Total Chaos Masterclasses are an incredible opportunity to find out about the technology and techniques the world’s leading studios use to create astonishing content every day.
On May 16, Chaos Group welcome professionals to Sofia, Bulgaria for three Masterclass tracks. Pick from design, VFX or architectural visualisation and deep-dive into industry practices from the likes of the world-renowned Zaha Hadid Architects, Love, Death & Robots VFX firm Blur Studio and startup-nurturing coworking company WeWork — plus many more.
You can also become a V-Ray Certified Professional (VCP) by attending one of the V-Ray Certification exam sessions. Located in the same venue as the Masterclasses, they’ll run between 5.30 PM and 8 PM.
The VCP exam is now available for both V-Ray 3.0 and Next.
V-Ray Next for SketchUp has just been updated with a number of bug fixes and feature enhancements to improve your rendering experience, including:
Optimised Scene Management – The entire asset management system has been optimised and made more reliable. You’ll find it easier to work on heavy scenes with a large number of assets and complex shading networks.
Improved V-Ray Scene Importer – Reliably import models using multi-materials created in 3ds Max.
Improved stability – This update fixes specific workflows related to loading V-Ray 3 projects, using settings preset files, overriding materials, texture colour space management and more.
Further improvements – Including better compatibility with some of the most popular SketchUp plugins.
The Chaos Group License Server is updated to version 5.2.2
The installer now properly sets and displays a primary remote server IP address and port number – 127.0.0.1:30304
The entire asset management system is optimised and made more reliable. This affects asset creation, renaming, deletion, referencing, etc. The optimisations are most obvious in heavy scenes with big number of assets and complex shading networks
Render element assets are no longer deleted when the category is active and the Purge function is used. Use the multi-selection functionality to quickly delete a batch of elements
The Z Depth render element ‘Depth from Camera’ parameter is removed
The VFB Render Progress window now receives and can display log messages that have been sent before its first initialisation
Other Changes & Bug Fixes
Saving and loading projects no longer resets the Colour Space of all textures to the default sRGB option. Using the File Path Editor no longer changes the colour space either
The asset preview render process can now be restarted if it stops responding. Make sure to stop and restart the interactive preview (using its toolbar stop/start button) in the unlikely event this happens
The fresnel opacity of newly created Reflection material layers is now correctly displayed in the asset preview swatch
Invalid material or texture references can now be successfully cleared from the slot’s context menu
Creating a proxy from big number of SketchUp components or component instances now shows accurate progress in the Export Proxy window
An issue with a Water textures used in a bump slot is resolved. Negative texture values are now properly handled
All V-Ray taskbar processes are grouped and displayed under the SketchUp Windows taskbar icon. This applies to the Asset Editor and the V-Ray Frame Buffer window
VRscan materials are now correctly sized and properly affected by the SketchUp material scale. A helper texture is displayed in the viewport to ensure this. Texture Placement parameters are now listed for every VRscan in it’s Asset Editor properties panel
The way VFB Colour Corrections are saved within SketchUp projects is updated and made more reliable
A number of issues related to V-Ray 3 scenes loading and upgrading are resolved
A number of issues related to .vropt (render settings) files loading are resolved
The Purge Unused Assets function no longer causes issues on MacOS
Materials incorrectly saved with older V-Ray versions no longer cause issues when loaded in Next
A number of issues related to complex texture hierarchy manipulation and deletion are resolved
The Batch Cloud rendering functionality is temporarily disabled. Once a Chaos Cloud platform-side update is implemented, the feature will be re-enabled. Our main goal is to provide a system that warns users for possible issues with their batch cloud jobs(like missing external file assets, for example), letting them resolve the problem before the rendering starts
Images imported through the SketchUp native Import no longer produce problematic V-Ray materials. Scenes containing such images saved with previous V-Ray version no longer cause issues when rendered in Next
A number of issues with badly serialised V-Ray component data are resolved. A more detailed error message is displayed and a better log file is created, letting us easily identify any further problems
Deleting Fur, Clipper or Mesh Light widgets from a group is now reliably handled during Interactive Rendering
A number of issues preventing the V-Ray Asset Editor from being populated with assets on specific scene load are resolved
The V-Ray Scene Importer now reliably imports models using multi materials exported from 3ds Max. The material ID assignment in 3ds Max results in a single object group in SketchUp with different materials applied to the corresponding faces
The Scene Interaction Tool now works reliably with obstructed light widgets
Deleting multiple materials at once no longer produces Ruby errors and warnings
Using the Scene Interaction Tool before the previous action is completed no longer prints Ruby errors
Skatter Proxy geometry materials render correctly when using the ‘Render only’ mode. Regeneration no longer causes Ruby errors
A geometry instancing optimisation is implemented for Skatter objects with the ‘Render only’ mode enabled. This ensures that rendering a big number of instances is done in the most memory-efficient way
The way the SketchUp default material is handled by V-Ray is improved preventing incorrect lighting in specific situations
Activating Material Override during Interactive rendering now reliably affects all scene materials that have their ‘Can Be Overridden’ option enabled
Changing the SketchUp material Opacity value automatically disables the synchronisation with the V-Ray material refraction. This allows for custom opacity manipulations in the viewport without affecting the rendered result
V-Ray material refraction no longer resets in specific situations when the SketchUp scene is saved and reloaded
The Z Depth render element tooltips are fixed
All Smoke texture parameters are now properly named
Repathing files with a Windows path on MacOS no longer causes issues
The migration (gamma management) of render elements from scenes saved with V-Ray 3 is improved
“Subscription” and “Rental” can sometimes be considered bad words when it comes to software, but they can actually be incredibly handy. Did you know that V-Ray, one of the most powerful and popular renderers for a wide range of industries, is available perpetually, annually and monthly? For example, if you’re looking to buy V-Ray for 3ds Max, but only need it for a few months, or don’t have the budget for the full license – you can rent V-Ray for 3ds Max instead!
