However, for those of you that can’t wait to get started the beta version is available.
All you need to do is be signed into the forum, then go to: http://www.maxwellrender.com/betas/ and download it.
KeyShot now comes with the ability to set priority on the amount of cores used by KeyShot. Since KeyShot is fully CPU-based and utilizes 100% of all available cores, this ensures you are able to have access to more CPU power in other programs while KeyShot is rendering.
You can now swap materials between selected parts without having to change the material for each part. Swapping materials may be done by selecting parts or by dropping materials from the library onto existing materials in the scene.
KeyShot now offers the ability to save revisions of a scene. When you save a scene, rather than overwriting each scene with the latest settings, you can now save revisions of the same scene which can then be accessed later from within KeyShot.
There are now more presets available for the realtime viewer. Through the Project, Setting tab under resolutions, the presets of actual aspect ratios found in print and digital media are available as a single-click setting that can be locked to ensure proper resolution.
KeyShot introduces the ability to create groups in the Project Scene tree. You may create new groups, drag and drop parts and subassemblies into existing groups and move parts between one group and another.
For all existing Maxwell V3 users the plugin update is available to download in the customer gateway. However, if you’re not yet a user of Maxwell Render you can trial these fantastic updates by simply downloading the demos.
Interested in upgrading to V3?
If you’re still debating whether to upgrade then you can take a look at our Maxwell Render blog posts for all the information you’ll need on V3 – or if you’ve already made your mind up, you can upgrade Maxwell Render V3 here.
V-Ray 3.0 introduces a new Progressive Image Sampler. Fast to set up and easy to control, the Progressive Image Sampler generates fast feedback even with complex features such as Environment Fog, Depth of Field, and Motion Blur. The Progressive Image Sampler uses a path traced rendering engine compatible with multiple GI solutions including Brute Force, Irradiance Map, and Light Cache.
With the new Progressive Renderer it’s possible to set up a scene in seconds and iterate even with the most complex V-Ray features. This example showcases how to easily fine-tune V-Ray Fog.
Ray Tracing Performance
V-Ray 3.0 introduces significant optimizations to the ray tracing core. This speeds up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Beta testers have reported speed increases of up to 5X.
Integrated Intel Embree Raycaster
V-Ray 3.0 includes the Intel Embree raycaster, specifically designed to increase the performance of photorealistic rendering.*
*requires compatible hardware.
Dynamic Bucket Splitting
Dynamic Splitting automatically reduces the size of render buckets to maximize the use of all CPU thread.
This short video demonstrates the improved rendering speeds of V-Ray 3.0.
Designed with new and experienced users in mind, V-Ray 3.0 introduces a simplified user interface with 3 modes. Each mode, Basic, Advanced, and Expert, can be selected to match an artists’ preference.
Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.
This short video takes a look at the new V-Ray Toolbar and Quick Settings added to V-Ray 3.0.
The new V-Ray Frame Buffer introduces advanced color controls for Contrast, HSL, and Color Balance. In addition, the VFB now includes support for LUTs (.cube), ICC (.icc), and OpenColorIO (.ocio) color management profiles.
This short video demonstrates the improved Frame Buffer in V-Ray 3.0.
Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.
This short video demonstrates the new Render Mask feature in V-Ray 3.0.
V-Ray 3.0 introduces core ray tracing improvements with optimizations for shading and rendering millions of strands of semi-transparent hair. Beta testers report speed increases up to 15X.
This videos demonstrates a quick example of rendering hair created using Ephere’s Ornatrix plugin and compare the render performance gains in V-Ray 3.0.
V-Ray 3.0 introduces the VRaySkinMtl. With artist-friendly controls, the VRaySkinMtl is a dedicated skin shader with built in Subsurface Scattering and layered reflections.
V-Ray 3.0 introduces improved Subsurface Scattering with support for object-based and ray traced illumination. V-Ray RT CPU also adds SSS support.
This short video takes a look at the new Ray Traced option for the VRayFastSSS2 shader.
V-Ray 3.0 introduces VRmat functionality to 3ds Max. Previously known as Vismats, VRmats are an XML-based material description for sharing V-Ray shaders across multiple applications. VRmats are currently compatible with V-Ray 3.0 for 3ds Max, V-Ray 2.0 for Rhino, and V-Ray 2.0 for SketchUp. Support for additional applications including Maya and Softimage is currently in development.
This video demonstrates VRmats – a new set of universal shaders for use across multiple applications.
Program custom shaders using Open Shading Language (OSL) developed by Sony Picture Imageworks.
V-Ray 3.0 adds support for the open source Alembic file format (.ABC). Import Alembic geometry caches (including particles and hair) using the V-Ray Proxy loader.
V-Ray 3.0 adds support for Deep Image output including the OpenEXR 2.0 format.
Deep images store color and depth information for each pixel, enabling artists to take advantage of Deep Compositing workflows.
Introducing a new VRayMetaball object for ray traced isosurfaces based on particles.
The VRayClipper is a new helper for creating cutaway and section renders. Using a simple plane, it will clip away parts of a scene at render time.
Render final frame images using V-Ray RT GPU with Render Elements for compositing.
