V-Ray 3.6 for Revit – Now Available

Download Now!

New in V-Ray 3.6 for Revit

Streamlined UI
Updated and streamlined interface for a more intuitive, user-friendly workflow.


Hybrid Rendering
V-Ray GPU running on NVIDIA CUDA can now take full advantage of all available hardware, including GPUs and CPUs.


Faster Scene Export
With our new optimisations and smart caching, translation and rendering of complex scenes is now up to 4 times faster.


Asset Browser
The new Asset Browser now includes materials and proxy objects, and allows you to select and edit multiple items at once.


Filter Maps By Linked Files
Filter materials from linked projects separately from project materials.


Improved Colour Material
The Colour Material now includes options for transparency, glossiness and reflections.


Global Material Overrides
Improved user interface with new option to override RPC materials.


V-Ray Proxies
ArchVision RPC objects can be used as stand-ins for V-Ray proxy objects in your Revit scene to render high resolution models of trees, cars, people and other entourage.


V-Ray Grass & Fur
Render realistic grass and fur.


Infinite Ground Plane
The Infinite Ground Plane includes new global override controls, an improved UI, and is supported in interactive rendering mode.


Autogen Materials
AutoGen materials are now supported in interactive rendering mode.


Improved Settings Sharing
A new UI makes it easy to share settings between projects and users, including importing settings by category.


Improved Standalone Material Editor
A new colour picker, and new gradient and colour temperature texture maps have been added to the Standalone Material Editor.


Improved V-Ray Frame Buffer
Copy the entire frame buffer image to the clipboard, including background and colour corrections.

V-Ray 3.6 for Rhino – Now Available

Download now!

New in V-Ray 3.6 for Rhino

More Powerful GPU Rendering
Faster, more powerful GPU rendering adds support for on-demand mip-mapping, aerial perspective, displacement, subsurface scattering, matte/shadows and more.


Hybrid GPU+CPU Rendering
Now V-Ray GPU running on NVIDIA CUDA can take full advantage of all available hardware, including both GPUs and CPUs.


Adaptive Lights
In scenes with many lights, the new Adaptive Lights mode can help you speed up render times by up to 700%.


Light Instances
Lights can now be instanced and controlled as a single light in the Asset Editor.


Streamlined UI
The entire V-Ray for Rhino interface has been updated and streamlined for a more intuitive, user-friendly workflow.


File Manager
Manage all of your scene files in one place. Set file paths, create scene archives, and keep track of assets like textures, IES files, and proxy objects.


V-Ray Colour Picker
New colour picker allows you to select color values in Screen sRGB (0–255) or Rendering (0.0–1.0) colour space.


V-Ray Scene Import
Import and render V-Ray scenes (.vrscene) from other applications such as 3ds Max, Revit, and SketchUp.


Fog
Give your scenes depth with new realistic 3D fog and light scattering effects.


New Texture Maps
Fine-tune the look of your scene with new gradient, color temperature and procedural noise texture maps.


2D Displacement
Quickly add surface detail without extra modelling using the new optimised 2D displacement. It’s perfect for architectural materials like brick and stone.


Animated Proxy Objects
Easily add pre-animated 3D objects like walking people and trees blowing in the wind with animated V-Ray proxies.


Proxy Previews
Control the look of V-Ray proxies in the Rhino viewport. Select from Whole mesh, Bounding box, Point (Origin), Custom preview and a new low poly Proxy preview mode.


Improved Denoising
The V-Ray Denoiser is now easier to set up and you can refine settings even after you render.


Animations
V-Ray 3.6 for Rhino introduces a new simplified workflow for rendering light studies, turntables and fly-through animations.


V-Ray for Grasshopper
V-Ray for Grasshopper is now quicker and simpler with new preset lighting and material setups. Grasshopper objects can be rendered directly as part of the Rhino scene without baking geometry.

V-Ray Benchmark 1.0.7 is Here – How Fast is Your Hardware?

Find out  how fast your hardware is with V-Ray Benchmark

V-Ray Benchmark is a free stand-alone application to help you test how fast your hardware renders. The benchmark includes two test scenes, one for GPUs and another for CPUs, depending on the processor type you’d like to measure. Just follow these steps:

  1. Log in to your Chaos Group account and download the free V-Ray Benchmark application.
  2. Launch the app and run the tests.
  3. Share your results online and see where your hardware ranks at benchmark.chaosgroup.com.

New in V-Ray Benchmark 1.0.7

  • Mac OS and Linux support, in addition to Windows.
  • New command-line interface allows you to run tests without a GUI, helpful for benchmarking render farms and hardware on the cloud.

