KeyShot – More New Features!

 

 

Set Core Usage

KeyShot now comes with the ability to set priority on the amount of cores used by KeyShot. Since KeyShot is fully CPU-based and utilizes 100% of all available cores, this ensures you are able to have access to more CPU power in other programs while KeyShot is rendering.

keyshot-42-cpu-usage

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Material swap

You can now swap materials between selected parts without having to change the material for each part. Swapping materials may be done by selecting parts or by dropping materials from the library onto existing materials in the scene.

keyshot-42-material-swap

 

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Scene revisions

KeyShot now offers the ability to save revisions of a scene. When you save a scene, rather than overwriting each scene with the latest settings, you can now save revisions of the same scene which can then be accessed later from within KeyShot.

keyshot-42-scene-revision

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Realtime presets

There are now more presets available for the realtime viewer. Through the Project, Setting tab under resolutions, the presets of actual aspect ratios found in print and digital media are available as a single-click setting that can be locked to ensure proper resolution.

keyshot-42-realtime-presets

 

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Groups

KeyShot introduces the ability to create groups in the Project Scene tree. You may create new groups, drag and drop parts and subassemblies into existing groups and move parts between one group and another.

keyshot-42-groups

Update for the Maxwell Render V3 plugins for SketchUp! (V3.0.1)

maxwell_v3_positive

With important new fixes and additions, the new update is free for current users of Maxwell Render Suite V3 and Maxwell for SketchUp V3 standalone.

Changes

  • Added Material ID color material parameter.
  • Added enable/disable switch for Object ID colour.
  • Changed installer tech on Windows, unifying all versions.

Fixes

  • Displacement maps were not included in Pack & Go.
  • Camera Lens Type was not updating with Scene changes.
  • Grass was not rendering in the absence of Maxwell Render Suite.
  • Maxwell FIRE could crash when using the Draft engine on OSX.
  • Path-fixing in MXM Gallery downloads could fail in some cases.
  • Zero-thickness Maxwell Sea & Volumetric are now auto-corrected.

 

For all existing Maxwell V3 users the plugin update is available to download in the customer gateway. However, if you’re not yet a user of Maxwell Render you can trial these fantastic updates by simply downloading the demos.

Interested in upgrading to V3?

If you’re still debating whether to upgrade then you can take a look at our Maxwell Render blog posts for all the information you’ll need on V3 – or if you’ve already made your mind up, you can upgrade Maxwell Render V3 here.

 

Rhino 6 – When will Rhino 3D v6 be Released?

Not that soon, is the short answer. Rhino 5 was released in late 2012 and there has been some anticipation that a Rhino 6 release would follow in 2014. Some of the speculation is due to a post by Brian Gillespie, Rhino Product Manager, where he sets out a potential goal of 1-2 years for each Rhino release. The point being that timeframes greater than that are considered by many to be too long to wait for major product enhancements. However, since outlining that goal in July 2013, there hasn’t been any significant news of any post-Rhino 5 releases.

Mcneel operate a generous and inclusive programme of beta and WIP (work-in-progress) releases. It is at the WIP stage that the OS X version of Rhino 3D has remained for some time. At the time of writing, there is no initial WIP release of Rhino 6 for Windows. This means that given development typically runs through dozens of WIP releases before the final beta stages and then release, that we are still a long way off. Right now, we might speculate a mid-2015 release of Rhino 6 – if WIP releases begin in the next few months.

McNeel Development Process:

  • Work-in-Progress (WIP) builds include prototyped new ideas and technologies. WIP builds (often called Alpha releases) are not production ready, and some ideas and technologies may never be released. All Rhino 5 users are invited to get involved. Your feedback at the WIP stage has the most impact on the design of the features and enhancements.
  • Beta: Once most of the core changes are finished and tested, beta builds are released. The beta builds should be production stable but may not have all the features or user interface finished.
  • Final: We release a new version only when the beta users tell us it is ready. Beta users are informed when we have stopped development and have released Rhino 6 to production.

 

So, if you need to make some progress today, we’d recommend purchasing Rhino 5, with all it’s great features, and enjoy the potential features of forthcoming versions through the WIP releases. Don’t forget, only Rhino 5 license holders will have access to development releases of Rhino 6 when it does arrive.