V-Ray RT GPU supports:
Probabilistic Light Sampling reduces the number of lights evaluated at render time. This optimizes rendering scenes with many lights.
Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.
Distributed Rendering gives artists the ability to use multiple computers working in parallel to render a single image. V-Ray 3.0 adds two new Distributed Rendering options: Transfer Missing Assets and Use Local Machine.
To take advantage of a wider screen, the Artlantis 5 interface has been completely redesigned, optimising the project’s display and offering an even larger preview. The Artlantis 5 interface is based on a single clear window, standardised on both Mac OS and Windows, making it easier and more comfortable than ever to work on your projects. The working window is now more readable with the inspectors grouped at the top of the screen, the lists on the left and catalog at the bottom of the screen. As a result, the number of clicks needed to access the desired feature has been considerably reduced.
Using the new media catalog is fast and efficient. Its organisation into subcategories allows you to choose the most appropriate media for your project in seconds. For better use of your workspace, the catalog window can be moved independently onto a second screen.
In Artlantis 5, each perspective view now has its own infinite ground with altitude and material, as well as background and foreground images. Handling, re-sizing and adjusting backgrounds and foregrounds is easier than ever. Artlantis 5 also introduces a new function, the Architect camera, displaying the project in two vanishing points to obtain real verticals, particularly useful for high vertical projects.
Taking advantage of the new catalog, Artlantis 5 includes new shaders, some of which are optimised with additional parameters such as relief mapping to better simulate the depths of surfaces. In addition, non-repetitive tiling shaders and multi-texture natural shaders simulate natural surfaces like ground, grass, and water.
Handling shaders or simple textures in the preview or in the 2D window is easy. A preview controller allows you to move, resize, and rotate shaders and textures. A simple keyboard shortcut is all it takes to snap a shader or texture to the geometry automatically. Objects are handled with the same ease in the preview or in the 2D view, and can be snapped to edges, moved, rotated, resized and duplicated.
With new ’vertical guides’ in Artlantis 5, lighting can be edited quickly and easily in both windows. It allows you to position the direction and fall-off of a single light or of a selection of lights right in the 3D space. Artlantis 5 simulates the volumetric effect of a light by adding a cone of light at each spot in your scene.
With Artlantis 5, the manual heliodon can be set easier than ever by adjusting the angles for zenith and azimuth right in the Inspector. The volumetric effect of the rays of light, or ‘God rays’, can be added in post-process in the heliodon settings. To give you greater freedom in image reprocessing, these effects are recorded in specific layers when exporting in PSD.
In Artlantis 5 Studio, iVisit 3D becomes an integrated part of Artlantis allowing users to create VR objects in addition to panoramas. Thanks to this integration, you can navigate in the preview the same way as in a final panorama and add parallel views with just one click. The display quality of iVisit 3D panoramas and VR Objects is better than ever, whether you’re viewing on a website or on a mobile device.
The Artlantis Studio 5 Timeline has been optimized to ensure precise control of all events and movements associated with your animations. Each animated parameter is now presented as a track and as a hierarchical list. With magnetic guides, the key frame will snap automatically and graphically, ensuring a fluid connection and simplified synchronization of sequences. Finally, to enhance your animation, new, high-definition 3D characters are available for sale in the Media Store.
V-Ray for SketchUp 2.0 is available to buy now!
V-Ray Proxy – an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving
vital RAM resources. Use V-Ray Proxy to render millions of polygons at maximum memory efficiency and increase the amount of detail and complexity of your SketchUp scenes.
Faster Parsing Times – major speed improvements have been made when processing the SketchUp scene for rendering with V-Ray.
V-Ray RT CPU & GPU – a revolutionary rendering engine providing instant feedback and streamlining scene setup. Because V-Ray RT is built upon the same robust core as V-Ray, it is seamless to transition between V-Ray RT and production rendering. For the everyday user this s a very powerful interactive rendering solution that allows them to simultaneously work and render inside of SketchUp. The
instant visual feedback makes for quicker design, material, and lighting decisions.
Retrace Threshold – reduce Light Cache artifacts and improve the appearance of glossy reflections and refractions when using the time saving feature – Use light cache for glossy rays.
Dome Light – creates simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision. This new feature will streamline your workflow when using image based lighting in your scenes. It will not only save you setup and rendering time but it will also increase the quality of the image based light and shadows.
Lights as Components – V-Ray lights can now be part of a SketchUp component, making the process of changing the design and settings of multiple lights at once much easier.
Sphere Light – create spherically shaped area light.
V-Ray Materials – a new compact and optimized material that includes diffuse, reflection, and refraction parameters with the ability to change the BRDF.
Wrapper Material – can be used to specify additional properties per material. Most importantly you can now create true matte materials which show the background as opposed to the base material.
VRMats Library – a new library contains an extensive collection of ready to use and photo realistic V-Ray materials.
Render History – this option allows you to save your rendered images and load them directly in the V-Ray frame buffer.
Compare Tool – a new option to easily compare two rendered images directly in the V-Ray frame buffer.
