Maxwell Render 3.0.1

The first patch for Maxwell Render V3 has been released and is now available to download from the customer gateway.


  • Improved: behavior of blocked emitters in SSS objects
  • Improvements in the license validation tool
  • Windows installer now adds firewall exception properly when the RLM license manager is installed
  • Improved: performance in machines with many cores
  • Improved: performance in scenes with instances that intersect
  • Mechanisms for finding missing paths improved

Bug fixes

  • Fixed: volumetrics with opacity
  • Fixed: procedural volumetric noise was not using high and low values
  • Fixed: crash in old scenes with instances
  • Fixed: crash in volumetrics when created with high number of internal voxels
  • Fixed: crash in scenes with SSS and emitters
  • Fixed: potential bug in objects with opacity
  • Fixed: issue reading emitters with invalid emission types
  • Fixed: alembic material assignments, the scene default material is now assigned to objects without material
  • Fixed: transform motion blur with subsurface scattering
  • Fixed: potential crash with blocked emitters and motion blur
  • Fixed: potential artifacts with subsurface scattering
  • Fixed: potential artifacts (white dots) with IES files when there were more emitters in the scene
  • Fixed: problem rendering passes in -node (no gui) mode
  • Fixed: transformation motion blur of objects in a hierarchy with moving parents
  • Fixed: potential problem with instances that intersect
  • Fixed: potential crash when saving image files
  • Fixed: issue saving images from the MXI image dialog
  • Fixed: some issues in the license activator
  • Fixed: “Save image” gui option with embedded channels
  • Fixed: potential failure when saving embedded custom alpha channels
  • Fixed: failure with blocked emitters with motion blur
  • Fixed: brick procedural – when the “Double brick” parameter is checked and textures are used, both big and small bricks now have the same mapping (previously, each texture was mapped in a different way depending to each Brick size and, as a consequence, big and small bricks looked like they had different materials applied to them).
  • Fixed: command line flag -copymxi:path
  • Fixed: command line flag -disableextensions, which is used to avoid extensions being loaded
  • Fixed: overlay text with fast multilight preview
  • Fixed: volumetrics with motion blur
  • Fixed: bug in MXS references when using object/material id channels or custom alphas
  • Fixed: some objects became invisible in render due numeric precision issues
  • Fixed: potential clipping with volumetrics
  • Fixed: crash with emitter instances and motion blur
  • Fixed: recalculate normals in scaled objects were generating smoothing artifacts


Maxwell Studio / MXED


  • Fixed: “Use override map” couldn’t be unchecked
  • Fixed: changing material type with a global bump active was disabling the map
  • Fixed: blending of procedural textures was not visible in texture picker nor opengl viewport
  • Fixed: refresh issue of shadow/matte toggles when the material list was in list view
  • Fixed: mapping difference between v2 and v3 with some UV settings.
  • Fixed: MXED shows MXM files only when running it with material browser mode (flag -brwclose)
  • Fixed: “Convert to advanced” was adding a default layer on top
  • Fixed: issue with procedural textures in OSX
  • Fixed: preference “Automatically create triangle groups in objects with more than one material” was not working
  • Fixed: crash deleting a material that was used in several triangle groups of the same object
  • Fixed: crash when saving a scene after removing a hierarchy, with objects referenced by instances out of the removed hierarchy
  • Fixed: extension presets with maps were potentially not properly loaded
  • Fixed: crash converting a material with displacement to advanced
  • Fixed: “Center Scene” was not working
  • Fixed: “save and close” button was not working properly with material types (it was giving a “can’t save empty material” error)
  • Fixed: global bump could not be displayed in the viewport with material types




  • Fixed: batch render mode was failing in some cases
  • Fixed: general stability improved

Update for the Maxwell Render V3 plugins for SketchUp! (V3.0.1)


With important new fixes and additions, the new update is free for current users of Maxwell Render Suite V3 and Maxwell for SketchUp V3 standalone.


  • Added Material ID color material parameter.
  • Added enable/disable switch for Object ID colour.
  • Changed installer tech on Windows, unifying all versions.


  • Displacement maps were not included in Pack & Go.
  • Camera Lens Type was not updating with Scene changes.
  • Grass was not rendering in the absence of Maxwell Render Suite.
  • Maxwell FIRE could crash when using the Draft engine on OSX.
  • Path-fixing in MXM Gallery downloads could fail in some cases.
  • Zero-thickness Maxwell Sea & Volumetric are now auto-corrected.


For all existing Maxwell V3 users the plugin update is available to download in the customer gateway. However, if you’re not yet a user of Maxwell Render you can trial these fantastic updates by simply downloading the demos.

Interested in upgrading to V3?

If you’re still debating whether to upgrade then you can take a look at our Maxwell Render blog posts for all the information you’ll need on V3 – or if you’ve already made your mind up, you can upgrade Maxwell Render V3 here.


