At Least 15% Off Sale This Summer

15% OFF for Summer

We don’t need any excuse other than the sun being out to celebrate summer with some discounts!

From now until August 30th 2019, we’ve got at least 15% OFF RRP on a wide range of 3D software. Whether you’re in product design, mechanical engineering, visual effects or architecture, you’ll find a good deal.

Save on Altair

Enter SUMMER15 at checkout on Evolve and Inspire.

Leverage solidThinking’s robust solution set for Model-Based Development, Concept Design and Manufacturing Simulation.

Inspire
Powerful and easy-to-use Generative Design/Topology Optimisation and rapid simulation solution for design engineers.

Evolve
A high quality 3D Hybrid Modeling and Rendering environment that enables industrial designers to evaluate, research and visualise designs.

Save on Thea Render

Enter SUMMER15 at checkout on Thea for SketchUp, Thea for Rhino and Thea for Cinema 4D.

Unbiased, Biased and GPU Rendering
Thea Render is a physically-based global illumination renderer of high quality, using state-of-the-art techniques.

Presto Engine
Thea Presto is an advanced rendering engine that has been written from the ground up and is optimised for simultaneous GPU (NVIDIA & AMD) and CPU execution, maximising your computing power.

Save on Maxwell

Enter EXSUMMER15 at checkout on all new licenses of Maxwell V4 including Maxwell for SketchUp, Maxwell for 3ds Max and more.

Non-biased rendering – Maxwell Render Studio is a standalone render engine for making perfect images, films and animations from 3D models. It is the complete solution for anyone who demands immaculate results on a deadline. Maxwell Render is now also available as a plugin for a wide range of modellers. Please visit our Maxwell Render category for more information.

Save on RealFlow

Enter EXSUMMER15 at checkout on all new licenses of RealFlow including RealFlow Cinema 4D, RealFlow 3ds Max and more.

Non-biased rendering – Maxwell Render Studio is a standalone render engine for making perfect images, films and animations from 3D models. It is the complete solution for anyone who demands immaculate results on a deadline. Maxwell Render is now also available as a plugin for a wide range of modellers. Please visit our Maxwell Render category for more information.

Save on formZ

Enter EXSUMMER15 at checkout on formZ Jr and formZ Pro.

Architectural 3D – formZ pro is the full version ready to assist you with all of your 3D modeling needs. Animation, layout, and a customizable interface are all here. If you can imagine a form, you can build it with formZ pro. formZ Pro is a general purpose 3D solids and surface modeler. Not only can you build any form you imagine with formZ, it can also ignite discoveries of forms that you may not have thought of otherwise. formZ, the 3D form synthesizer, is above all a 3D modeling program, even though it also includes drafting, rendering and animation. Additional photorealistic rendering is offered by formZ RenderZone.

Save on BobCAD

Enter SUMMER15 at checkout on BobCAD products including BobCAD Mill and BobCAD Lathe.

CAD-CAM Solutions for Your CNC Business
Faster cuts with a modern interface, BobCAD-CAM is powerful, modular software designed to help shops of all sizes.

CAM Software and Modules
Machine parts faster and easier with BobCAD-CAM. Alternatively, leverage the Solidworks environment with BobCAM for time-saving toolpath capabilities right within Solidworks.

Support & Maintenance
BobCAD-CAM offer a variety of Email, Standard and Premium support packages for both BobCAD-CAM and BobCAM for Solidworks to fit any budget. Advantage Plans are also available to allow you to always work in an up-to-date CAD/CAM development environment. Stay competitive and improve operational efficiency with the most current tool to maximise your investment.

Student SketchUp for Summer Competition

SketchUp Competition

CAD Software Direct are excited to announce our latest 3D competition with a top prize available for the taking!  Things are a little different this time around because we don’t have the theme or brief…you do!

We want you to send us your course brief and the work you created for it. It doesn’t matter if you were tasked with recreating a local landmark, visualising an interior space, or designing a fresh new product – as long as your project was made in SketchUp it’s fair game.

Student SketchUp for Summer is now open, and to be in the running entrants need to:

Submit designs by
August 30th 2019

Have you built a car, designed a sound stage, recreated a village, or even precisely measured up machinery components for CADCAM? It’s up to you to convince us that your entry is the best of the lot.

We’ll be looking at the composition and geometry when judging, as well as how accurately we think you met your course aims. Any renders you produce are bonus points to impress us even more! Again, as long as it is made in SketchUp, there are no restrictions on plugins or renderers used either. It has to all be your own work though – no downloading from 3D warehouse or other 3D libraries!