KeyShot 7.2 Release

With KeyShot 7.2 Luxion address many improvements, along with a few new features and bug fixes that build on the flexibility introduced with KeyShot 7. They’ve made improvements to KeyShot Network Rendering and scene setup, along with many great workflow and user interface enhancements throughout. Full details are as follows:

 

KeyShot Version: 7.2.109
Release Date: 12/21/2017

Download Now

New Features

Major:

  • High DPI Support
    • KeyShot 7.2 now looks better than ever on your high DPI displays!
    • There are two main components of High DPI support in KeyShot 7.2. The first is the ability to respect the physical display size. This means if you are using a 4k display that has system scaling applied the pixel size is taken into account when Render in High DPI is enabled from the Ribbon. This will provide a higher quality image in the Real-time view. The second component involves the improved display and appearance of the user interface such as icons and text.
    • This can be enabled via Preferences > Interface > High DPI support.
  • Font Size
    • In Preferences > Interface you can now specify the font size to be displayed in the KeyShot user interface. This is useful when working on high-resolution displays without system scaling applied.
  • Render Configurations
    • In KeyShot 7.2 you can now easily render Model, Material, and Studio Variations that have been set up in the Configurator Wizard. This functionality can be accessed from a new Configurator tab in the Render dialog.
    • Metadata files will automatically output with Configurations to indicate which Model Variations are active in each image.
  • Metadata
    • Metadata in XMP format can be enabled on render output. This will include information such as active Camera, Environment, Model Set, Studio along with materials assigned to respective parts and colours assigned from the Library.
    • Save Metadata with Screenshot option in Preferences.
  • Labels Render Pass
    • You can now output Labels on alpha as a separate pass.
  • Separate Labels in Clown Pass
    • You can now specify to show Labels as a separate colour in the Clown Pass by clicking the gear drop-down icon next to the Clown Pass checkbox in the Render dialog.
  • Deadline Integration

Minor:

  • Ability to call a Python script when saving Screenshots in Presentation Mode.
    • This can be accessed via the Configurator Wizard > Layout section as “Call script on screenshot”.
  • Ability to call a Python script when making Model or Material Variation selections in Presentation Mode.
    • This can be accessed via the Configurator Wizard > Layout section as “Call script on updates”.

Improvements

Major:

  • Network Rendering
    • Parallel job processing allows NR to use larger number of slaves much more efficiently than before.
    • Full Frame Animation rendering provides much faster transfer of frames to Master.
    • Animation frames are saved continuously to output folder as they complete.
    • Information for time spent per number of cores for individual jobs is displayed in the Log tab of the Network Queue.
    • Currently processing jobs can now be reordered in the Network Queue.
    • License information can now be seen via the Network Queue.
    • Stability and scalability improvements.
  • Improved Scene Tree Reorder Indicators.
  • Queue now displays Resolution, Frame Count in columns and Render Quality Type and Sample count in tooltip.
  • Drag-and-Drop of Material Preview Sphere.
  • Preferences > Restore all Messages and Warnings.
  • High Resolution Model Variation Thumbnails in the Configurator.
  • Ability to Reorder Model Sets in Sidebar and Configurator.
  • Several improvements to Render Passes including improved distribution of colors in Clown Pass, white background in Shadow Pass, improved Reflection Pass for several material types.
  • Significantly faster startup of KeyShot when loading complex scenes.

Minor:

  • Startup Focal Length is now 50mm.
  • When saving a .ksp of a new scene .bip is saved to a temporary folder.
  • Increased Performance Mode Ray Bounces from 1-3 to improve appearance of transparent materials.
  • Hotkey for Center and Fit Models
  • All importers and plugins now use new texture mapping method.
  • Added Clear-coat Bump texture button in Metallic Paint material properties tab.
  • Render Output window status bar now indicates when high-resolution images are split into regions.
  • Retain Angle value with small normal changes when positioning textures/labels in Planar mode.
  • Added Scripting Console button to Ribbon.
  • Enable Region Rendering for Animations.
  • Improved Rounded Edges quality and ability to add Rounded Edges via group selection.
  • Ability to re-order sub-materials in Multi-Materials via Configurator Wizard.
  • Metal material now has radio button selections for Color/Measured.
  • Improved Ground Shadows with Motion Blur.
  • Output Render Layers automatically enabled when Render Layer is created.
  • Added context menu in Render Queue.

