However, for those of you that can’t wait to get started the beta version is available.
All you need to do is be signed into the forum, then go to: http://www.maxwellrender.com/betas/ and download it.
For all existing Maxwell V3 users the plugin update is available to download in the customer gateway. However, if you’re not yet a user of Maxwell Render you can trial these fantastic updates by simply downloading the demos.
Interested in upgrading to V3?
If you’re still debating whether to upgrade then you can take a look at our Maxwell Render blog posts for all the information you’ll need on V3 – or if you’ve already made your mind up, you can upgrade Maxwell Render V3 here.
Maxwell Render team have announced the launch of the Maxwell Public Beta Area. This means that Maxwell users get access to the most recent builds, and won’t need to wait for official releases to get the latest fixes.
It will also help to reduce development cycles, meaning that users get better versions of Maxwell, faster!
The beta area is for license holders only, and users must be registered and have posting access in the forum. If you are not yet registered, or you have registered but can’t post, please use the link “Register for forum posting” found in the customer gateway.
Please note: If you are redirected to www.maxwellrender.com, it means that you are not logged in to the forum (at www.maxwellrender.com/forum) and/or that you do not have posting access on the forums.
|LICENSE TYPE||KEY POINTS||RECOMMENDED FOR|
|Maxwell Render Suite V3|
||Freelance professional or individual user with single machine|
|Floating (includes 10 rendernodes)
||Professional user with network rendering requirements – has (or will potentially have) extra machines available for network render jobs|
|Floating x 5 pack (includes 50 rendernodes)
|Maxwell Render Suite V3 Educational|
|Learning Edition (permanent)
||Students and learners (no ID required)|
||Teachers/Universities/Training Centers (Faculty ID required)|
|Extra V3 Rendernode packs|
|Pack – 20 Rendernodes
||Medium-large companies/studios and private renderfarms|
|Pack – 50 Rendernodes
(from V1 or V2 unless otherwise specified)
|New V3 Node-locked to V3 Floating
|Upgrade to V3 Node-locked to V3 Floating
CUSTOM SUN RADIUS
The sun in Maxwell’s physical sky system is now customisable in size and colour allowing for dramatic sun effects, as well as introducing a physically correct approach to controlling shadow softness (via sun radius) or distant emitters with parallel shadows.
Maxwell Render now includes a collection of procedural textures that can be used alone or in combination with other textures to produce a range of effects. Being mathematical fractals, they are 100% seamless, customizable and cross-platform.
An object bounding box, sphere or plane can now be used as a ‘cutting’ object, which works in a similar way to the cameras Z-clip feature, except now you are no longer limited to the cameras near/far planes.
A long awaited feature, now you can create unlimited ‘layers’ of alphas and add any object(s) to those layers, allowing you to isolate the exact objects you need.
Five new lens types have been added to the Maxwell Camera: Spherical – great for making HDR environments or virtual walk-throughs, Fish Eye, Pinhole (creates no depth of field effect), Cylindrical and Orthographic
Maxwell materials assistant is a new, easy to use material editor which builds the basic material characteristics for you – greatly simplifying the material creation process and saving you lots of time. Choose first a category such as glass, metal, translucent, opaque and the material assistant will help you create perfectly optimised materials for your scene in just seconds!
PIXAR OPEN SUBDIV
The new Subdivision feature allows you to subdivide low-polygon objects into smooth surfaces, by implementing Pixar OpenSubdiv. Because it’s subdividing the geometry only at render time – your scene files take up far less space and can be transferred much faster around your network. OpenSubdiv is owned by Pixar. Copyright (C) Pixar. All rights reserved
Now you can isolate the contribution of each emitter to each individual object in the scene, allowing you to have objects not affected by certain emitters in the scene. This way, you have custom control over the lighting of each object in your scene.
Maxwell Sea creates realistic ocean surfaces and waves based on the Ocean Statistical Spectrum from RealFlow. Various parameters such as water depth and surface dimensions allow you to produce a convincing water surface, from swimming pools to open ocean. The meshing is only done at render time, meaning it takes up almost no extra space in the .MXS file.
The new Maxwell Scatter modifier distributes instances of an object (or even referenced MXS files) across the surface of another object, with similar parameters to the Maxwell grass modifier – including the ability to add density maps, or randomise the size and rotation.
Maxwell V3 offers massive speed improvements when motion blur is used in scenes with many objects, especially where hair and particles are used. In a scene using millions of hairs for example, the increase in speed can be upwards of 100X!
The Alembic file format allows for very efficient storage of geometry and other scene data, which can now be referenced directly in Maxwell V3. Support for Alembic includes static and animated geometry as well as particles. It also works with the Exocortex CRATE suite of Alembic plugins.
Separate materials can now be applied to the back-face of a polygon surface – making it much easier to create bottle labels, translucent paper, or add more variation to leaves etc. And as a bonus, it also works with the Maxwell grass modifier!
Maxwell Render 3 can now render in ‘deep image’ format, which stores color as well as depth information per pixel, making it much easier to composite rendered objects together as well as eliminating troublesome edge artifacts. You can save the deep info in either .EXR or .DTEX formats, in rgba or alpha.
The new volumetric feature in Maxwell can work in several ways: as a constant density volumetric object – useful for large atmospheric haze effects or thick fog, it can work with particles files in several formats, including RealFlow .bin, and also with density fields/voxels directly from Maya or Houdini.
IMPROVED FIRE VOXELIZATION
Our scene preview engine Maxwell FIRE is much smarter in V3 – re-voxelizing only the objects which have changed, saving a tremendous amount of time when setting up your scenes.
We are pleased to announce the release of a new patch for Maxwell Render Suite (2.7.1).
Maxwell Render users can download this patch for free in order to benefit from the best possible version of Maxwell Render.
For Windows the patch is available to download as a separate file, for Linux and Mac OSX and you will need to download the full Maxwell Render install.
To download this patch you should sign in to your Next Limit account.
Next Limit is joining in the football fever and holding a UEFA EURO 2012 promotion! Don’t miss this opportunity to buy RealFlow/RealFlow RenderKits/RealFlow Nodes and/or Maxwell Render/Maxwell Render Nodes at a discount which will range from 10% to 50% depending on how Spain performs in each game!
The rules are simple:
8th June 2012 – UEFA EURO 2012 kicks off: 10% discount begins
For every goal that Spain scores within a match, an additional 10% is added to the discount (so if Spain scores 2 goals, the discount will go up to 30% until the end of the following match).
*Maximum discount is 50% (4 goals in a match).
*If a game is tied, goes to penalty kicks and Spain wins, only 10% additional discount will be added on top of the goals scored during game time (not 10% for each penalty kick).
The total discount will be recalculated at the end of each match and will reflect the number of goals in that match ONLY (goals and promotions will not accumulate over more than one game).
If Spain is knocked out of the tournament, the discount based on their last game´s goals will continue until the start of the next round. When the next round begins, the discount will be 10% until the end of the tournament on 1st July 2012.
If Spain WINS, the new discount based on the number of Spain´s goals in the Final continues until 8th July.
CAD Software Direct are proud to announce that we are now official UK Resellers of Maxwell Render.
Maxwell Render is a recognised standard in architectural visualisation, product design, interior design, film/animation production, engineering and other markets that require the highest render standards. The technology behind Maxwell Render enables users to create materials, set lights and cameras, and render 3D scenes, all in a stunningly realistic and intuitive way, resulting in images that are indistinguishable from photographs