As of November 1st 2018, V-Ray for Cinema 4D, created by LAUBlab, is an official member of the Chaos Group family.
Starting now through March 15, 2019, owners of V-Ray for Cinema 4D 3.6, or earlier, are entitled to a free license for the Chaos Group version (3.7). This license will include all updates, and it expires on January 15, 2020.
V-Ray 3.7 for Cinema 4D has the same V-Ray feature set as 3.6, is compatible with Cinema 4D R18–20 and uses Chaos Group Licensing.
All migration requests to V-Ray 3.7 for Cinema 4D will be processed through a form on Chaos Group’s website which can be found here:
Abvent have developed a variety of export plugins so you can avoid using a standard exchange file format between your modeler and Artlantis, as well as the risk of losing information that method involves. The latest plugin for Vectorworks is ready to download and use right now.
Artlantis allows you to use models designed with almost all of the 3D applications on the market, without losing any information! As stand-alone rendering software, Artlantis can import many commonly used 3D formats including .DXF, .DWG, .OBJ and .3DS.
The KeyShot 8 Scattering Medium brings you the ability to create a variety of appearances for your scenes and materials. Learn how to create fog, smoke, light rays, and incredible materials quickly with this unique material type. Sign up soon as space is limited!
What’s New in KeyShot 8?
There’s a lot to KeyShot 8 with new features like scattering media, displacement, and image styles. Our What’s New in KeyShot page breaks down the features and improvements with examples of what you can do.
Artist Feature: Kenny Carmody
Kenny Carmody is 3D character artist in the film industry using KeyShot for everything from presenting concepts to final imagery, and using it along the way to dial in lighting. See how he uses KeyShot to create visuals and why it’s such an important tool in the process.
Liquids in Glass
Rendering liquids in glass can be challenging, but with KeyShot 8 it couldn’t be more simple. So what works best when setting up the model? And, what are the best settings for rendering realistic liquid? Take a look at what you need to consider to achieve the best results when rendering liquid in glass.
KeyShot Quick Tip: Scattering Medium
Before you see how far you can take a scene using scattering in the webinar, check out this quick overview on the new feature and how to quickly create a volume of realistic fog.
Cloud rendering for everyone
Now, cloud rendering is built right into V-Ray, and it’s as easy as pushing a button. It handles everything for you automatically — from licensing and uploading your scenes to launching virtual machines — so you get your job done fast.
Turn your computer into a supercomputer
What if you could render an animation in the time it takes to render a single frame? Now you can. With V-Ray Cloud, you now have your own personal render farm. And it scales with you for any job that comes your way.
Render while you work
Keep creating. Keep designing. Let V-Ray Cloud do the rendering so you can keep working. And you can render multiple jobs at the same time. Because you’ve got more important things to do than wait.
The fastest, most powerful software for real-time 3D rendering and animation brings you even more ways to create amazing shots. KeyShot 8 provides the advanced features and flexibility you need to take your visuals to the next level.
With new features like displacement, volumetrics, cutaway, images style and more, it’s a release focused on boosting your workflow, elevating your visuals, enhancing your experience and extending your reach. This is KeyShot 8 – tools that put the emphasis on the flow and less on the work to both save time to keep you creating.
There are a lot of great new features in KeyShot 8 to help you throughout the process of creating visuals whether it’s creating quick concepts or generating those final product renders. We’ve picked five to highlight for you that will have the biggest impact on what you’re now able to create in KeyShot.
Image Styles is a new feature that allows you to make photographic adjustments to the KeyShot scene in real-time prior to or after rendering. Multiple Image Styles may be created and added to a list for a range of different styles that can then be used in KeyShot Studios. The Photographic option includes adjustments for Tone-Mapping, Curve control, Color adjustments, Background color override, and the ability to apply a Frontplate.
Cutaway is a new approach to creating advanced cutaway graphics which allows you to use parts and 3D primitives to cutaway geometry by assigning the Cutaway material to the object. The Cutaway material also allows you to add and define the Cutaway Caps as a shaded color, the same material as the object to be cut or as a custom material. Additionally, all cutaways may be animated.
KeyShot now supports the creation of scattering media that allows you to simulate particle scattering and volumetrics such as smoke and fog. This can be used in conjunction with physical lights for visualizing rays/beams of light. With this, you have the option to apply a Density Texture, and apply it just as you would to any other material. Additionally, you can extend the control of the scattering with full support for OpenVDB files applied to the Density Texture as a Volume Map.
KeyShot 8 introduces an entirely new approach to working with geometry in KeyShot. Through the Material Graph, the advance material editor in KeyShot Pro, you now have three new types of geometry nodes (shaders) to modify the geometry of an object with displacement, bubbles or flakes. The Geometry Nodes include:
Displace – Displace allows you to modify the geometry through the use of displacement maps (textures). Displacement maps define the topology of a material similar to a bump map but instead of simulating the height of a surface it actually modifies it.
Bubbles – Bubbles allows you to modify the geometry by automatically adding spherical cavities within an object. Control is provided over bubble size, variation, density, and limit. Additionally, a texture can be used to define the density of the bubbles.
Flakes – Flakes allows you to modify the geometry by turning any object into a three-dimensional volume of square or spherical flakes. Control is provided over flake shape, size, variation, density, and limit. Additionally, a texture can be used to define the density of the flakes.