Even More Advantages for Maxwell Render Users

Maxwell Render team have announced the launch of the Maxwell Public Beta Area. This means that Maxwell users get access to the most recent builds, and won’t need to wait for official releases to get the latest fixes.

It will also help to reduce development cycles, meaning that users get better versions of Maxwell, faster!

In order to access the beta area, all you need to do is be signed into the forum, then go to

The beta area is for license holders only, and users must be registered and have posting access in the forum. If you are not yet registered, or you have registered but can’t post, please use the link “Register for forum posting” found in the customer gateway.

Please note: If you are redirected to, it means that you are not logged in to the forum (at and/or that you do not have posting access on the forums.

Purchase or upgrade to Maxwell Render 3.0 now.

Sneak Peak of Maxwell Render Beta Area

Sneak Peak of Maxwell Render Beta Area

Maxwell Render 3 License Types

New Licenses

Maxwell Render Suite V3


  • Full features (unlimited resolution, all plugins, Maxwell Studio, Materials Editor) but limited in the following ways:
    • Node-locked (can be installed on only 2 machines – desktop and laptop for example)
    • No networking tools (no networking tools, doesn’t work with network rendering/rendernodes)
  • No CPU/core limitations.  One license is valid for dual/quad/and above CPU machine.
  • Technical support included
Freelance professional or individual user with single machine
Floating (includes 10 rendernodes)



  • Full features (unlimited resolution, all plugins, Maxwell Studio, Materials Editor)
    • Floating license (can be installed on unlimited machines, only being used by one at any given time)
    • Networking tools for rendering in network
  • No CPU/core limitations.  One license is valid for dual/quad/and above CPU machine.
  • Technical support included
Professional user with network rendering requirements – has (or will potentially have) extra machines available for network render jobs
Floating x 5 pack (includes 50 rendernodes)



  • Pack of Maxwell Render Suite V3 (floating) with volume discount
Medium-sized companies/studios
  • Site license
  • Premium support
Large companies/studios
Maxwell Render Suite V3 Educational
Learning Edition (permanent)



  • NON-COMMERCIAL, learning purposes only
  • Node-locked (can be installed on only 2 machines – desktop and laptop for example)
  • No networking tools (no networking tools, doesn’t work with network rendering/rendernodes)
  • Full HD resolution limit (1920 x 1080)
  • Technical support through the Maxwell Render forum only
Students and learners (no ID required)
Faculty (permanent)



  • NON-COMMERCIAL, learning purposes only
  • Full features (unlimited resolution, all plugins, Maxwell Studio, Materials Editor)
  • Floating license (can be installed on multiple machines, license manager, network rendering enabled for classroom packs of Faculty licenses).
  • Technical support included
Teachers/Universities/Training Centers (Faculty ID required)
Extra V3 Rendernode packs
Pack – 20 Rendernodes


  • Must be used in conjunction with at least one Maxwell Render Suite seat (same version only)
  • For network rendering – 1 rendernode per machine
  • No GUI (only Maxwell.exe render engine interface – for controlling the render process)
  • Can’t be used for setting up or editing scenes
Medium-large companies/studios and private renderfarms
Pack – 50 Rendernodes



 Upgrades and Sidegrades



(from V1 or V2 unless otherwise specified)



V3 Node-Locked


New V3 Node-locked to V3 Floating 


V3 Floating


Upgrade to V3 Node-locked to V3 Floating 


Maxwell Render 3.0, New Features!


The sun in Maxwell’s physical sky system is now customisable in size and colour allowing for dramatic sun effects, as well as introducing a physically correct approach to controlling shadow softness (via sun radius) or distant emitters with parallel shadows. custom_sun_render_SL20_560

Maxwell Render now includes a collection of procedural textures that can be used alone or in combination with other textures to produce a range of effects. Being mathematical fractals, they are 100% seamless, customizable and cross-platform.

An object bounding box, sphere or plane can now be used as a ‘cutting’ object, which works in a similar way to the cameras Z-clip feature, except now you are no longer limited to the cameras near/far planes. Hubble_1920-560

A long awaited feature, now you can create unlimited ‘layers’ of alphas and add any object(s) to those layers, allowing you to isolate the exact objects you need.

