your work on other websites.
  • You can see previous competitions here and “Hall of fame” here.

Webinar: The Efficient KeyShot User – Lighting and Environments

Continuing with the Efficient KeyShot User series, special guest Esben Oxholm takes you through the tips and techniques to speed the process of setting up lighting and environments.

In this webinar:

  • Scene and Model Considerations
  • KeyShot Lighting Settings
  • Environments vs. Physical lighting
  • Working with HDRIs
  • Working with Physical lights
  • Bringing It All Together
  • Output tips
  • Q&A

Sign up quickly as space is limited!



Tuesday 27th March, 2018
6pm – 7pm BST

 

Webinar: The Efficient KeyShot User – Tips, Tricks & Settings to Work Faster

Continuing with the Efficient KeyShot User series, Luxion take an in-depth look at the often-overlooked user preference settings, user interface, hotkeys and more to make you a certified KeyShot speed demon. Sign up quickly as space is limited!

In this webinar:

  • KeyShot User Preferences
  • Custom User Interface
  • Hotkeys
  • Workflow Hacks
  • Tons of Pro Tips
  • Q&A


Register Here

Thursday 8th March, 2018
6PM – 7PM GMT

KeyShot Renderworld 2018

The International KeyShot Conference on 3D Rendering and Interactive Visuals

Join Luxion May, 21-22, 2018 in sunny, Southern California at the Paséa Hotel & Spa, Huntington Beach for two full days of sessions and workshops to stretch your abilities and build your KeyShot expertise.

KeyShot RenderWorld features KeyShot users from companies around the world, as well as technical sessions and hands-on workshops hosted by Luxion’s product and training experts that cover KeyShot workflow, material creation, lighting, animation and much more.

In addition, this event provides plenty of opportunities to network, learn from others, interact and connect with Luxion’s partners to experience products and offerings to take your productivity to the next level.

The event will be held at the Paséa Hotel & Spa, just off the Pacific Coast Highway.


Register Today – Early Bird Registration Ends 1st March, Save $100!

Register now for the event that brings KeyShot users together from around the world!
Your RenderWorld registration covers the entire event – two days of sessions and workshops, breakfast and lunch on both days and and evening reception on the first day.

Webinar: What’s New in KeyShot 7.2

KeyShot 7.2 is now available with new features focused on user experience and output capability. Luxion have made improvements to KeyShot Network Rendering and scene setup, along with many great workflow and user interface enhancements throughout. They go over what you need to know about this latest release.
Sign up quickly as space is limited!

In this webinar:

  • New User Interface Features
  • New Output Capabilities
  • Rendering & Performance Improvements
  • Q & A


Thursday 18th January 2017
6pm – 7pm GMT

KeyShot 7.2 Release

KeyShot

With KeyShot 7.2 Luxion address many improvements, along with a few new features and bug fixes that build on the flexibility introduced with KeyShot 7. They’ve made improvements to KeyShot Network Rendering and scene setup, along with many great workflow and user interface enhancements throughout. Full details are as follows:

 

KeyShot Version: 7.2.109
Release Date: 12/21/2017

Download Now

New Features

Major:

  • High DPI Support
    • KeyShot 7.2 now looks better than ever on your high DPI displays!
    • There are two main components of High DPI support in KeyShot 7.2. The first is the ability to respect the physical display size. This means if you are using a 4k display that has system scaling applied the pixel size is taken into account when Render in High DPI is enabled from the Ribbon. This will provide a higher quality image in the Real-time view. The second component involves the improved display and appearance of the user interface such as icons and text.
    • This can be enabled via Preferences > Interface > High DPI support.
  • Font Size
    • In Preferences > Interface you can now specify the font size to be displayed in the KeyShot user interface. This is useful when working on high-resolution displays without system scaling applied.
  • Render Configurations
    • In KeyShot 7.2 you can now easily render Model, Material, and Studio Variations that have been set up in the Configurator Wizard. This functionality can be accessed from a new Configurator tab in the Render dialog.
    • Metadata files will automatically output with Configurations to indicate which Model Variations are active in each image.
  • Metadata
    • Metadata in XMP format can be enabled on render output. This will include information such as active Camera, Environment, Model Set, Studio along with materials assigned to respective parts and colours assigned from the Library.
    • Save Metadata with Screenshot option in Preferences.
  • Labels Render Pass
    • You can now output Labels on alpha as a separate pass.
  • Separate Labels in Clown Pass
    • You can now specify to show Labels as a separate colour in the Clown Pass by clicking the gear drop-down icon next to the Clown Pass checkbox in the Render dialog.
  • Deadline Integration

Minor:

  • Ability to call a Python script when saving Screenshots in Presentation Mode.
    • This can be accessed via the Configurator Wizard > Layout section as “Call script on screenshot”.
  • Ability to call a Python script when making Model or Material Variation selections in Presentation Mode.
    • This can be accessed via the Configurator Wizard > Layout section as “Call script on updates”.