KeyShot Viewer is a new, feature-rich application to compliment design reviews, make presentations more interactive, and increase the ability to collaborate. With it, you can open, view and interact with a KeyShot scene in real-time using mouse, touch, pen or stylus to explore the scene or change materials and lighting. You can create Studios and Configurators from within KeyShot for use in KeyShot Viewer as well.
Are You Ready For KeyShot 8?
If you’re a KeyShot 7 customer on maintenance, or purchased KeyShot 7 after August 15th, you can upgrade to KeyShot 8 today using your current serial code. If you would like to purchase KeyShot 8 or upgrade your current KeyShot license, please visit CAD Software Direct or contact us today.
Register for the “What’s New in KeyShot 8?” Webinar
See the new features like displacement mapping, materials with embedded flakes and bubbles, volumetric materials including volume caustics, liquid interfaces, interactive cutaways, interactive image color and intensity curve adjustments, material ways for advanced product configurations, and much more. We expect this to fill up fast and space is limited, so register quickly!
This is also your final chance for upgrade pricing, plus receiving KeyShot 8 free. KeyShot 5 licenses will no longer be upgradeable once KeyShot 8 has been released.
This offer is valid for all new KeyShot purchases and upgrades from KeyShot 5 and KeyShot 6 to KeyShot 7. Versions prior to KeyShot 5 must purchase a new license. All KeyShot 7 upgrades or purchases (excluding add-ons) on or after August 15th, 2018 will receive a free upgrade to KeyShot 8. Excludes EDU products, KeyShot add-ons, and KeyShot for CAD licenses (KeyShot for Solid Edge, KeyShot for IronCAD, etc).
Maxwell was not available as render engine in 3dsmax 2015 or older.
Maxwell Parameters camera panel was missing from Target and Free cameras.
The channels’ output formats were including HDR and BMP, which are not supported by Maxwell; it was saving the channels as EXR. Now those formats are not available.
Some of the channels’ output formats were not showing in their drop-down menus in Windows 7, as they didn’t fit in the box.
3dsmax was crashing when the Object Properties dialogue was called and Maxwell was not the current render engine.
Scenes made with the previous versions of the plugin were not opening in 4.2.2. Now they will. (WARNING: please, notice that most probably the scenes saved with version 4.2.2, which was removed from downloads, won’t open in 4.2.3; the ones made with 4.2.1 and older will)
The interface of the new Material Preview Options in the Material Editor, was a bit misaligned and too tight on the sides.
3dsmax 2019 was getting frozen when previewing Maxwell Bitmap in Material Editor in Slate mode and in some particular cases.
MxLight target line was disappearing from viewport as soon as the Mxlight gizmo was moved out of the viewport.
Some lines in MxLight Projector Gizmo were showing too big or too small depending on the units used in the scene.
The radius of the MxLight, Area type, with Geom set to Sphere was not changing in the render according to the radius shown in viewport.
The falloff and highlight cones of the MxLight Spot type won’t show in the viewport when the light is not selected (so the viewport is cleaner and ligther).
Interested in trying Maxwell? Download the trial here:
With KeyShot 8 Beta officially starting and the KeyShot 8 release getting closer, now is a perfect time to purchase or upgrade to KeyShot 7. With it, you’ll lock in a free upgrade to KeyShot 8.
Free Upgrade to KeyShot 8
To receive the free upgrade to KeyShot 8, you must purchase or upgrade to KeyShot 7 prior to the release of KeyShot 8.
KeyShot 8 is focused on helping you speed your workflow with improved access to resources and greater control during scene setup, elevate your visuals with new ways to display and manipulate lights, materials, and textures, enhance your experience with powerful capabilities for advanced texture and image creation, and extend your reach with more ways to visualise and share your designs.
Using KeyShot 5? This is your last chance for upgrade pricing, plus receiving KeyShot 8 free. KeyShot 5 licenses will no longer be upgradeable once KeyShot 8 is released.
This is a great opportunity to get up to date with all the speed and features available in KeyShot and ensure you receive a free upgrade to KeyShot 8 at release.
Online purchase only. Valid for all new KeyShot purchases and upgrades from KeyShot 5 and KeyShot 6 to KeyShot 7. Versions prior to KeyShot 5 must purchase a new license. All KeyShot 7 upgrades or purchases (excluding add-ons) on or after August 15th, 2018 will receive a free upgrade to KeyShot 8. Excludes EDU products, KeyShot add-ons, and KeyShot for CAD licenses.
KeyShot 8 Sneak Peek
We didn’t want to leave you wondering what’s coming to KeyShot 8, so here’s a short video with highlights of a few of the new features!
V-Ray for form•Z image nominated for CGArchitect Architectural 3D Award
Congratulations to TILTPIXEL on their nomination for a prestigious CGArchitect Architectural 3D Award. Their stunning image of the Harbin Opera House by M.A.D. Architects was modeled in form•Z and rendered with V-Ray for formZ.
V-Ray for formZ brings unprecedented rendering capabilities to formZ with superior results in less time. V-Ray for formZ is integrated naturally into the formZ interface allowing rendering to be a part of the creative process.
V-Ray for formZ features GPU and CPU based rendering, a vast material library, stunning lighting effects, stereo and VR headset support, multiple rendering channels, powerful de-noising and so much more.