The first patch for Maxwell Render V3 has been released and is now available to download from the customer gateway.
Improvements
- Improved: behavior of blocked emitters in SSS objects
- Improvements in the license validation tool
- Windows installer now adds firewall exception properly when the RLM license manager is installed
|
- Improved: performance in machines with many cores
- Improved: performance in scenes with instances that intersect
- Mechanisms for finding missing paths improved
|
Bug fixes
- Fixed: volumetrics with opacity
- Fixed: procedural volumetric noise was not using high and low values
- Fixed: crash in old scenes with instances
- Fixed: crash in volumetrics when created with high number of internal voxels
- Fixed: crash in scenes with SSS and emitters
- Fixed: potential bug in objects with opacity
- Fixed: issue reading emitters with invalid emission types
- Fixed: alembic material assignments, the scene default material is now assigned to objects without material
- Fixed: transform motion blur with subsurface scattering
- Fixed: potential crash with blocked emitters and motion blur
- Fixed: potential artifacts with subsurface scattering
- Fixed: potential artifacts (white dots) with IES files when there were more emitters in the scene
- Fixed: problem rendering passes in -node (no gui) mode
- Fixed: transformation motion blur of objects in a hierarchy with moving parents
- Fixed: potential problem with instances that intersect
- Fixed: potential crash when saving image files
- Fixed: issue saving images from the MXI image dialog
|
- Fixed: some issues in the license activator
- Fixed: “Save image” gui option with embedded channels
- Fixed: potential failure when saving embedded custom alpha channels
- Fixed: failure with blocked emitters with motion blur
- Fixed: brick procedural – when the “Double brick” parameter is checked and textures are used, both big and small bricks now have the same mapping (previously, each texture was mapped in a different way depending to each Brick size and, as a consequence, big and small bricks looked like they had different materials applied to them).
- Fixed: command line flag -copymxi:path
- Fixed: command line flag -disableextensions, which is used to avoid extensions being loaded
- Fixed: overlay text with fast multilight preview
- Fixed: volumetrics with motion blur
- Fixed: bug in MXS references when using object/material id channels or custom alphas
- Fixed: some objects became invisible in render due numeric precision issues
- Fixed: potential clipping with volumetrics
- Fixed: crash with emitter instances and motion blur
- Fixed: recalculate normals in scaled objects were generating smoothing artifacts
|
Maxwell Studio / MXED
Bugfixes
- Fixed: “Use override map” couldn’t be unchecked
- Fixed: changing material type with a global bump active was disabling the map
- Fixed: blending of procedural textures was not visible in texture picker nor opengl viewport
- Fixed: refresh issue of shadow/matte toggles when the material list was in list view
- Fixed: mapping difference between v2 and v3 with some UV settings.
- Fixed: MXED shows MXM files only when running it with material browser mode (flag -brwclose)
- Fixed: “Convert to advanced” was adding a default layer on top
- Fixed: issue with procedural textures in OSX
- Fixed: preference “Automatically create triangle groups in objects with more than one material” was not working
|
- Fixed: crash deleting a material that was used in several triangle groups of the same object
- Fixed: crash when saving a scene after removing a hierarchy, with objects referenced by instances out of the removed hierarchy
- Fixed: extension presets with maps were potentially not properly loaded
- Fixed: crash converting a material with displacement to advanced
- Fixed: “Center Scene” was not working
- Fixed: “save and close” button was not working properly with material types (it was giving a “can’t save empty material” error)
- Fixed: global bump could not be displayed in the viewport with material types
|
MxNetwork
Bugfixes
- Fixed: batch render mode was failing in some cases
|
- Fixed: general stability improved
|