Improvements

Major:

  • Network Rendering
    • Parallel job processing allows NR to use larger number of slaves much more efficiently than before.
    • Full Frame Animation rendering provides much faster transfer of frames to Master.
    • Animation frames are saved continuously to output folder as they complete.
    • Information for time spent per number of cores for individual jobs is displayed in the Log tab of the Network Queue.
    • Currently processing jobs can now be reordered in the Network Queue.
    • License information can now be seen via the Network Queue.
    • Stability and scalability improvements.
  • Improved Scene Tree Reorder Indicators.
  • Queue now displays Resolution, Frame Count in columns and Render Quality Type and Sample count in tooltip.
  • Drag-and-Drop of Material Preview Sphere.
  • Preferences > Restore all Messages and Warnings.
  • High Resolution Model Variation Thumbnails in the Configurator.
  • Ability to Reorder Model Sets in Sidebar and Configurator.
  • Several improvements to Render Passes including improved distribution of colors in Clown Pass, white background in Shadow Pass, improved Reflection Pass for several material types.
  • Significantly faster startup of KeyShot when loading complex scenes.

Minor:

  • Startup Focal Length is now 50mm.
  • When saving a .ksp of a new scene .bip is saved to a temporary folder.
  • Increased Performance Mode Ray Bounces from 1-3 to improve appearance of transparent materials.
  • Hotkey for Center and Fit Models
  • All importers and plugins now use new texture mapping method.
  • Added Clear-coat Bump texture button in Metallic Paint material properties tab.
  • Render Output window status bar now indicates when high-resolution images are split into regions.
  • Retain Angle value with small normal changes when positioning textures/labels in Planar mode.
  • Added Scripting Console button to Ribbon.
  • Enable Region Rendering for Animations.
  • Improved Rounded Edges quality and ability to add Rounded Edges via group selection.
  • Ability to re-order sub-materials in Multi-Materials via Configurator Wizard.
  • Metal material now has radio button selections for Color/Measured.
  • Improved Ground Shadows with Motion Blur.
  • Output Render Layers automatically enabled when Render Layer is created.
  • Added context menu in Render Queue.

Noteworthy Bug Fixes

  • Fix crash loop when deleting custom startup .bip file.
  • Fix to Rotation Animation Pivot Points being lost.
  • Fixed issue with pixel filtering in real-time view that could cause decrease in sharpness.
  • Fixed emissive visible to camera issue.
  • Don’t apply Library materials to models when Updating Geometry.
  • Fixed issue with locked Orthographic Cameras displaying in Perspective.
  • Fixed display of co-planar surfaces on AMD CPUs.
  • Fixed issue with Move Texture button being disabled in Material Graph.
  • Render Output window will not close automatically.
  • Don’t switch to newly created camera when taking Screenshot.
  • Fixed crash that could occur when rendering with Motion Blur.
  • Fix to DWG importer.

Known Issues

  • When sending jobs from KeyShot 6 to KeyShot 7 Network Rendering or opening KeyShot 6 scenes in KeyShot 7 there may be a difference in environment lighting that would be visible on materials with Roughness applied due to a half pixel shift which has now made KeyShot 7 Environments more accurate in appearance.
  • Ground Shadows become visible when exiting Performance Mode when Ground Shadows are disabled in the Environment tab.
  • Files saved with Ground Shadows disabled will not show Ground Shadows when enabled after saving and reopening. To get them back, enable Ground Shadows, save and reopen.
  • Rendering very high resolution images with Render Passes, Bloom, Chromatic Abberation or Vignetting may cause Network Rendering Master to stall if there is insufficient memory.
  • Rendering high resolution images with Bloom, Chromatic Abberation or Vignetting may cause visual artifacts when rendered locally and via Network Rendering.
  • Rounded Edges are lost after Update Geometry.
  • Possible banding with Interior Mode when rendered via Network Rendering. Lower resolution images will have a higher banding visibility.
  • Entering Presentation Mode may require the hotkey (shift+F) to be pressed twice.

Webinar

On Thursday, January 18th, Luxion will host an exclusive live session to demonstrate the top new features in KeyShot 7.2 and take questions. Register here and share with others soon, as this will fill up quickly.

Webinar: The Efficient KeyShot User – Materials

This webinar series will take a look at the top features and functions that the most efficient KeyShot 7 users embrace in their workflow. Each webinar will cover a general topic. Luxion kick off the first webinar in the series with Materials. Sign up quickly as space is limited!

In this webinar:

  • Assign Materials From Library on Import
  • Filter In-Project Materials list
  • Select Parts by Material
  • Linking and Unlinking Materials
  • Isolate Materials to Selection
  • Multi-Material (Pro)
  • Q & A

Thursday 30th November  2017
6 PM – 7PM GMT