Webinar: V-Ray Next for 3DS Max

V-Ray Next for 3DS Max is smarter, faster and more powerful than ever before. It’s packed with clever features, like Scene Intelligence, AI Denoiser and 2X faster V-Ray GPU.

During this free webinar, CG Specialist Atanas Tudzharov will show you how the incredible toolset of V-Ray Next makes it quicker and easier to get stunning results.

Topics covered:

  • Adaptive Dome Light
    Image-based environment lighting is now 2X faster on average and up to 7X faster in some scenes.
  • Point & shoot camera
    The newly redesigned V-Ray Physical Camera can set exposure and white balance automatically.
  • 2X faster GPU rendering
    V-Ray GPU is ready for your high-end production scenes with a new rendering architecture that’s twice as fast.
  • GPU-accelerated volume rendering
    Render realistic smoke, fire, fog and other volumetric effects with the added speed of V-Ray GPU.
  • Interactive AI Denoiser
    Remove noise instantly using the new NVIDIA AI-accelerated denoiser.
  • Lighting Analysis tools
    Accurately measure light levels and render false colour heat maps or light value overlays.
  • Substance Designer and PBR workflow
    Metalness controls the reflection model for the material, from dielectric to metallic and can be used with PBR setups coming from other applications.

Register Now

9AM – 10AM BST
Tuesday 12th June, 2018

V-Ray Next for 3DS Max – Now Available

V-Ray Next for 3DS Max is now available to purchase.

Download Now.

What’s New?

Powerful Scene Intelligence
Automatically analyses your scene to optimise rendering — so you get the best quality in less time.

© Forge & Morrow

Adaptive Dome Light
Faster, cleaner and more accurate image-based environment lighting. Up to 7x faster than before.

© Double Aye

Point & Shoot Camera
Perfect renders are as easy as taking a snapshot with new Automatic Exposure & White Balance.

© Tonic CGI


2X Faster GPU Rendering
Fast new GPU rendering architecture with support for more of your favorite high-end production features.

© Dabarti Studio

GPU Volume Rendering
V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.

© Dabarti Studio

NVIDIA AI Denoiser
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.

Lighting Analysis
Accurately measure the light levels in your scene using new lighting analysis tools.

Physical Hair Material
Render more realistic-looking hair with accurate highlights and melanin colour controls.

V-Ray Switch Material
Apply several materials to the same object and select the one you want at render time.

V-Ray Plugin Material & Texture
Load any texture or material that’s available in V-Ray Standalone and render it in V-Ray Next.

Denoised Render Elements
Denoise individual render elements for added control in compositing. Supports animation.

Layered Alembic Workflows
Supports Alembic 1.7 and layers for efficient handling and updating of Alembic data.

New V-Ray SDK
V-Ray’s core rendering engine has been optimised for extra speed and added flexibility.

Localised Tooltips
Tooltips are now in multiple languages: Japanese, Korean, Russian, Italian, Portuguese and Spanish.

New utility checks your scene to see if it’s ready to render on the cloud with Linux and V-Ray Standalone.

The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.

Webinar: Introduction to Realflow | Cinema 4D 2.5 Follow Up

Thank you to everyone that joined the Introduction to RealFlow | Cinema 4D 2.5 webinar. If you missed it or would like to watch the recording back, you can find this below.

New features include:

  • Mesher vertex map creation has been revamped to allow the possibility to customise them using gradients.
  • New vertex maps “Weights” to shade mixing fluids. It also lets you add different weights for the same fluid emitters.
  • New vertex maps, “Age” and “Vorticity”, for meshes.
  • Compatibility with the TurbulenceFD Emitter tag to use RealFlow particles for TurbulenceFD emission.
    Make sure to update TurbulenceFD to version v1.0 Rev 1435
  • The Thinking Particles workflow has been greatly improved, letting the used decide which TP groups should be synchronised with RealFlow fluids.
  • New “Visualizer” node. Used to display the daemon forces.
  • New cache “Offset” parameters to change the frame to be loaded for every cached node.
  • Image Emitter displays the texture in the viewport and accepts animated textures.
  • New “Auto Mesh Normals” parameter for the Mesher to switch between the mesher normals (accurate) or geometry normals (customisable).
  • Falloff for DSpline.
  • Age and Vorticity can be used to colour particles in the viewport in addition to the existing Velocity.
  • New “Texture Sampling Resolution” parameter in RealFlow preferences.

Webinar: Introduction to Realflow | Cinema 4D 2.5 – Coming Soon!

An improved RealFlow | Cinema 4D is on its way.  As good as a new version, this update comes with 20 bugs fixes and 15 new features to give you more possibilities, flexibility and control. Here are just some of the improvements we have in store for you:

  • New and improved Vertex Maps (vorticity, age, and weight)
  • New “Visualizer” to display the daemon forces
  • Falloff for DSpline
  • Improved Thinking Particles workflow
  • Improved overall robustness
  • Compatibility with the TurbulenceFD Emitter (v1.0 Rev 1435 or higher)

RealFlow | Cinema 4D 2.5 will be here in just 2 weeks’ time on March 15th. Until then you can register for the introductory webinar below.

