New features & updates
Fully compatible with 3ds Max 2016, V-Ray 3.2 introduces VR rendering capabilities and multiple V-Ray RT GPU enhancements. V-Ray 3.2 for 3ds Max also includes improved volume rendering, distributed rendering, and global illumination.
New VR cameras
With our two new VR camera types, you can now render stereo cube maps and spherical stereo images. Output your V-Ray scenes to popular VR formats like Oculus Rift and Samsung Gear VR quickly and easily.
New V-Ray RT GPU Features
V-Ray 3.2 for 3ds Max includes a faster and more powerful V-Ray RT GPU.
V-Ray RT GPU supports:
- QMC sampling using NVIDIA CUDA (resolves noise faster)
- Anisotropic highlights
- Composite map
- Output curves
- Texture baking
- UDIM support (MARI)
New V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats. This allows you to import and render data from popular effects applications like Houdini and FumeFX.
Add or remove distributed rendering nodes on the fly
Updated Light Cache algorithm removes light leaks and improves animation
- New preview types for proxy objects – includes mesh simplification for optimized proxy display
- Faster rendering of hair and fur
- Intel Embree support for 3ds Max Hair & Fur and V-Ray Fur
3ds Max 2016
- Full support for new Physical Camera – co-developed with 3ds Max team
- Support for new Physical Camera Exposure Control
- V-Ray Lens Analysis Utility adds support for the 3ds Max Physical Camera