Noteworthy Bug Fixes

  • Fix crash loop when deleting custom startup .bip file.
  • Fix to Rotation Animation Pivot Points being lost.
  • Fixed issue with pixel filtering in real-time view that could cause decrease in sharpness.
  • Fixed emissive visible to camera issue.
  • Don’t apply Library materials to models when Updating Geometry.
  • Fixed issue with locked Orthographic Cameras displaying in Perspective.
  • Fixed display of co-planar surfaces on AMD CPUs.
  • Fixed issue with Move Texture button being disabled in Material Graph.
  • Render Output window will not close automatically.
  • Don’t switch to newly created camera when taking Screenshot.
  • Fixed crash that could occur when rendering with Motion Blur.
  • Fix to DWG importer.

Known Issues

  • When sending jobs from KeyShot 6 to KeyShot 7 Network Rendering or opening KeyShot 6 scenes in KeyShot 7 there may be a difference in environment lighting that would be visible on materials with Roughness applied due to a half pixel shift which has now made KeyShot 7 Environments more accurate in appearance.
  • Ground Shadows become visible when exiting Performance Mode when Ground Shadows are disabled in the Environment tab.
  • Files saved with Ground Shadows disabled will not show Ground Shadows when enabled after saving and reopening. To get them back, enable Ground Shadows, save and reopen.
  • Rendering very high resolution images with Render Passes, Bloom, Chromatic Abberation or Vignetting may cause Network Rendering Master to stall if there is insufficient memory.
  • Rendering high resolution images with Bloom, Chromatic Abberation or Vignetting may cause visual artifacts when rendered locally and via Network Rendering.
  • Rounded Edges are lost after Update Geometry.
  • Possible banding with Interior Mode when rendered via Network Rendering. Lower resolution images will have a higher banding visibility.
  • Entering Presentation Mode may require the hotkey (shift+F) to be pressed twice.

Webinar

On Thursday, January 18th, Luxion will host an exclusive live session to demonstrate the top new features in KeyShot 7.2 and take questions. Register here and share with others soon, as this will fill up quickly.

V-Ray for form•Z Beta Now Available

V-Ray for form•Z is now available as a public beta. This a chance to get a first look at this exciting new renderer and give feedback on how well its working for you.

You can register for the beta here and once processed you will receive an email from vray@formZ.com with the installation details. This may take up to one business day.

V-Ray for form•Z requires v8.6 which is the soon to be released update for form•Z 8.5. If you already have v8.5, you can go ahead and get ready for the V-Ray for form•Z beta by installing the pre release 8.6 version from the form•Z WIP page.

If you are using an earlier version, you will need to upgrade to form•Z v8.5 to participate in the V-Ray for form•Z beta.

New V-Ray for SketchUp Update – Version 3.40.03

V-Ray for SketchUp version 3.40.03 includes upgrades to the license server, user interface, light sources, and many more helpful tweaks. Your V-Ray for SketchUp experience will be easier and smoother.

This update is free for V-Ray 3.x for SketchUp customers.

Download The Update

Highlights include:

  • License Server update to version 4.4.
  • Match Viewport mode has been added to the Render Output / Aspect Ratio drop-down menu. This matches the rendered image to the viewport’s aspect ratio.
  • Geometry Type icons have been added to the Asset Editors Geometry list. The icons identify the geometry type even if a custom name has been used.
  • Light Type icons have been added in the Asset Editors Light list. These icons identify the light source type and can be used to enable or disable the light.
  • Side-by-side stereo output layout has been implemented.

Maxwell Render 4.1 – Up to 8x Faster with New Denoiser

Today sees Next Limit announce the official release of Maxwell 4.1. This is the first significant update of the latest version of its high-end rendering tool. Aiming to optimise user workflow, and decrease rendering times whilst maintaining the quality Maxwell is famous for, this new version introduces a powerful Denoiser (by Innobright‘s Altus).

The new Denoiser feature helps to achieve clear images at a lower SL, and makes Maxwell up to eight times faster, depending on the scene. Instead of needing to render images to a high sampling level, users can keep it low and let the Denoiser do the job, setting it to denoise at all SLs or at the end.

In addition, Maxwell 4.1 brings a number of new features, fixes and improvements, including:

  • Optimized GPU-handling memory – paving the way to Multi-GPU in a future update
  • Maxwell | Multilight™ Standalone V2 – a FREE tool for light management, now with the possibility for animations and more
  • New Lights panel in Maxwell | Studio to play with light intensity
  • New illumination assets in the Library Panel
  • New material compatibility: MERL, X-rite AxF, Real-IES files

The tremendous performance improvements obtained with the denoiser surpass any previous experience with Maxwell, especially in situations where noise -an inherent problem in truly unbiased engines- requires long render times to clean. This version will also pave the way for many upcoming improvements in GPU rendering, interactivity and cloud deployment. We remain committed to preserving Maxwell as the leading ground truth in rendering technology.

