The KeyShot 8 Scattering Medium brings you the ability to create a variety of appearances for your scenes and materials. Learn how to create fog, smoke, light rays, and incredible materials quickly with this unique material type. Sign up soon as space is limited!
What’s New in KeyShot 8?
There’s a lot to KeyShot 8 with new features like scattering media, displacement, and image styles. Our What’s New in KeyShot page breaks down the features and improvements with examples of what you can do.
Artist Feature: Kenny Carmody
Kenny Carmody is 3D character artist in the film industry using KeyShot for everything from presenting concepts to final imagery, and using it along the way to dial in lighting. See how he uses KeyShot to create visuals and why it’s such an important tool in the process.
Liquids in Glass
Rendering liquids in glass can be challenging, but with KeyShot 8 it couldn’t be more simple. So what works best when setting up the model? And, what are the best settings for rendering realistic liquid? Take a look at what you need to consider to achieve the best results when rendering liquid in glass.
KeyShot Quick Tip: Scattering Medium
Before you see how far you can take a scene using scattering in the webinar, check out this quick overview on the new feature and how to quickly create a volume of realistic fog.
The fastest, most powerful software for real-time 3D rendering and animation brings you even more ways to create amazing shots. KeyShot 8 provides the advanced features and flexibility you need to take your visuals to the next level.
With new features like displacement, volumetrics, cutaway, images style and more, it’s a release focused on boosting your workflow, elevating your visuals, enhancing your experience and extending your reach. This is KeyShot 8 – tools that put the emphasis on the flow and less on the work to both save time to keep you creating.
There are a lot of great new features in KeyShot 8 to help you throughout the process of creating visuals whether it’s creating quick concepts or generating those final product renders. We’ve picked five to highlight for you that will have the biggest impact on what you’re now able to create in KeyShot.
Image Styles is a new feature that allows you to make photographic adjustments to the KeyShot scene in real-time prior to or after rendering. Multiple Image Styles may be created and added to a list for a range of different styles that can then be used in KeyShot Studios. The Photographic option includes adjustments for Tone-Mapping, Curve control, Color adjustments, Background color override, and the ability to apply a Frontplate.
Cutaway is a new approach to creating advanced cutaway graphics which allows you to use parts and 3D primitives to cutaway geometry by assigning the Cutaway material to the object. The Cutaway material also allows you to add and define the Cutaway Caps as a shaded color, the same material as the object to be cut or as a custom material. Additionally, all cutaways may be animated.
KeyShot now supports the creation of scattering media that allows you to simulate particle scattering and volumetrics such as smoke and fog. This can be used in conjunction with physical lights for visualizing rays/beams of light. With this, you have the option to apply a Density Texture, and apply it just as you would to any other material. Additionally, you can extend the control of the scattering with full support for OpenVDB files applied to the Density Texture as a Volume Map.
KeyShot 8 introduces an entirely new approach to working with geometry in KeyShot. Through the Material Graph, the advance material editor in KeyShot Pro, you now have three new types of geometry nodes (shaders) to modify the geometry of an object with displacement, bubbles or flakes. The Geometry Nodes include:
Displace – Displace allows you to modify the geometry through the use of displacement maps (textures). Displacement maps define the topology of a material similar to a bump map but instead of simulating the height of a surface it actually modifies it.
Bubbles – Bubbles allows you to modify the geometry by automatically adding spherical cavities within an object. Control is provided over bubble size, variation, density, and limit. Additionally, a texture can be used to define the density of the bubbles.
Flakes – Flakes allows you to modify the geometry by turning any object into a three-dimensional volume of square or spherical flakes. Control is provided over flake shape, size, variation, density, and limit. Additionally, a texture can be used to define the density of the flakes.
KeyShot Viewer is a new, feature-rich application to compliment design reviews, make presentations more interactive, and increase the ability to collaborate. With it, you can open, view and interact with a KeyShot scene in real-time using mouse, touch, pen or stylus to explore the scene or change materials and lighting. You can create Studios and Configurators from within KeyShot for use in KeyShot Viewer as well.