V-Ray 3.0 for 3DS Max Features

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Progressive Rendering

V-Ray 3.0 introduces a new Progressive Image Sampler. Fast to set up and easy to control, the Progressive Image Sampler generates fast feedback even with complex features such as Environment Fog, Depth of Field, and Motion Blur. The Progressive Image Sampler uses a path traced rendering engine compatible with multiple GI solutions including Brute Force, Irradiance Map, and Light Cache.

With the new Progressive Renderer it’s possible to set up a scene in seconds and iterate even with the most complex V-Ray features. This example showcases how to easily fine-tune V-Ray Fog.

 

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Faster Ray Tracing

Ray Tracing Performance
V-Ray 3.0 introduces significant optimizations to the ray tracing core. This speeds up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Beta testers have reported speed increases of up to 5X.

Integrated Intel Embree Raycaster
V-Ray 3.0 includes the Intel Embree raycaster, specifically designed to increase the performance of photorealistic rendering.*
*requires compatible hardware.

Dynamic Bucket Splitting
Dynamic Splitting automatically reduces the size of render buckets to maximize the use of all CPU thread.

This short video demonstrates the improved rendering speeds of V-Ray 3.0.

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Simplified User Interface

Designed with new and experienced users in mind, V-Ray 3.0 introduces a simplified user interface with 3 modes. Each mode, Basic, Advanced, and Expert, can be selected to match an artists’ preference.

 

 

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Quick Settings

Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.

 

This short video takes a look at the new V-Ray Toolbar and Quick Settings added to V-Ray 3.0.

 

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Advanced V-Ray Frame Buffer

The new V-Ray Frame Buffer introduces advanced color controls for Contrast, HSL, and Color Balance. In addition, the VFB now includes support for LUTs (.cube), ICC (.icc), and OpenColorIO (.ocio) color management profiles.

 

This short video demonstrates the improved Frame Buffer in V-Ray 3.0.

 

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Render Mask

Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.

This short video demonstrates the new Render Mask feature in V-Ray 3.0.

 

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Faster Hair

V-Ray 3.0 introduces core ray tracing improvements with optimizations for shading and rendering millions of strands of semi-transparent hair. Beta testers report speed increases up to 15X.

This videos demonstrates a quick example of rendering hair created using Ephere’s Ornatrix plugin and compare the render performance gains in V-Ray 3.0.

 

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New Skin Shader

V-Ray 3.0 introduces the VRaySkinMtl. With artist-friendly controls, the VRaySkinMtl is a dedicated skin shader with built in Subsurface Scattering and layered reflections.

 

 

 

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Ray Traced SSS

V-Ray 3.0 introduces improved Subsurface Scattering with support for object-based and ray traced illumination. V-Ray RT CPU also adds SSS support.

This short video takes a look at the new Ray Traced option for the VRayFastSSS2 shader.

 

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VRmats

V-Ray 3.0 introduces VRmat functionality to 3ds Max. Previously known as Vismats, VRmats are an XML-based material description for sharing V-Ray shaders across multiple applications. VRmats are currently compatible with V-Ray 3.0 for 3ds Max, V-Ray 2.0 for Rhino, and V-Ray 2.0 for SketchUp. Support for additional applications including Maya and Softimage is currently in development.

This video demonstrates VRmats – a new set of universal shaders for use across multiple applications.

 

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OSL Support

Program custom shaders using Open Shading Language (OSL) developed by Sony Picture Imageworks.

 

 

 

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Alembic Support

V-Ray 3.0 adds support for the open source Alembic file format (.ABC). Import Alembic geometry caches (including particles and hair) using the V-Ray Proxy loader.

 

 

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Deep Image Support

V-Ray 3.0 adds support for Deep Image output including the OpenEXR 2.0 format.

Deep images store color and depth information for each pixel, enabling artists to take advantage of Deep Compositing workflows.

 

 

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Metaballs

Introducing a new VRayMetaball object for ray traced isosurfaces based on particles.

 

 

 

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VRayClipper

The VRayClipper is a new helper for creating cutaway and section renders. Using a simple plane, it will clip away parts of a scene at render time.

