The new 3.40.03 build for V-Ray for Maya is now available to download here.
Bug fixes include:
V-Ray
- Fixed image sequences with an index out of the sequence range not rendering
- Fixed crashes on old Maya versions on virtual machines and old GPUs
- Fixed wrong result with material environment override
- Fixed set driven keys not being exported correctly in some cases
- Fixed export of textures with multibyte character names
- Fixed outline appearing in the Matte shadow render element with certain sampler settings
- Environment overrides now have textured previews in viewport 2.0
V-Ray IPR
- Changes to the Rounded Edges’ corners parameter were not detected
VRayProxy
- Fixed wrong animation range in the UI
- Fixed mesh visibility lists not working after scene reload
VRayDisplacement
- Fixed issues with Ptex and vector displacement
VRayDirt
- Fixed UI issue with locked subdivs when “Use local subdivs” is disabled
VRayTriplanar
- Fixed different texture instances sharing the same UI control
VRayIESLight
- Fixed crash when toggling the target
VRayRectLight
- Fixed high CPU usage in Viewport 2.0
PartIO
- Fixed crash with PTC files and rgbPP expression
VRayLightSelect
- Now works with probabilistic lighting
VRayDenoiser
- The denoiser update button did not work after aborting denoise
VRayObjectProperties
- Fixed issues with objects with identical names
XGen
- Fixed crash when rendering archive