V-Ray Lens Effect – allows you to achieve bloom and glare effects in your renderings.
Rendering Presets – with our collection of interior and exterior rendering presets you can quickly switch between draft and high quality rendering settings. You can also create and save your own presets to customize and streamline your workflow.
Camera Presets – with camera presets you can quickly switch between different exposure setups for illumination scenarios like cloudy sky, after sunset, interior natural light, etc. You can create and reuse your own custom camera presets.
Set Camera Focus – you can now setup depth of field with ease by simply picking a point in the scene where you want to focus the V-Ray camera on.
Lock RT – the SketchUp scene can be edited without changing the view in RT.
64-bit Rendering – 64-bit rendering is now supported locally and via distributed rendering.
Distributed Rendering – offload renders to other computers and continue working in SketchUp by using the option “Don’t use local machine.”
Normal Mapping – add more accurate simulation of detailed 3D surfaces in SketchUp.
Environment Mapping – matching your SketchUp model to a background image is now easier than ever before with the additional Screen, Cylindrical and Shrink Wrap environment mapping types.
Pack and Go – archive your SketchUp scene and all external files into a single ZIP for easy sharing and back up.
Multi-Session Support – OS X users now have the ability to set the current model that V-Ray will render.
Animation Support – the ability to produce animation for SketchUp projects has been streamlined, ensuring a cleaner and easier creation process.
Opacity Mapping – the option “use color texture as transparency” is available for all SketchUp materials. This is important when using PNG or TIFF textures with built-in transparency channels.
Procedural Texture Mapping – we added more texture mapping to allow you create different effect on the materials. Now you have more freedom on the materials creation.
Purchase V-Ray for SketchUp 2.0 now!
Vectorworks 2014 is due to release imminently and time is running out to grab the current VSS deals.
If you purchase Vectorworks with VSS today you will receive 13 months instead of 12. This means you can upgrade for free to Vectorworks 2014 when it is released and to Vectorworks 2015 in September next year.
This is on top of existing offers such as:
Purchase Vectorworks 2013 today!
The new and enhanced 3D modeling, animation and rendering workflow features and performance enhancements in CINEMA 4D Release 15, available for both Mac OS X and Windows, include:
The new Team Render delivers quick control over an entire network to take advantage of all surplus processing power – either manually or automatically via Bonjour. Utilize an unlimited number of render nodes with CINEMA 4D Studio and 3 nodes with CINEMA 4D Visualize or Broadcast. Users can distribute the rendering of a single frame or complete animation directly within the CINEMA 4D interface and view the results in real-time within CINEMA 4D’s Picture Viewer for a streamlined workflow.
A new irradiance caching algorithm for faster approximation of Global Illumination and improved ambient occlusion, physical rendering and multi-threading features in R15 has been added offering artists unprecedented rendering performance.
Introducing all-new interactive beveling for improved manipulation and control over object edges and curves for adding depth and dimension to designs and ensure that resulting meshes are clean and flow correctly.
Significant typographic, text editing and control capabilities via MoText and Text Splines directly in the 3D view. New kerning, and tracking tools can be applied with MoGraph effectors or used in XPresso and edited at any time to create complex typographic elements and animation.
Improved dynamic sculpting tools in CINEMA 4D Studio Release 15 ensure artists can sculpt with finesse and optimize with ease. In cases in which there are adequate subdivision, sculpting tools can be used directly on any polygonal model. Advanced masking, mirroring and duplication options, as well as the new Amplify brush that gives control to interactively inflate and use new draw modes to sculpt lines and areas defined by lasso, polygonal drawing or a rectangle, gives artists complete control and flexibility for adding and preserving desired sculpted details.
Renowned for outstanding ease of use, CINEMA 4D R15 also includes many new productivity-boosting features including:
Texture Manager– Provides artists with powerful new texture management tools to fix broken texture links and wrangle bitmaps with ease to control even the most complex scenes.
Architectural Grass – Based on the powerful Hair and Fur engine in CINEMA 4D Studio, the new grass material features lets users quickly and easily simulate and add grass to any object within CINEMA 4D Release 15 Visualize and Studio.
Camera Crane — A new Camera Crane rig offers customers a dependable, production-friendly solution to easily simulate real-life Jib crane shots by adjusting the angle and length of the base, arm, head and the camera itself.
It’s that time of year again and various new software releases are imminent. This means there are some great end of summer deals.
Avoid price increases, qualify for free upgrades and lock in great deals before the new releases!
For new and existing customers not already on VSS, we have a great deal available before the new release. Contact us now to take advantage of this.
Time is running out to get the current version at the current price. Purchasers of V-Ray for Sketchup 1.49 qualify for 1.6 as soon as it’s released. You will only need to pay for the USB dongle, there is no upgrade price and you can lock in the current license price today.
Superb deals on Cinema 4D are available for just a little longer. Buy any version of Cinema 4D today and receive 12 months support and upgrades free of charge.
Now really is a great time to invest in your software. If you’d like to make your purchase even more cost-effective, you may wish to consider our business leasing options.
Buy now online or email or call if you’d like more information or to purchase by phone.
These offers must end soon.