 

 

 

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V-Ray RT GPU Render Elements

Render final frame images using V-Ray RT GPU with Render Elements for compositing.

V-Ray RT GPU supports:

  • Increased performance using CUDA, NVIDIA’s parallel computing platform
  • Motion Blur (Transformation and Deformation)
  • Instanced Geometry
  • VRay Proxy Objects
  • Layered Materials using VRayBlendMtl
  • Texture-mapped Area and Mesh Lights
  • Skylight Portals using Simple Mode

 

 

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Probabilistic Light Sampling

Probabilistic Light Sampling reduces the number of lights evaluated at render time. This optimizes rendering scenes with many lights.

 

 

 

 

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Max Ray Intensity

Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.

 

 

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Distributed Rendering

Distributed Rendering gives artists the ability to use multiple computers working in parallel to render a single image. V-Ray 3.0 adds two new Distributed Rendering options: Transfer Missing Assets and Use Local Machine.

 

 

 

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Purchase V-Ray for 3DS Max

Even More Advantages for Maxwell Render Users

maxwellbetas_logo
Maxwell Render team have announced the launch of the Maxwell Public Beta Area. This means that Maxwell users get access to the most recent builds, and won’t need to wait for official releases to get the latest fixes.

It will also help to reduce development cycles, meaning that users get better versions of Maxwell, faster!

In order to access the beta area, all you need to do is be signed into the forum, then go to http://www.maxwellrender.com/betas/

The beta area is for license holders only, and users must be registered and have posting access in the forum. If you are not yet registered, or you have registered but can’t post, please use the link “Register for forum posting” found in the customer gateway.

Please note: If you are redirected to www.maxwellrender.com, it means that you are not logged in to the forum (at www.maxwellrender.com/forum) and/or that you do not have posting access on the forums.

Purchase or upgrade to Maxwell Render 3.0 now.

Sneak Peak of Maxwell Render Beta Area
Sneak Peak of Maxwell Render Beta Area

Maxwell Render 3 License Types

New Licenses

LICENSE TYPE KEY POINTS RECOMMENDED FOR
Maxwell Render Suite V3
Node-locked 

£495

  • Full features (unlimited resolution, all plugins, Maxwell Studio, Materials Editor) but limited in the following ways:
    • Node-locked (can be installed on only 2 machines – desktop and laptop for example)
    • No networking tools (no networking tools, doesn’t work with network rendering/rendernodes)
  • No CPU/core limitations.  One license is valid for dual/quad/and above CPU machine.
  • Technical support included
Freelance professional or individual user with single machine
Floating (includes 10 rendernodes)

 

£910

  • Full features (unlimited resolution, all plugins, Maxwell Studio, Materials Editor)
    • Floating license (can be installed on unlimited machines, only being used by one at any given time)
    • Networking tools for rendering in network
  • No CPU/core limitations.  One license is valid for dual/quad/and above CPU machine.
  • Technical support included
Professional user with network rendering requirements – has (or will potentially have) extra machines available for network render jobs
Floating x 5 pack (includes 50 rendernodes)

 

£3745

  • Pack of Maxwell Render Suite V3 (floating) with volume discount
Medium-sized companies/studios
Unlimited
  • Site license
  • Premium support
Large companies/studios
Maxwell Render Suite V3 Educational
Learning Edition (permanent)

 

£62

  • NON-COMMERCIAL, learning purposes only
  • Node-locked (can be installed on only 2 machines – desktop and laptop for example)
  • No networking tools (no networking tools, doesn’t work with network rendering/rendernodes)
  • Full HD resolution limit (1920 x 1080)
  • Technical support through the Maxwell Render forum only
Students and learners (no ID required)
Faculty (permanent)

 

£62

  • NON-COMMERCIAL, learning purposes only
  • Full features (unlimited resolution, all plugins, Maxwell Studio, Materials Editor)
  • Floating license (can be installed on multiple machines, license manager, network rendering enabled for classroom packs of Faculty licenses).
  • Technical support included
Teachers/Universities/Training Centers (Faculty ID required)
Extra V3 Rendernode packs
Pack – 20 Rendernodes

£825

  • Must be used in conjunction with at least one Maxwell Render Suite seat (same version only)
  • For network rendering – 1 rendernode per machine
  • No GUI (only Maxwell.exe render engine interface – for controlling the render process)
  • Can’t be used for setting up or editing scenes
Medium-large companies/studios and private renderfarms
Pack – 50 Rendernodes

£1810

 

 Upgrades and Sidegrades

 

UPGRADE

(from V1 or V2 unless otherwise specified)

SIDEGRADE

 

V3 Node-Locked

£285

New V3 Node-locked to V3 Floating 

£415

V3 Floating

£350

Upgrade to V3 Node-locked to V3 Floating 

£65

Maxwell Render 3.0, New Features!

