ZBrush Summit – 2014!

  Pixologic Inc. announces the ZBrush Summit Live! – 3 days of LIVE presentations streaming around the world.  The ZBrush Summit  happens live from Los Angeles and will be streaming around the world on August 8th, 9th and 10th, 2014. It will present artists from leading studios in the 3D graphic arts community and will feature live presentations showcasing ZBrush and … Read more ZBrush Summit – 2014!

ZBrush 4R5 Released

We are pleased to announce the release of ZBrush 4R5! Combine the new Panel Loops with the power of QRemesher (released earlier this year in ZBrush 4R4) and the possibilities for creating complex and efficient parts become endless. ZBrush 4R5 includes usability upgrades including Dynamic Brush Size control, Mouse Wheel support, Quick/Auto Save functions and … Read more ZBrush 4R5 Released

ZClassroom Videos – Military Character Assets with Joseph Drust

In this series of ZClassroom videos, Joseph Drust walks you through the steps to create a picatinny, a “molle”, a radio, and more. You’ll learn how to use the updated functions within DynaMesh as well as Insert Mesh, NoiseMaker, Decimation Master, and Mirror and Weld. Joseph has over ten years of experience working in the … Read more ZClassroom Videos – Military Character Assets with Joseph Drust

ZBrush 4R4 Patch

A patch is now available for ZBrush 4R4 If you have not yet upgraded to ZBrush 4R4 (free upgrade to registered license holders), please follow these instructions instead: https://www.pixologic.com/zbrush/downloadcenter/instructions This patch addresses the following: Fixes inconsistent behavior of customized UI buttons and palettes. Updates HD geometry read/write functions. Adjusted ‘Simple Brush’ rendering of applied alpha. … Read more ZBrush 4R4 Patch

SIGGRAPH 2012!

Don’t forget the 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques You and more than 20,000 creators and users of computer graphics and interactive techniques, in Los Angeles at the SIGGRAPH 2012 Exhibition for five full days of world class technical presentations, creative exploration and the industry’s largest marketplace of products and services. … Read more SIGGRAPH 2012!

Mass Effect 3 – Behind the Scenes with Pixologic!

Pixologic recently interviewed the amazing Bioware team that’s behind the spectacular game, Mass Effect 3. The artists talk about the progression within Zbrush that has helped move the process faster for them and the new and improved tools that have contributed towards these fantastic characters. Here is some of what they had to say… Of … Read more Mass Effect 3 – Behind the Scenes with Pixologic!

Behind the Scenes of John Carter with Kevin Hudson and ZBrush!

Pixologic recently published another great example of just how important ZBrush is to the design workflow within a live action film and an amazing effects studio. Kevin Hudson talks to Pixologic about how he and his team at Double Negative use ZBrush to create the fantastic characters in the recent sci-fi fantasy film, John Carter. … Read more Behind the Scenes of John Carter with Kevin Hudson and ZBrush!

ZBrush 4R2b Now Available – New Fur and Hair Functionality

Pixologic this week announced the release of ZBrush 4R2b which offers hair, fur and fiber capabilities amongst other features. The new FiberMesh will enable quick and intuitive creation of hair and other fibrous materials. The FiberMesh function will generate fully sculptable Polymesh 3d objects. This means your fur and fibres will behave as sculptable geometry … Read more ZBrush 4R2b Now Available – New Fur and Hair Functionality