The latest update for V-Ray for 3DS Max is now available. Update now.
Modified Features
VRayDenoiser
- Prevent the Denoiser Render Elements from saving as separate files
VRayOSLMtl / VRayOSLTex
- Speed up texture sampling
vdenoise.exe
- Add “-abortOnOpenCLError” to stop hardware accelerated denoising on errors
- Add “-frames” option that allows to specify the frames to process
- Add “-verboseLevel” option
Bug Fixes
V-Ray
- Materials with self-illumination enabled render incorrectly when light cache is secondary GI engine
- Fixed problems with light cache “Store direct light” when using IR+LC after V-Ray 3.40.01
V-Ray RT
- “Elements active” option in Render Elements tab is not working
V-Ray RT GPU
- Fireflies appear on scene with VRayFastSSS2
- Highlight glossiness still renders when Trace reflections option is disabled
VFB
- Clicking on the white area of the scroll bar in the color corrections window scrolls by just one pixel
- Image messes up when scrolling in the window
- Toolbar icons are not stretched over the entire buttons when screen dpi is changed
VRayDenoiser
- Denoising artifact appears on images with fireflies
- Hardware accelerated denoiser messes up the progress bar during progressive rendering
- Returns black result on some computers when hardware accelerated
VRayHDRI
- Lag when switching between Shaded and Wireframe viewport modes
VRayGLSLMtl / VRayGLSLTex
- The __color keyword is not respected
- Bool uniforms with initializers get random values
VRayOSLMtl / VRayOSLTex
- Empty texmap inputs lead to input parameters after them to be skipped
VRayStereoscopic
- Fixed artifacts in the render
VRayTriplanarTex
- Crash when connected to a bump slot and has VRayNormalMap
vdenoise.exe
- Doesn’t work with network paths for input files