V-Ray 5 for 3ds Max – Out Now!

V-Ray 5 for 3ds Max

The latest version of V-Ray has been released for the 3ds Max platform. With V-Ray 5 for 3ds Max, experience new features including Layered Compositor, Material Library and Browser, Light Mix, Material presets and previews, and much more, to streamline your entire workflow.

To find out more about V-Ray 5, join Chaos Group presenters Vlado Koylazov, Lon Grohs and Peter Matanov for a tour of the new features, followed by a live Q&A session.

V-Ray 5 Webinar
Tuesday, June 23rd 2020
6pm BST / 8pm EEST

Register Now

What’s New?

Light Mixing
Using LightMix with the new V-Ray Frame Buffer lets you experiment with lighting changes after rendering to explore lighting possibilities interactively and in real-time.

Layered Compositing
Fine-tune and finish your images directly within V-Ray Frame Buffer, eliminating the need for a separate post-processing app.

Material Manager
Efficiently browse from a library of over 500 render-ready materials including metals, glass, wood and more.

Material Presets
Save time creating common materials with presets for aluminum, chrome, glass and more.

Material Previews
New rendered material swatches show you exactly what your materials will look like.

Coat Layer
Add reflective coatings directly in the updated V-Ray Material, saving you both material creation and rendering time vs. using Blend material.

Sheen Layer
Create soft microfibre fabrics like velvet, satin and silk with the new Sheen options in the updated V-Ray Material.

Texture Randomisation
Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.

Stochastic Texture Tiling
Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.

Extended V-Ray Dirt
Weathered streaks and dirt in crevices are now easy with the enhanced V-Ray Dirt, which now employs both ambient and inner occlusion.

New Sun & Sky Model
Reproduce the subtleties of twilight when the sun is below the horizon with the new Sun and Sky model.

Existing V-Ray Users

If you’re already using V-Ray Next, you’ll be able to take advantage of upgrade pricing to get going with V-Ray 5. If you’re on V-Ray 3, contact us and we will help explore your options.

V-Ray Collection

V-Ray Collection is the ultimate 3D rendering and simulation toolset. One license gives artists and designers access to 15 Chaos products all with that single license — and total creative freedom and flexibility. With the V-Ray Collection, users can work freely between 3D applications, applying their own mix of photorealistic rendering, fluid simulation and real-time scene exploration to any project.

V-Ray for Rhino – Update 2

V-Ray Next for Rhino Update

V-Ray for Rhino is a highly accurate renderer for McNeel Rhinoceros, enabling designers to predict and present their designs with the highest level of realism and reduce the need of physical prototypes. V-Ray greatly increases Rhino’s ability to handle large scenes and can be used directly within Grasshopper.

V-Ray Next for Rhino is compatible with Rhino 5 and Rhino 6. V-Ray for Rhino is supported on Windows only.

What’s New in V-Ray Next for Rhino?

  • RTX support — Boost your V-Ray GPU performance with NVIDIA RTX technology.
  • Decals support — Add images to paintings, signs, screens and more — plus, Decals work with native and V-Ray materials.
  • Proxy mesh materials — Import or create a proxy mesh asset and V-Ray will automatically generate a set of material slots.
  • Partial scene export — Export only selected objects as a .vrscene file containing geometry and the applied materials.
  • Improved materials — The underlying shading structure of all scene materials has been optimised.
  • Colour assistant — Choose the exact color you need with the right hue, saturation and value variation with the Colour Assistant.
  • Extended script access — The updated V-Ray scripting API provides more options to start a render.
  • And more! Enjoy a new colour theme, a unified one-step installer and numerous V-Ray for Grasshopper enhancements.

V-Ray Next for Rhino – Update 2 is available now at CAD Software Direct.

V-Ray Next for SketchUp – Update 2 Released

V-Ray Next for SketchUp

The latest version of V-Ray Next for SketchUp is out, and with it comes full SketchUp 2020 support, new features, and optimisations to make your high-quality renders easier and more enjoyable to produce. If you already have V-Ray Next for SketchUp, this update is free and you can update now.

What’s New?

RTX support
Boost your V-Ray GPU performance with NVIDIA RTX technology.

Proxies with materials
Import or create a proxy mesh asset and V-Ray will automatically generate a set of material slots, making it easier to manage materials.

Colour assistant
Choose the exact colour you need with the right hue, saturation and value variation with the Colour Assistant, V-Ray Colour Picker’s new extension.

Improved materials
The underlying shading structure of all scene materials has been optimised, so advanced attributes can now be added or removed without cluttering the material properties.

Unified installer
Enjoy a smooth, single-step installation of all the components included in the V-Ray package.

Colour themes
A new “Bright” colour theme is now available for the V-Ray user interface.

Partial scene export
Export only the current selection as a .vrscene file containing its applied materials, lights and other V-Ray special objects.

