Chaos have just released an update to V-Ray for MODO. This free download includes support for MODO 10.2, new features and improvements. Full information below:
New Features
General
- Support for MODO 10.2v1
- Added a command that consolidates all V-Ray assets (like .vrmesh files) into the same directory as the .lxo scene. The command can be found in the V-Ray Menu.
- Added a command to re-link V-Ray assets. The command can be found in the V-Ray Menu.
Render Settings
- Added Render Mask
V-Ray Atmospheres
- Added V-Ray Aerial perspective
V-Ray Materials
- Added V-Ray alSurface material (experimental)
Improved Features
Geometry
- Animation on the channels of procedural meshes – Gear, Rock, emReader, etc will now be detected
- Support for the Allow deformations option in the Mesh Instance item
Lights
- Added blend angle and horizon offset options to the V-Ray Sun/Sky package
- Added photon/caustics emission options to Dome and EIS lights
MODO Materials
- Unity/Unreal Material: Added support for rounded edges. The previous material in the shader tree with these properties is used!
MODO Textures
- Fixed the Slope and Slope(Undisplaced) inputs of the gradient texture to match the MODO renderer
Rendering
- Added options to specify multiple frame ranges, when rendering an animation. The options are added to the Render item, as well as the Render animation with V-Ray and Render with V-Ray Standalone commands
- Support for rendering all passes from a render pass group. The option is added to the Render with V-Ray and Render animation with V-Ray commands
- Added options to the Render with V-Ray and Render animation with V-Ray commands to specify the output image file
- Added the ability to abort writing to a .vrscene file
- Sped-up the writing of the .vrscene file for DR/Standalone by reducing the level of compression that is used; .vrscene size expected to be ~3% bigger, while the time to write the .vrscene is reduced by up to 3 times
- V-Ray can now use more than one processor group in Windows multiprocessor configurations
Render with V-Ray Standalone
- Added an option to only export the .vrscene and .bat/.command files without starting V-Ray Standalone
Render Elements
- The Light Select element now works with probabilistic lighting
Render Settings
- Added the ability to specify commands to be executed at various stages of V-Ray rendering. The commands are specified in a new V-Ray roll-out in the Frame tab of MODO’s Render item. Only the pre-translate command is called in RT or when a .vrscene file is exported
- Ability to specify negative dynamic memory limit. Also changed the default to 0 (no limit)
Replicator
- Added an option to tell V-Ray for MODO that a Replicator is not animated. The option is called This Replicator is Animated in the V-Ray Motion Samples package
RT GPU
- Support for rounded edges
- Added a button for starting RT GPU in the V-Ray Toolbar. Hold Ctrl and click on the Start RT button or right-click on it and choose RT GPU from the popup.
RT Updates
- Changing the channels of procedural meshes – Gear, Rock, emReader, etc is now properly updated during RT
V-Ray Geometry Properties
- The adaptive curve tessellation options will now affect hair generated by MODO’s Fur Material on the mesh item with the V-Ray Geometry Properties
- Added the Min pixel width option for mesh curves and hair generated from MODO’s Fur Material
V-Ray Materials
- Added a popup in the Material Ref and Texture Layers tabs that converts selected MODO materials to one of the V-Ray material types
V-Ray Proxy
- Added an option to disable material/part/selection tag reporting to MODO. The option’s label is Report all tags to MODO (slower viewport). Read tool-tip for more info.
.vrscene import
- Added the ability to re-link the paths to missing external files (like images) referenced by the .vrscene
Bug Fixes
Camera
- Fixed the V-Ray Camera package channels’ UI not being automatically shown/hidden when motion blur/stereo/clipping is enabled/disabled in MODO 10
Crash
- Fixed crash during RT when a point light used in a light list (example for Env.Fog) is changed to a spherical light
- Fixed crash when Export As… .vrscene is aborted or fails because RT is running
- Fixed crash when stopping RT after specific material modifications
- Fixed crash when enabling Physical Sun on a Directional Light with RT running in DR mode without the local host
- Fixed crash during RT when a directional light with Physical Sun enabled has its light color changed
- Fixed crash during RT when a Light used in a V-Ray Light Select RE is modified or deleted
Geometry
- Fixed exporting of geometry generated by the emReader and emPolygonizer5 items
Installation
- Fixed installation not working on a fresh (not-updated from Windows 7/8) Windows 10
Render Settings
- Fixed wrong rendering on DR slaves when the environment is disabled for GI, reflection or refraction rays
Rendering
- Non-animatable parameters are now exported/read at the currently selected MODO frame, not frame 0
RT GPU
- Fixed the gradient texture not working after the first frame in animation when used for color texture effects
- Fixed crashes when a geometry item has more than 256 material “slots”; An error will be shown and rendering will be aborted in such cases. The most likely reason for this error is a large number of part tags created by the PowerTranslators plug-in when importing geometry. Delete the part tags to fix the error.
- Fixed the V-Ray Falloff texture not working;
Shader Tree
- Fixed selection set tags which are a single character not working
- Fixed materials that are affected by too many group masks not rendering in V-Ray Standalone
V-Ray Clipper
- Fixed animated mesh clipper not working correctly when rendering through V-Ray Standalone