Register Now

Thursday 15th March, 2018
5:00 PM – 6:00 PM GMT

V-Ray for form•Z Beta Now Available

V-Ray for form•Z is now available as a public beta. This a chance to get a first look at this exciting new renderer and give feedback on how well its working for you.

You can register for the beta here and once processed you will receive an email from vray@formZ.com with the installation details. This may take up to one business day.

V-Ray for form•Z requires v8.6 which is the soon to be released update for form•Z 8.5. If you already have v8.5, you can go ahead and get ready for the V-Ray for form•Z beta by installing the pre release 8.6 version from the form•Z WIP page.

If you are using an earlier version, you will need to upgrade to form•Z v8.5 to participate in the V-Ray for form•Z beta.

PlusSpec Webinar: Deck Design & Quantification + Handrails/Balustrades

In this webinar, PlusSpec will be discussing Decks and Handrails.


  • How to easily create and quantify a deck, including some of the common deck types, such as: flat, raised and multi-level.
  • How to customize the structure and finishes, as well as how to add different kinds of handrails/balustrades.
  • Q&A

This webinar is suitable for non-PlusSpec users, beginners, intermediate & advanced users. Pro and Lite

Register Now

Wednesday 1st November, 2017
10:00 PM – 11:00 PM GMT

New PDPlayer Update Now Available

Pdplayer is now available with optimized 4K playback and improved OpenEXR support. This is a free update for current customers.

New features and improvements include:

  • Metadata Viewer – Displays data such as camera FOV, aperture and focal length for DPX and EXR files. (Hotkey M)
  • Multipart EXR – Faster to load and display than multichannel EXRs, and much faster when working with many render elements.
  • Improved OpenEXR support – Now supporting OpenEXR 2.2.0 with DWAA and DWAB compression.
  • Side-by-side stereo – View and playback side-by-side stereoscopic images.
  • Optimized 4K playback – Introducing a proprietary new intermediate .aivf format for multicore disk playback of 4K footage.

PDPlayer is available for Windows, Mac OS and Linux.

Get the update.

PlusSpec 2017 Is On It’s Way – What’s New?

Below is a sneak peak of just some of the new features that are on their way in PlusSpec 2017:

  • NEW Handrail Tool: Have the ability to add handrails to stairs and balconies
  • IFC Tool; Room Quantities: Feasibility studies for air conditioning, Reporting and Measurements (cubic/square).
  • Beam Tool: Allowing users to add structural and non-structural beams to their models.
  • Load bearing point identifier: Visual identifier that outlines areas where reinforcement needs to be allowed for.
  • Hip Roof Tools: Dutch gable, Mansard, dual-pitch ability, Dormer options, and optimised use of the edit roof pitch tool, allowing users to add and remove roof edits.
  • Sloping Roofing: Trace any sloping roof from 2D or 3D, with the ability to change overhangs mid-draw
  • Create a 2D roof plan: Project your roof plan onto your floor plans,etc.
  • Floor & Ceiling Joist: Add structural steel beams to the model to customise and edit.
  • Joist Tool: Specify more beam/joist types.
  • Windows & Doors: Add architrave lengths to window and door architraves as well as improving existing functions for more customisation and estimating abilities
  • Composite Tools: Add materials/layers to ANY building component (Estimation purposes only).
  • NEW Materials: Added Stramit products to the Australian Material Library (Floor & Ceiling Joist Tools and Beam Tool).

And much more!

V-Ray for 3ds Max Update

The latest update for V-Ray for 3DS Max is now available. Update now.

Modified Features


  • Prevent the Denoiser Render Elements from saving as separate files


  • Speed up texture sampling


  • Add “-abortOnOpenCLError” to stop hardware accelerated denoising on errors
  • Add “-frames” option that allows to specify the frames to process
  • Add “-verboseLevel” option

Bug Fixes


  • Materials with self-illumination enabled render incorrectly when light cache is secondary GI engine
  • Fixed problems with light cache “Store direct light” when using IR+LC after V-Ray 3.40.01

V-Ray RT

  • “Elements active” option in Render Elements tab is not working


  • Fireflies appear on scene with VRayFastSSS2
  • Highlight glossiness still renders when Trace reflections option is disabled


  • Clicking on the white area of the scroll bar in the color corrections window scrolls by just one pixel
  • Image messes up when scrolling in the window
  • Toolbar icons are not stretched over the entire buttons when screen dpi is changed


  • Denoising artifact appears on images with fireflies
  • Hardware accelerated denoiser messes up the progress bar during progressive rendering
  • Returns black result on some computers when hardware accelerated


  • Lag when switching between Shaded and Wireframe viewport modes


  • The __color keyword is not respected
  • Bool uniforms with initializers get random values


  • Empty texmap inputs lead to input parameters after them to be skipped


  • Fixed artifacts in the render


  • Crash when connected to a bump slot and has VRayNormalMap


  • Doesn’t work with network paths for input files