Perpetual licenses that you pay for once and allow access to the software forever are nice and simple. If you’re running a business and a certain software package is essential to your daily operation, a perpetual license might make the most sense for you. V-Ray for SketchUp, V-Ray for Revit, V-Ray for Rhino and other “flavours” can all be purchased as perpetual licenses.
However, if you’re finding your software needs frequently change on a project by project basis, or your budget can’t accommodate for steeper upfront costs, it might be time to look into renting. If you decide to rent V-Ray, you can expect:
Lower Upfront Costs
Perpetual software often requires upfront investments which can be difficult for new and small businesses. Renting V-Ray instead would allow access to the software and a considerably lower cost.
Flexible Payment Options
Renting V-Ray would mean you only pay for it when you need it. It is easy to scale software access throughout your projects by adding and subtracting licenses temporarily.
Billing Back to Clients
Renting any software puts you in a better position to pass the cost of software access back to clients by including it as a part of your project estimate. In a way, this would make V-Ray an operating expense, rather than capital.
By renting software, you’ll be given access to the latest version, rather than the outdated perpetual license you bought years ago. Depending on the cost and frequency of upgrades, renting software could represent a better deal and longer term savings.
Most versions of V-Ray come either as a perpetual license, annual subscription, or monthly subscription. V-Ray Rendernodes are also available as an annual or monthly option.
The latest versions of V-Ray and V-Ray Next are available now at CAD Software Direct .com
For the past 16 years, Chaos Group have used dongles as a primary protection method of their products, like VRay for 3DS Max, until the addition of the Online licensing system (OLS) option 2 years ago. During this time, a lot of user feedback was collected on their licensing methods, and after a detailed analysis, Chaos Group have made the decision to phase out dongles over the next year. We’ll do our best to ensure a smooth and easy transition for all customers.
When Is This Happening?
Not quite yet. We will stop actively selling new dongles in Q3 2019, and will continue servicing customers with dongle-based licenses as long as their product version is officially supported. Chaos will be gradually increasing the number of users and expand product versions eligible for auto migration to OLS using their Migration tool. Also, Chaos Group are actively working on extended borrowing for offline use, which will be introduced in the next couple of months.
What Does This Mean For You?
We will continue selling Chaos Group licenses both with dongles and OLS. However, we strongly recommend you choose OLS instead of dongle licensing. As there has been a decrease in dongle sales, Chaos will be implementing a price increase for the dongle in the coming months.
Dongle vs OLS – What’s The Difference?
Please take a look at the comparison chart below to see why it makes sense to go with the OLS option whenever possible.
Chaos Group are always looking to improve their existing OLS solution, so if you have any feedback we really want to hear it at firstname.lastname@example.org
Tell us about your specific requirements which mean you strictly need a dongle, whether it is your setup, workflows, security policies or anything else. Can you think of any additional features or options that need to be added to OLS? Let us know!
“This was a personal project of mine. I wanted to combine a traditional style cottage with a modern open floor plan glass structure. I chose to locate the structure in the Muskoka area in Ontario Canada.” – Chad Slaney
The vegetation in the model was done with proxy components, while the sky and some slight colour corrections were added in Photoshop.
Take a look at some more renders and screenshots from the .skp file of this piece below, and you can check out more of Chad Slaney’s work over on his Facebook page.
Thank again to our entrants. Stay tuned for our next competition!
We’ve had some excellent entries sent our way for this Sketchup Pro 2018 competition, and time is running out!
We want you to design your perfect getaway with SketchUp. It could be a cosy cottage in the Cotswolds, a luxury villa in the Mediterranean, or maybe a chalet in the Alps. What’s your idea of a perfect getaway? We want you to model it in SketchUp!
Fire up Sketchup Pro 2018 right now, because you’ve only got until 5pm 30th June, 2018 to submit your work.