V-Ray for 3ds Max Update

The latest update for V-Ray for 3DS Max is now available. Update now.

Modified Features

VRayDenoiser

  • Prevent the Denoiser Render Elements from saving as separate files

VRayOSLMtl / VRayOSLTex

  • Speed up texture sampling

vdenoise.exe

  • Add “-abortOnOpenCLError” to stop hardware accelerated denoising on errors
  • Add “-frames” option that allows to specify the frames to process
  • Add “-verboseLevel” option

Bug Fixes

V-Ray

  • Materials with self-illumination enabled render incorrectly when light cache is secondary GI engine
  • Fixed problems with light cache “Store direct light” when using IR+LC after V-Ray 3.40.01

V-Ray RT

  • “Elements active” option in Render Elements tab is not working

V-Ray RT GPU

  • Fireflies appear on scene with VRayFastSSS2
  • Highlight glossiness still renders when Trace reflections option is disabled

VFB

  • Clicking on the white area of the scroll bar in the color corrections window scrolls by just one pixel
  • Image messes up when scrolling in the window
  • Toolbar icons are not stretched over the entire buttons when screen dpi is changed

VRayDenoiser

  • Denoising artifact appears on images with fireflies
  • Hardware accelerated denoiser messes up the progress bar during progressive rendering
  • Returns black result on some computers when hardware accelerated

VRayHDRI

  • Lag when switching between Shaded and Wireframe viewport modes

VRayGLSLMtl / VRayGLSLTex

  • The __color keyword is not respected
  • Bool uniforms with initializers get random values

VRayOSLMtl / VRayOSLTex

  • Empty texmap inputs lead to input parameters after them to be skipped

VRayStereoscopic

  • Fixed artifacts in the render

VRayTriplanarTex

  • Crash when connected to a bump slot and has VRayNormalMap

vdenoise.exe

  • Doesn’t work with network paths for input files