Five new lens types have been added to the Maxwell Camera: Spherical – great for making HDR environments or virtual walk-throughs, Fish Eye, Pinhole (creates no depth of field effect), Cylindrical and Orthographic LensSpherical_ModernRoom-560

Maxwell materials assistant is a new, easy to use material editor which builds the basic material characteristics for you – greatly simplifying the material creation process and saving you lots of time. Choose first a category such as glass, metal, translucent, opaque and the material assistant will help you create perfectly optimised materials for your scene in just seconds! Bottles-560

The new Subdivision feature allows you to subdivide low-polygon objects into smooth surfaces, by implementing Pixar OpenSubdiv. Because it’s subdividing the geometry only at render time – your scene files take up far less space and can be transferred much faster around your network. OpenSubdiv is owned by Pixar. Copyright (C) Pixar. All rights reserved SubD_RayBan_560

Now you can isolate the contribution of each emitter to each individual object in the scene, allowing you to have objects not affected by certain emitters in the scene. This way, you have custom control over the lighting of each object in your scene. Cosmetics_Better_illumination-560

Emitters in Maxwell can now project light using any bitmap (or even a procedural texture!), much the same as a slide projector projects an image onto a canvas. tom_caustics-560

Maxwell Sea creates realistic ocean surfaces and waves based on the Ocean Statistical Spectrum from RealFlow. Various parameters such as water depth and surface dimensions allow you to produce a convincing water surface, from swimming pools to open ocean. The meshing is only done at render time, meaning it takes up almost no extra space in the .MXS file. island-560

The new Maxwell Scatter modifier distributes instances of an object (or even referenced MXS files) across the surface of another object, with similar parameters to the Maxwell grass modifier – including the ability to add density maps, or randomise the size and rotation. ScatterForrest-560

Maxwell V3 offers massive speed improvements when motion blur is used in scenes with many objects, especially where hair and particles are used. In a scene using millions of hairs for example, the increase in speed can be upwards of 100X! Dancer-560

The Alembic file format allows for very efficient storage of geometry and other scene data, which can now be referenced directly in Maxwell V3. Support for Alembic includes static and animated geometry as well as particles. It also works with the Exocortex CRATE suite of Alembic plugins. alembic02-560

Separate materials can now be applied to the back-face of a polygon surface – making it much easier to create bottle labels, translucent paper, or add more variation to leaves etc. And as a bonus, it also works with the Maxwell grass modifier! leavesFin-560

Maxwell Render 3 can now render in ‘deep image’ format, which stores color as well as depth information per pixel, making it much easier to composite rendered objects together as well as eliminating troublesome edge artifacts. You can save the deep info in either .EXR or .DTEX formats, in rgba or alpha. Biblio_Mihai169-560

The new volumetric feature in Maxwell can work in several ways: as a constant density volumetric object – useful for large atmospheric haze effects or thick fog, it can work with particles files in several formats, including RealFlow .bin, and also with density fields/voxels directly from Maya or Houdini. DeepCompNuke-560

See your Multilight changes instantly in the main render view. Even Scattering and Dispersion update instantly – thanks to the new GPU accelerated Fast Multilight display!

Our scene preview engine Maxwell FIRE is much smarter in V3 – re-voxelizing only the objects which have changed, saving a tremendous amount of time when setting up your scenes.

New Maxwell Render Patch

We are pleased to announce the release of a new patch for Maxwell Render Suite (2.7.1).

Maxwell Render users can download this patch for free in order to benefit from the best possible version of Maxwell Render.

For Windows the patch is available to download as a separate file, for Linux and Mac OSX and you will need to download the full Maxwell Render install.

To download this patch you should sign in to your Next Limit account.


Next Limit UEFA EURO 2012 Promotion!!

Next Limit is joining in the football fever and holding a UEFA EURO 2012 promotion! Don’t miss this opportunity to buy RealFlow/RealFlow RenderKits/RealFlow Nodes and/or Maxwell Render/Maxwell Render Nodes at a discount which will range from 10% to 50% depending on how Spain performs in each game!

The rules are simple:

8th June 2012 – UEFA EURO 2012 kicks off:  10% discount begins

For every goal that Spain scores within a match, an additional 10% is added to the discount (so if Spain scores 2 goals, the discount will go up to 30% until the end of the following match).

*Maximum discount is 50% (4 goals in a match). 

*If a game is tied, goes to penalty kicks and Spain wins, only 10% additional discount will be added on top of the goals scored during game time (not 10% for each penalty kick).

The total discount will be recalculated at the end of each match and will reflect the number of goals in that match ONLY (goals and promotions will not accumulate over more than one game).

If Spain is knocked out of the tournament, the discount based on their last game´s goals will continue until the start of the next round.  When the next round begins, the discount will be 10% until the end of the tournament on 1st July 2012.

If Spain WINS, the new discount based on the number of Spain´s goals in the Final continues until 8th July.

CAD Software Direct Now Official UK Resellers of Maxwell Render!

CAD Software Direct are proud to announce that we are now official UK Resellers of Maxwell Render.

Maxwell Render is a recognised standard in architectural visualisation, product design, interior design, film/animation production, engineering and other markets that require the highest render standards. The technology behind Maxwell Render enables users to create materials, set lights and cameras, and render 3D scenes, all in a stunningly realistic and intuitive way, resulting in images that are indistinguishable from photographs

We have the full range of Maxwell Render software on CAD Software Direct. This includes standard licenses, upgrades, RenderNode licenses, educational licenses and classroom packs.