Are You Ready For KeyShot 8?
If you’re a KeyShot 7 customer on maintenance, or purchased KeyShot 7 after August 15th, you can upgrade to KeyShot 8 today using your current serial code. If you would like to purchase KeyShot 8 or upgrade your current KeyShot license, please visit CAD Software Direct or contact us today.
Register for the “What’s New in KeyShot 8?” Webinar
See the new features like displacement mapping, materials with embedded flakes and bubbles, volumetric materials including volume caustics, liquid interfaces, interactive cutaways, interactive image color and intensity curve adjustments, material ways for advanced product configurations, and much more. We expect this to fill up fast and space is limited, so register quickly!
This is also your final chance for upgrade pricing, plus receiving KeyShot 8 free. KeyShot 5 licenses will no longer be upgradeable once KeyShot 8 has been released.
This offer is valid for all new KeyShot purchases and upgrades from KeyShot 5 and KeyShot 6 to KeyShot 7. Versions prior to KeyShot 5 must purchase a new license. All KeyShot 7 upgrades or purchases (excluding add-ons) on or after August 15th, 2018 will receive a free upgrade to KeyShot 8. Excludes EDU products, KeyShot add-ons, and KeyShot for CAD licenses (KeyShot for Solid Edge, KeyShot for IronCAD, etc).
With KeyShot 8 Beta officially starting and the KeyShot 8 release getting closer, now is a perfect time to purchase or upgrade to KeyShot 7. With it, you’ll lock in a free upgrade to KeyShot 8.
Free Upgrade to KeyShot 8
To receive the free upgrade to KeyShot 8, you must purchase or upgrade to KeyShot 7 prior to the release of KeyShot 8.
KeyShot 8 is focused on helping you speed your workflow with improved access to resources and greater control during scene setup, elevate your visuals with new ways to display and manipulate lights, materials, and textures, enhance your experience with powerful capabilities for advanced texture and image creation, and extend your reach with more ways to visualise and share your designs.
Using KeyShot 5? This is your last chance for upgrade pricing, plus receiving KeyShot 8 free. KeyShot 5 licenses will no longer be upgradeable once KeyShot 8 is released.
This is a great opportunity to get up to date with all the speed and features available in KeyShot and ensure you receive a free upgrade to KeyShot 8 at release.
Online purchase only. Valid for all new KeyShot purchases and upgrades from KeyShot 5 and KeyShot 6 to KeyShot 7. Versions prior to KeyShot 5 must purchase a new license. All KeyShot 7 upgrades or purchases (excluding add-ons) on or after August 15th, 2018 will receive a free upgrade to KeyShot 8. Excludes EDU products, KeyShot add-ons, and KeyShot for CAD licenses.
KeyShot 8 Sneak Peek
We didn’t want to leave you wondering what’s coming to KeyShot 8, so here’s a short video with highlights of a few of the new features!
This month we bring you another workshop from KeyShot RenderWorld 2018! Learn how to use KeyShot Animation from path animations to camera and studio switch events to create the interactive visuals you need.
Rocky Mountain Bicycles uses KeyShot to communicate and iterate on detail throughout the design and engineering process, creating visuals to get product to market faster. Learn more about how they use KeyShot.
He has a range of skill and is able to apply his craft across a range of disciplines with an amazing talent for creatures and characters. Learn more about how he uses KeyShot for concept and game design.
Keyshot Webinar: Everything About Material and Render Settings
Thursday, June 28th, 2018 10:00 AM – 11:00 AM PDT
Have questions about render settings for particular materials? Learn the ins and outs of light settings, the important KeyShot material options and how to determine the appropriate values for specific render output. Sign-up quick as space is limited.
In this webinar:
Lighting and Ray Bounces
Material Samples vs. Render Samples
They launched one of the most innovative new home products, taking on a challenge many may not even think about – food storage. It’s brought intelligence to food storage and they’re using KeyShot to communicate the design.