Our Perfect Getaway competition last year had some cracking entries, so be sure to bring your A-Game.

Previous Winner Chad Slaney’s Perfect Getaway.

Maybe you’ve made something in the past that you’re proud of, or something you’re already working on just needs some finishing touches – you don’t have to start from scratch. We’re accepting entries for existing work too, as long as you can rightfully call it yours.

Send us the original .skp file, as well as any renders or supporting materials you want us to see. The brief doesn’t have to be much, just let us know the title of your course or module and any details about the aims or expected outcomes.

Submit your entries by emailing us
sketchup@cadsoftwaredirect.com

First place will be given a perpetual SketchUp Pro license worth £547 (including one year of maintenance and support to automatically be upgraded to SketchUp 2020 on release), perfect for taking on your first clients right out the gate. Already got a SketchUp Pro Commercial license and don’t want another? We’ll find something special to send your way instead! You’ll also have your work featured alongside other entries on the SketchUp UK website and instagram for extra bragging rights.

We’re accepting submissions now, so get going, and remember the deadline is August 30th 2019.

Competition closes at midnight August 30th 2019. CAD Software Direct’s decision is final. By entering, you agree for your entry to be featured across CAD Software Direct and SketchUp UK social media channels.

Dive into Summer with RealFlow – 21% OFF Deal Extended

RealFlow Offer

We’ve still got 21% OFF RealFlow across all new licenses to celebrate the continuation of a scorching summer!

Enter RFSUMMER at checkout to have the discount applied.

The RRP discount is available for new licenses on Realflow 10, RealFlow Cinema 4D, RealFlow Maya and RealFlow 3DS Max.

Vectorworks Render Quality – Architect

Vectorworks Render Quality

Unlike a lot of 3D applications, Vectorworks features a high quality renderer built in and included as standard. Whether you’re creating OpenGL, draft or final quality renderings, you’ve got all the tools you need straight out the box.

If you’re ever in any doubt as to just how good Vectorworks renders can look, see below for a selection of renderings created using Vectorworks Architect:

Astor

© Astor | Courtesy of Osar Architects

Astor

© Astor | Courtesy of Osar Architects

Impress clients with your renders by adding realism without big time investment. For example, working with Depth of Field and adjusting F-Stops will create a realistic focus distance and add the right amount of blur to contrast your focal points. Once you’ve worked on your lighting, a bit of lit fog (if relevant to your scene) can add an extra layer of depth as well.

Scott Sports

© Scott Sports SA Headquarters | Courtesy of Itten+Brechbühl AG

A high quality render requires high resolution. Be sure to change the web standard 72dpi to at least 300dpi for quality good enough to print.

Pontoon Dock

© Pontoon Dock | Courtesy of Assael Architecture

Lighting can make all the difference when looking for quality in a render. If you’re willing to exchange a little render time for better quality, enable indirect lighting and ambient occlusion. Glowing textures and lights will bounce around the scene and create a more cohesive environment.

ZAC Masséna

© Hamonic+Masson Associés

ZAC Masséna

© Hamonic+Masson Associés

ZAC Masséna

© Hamonic+Masson Associés

BIM models are often designed for the technical benefits they provide, but these same BIM models can be used to great effect in presentations and visualisations for clients when selling and articulating creative concepts. Vectorworks helps you turn your 3D data into stunning images to win more business.

Villanova Icône

© VILLANOVA ICÔNE |Hamonic+Masson Associés

Buy Vectorworks now at CAD Software Direct.

Webinar: Creating Immersive VR Product Experiences with KeyVR

KeyVR Webinar

Level up your product experiences with KeyVR, virtual reality from the makers of KeyShot!

Learn how to set up your scenes for KeyVR, important model and material considerations, best practices for interacting with models, materials and cameras, recommended hardware, and how to leverage physics for optimal user engagement and immersion. Sign up soon as space is limited!

Thursday June 27th, 18:00 – 19:00 BST (10-11 PDT)

Register Now

In this webinar:

  • Recommended hardware requirements
  • Setting up scenes for KeyVR and the importance of 1:1 model scale
  • Workflows for optimal model structure and tessellation, and materials
  • Best practices for optimal scene interactivity in KeyVR
  • Harness Physics to increase user engagement when manipulating models
  • Q&A

 

KeyVR Webinar

Dive into Summer with RealFlow – One Day Only Deal

RealFlow Summer

The first official day of summer is June 21st, so we’ve got 21% OFF RealFlow across all new licenses to celebrate.

Enter RFSUMMER at checkout to have the discount applied.

The RRP discount is available for new licenses on Realflow 10, RealFlow Cinema 4D, RealFlow Maya and RealFlow 3DS Max.