VRscans enhancement
The VRscans material now includes a triplanar texture projection mode, removing the need for UV mapping of objects that use the material.

If you want more information about V-Ray, visit CAD Software Direct or give us a call on 01206 804984.

Not sure if V-Ray is for you? Why not request a free V-Ray trial?

V-Ray Next for Revit is Here

V-Ray Next for Revit

Revit is the latest platform to be upgraded to V-Ray Next, as it has now been announced that V-Ray Next for Revit is available! Architects can now get more creative, using dozens of new features and improvements to produce photo-realistic imagery faster than ever before.

V-Ray Next for Revit is available as a perpetual licence, monthly or annual subscription.

What’s New?

  • New Asset Editor – Create, edit, save and manage V-Ray materials all in one place. Advanced materials give designers even more control when fine-tuning their designs, simplifying the process of recreating real-world materials with complex surfaces.
  • Appearance Manager – Basic Revit assets can now be switched to photo-realistic V-Ray assets at render time to keep BIM models unaffected and clean. 
  • Better Entourage – With .vrscene linking, architects can now quickly populate visualisations with high-quality entourage from any V-Ray product, giving designs a more custom look.
  • Randomise Objects – Add variety to plants and trees by randomising the scale and rotation of V-Ray Proxy and V-Ray Scene instances.
  • Lighting Analysis – Easily evaluate real-world lux values from daylight and fixtures to determine the true illumination levels of a design.
  • Speed Boosts – Rendering speeds are now up to 50 percent faster in V-Ray Next. Improvements to GPU rendering offer another 200 percent, further extended through V-Ray’s new Adaptive Dome Light, which can show improvements up to 2x.
  • Auto Exposure & White Balance – The V-Ray Physical Camera can now set the correct camera exposure and white balance automatically, offering picture-perfect renders every time.
  • Real-Time AI Denoiser – No-input denoising eliminates image noise almost instantly to give an immediate sense of lighting.
  • New Lens Effects – Add an extra touch of photo-realism with the fully redesigned camera lens effects. Simulate real-world bloom and glare; add lens dust and scratches; or get feedback in the Aperture Preview for more refined control.
  • Improved Toolbar – Redesigned icons and features make for a more intuitive user experience.
  • Revit Decals – With full support for Revit Decals, users can now easily render paintings, signs, screens and more.
  • Settings & Work-Sharing – V-Ray settings can now be saved within a Revit project, making it easy to adopt and share the same render settings across teams and projects.
  • Direct Render Saves – A streamlined workflow now allows for direct saves to a Revit project from the V-Ray Frame Buffer.
  • Background Image – Stunning light setups can now be combined with custom background images through a merged dialog, making it easier to separate out different elements of a lighting simulation.

V-Ray Next for Revit is available now at CAD Software Direct as a perpetual licence, monthly or annual subscription.

V-Ray Next for SketchUp – Hotfix 1 Released

V-Ray Next for SketchUp

V-Ray Next for SketchUp has just been updated with a number of bug fixes and feature enhancements to improve your rendering experience, including:

  • Optimised Scene Management – The entire asset management system has been optimised and made more reliable. You’ll find it easier to work on heavy scenes with a large number of assets and complex shading networks.
  • Improved V-Ray Scene Importer – Reliably import models using multi-materials created in 3ds Max.
  • Improved stability – This update fixes specific workflows related to loading V-Ray 3 projects, using settings preset files, overriding materials, texture colour space management and more.
  • Further improvements – Including better compatibility with some of the most popular SketchUp plugins.

Update Now

Read on for the full changelog:

Installation & Licensing

  • The Chaos Group License Server is updated to version 5.2.2
  • The installer now properly sets and displays a primary remote server IP address and port number – 127.0.0.1:30304

Workflow Improvements 

  • The entire asset management system is optimised and made more reliable. This affects asset creation, renaming, deletion, referencing, etc. The optimisations are most obvious in heavy scenes with big number of assets and complex shading networks
  • Render element assets are no longer deleted when the category is active and the Purge function is used. Use the multi-selection functionality to quickly delete a batch of elements
  • The Z Depth render element ‘Depth from Camera’ parameter is removed
  • The VFB Render Progress window now receives and can display log messages that have been sent before its first initialisation

