Join this webinar and discover how V-Ray 3.6 for Rhino can supercharge your workflows. CG Specialist Yavor Stoikov will guide you through the latest V-Ray tech, and demonstrate how you can use it to create photorealistic imagery quickly and easily.
Topics he’ll cover include:
- GPU & Hybrid Rendering
V-Ray GPU running on NVIDIA CUDA can now take full advantage of all available hardware, including both GPUs and CPUs.
- Adaptive Lights
In scenes with many lights, the new Adaptive Lights mode can help you speed up render times by up to 7x.
- Light instances
Lights can now be instanced and controlled as a single light in the Asset Editor.
V-Ray 3.6 for Rhino introduces a new simplified workflow for rendering light studies, turntables and fly-through animation.
- V-Ray for Grasshopper
V-Ray for Grasshopper is now quicker and simpler with new preset lighting and material setups. Grasshopper objects can be rendered directly as part of the Rhino scene without baking geometry.
- Denoiser Improvements
The V-Ray Denoiser is now easier to set up and you can refine settings even after you render.
- VRscans support
Now compatible with real-world scanned materials from VRscans. Access over 650 photorealistic, captured with our accurate scanning technology.
Tuesday 13th February
6AM, 9AM and 6PM