The main goal for Christian Lerch with this “Oversights” thesis was to view events from a completely different point of view. It was to be based on real-world events that he had found on an accident database, he then used Cinema 4D to re-create these destructive elements.
Christian made liberal use of particle effects to animate the large amount of debris, which were controlled using a combination of Dynamics, MoGraph and XPresso. His programming experience made it possible for him to create custom C.O.F.F.E.E. scripts to achieve the desired effects. CINEMA 4D’s Hair feature was also used in the creation of this project – albeit with a different purpose: Long hair was used to simulate dynamic wind currents or falling rain.
Sketch & Toon was used to render the visualization, whereby depth, shadow and specular elements were rendered to separate layers. The final compositing was done in After Effects. Since this 180 second short film produced a vast number of frames, NET Render was used to render across several computers.
Thanks to CINEMA 4D’s comprehensive feature set and reliability, Christian was able to complete the project to meet his own – very critical – standards.