Other Changes & Bug Fixes

  • Saving and loading projects no longer resets the Colour Space of all textures to the default sRGB option. Using the File Path Editor no longer changes the colour space either
  • The asset preview render process can now be restarted if it stops responding. Make sure to stop and restart the interactive preview (using its toolbar stop/start button) in the unlikely event this happens
  • The fresnel opacity of newly created Reflection material layers is now correctly displayed in the asset preview swatch
  • Invalid material or texture references can now be successfully cleared from the slot’s context menu
  • Creating a proxy from big number of SketchUp components or component instances now shows accurate progress in the Export Proxy window
  • An issue with a Water textures used in a bump slot is resolved. Negative texture values are now properly handled
  • All V-Ray taskbar processes are grouped and displayed under the SketchUp Windows taskbar icon. This applies to the Asset Editor and the V-Ray Frame Buffer window
  • VRscan materials are now correctly sized and properly affected by the SketchUp material scale. A helper texture is displayed in the viewport to ensure this. Texture Placement parameters are now listed for every VRscan in it’s Asset Editor properties panel
  • The way VFB Colour Corrections are saved within SketchUp projects is updated and made more reliable
  • A number of issues related to V-Ray 3 scenes loading and upgrading are resolved
  • A number of issues related to .vropt (render settings) files loading are resolved
  • The Purge Unused Assets function no longer causes issues on MacOS
  • Materials incorrectly saved with older V-Ray versions no longer cause issues when loaded in Next
  • A number of issues related to complex texture hierarchy manipulation and deletion are resolved
  • The Batch Cloud rendering functionality is temporarily disabled. Once a Chaos Cloud platform-side update is implemented, the feature will be re-enabled. Our main goal is to provide a system that warns users for possible issues with their batch cloud jobs(like missing external file assets, for example), letting them resolve the problem before the rendering starts
  • Images imported through the SketchUp native Import no longer produce problematic V-Ray materials. Scenes containing such images saved with previous V-Ray version no longer cause issues when rendered in Next
  • A number of issues with badly serialised V-Ray component data are resolved. A more detailed error message is displayed and a better log file is created, letting us easily identify any further problems
  • Deleting Fur, Clipper or Mesh Light widgets from a group is now reliably handled during Interactive Rendering
  • A number of issues preventing the V-Ray Asset Editor from being populated with assets on specific scene load are resolved
  • The V-Ray Scene Importer now reliably imports models using multi materials exported from 3ds Max. The material ID assignment in 3ds Max results in a single object group in SketchUp with different materials applied to the corresponding faces
  • The Scene Interaction Tool now works reliably with obstructed light widgets
  • Deleting multiple materials at once no longer produces Ruby errors and warnings
  • Using the Scene Interaction Tool before the previous action is completed no longer prints Ruby errors
  • Skatter Proxy geometry materials render correctly when using the ‘Render only’ mode. Regeneration no longer causes Ruby errors
  • A geometry instancing optimisation is implemented for Skatter objects with the ‘Render only’ mode enabled. This ensures that rendering a big number of instances is done in the most memory-efficient way
  • The way the SketchUp default material is handled by V-Ray is improved preventing incorrect lighting in specific situations
  • Activating Material Override during Interactive rendering now reliably affects all scene materials that have their ‘Can Be Overridden’ option enabled
  • Changing the SketchUp material Opacity value automatically disables the synchronisation with the V-Ray material refraction. This allows for custom opacity manipulations in the viewport without affecting the rendered result
  • V-Ray material refraction no longer resets in specific situations when the SketchUp scene is saved and reloaded
  • The Z Depth render element tooltips are fixed
  • All Smoke texture parameters are now properly named
  • Repathing files with a Windows path on MacOS no longer causes issues
  • The migration (gamma management) of render elements from scenes saved with V-Ray 3 is improved

Update Now

V-Ray Next for Katana: Hotfix 1 Released

V-Ray Next

V-Ray Next for Katana has just been updated with a number of important fixes to improved your rendering experience.

Update Now

Directional preview for LightRectangle
It is now possible to view the directional cone in the viewport, making it easier to control the spread of the light.

Added export .vrscene files in batch mode
You can now submit render jobs to V-Ray Standalone-based render farms.

VRayVolumeGrid
A rendering slowdown has been fixed that affected the V-Ray Volume Grid. Your render speeds are now back to normal!

For the full changelog, click here.

V-Ray NEXT for Maya beta 2 Available Now

V-Ray NEXT for Maya

The second beta of V-Ray Next for Maya is here! GPU rendering has been updated with a smart new interface and V-Ray GPU IPR is even more stable.

This beta is open to anyone, and requires SSE 4.2 compatible processor. Get the latest build and let us know how it goes.

Download Now

 

Improved IPR in V-Ray GPU

Refine the look of your scene even faster with the real-time feedback of GPU rendering. In the latest beta, V-Ray GPU IPR is much more stable.

 

New GPU rendering UI

New V-Ray GPU user interface now only shows GPU-compatible features — making it easier than ever to use V-Ray GPU in production.

 

Toon shader improvements

Improved from beta 1, the new Toon shader adds new controls for inner and outer edge outlines.

 

New Hair Glints

New glint and glitter controls in the VRayHairNextMtl more accurately simulate the way light scatters in human and animal hair.

 

New V-Ray menu

Easy access to all your favorite V-Ray tools from one place.

 

For a full list of changes, check out the release notes.