3D Friday is Back! Come and see us June 14th in Colchester

3D Friday

We’re opening our doors again for another 3D Friday this June in Colchester!

For 3D architectural, urban, interior and product design we’ll be showing SketchUp and Vectorworks. To complement 3D modelling, we’ll also have some renderers including KeyShot and V-Ray. We’ll even have a full Oculus Rift setup with KeyVR for you to try demonstrating how virtual reality can be used for business.

If you’re more of an engineer, we’ll have BobCAD available as well as some exciting new software packages to explore.

Our resident fused filament 3D printer will make a return too so you can see how they work up close.

Whether you’re brand new to CAD, or you’ve been using it for as long as you can remember, this is a chance to get together with other designers and CAD enthusiasts to discuss your models, share tips and tricks or test new software.

 

Everyone is welcome and you can find us at:

Colchester Business Centre
1 George Williams Way
Colchester, CO1 2JS

Friday 14th June  –  1pm – 4pm

 

We recommend you use the public parking nearby – Britannia Way, Colchester CO2 7EF.

Leave the carpark and go left, take a short walk up the hill and you’ll find George Williams Way opposite Aldi. Mention at reception that you are here for CAD Software Direct’s 3D Friday where they will direct you to us. We hope to see you there!

KeyShot Product Rendering Webinar

KeyShot Product Rendering

CGI Pro Tim Feher will take you through the complete start-to-finish process to create amazing product visuals in KeyShot. Register quickly and join in early as space is limited!

Thursday 30th May 2019, 6PM – 7PM BST
Register Now

In this webinar:

  • How to set up your 3D model
  • Creating Environments
  • Add your Cameras
  • Adding Image Styles
  • Bringing it together with Studios
  • The top HDRI Editor tips
  • Using the Material Graph
  • Optimise your render settings
  • Using render passes in post work
  • Q&A

 

Webinar: V-Ray for Education

V-Ray for Education

Join this free V-Ray webinar to discover the art of rendering and the career opportunities that lie ahead.

3D Artist Yordan Zarev will host a free student webinar to introduce you to the world of 3D rendering. Join him to discover what rendering is, how it is used in a number of different industries and the fascinating career paths it opens up.

Topics covered will include:

  • What is rendering? 
    You’ll learn what rendering is and be shown what you can achieve with the help of lights and materials. You’ll also get a glimpse of how various industries utilise the power of V-Ray, Chaos Group’s renderer.
  • V-Ray in Education
    Get invaluable insight on how to start with a full set-up without any previous knowledge. Learn how Chaos Group and their trusted partners are helping the education community.
  • Rendering as a tool, rendering as a career
    Learn why rendering skills are important for job hunting, your career opportunities and how to secure your dream job.

 

Session 1
Tuesday 4th June – 10AM – 11AM BST
Register Now

Session 2
Tuesday 4th June – 7PM – 8PM BST
Register Now

V-Ray Next for Maya – Update 1 – Available Now

V-Ray for Maya

V-Ray Next for Maya has been updated with great features and a number of important fixes to improve your rendering experience, including:

  • Support for Maya 2019
  • New memory tracking, with memory usage reports so you can optimise your scene
  • Cryptomatte support for VRayProxy sub-objects
  • Faster time to first pixel for quicker render startup
  • ALSurface support on GPU
  • Improved light sampling on scenes with thousands of lights

V-Ray Next for Maya is available now at CAD Software Direct as a perpetual, monthly or annual license.

Read on below for the full changelog.

 

Changelog – New Features

V-Ray

  • Improved light sampling on scenes with thousands of lights
  • Added memory tracking options to V-Ray Render Settings
  • Added peak memory consumption in EXR metadata
  • Added an option for consistent render elements for better compositing. Enabled by default on new scenes
  • Faster translation of mesh geometry
  • Added AppSDK with Python binding to installation
  • Added Lighting Analysis Render Element
  • Added efficient instancing for hair with “dynamic hair tessellation” and “stored in global hair tree” disabled
  • Added matte backfaces output to the surfaceLuminance mode
  • Added inverse exposure texture shader for compensating changes in physical camera
  • Command line interface tool for selecting rendering devices
  • Added an option to automatically exit vray -server if idle after a specified amount of time