Version 1.6 of the KeyShot for Rhino plugin is compatible with KeyShot 7 and Rhino 6 on both Windows and Mac OS X. We recommend updating your KeyShot 7 license to KeyShot 7.3.40 – you can check to see if you’re on the latest version from the KeyShot Help menu.
Though this is the only update for the plugin, we look forward to see how you are using the new version of Rhino and KeyShot together.
A valid license of KeyShot 7 and Rhino 6 is required for import and LiveLinking. As always, the plugin is free and may be downloaded on the KeyShot plugin page.
Webinar Recap: KeyShot Viewer
If you missed the last webinar showing KeyShot viewer, you can watch it now to see how to use it in share scenes, configurations and collaborate with others.
The KeyShot Viewer is an all-new, free application that allows you to send KeyShot scenes and present interactive product configurations. Find out more about how to use the KeyShot Viewer in your workflow!
KeyShot 7.3 has been released and is now available for download – existing users will receive an update notification in the software at startup. Full release notes below:
Version: 7.3.37 Release Date: 4/5/18
KeyShot Viewer – A free, touch-enabled, desktop application for Mac and Windows that enables KeyShot scenes to be securely shared with anyone for interactive viewing, presentation, and configuration. Download here.
“Add Multi-Material” to Queue (KeyShot Pro) – In the Queue tab of the Render dialog there is a new button for Add Multi-Material that will allow you to select a Multi-Material in your scene and have each sub-material rendered out. This function will add a single job to the Render Queue that contains all sub-materials.
Added Save for KeyShot Viewer under File menu with option to add password protection and watermarking.
SOLIDWORKS 2018 direct import support.
Sketchup 2018 direct import support.
NX12 direct import support.
Model Variations area is hidden in Presentation Mode if there is only one variation.
Improved setup time for scenes with Rounded Edges.
Render Materials automatically in Configurator Wizard.
Added Turntable animations to top-level models in the Scene Tree.
Updated Scripting to Python 3.6.4
Metadata now outputs via Network Rendering for Still Images.
Noteworthy Bug Fixes
Fixed crash that occurred after renaming Model Set and opening the Configurator Wizard.
Fixed crash when saving package related to texture naming.
Fixed Plugin connection issue with “Just for me” installations.
Files saved with Ground Shadows disabled will now show Ground Shadows when enabled after saving and reopening.
Fixed Ground Shadow visibility error that could occur when toggling between Studios.
Fixed double buttons in scripting console.
Fixed Environment thumbnail creation when saving to Library.
Fixed issue in which Labels would not appear in Clown Pass or Labels Pass when “Apply Bump to Labels” is enabled for that Label.
Render Passes and Render Layers are now output correctly for KeyShotXR.
Fixed issue where real-time view could be off-center when opened on mac.
Fixed quality issue with Clown and Labels pass when black and white image was used to define opacity of a label.
When sending jobs from KeyShot 6 to KeyShot 7 Network Rendering or opening KeyShot 6 scenes in KeyShot 7 there may be a difference in environment lighting that would be visible on materials with Roughness applied due to a half pixel shift which has now made KeyShot 7 Environments more accurate in appearance.
Ground Shadows become visible when exiting Performance Mode when Ground Shadows are disabled in the Environment tab.
Rendering very high resolution images with Render Passes, Bloom, Chromatic Abberation or Vignetting may cause Network Rendering Master to stall if there is insufficient memory.
Rendering high resolution images with Bloom, Chromatic Abberation or Vignetting may cause visual artifacts when rendered locally and via Network Rendering.
Rounded Edges are lost after Update Geometry.
Possible banding with Interior Mode when rendered via Network Rendering. Lower resolution images will have a higher banding visibility.
When rendering scenes in KeyShot 6 via KeyShot 7 Network Rendering (from a mac client) the correct environment file may not be sent causing the lighting to appear different in the output.
Parts/sub-groups that are locked and in a shown state do not maintain a shown state when toggling visibility of their parent group.