V-Ray 3.5 For MODO Released

Chaos have added cutting-edge features to V-Ray for Modo. Their twin-engine rendering architecture is built to take full advantage of the latest CPU and GPU hardware. Users can now render anything and everything, from quick design models to your most detailed 3D scenes.

This update is free for existing V-Ray 3.x for Modo customers and all new workstations licenses are 20% off until 23rd June 2017.

New in V-Ray 3.5 for Modo

  • Adaptive Lights
    Fast new lighting algorithm that speeds up rendering up to 7x faster in scenes with many lights.
  • Improved GPU rendering
    Significant speed improvements, smarter memory management and support for more production features than ever before.
  • alSurface material
    General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
  • Glossy Fresnel
    New, physically-accurate reflection model.
  • Texture Isolate
    Isolate selected textures directly on your model during interactive rendering for easier texture placement and fine-tuning of procedural textures like Dirt or Noise.
  • Render zoom & Enhance region
    Zero in on any part of your image to fine-tune your renders quickly and easily.
  • Powerful new VFB controls
    Select Materials and items directly in the V-Ray Frame Buffer. Plus new camera controls let you change focus distance and F-Stop.
  • Interactive lens effects
    GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.
  • V-Ray scene reference
    Reference and render a complete V-Ray scene file created in any application.
  • Open Shading Language (OSL) Support
    Write your own materials and procedural textures or download and use those developed by the OSL community.


Save 20% on new V-Ray for MODO workstation licenses until the 23rd June!

New PDPlayer Update Now Available

Pdplayer 1.0.7.32 is now available with optimized 4K playback and improved OpenEXR support. This is a free update for current customers.

New features and improvements include:

  • Metadata Viewer – Displays data such as camera FOV, aperture and focal length for DPX and EXR files. (Hotkey M)
  • Multipart EXR – Faster to load and display than multichannel EXRs, and much faster when working with many render elements.
  • Improved OpenEXR support – Now supporting OpenEXR 2.2.0 with DWAA and DWAB compression.
  • Side-by-side stereo – View and playback side-by-side stereoscopic images.
  • Optimized 4K playback – Introducing a proprietary new intermediate .aivf format for multicore disk playback of 4K footage.

PDPlayer 1.0.7.32 is available for Windows, Mac OS and Linux.

Get the update.

FormZ 8.5.7 Update – Now Available

The formZ 8.5.7 update is now available for Pro, Jr, free and student editions. Select Check for Update from the form•Z Help Menu to automatically update your v8.5 software.

Highlights of improvements in this version include:

Modeling:

  • Sub-d Objects now support face colours.
  • Copy/paste now perseveres layer groups.
  • DAE import improved.
  • Opening and saving files to DropBox locations with long path names no longer crashes.
  • Layer groups are maintained with copy/paste operations.
  • DWG/DXF/DWF plugin updated (OpenDWG 4.2.2)
  • Stream Line tool icon now shows properly.
  • Billboard tool now displays properly when changing image files.
  • Define Arbitrary Reference plane tool now works properly in Wireframe.
  • Edge Colour Layer override now works with the Material Average option.
  • Show/Hide edges Layer override and Render as Shaded Surface now work as expected.
  • Hide ghosted rendering options now work for dimensions and notes.
  • Redo of Draft Angle operation now works after an undo.
  • High facet count subdivision objects now work properly on Windows.
  • The derive face tool now works properly on faces of subdivision objects.
  • Hide ghosted rendering options now work for dimensions and notes.
  • Various stability and performance improvements

Layout:

  • Improved display efficiency of files with a lot of dimensions/notes/leaders.
  • Improved efficiency of updating frame data from modelling.
  • Resizing frames no longer leads to crashes in certain files.
  • Printing no longer drops lines from frames.
  • Layers now transfer in the order they appear in modelling.
  • Layer groups now transfer from modelling.
  • The frame parameters now has a larger list for selecting layers.
  • Frame dialog has been adjusted to list layers in order of modelling and the layer list has been expanded and a button added to view the layer the list.
  • Export defaults to polylines (higher order levels now disabled).
  • The line tool now appears in the tool palette.
  • Hide ghosted rendering options now work for dimensions and notes.
  • Line tool icon now shows properly.
  • Various stability and performance improvements.

OS X Specific:

  • Palette positions are properly maintained on OS X systems with a second screen positioned above the main screen.
  • The Favourite tools window now works properly on all screens on OS X (not just the main screen).

 

Please note: If you have installed any of the 8.5.7 WIP versions, please delete the WIP application folder and update your 8.5.6 (or earlier) installation.