Cryptomatte/VRayProxy

  • Cryptomatte support for V-Ray Proxy sub-objects

V-Ray GPU/VRayAISurface

  • AlSurface support on GPU

Chaos Cloud

  • Cloud window allowing direct submit from Maya

VRayLightSelect

  • Added new light select indirect modes

V-Ray GPU

  • Resumable rendering with GPU bucket sampler
  • VRayCurvature support on GPU
  • Support of Glossy Fresnel feature on GPU
  • Added support for CUDA-CPU rendering to the GLSL and MDL plugins
  • Added subpixel mapping checkbox for GPU bucket rendering
  • Support for multiple map channels for TexBitmaps in MtlGLSL
  • Support for the frame offset of the Maya file node when an image sequence is used

Cryptomatte

  • Cryptomatte support for all deep merge modes

vdenoise

  • Ability to apply lens effects in vdenoise

VRayMultiSubTex

  • Added a random “Seed” and “Loop Textures” parameters to MultiSubTex

VRayMtl

  • Added the anisotropy axis and anisotropy derivation controls to the VRayMtl

VRaySun

  • Added the color mode option to the VRaySun

VRayToon

  • Added support for VRayToon in glossy refractions

VRayFastSSS2

  • Added “Color Mode” dropdown in the VRayFastSSS2 material

VRayMtl/V-Ray GPU

  • Self Illumination GI for VRayMtl now visible in GPU-dependent UI

VRayToonMtl

  • Added support for spline interpolation in VRayToonMtl ramps

Misc

  • VRayTriplanar/Viewport 2.0 Triplanar texture projections support for viewport 2.0
  • VRayOSLMtl/VRayMDLMtl Material select support for MDL and OSL

V-Ray IPR

  • Faster updates in IPR when moving heavy geometry

 

Modified Features

VRayProxy

  • Optimized proxy visibility list controls for better proxy node performance in Maya
  • The VRayMeshPreview node will be created during the vrayCreateProxy command, not on an idle callback, making scripting easier
  • Removed unnecessary file reads when loading scene
  • Shader names list generation no longer happens on idle and is now more script-friendly
  • Removed the deprecated “use Maya shader” option from the VRayMesh node
  • Fixed slowdown and many warnings printed when instancing a VRayMesh with missing filename
  • XML material assignment override will now appear in the filepath editor
  • The vrayCreateProxy command will now return a string with the newly created node
  • The Maya Archive cmd will now take into account .vrmesh assets

Cryptomatte/VFB

  • Cryptomatte data channels will not be visible in the VFB, only the preview channel

VRayAlSurface

  • Fixed AlSurface GI contribution going into the SSS channel
  • The global SSS toggle will now affect AlSurface

Chaos Cloud

  • Pre/Post Render MEL scripts are now executed when exporting for Cloud

V-Ray

  • Faster time to first pixel with V-Ray Fur
  • Changed the default frame number separator char to . in PTex baker
  • Automatic conversion from Color to AColor when using -parameterOverride in V-Ray Standalone
  • Added extra attribute for controlling 3dProjection’s number of motion blur samples
  • More informative error messages for image file errors
  • In DR, automatically delete cache_info_portNum.txt on render end if VRAY_LOCAL_CACHE_LIMIT_VALUE=0
  • Fixed inconsistencies with the merge by z-depth mode of deep rendering
  • Temp files are now created with read/write permissions for all users
  • Fixed VRayPlaceEnvTex Ground Projection not respecting Up Vector
  • The Up Vector default value now respects Maya Preferences
  • No longer force-switching to progressive sampler when changing the production engine to GPU CUDA
  • Faster export of user attributes

VRaySoftbox

  • Fixed Softbox not having a swatch preview

VRayMultiSubTex

  • MultiSubTex indexing will start from 1 for new scenes, making randomization work correctly

VFB

  • Save current channel from VFB no longer appends the channel name to the user-defined file name

VRayMtl

  • Fixed some VRayMtl attributes not being listed in the channel box

V-Ray GPU/VRayEdgesTex

  • Show the “Show subtriangles” option in VRayEdges texture on GPU

V-Ray GPU

  • Dome lights will contribute to ZDepthRE

V-Ray IPR

  • More responsive IPR for heavy scenes

 

Bug fixes

V-Ray IPR

  • Fixed crash when stopping IPR while compiling geometry
  • Fixed crashes when switching the viewport subdivisions ON/OFF while rendering
  • Fixed a crash and wrong subdivision of geometry in specific cases
  • Fixed changed material on instanced object not reflected in IPR
  • Fixed a crash with IPR if rounded edges attribute is added to a mesh-clipper
  • Fixed changing the “Use Image Sequence” parameter in IPR crashing Maya
  • Fixed slowdown with viewport IPR caused by an animation rig
  • Fixed flickering in IPR
  • Fixed unhandled exception in IPR when VRayPlane is shaded with direct VRayLightMtl

