Join Francesc Salla, VisualARQ Product Manager, for a fast-paced and exciting demonstration of VisualARQ 1.9. (in English). The webinar will show an overview of VisualARQ 1.9 and will focus on the latest new features and enhancements, including:
IFC Import & Export
IFC Tag and Export options
New Plan View features
New Slab object features
New way to insert doors and windows
New Curtain wall features.
Create columns from 3D and 2D blocks
Overview of VisualARQ Grasshopper Components WIP IV
Who is this webinar aimed at?
VisualARQ users: new and existing users
Rhino users working in architectural models
Architects interested in the BIM workflow VisualARQ adds to Rhino, and the comunication with Revit through IFC file format.
The webinar is free and will last about about 1 hour, including the Q & A session.
The latest update to V-Ray for 3ds Max is now available. V-Ray 3.2 is fully compatible with 3ds Max 2016 and is now VR-ready. All V-Ray 3.0 for 3ds Max customers can download the update for free.
New features & updates
Fully compatible with 3ds Max 2016, V-Ray 3.2 introduces VR rendering capabilities and multiple V-Ray RT GPU enhancements. V-Ray 3.2 for 3ds Max also includes improved volume rendering, distributed rendering, and global illumination.
New VR cameras
With our two new VR camera types, you can now render stereo cube maps and spherical stereo images. Output your V-Ray scenes to popular VR formats like Oculus Rift and Samsung Gear VR quickly and easily.
New V-Ray RT GPU Features
V-Ray 3.2 for 3ds Max includes a faster and more powerful V-Ray RT GPU.
V-Ray RT GPU supports:
QMC sampling using NVIDIA CUDA (resolves noise faster)
UDIM support (MARI)
Volume rendering New V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats. This allows you to import and render data from popular effects applications like Houdini and FumeFX.
Distributed rendering Add or remove distributed rendering nodes on the fly
Updated Light Cache algorithm removes light leaks and improves animation
New preview types for proxy objects – includes mesh simplification for optimized proxy display
Faster rendering of hair and fur
Intel Embree support for 3ds Max Hair & Fur and V-Ray Fur
3ds Max 2016
Full support for new Physical Camera – co-developed with 3ds Max team
Support for new Physical Camera Exposure Control
V-Ray Lens Analysis Utility adds support for the 3ds Max Physical Camera
Learn how to set up your first presentation ready architectural design rendering quickly and easily. This video will cover all of the key strategies to create beautiful V-Ray renderings quickly and easily. More information on V-Ray for SketchUp here.
Following the release of SketchUp 2015, ArtVPS have now announced the release of a Shaderlight update that fully supports both 32 and 64 bit options of SketchUp. If you are an existing Shaderlight 2014 customer then you will be able to download the update for free. Simply install the latest version and your existing license will activate the new software.
If you’re using a previous version of Shaderlight (v1 or v2) then you can purchase the upgrade for only £49.50 +VAT.
Changed installer tech on Windows, unifying all versions.
Displacement maps were not included in Pack & Go.
Camera Lens Type was not updating with Scene changes.
Grass was not rendering in the absence of Maxwell Render Suite.
Maxwell FIRE could crash when using the Draft engine on OSX.
Path-fixing in MXM Gallery downloads could fail in some cases.
Zero-thickness Maxwell Sea & Volumetric are now auto-corrected.
For all existing Maxwell V3 users the plugin update is available to download in the customer gateway. However, if you’re not yet a user of Maxwell Render you can trial these fantastic updates by simply downloading the demos.
Interested in upgrading to V3?
If you’re still debating whether to upgrade then you can take a look at our Maxwell Render blog posts for all the information you’ll need on V3 – or if you’ve already made your mind up, you can upgrade Maxwell Render V3 here.
Symvol for Rhino – Community is a volumetric modelling system plug-in.
The user can think of clay or metal when working with Symvol. It means a volume is a piece of malleable material, not a collection of paper sheets glued together, as an equivalent analogy to existing modelling systems. Whatever is done during modelling, the volume created is always a valid solid object, unlike in traditional solid modelling, where objects can have cracks and other surface issues.