New in V-Ray 3.6 for Rhino
More Powerful GPU Rendering
Faster, more powerful GPU rendering adds support for on-demand mip-mapping, aerial perspective, displacement, subsurface scattering, matte/shadows and more.
Hybrid GPU+CPU Rendering
Now V-Ray GPU running on NVIDIA CUDA can take full advantage of all available hardware, including both GPUs and CPUs.
In scenes with many lights, the new Adaptive Lights mode can help you speed up render times by up to 700%.
Lights can now be instanced and controlled as a single light in the Asset Editor.
The entire V-Ray for Rhino interface has been updated and streamlined for a more intuitive, user-friendly workflow.
Manage all of your scene files in one place. Set file paths, create scene archives, and keep track of assets like textures, IES files, and proxy objects.
V-Ray Colour Picker
New colour picker allows you to select color values in Screen sRGB (0–255) or Rendering (0.0–1.0) colour space.
V-Ray Scene Import
Import and render V-Ray scenes (.vrscene) from other applications such as 3ds Max, Revit, and SketchUp.
Give your scenes depth with new realistic 3D fog and light scattering effects.
New Texture Maps
Fine-tune the look of your scene with new gradient, color temperature and procedural noise texture maps.
Quickly add surface detail without extra modelling using the new optimised 2D displacement. It’s perfect for architectural materials like brick and stone.
Animated Proxy Objects
Easily add pre-animated 3D objects like walking people and trees blowing in the wind with animated V-Ray proxies.
Control the look of V-Ray proxies in the Rhino viewport. Select from Whole mesh, Bounding box, Point (Origin), Custom preview and a new low poly Proxy preview mode.
The V-Ray Denoiser is now easier to set up and you can refine settings even after you render.
V-Ray 3.6 for Rhino introduces a new simplified workflow for rendering light studies, turntables and fly-through animations.
V-Ray for Grasshopper
V-Ray for Grasshopper is now quicker and simpler with new preset lighting and material setups. Grasshopper objects can be rendered directly as part of the Rhino scene without baking geometry.