VRayAlSurface

  • Fixed incorrect render of ALSurface if lighting render element is enabled

V-Ray

  • Fixed Streak particles having wrong transformation
  • Maya on remote desktop crashes on loading specific file
  • Fixed last user attribute not exported correctly in some cases
  • Maya drag’n’drop: added a special case for Windows file share paths
  • Fixed V-Ray not saving output image when data region is empty
  • Fixed wrong export of referenced render elements in batch
  • Fixed fatal error in some cases when starting DR if the host is not found
  • Fixed V-Ray printing an incorrect success message for writing output image with a missing asset in DR
  • Fixed noisy reflections with V-Ray Next for objects with cast shadows on, but visible in reflections/refractions off
  • Fixed refractive objects rendering darker with photon caustics from a dome light
  • Set a min limit of 1.0 to the AA Filter size
  • Fixed incorrect reporting of primitives with embree hair
  • Fixed crash when enabling/disabling reference scenes while running IPR
  • Fixed OSL crashes on post-Haswell processors
  • Fixed EXR files loaded in the VFB not having their integer REs displayed
  • Fixed slowdown on many-core machines with light linking
  • Fixed flickering of distant light sources with the adaptive lights and many light sources
  • Fixed slower adaptive lights with V-Ray Next compared to V-Ray 3.6
  • Fixed incorrect full light select element with VRayFastSSS2
  • Fixed -velocityAttrName parameter of ply2vrmesh not working for Alembic input files
  • Fixed resuming a bucket render resetting the progress to zero
  • Fixed artifacts with matte (matte for refl/refr = off) and adaptive dome light
  • Fixed super bright lens effects when using the NVidia AI denoiser
  • Fixed crash when enabling Bloom/Glare in the VFB while A/B compare is also enabled
  • Fixed bucket artifacts with adaptive lights
  • Fixed error with AI denoiser “Optix does not support cross-frame denoising”
  • Fixed DR may have watermarks if licenses are unstable
  • Fixed transparent objects with “cast shadows”=off rendering black when there is a VRayDomeLight behind them
  • Fixed “Direct visualization” option for caustics not working
  • Fixed aborting render after the last bucket skips saving img_file, keeping unfinished resume file

Misc

  • SamplerInfo Fixed Sampler Info relative coordinate system not working correctly

V-Ray GPU

  • Fixed crash when baking textures with GPU
  • Fixed wrong rendering of rounded edges in Next GPU
  • Fixed wrong Cryptomatte in animation with V-Ray GPU
  • Fixed Volume Grid crashes with VRayFastSSS2 on GPU
  • Fixed missing secondary reflections on CUDA CPU with Stochastic flakes
  • Fixed VRayClipper not working correctly with disabled clip lights geometry and dome light
  • Fixed buckets different in sampling (noise level) with bucket sampling enabled
  • Fixed unhandled exception loop on specific scene when rendering with IPR and turning off lights
  • Fixed wrong worldNormals RE for SSS material hits in V-Ray GPU
  • Fixed a crash when a V-Ray Fast SSS2 material is used inside a V-Ray Override material
  • Fixed wrong normals of VRayLight Plane in V-Ray GPU normals render element
  • Fixed hybrid rendering failing with AI denoiser
  • Fixed Environment ZDepth color not matching V-Ray CPU
  • Fixed crash on render end
  • Fixed DiffuseFilter render element for FastSSS2 rendered incorrectly with V-Ray GPU
  • Fixed crash with XGen

VRayLightSelect

  • Fixed Light select not respecting alpha of a textured light when the texture is constant

VRayProxy

  • Fixed crashes in proxy export of multiple meshes caused by missing UVs
  • Fixed crash when loading huge alembic file with many color sets
  • Fixed a crash when importing alembic with degenerate faces
  • Fixed XML material assignment file not getting transferred in DR
  • Fixed crash when opening a scene with alembic layers
  • Fixed preview bugs with multiple proxies with different settings pointing to the same file

VRayLightDome

  • Fixed error when using Resumable rendering with Adaptive Dome light

VRayMtl/VRayAlSurface

  • Fixed compositing with BlendMtl not matching Beauty

Viewport IPR

  • Fixed slowdown when Hypershade is opened
  • Fixed slowdown when the “Selection Mode” is set to “Box”

VRayMeshLight

  • Fixed artifacts with LightMesh and LightMtl with EnvironmentFog

VFB

  • Fixed Lens effects settings not resetting on a new scene

VRayScene

  • Fixed crash when V-Ray accesses UV-coordinates from an imported .vscene

 

V-Ray Next for Maya is available now at CAD Software Direct as a perpetual, monthly or annual license.