 


CUSTOM SUN RADIUS
The sun in Maxwell’s physical sky system is now customisable in size and colour allowing for dramatic sun effects, as well as introducing a physically correct approach to controlling shadow softness (via sun radius) or distant emitters with parallel shadows. custom_sun_render_SL20_560


PROCEDURALS
Maxwell Render now includes a collection of procedural textures that can be used alone or in combination with other textures to produce a range of effects. Being mathematical fractals, they are 100% seamless, customizable and cross-platform.
ProceduralSamplesPP-560

RENDER BOOLEANS
An object bounding box, sphere or plane can now be used as a ‘cutting’ object, which works in a similar way to the cameras Z-clip feature, except now you are no longer limited to the cameras near/far planes. Hubble_1920-560


CUSTOM ALPHAS
A long awaited feature, now you can create unlimited ‘layers’ of alphas and add any object(s) to those layers, allowing you to isolate the exact objects you need.
NespressoSeeds-560

NEW LENSES
Five new lens types have been added to the Maxwell Camera: Spherical – great for making HDR environments or virtual walk-throughs, Fish Eye, Pinhole (creates no depth of field effect), Cylindrical and Orthographic LensSpherical_ModernRoom-560


MATERIAL ASSISTANTS
Maxwell materials assistant is a new, easy to use material editor which builds the basic material characteristics for you – greatly simplifying the material creation process and saving you lots of time. Choose first a category such as glass, metal, translucent, opaque and the material assistant will help you create perfectly optimised materials for your scene in just seconds! Bottles-560


PIXAR OPEN SUBDIV
The new Subdivision feature allows you to subdivide low-polygon objects into smooth surfaces, by implementing Pixar OpenSubdiv. Because it’s subdividing the geometry only at render time – your scene files take up far less space and can be transferred much faster around your network. OpenSubdiv is owned by Pixar. Copyright (C) Pixar. All rights reserved SubD_RayBan_560


BLOCKABLE EMITTERS
Now you can isolate the contribution of each emitter to each individual object in the scene, allowing you to have objects not affected by certain emitters in the scene. This way, you have custom control over the lighting of each object in your scene. Cosmetics_Better_illumination-560


IMAGE PROJECTORS
Emitters in Maxwell can now project light using any bitmap (or even a procedural texture!), much the same as a slide projector projects an image onto a canvas. tom_caustics-560


MAXWELL SEA
Maxwell Sea creates realistic ocean surfaces and waves based on the Ocean Statistical Spectrum from RealFlow. Various parameters such as water depth and surface dimensions allow you to produce a convincing water surface, from swimming pools to open ocean. The meshing is only done at render time, meaning it takes up almost no extra space in the .MXS file. island-560


MAXWELL SCATTER
The new Maxwell Scatter modifier distributes instances of an object (or even referenced MXS files) across the surface of another object, with similar parameters to the Maxwell grass modifier – including the ability to add density maps, or randomise the size and rotation. ScatterForrest-560


IMPROVED MOTIONBLUR
Maxwell V3 offers massive speed improvements when motion blur is used in scenes with many objects, especially where hair and particles are used. In a scene using millions of hairs for example, the increase in speed can be upwards of 100X! Dancer-560


ALEMBIC
The Alembic file format allows for very efficient storage of geometry and other scene data, which can now be referenced directly in Maxwell V3. Support for Alembic includes static and animated geometry as well as particles. It also works with the Exocortex CRATE suite of Alembic plugins. alembic02-560


DOUBLE-SIDED MATERIALS
Separate materials can now be applied to the back-face of a polygon surface – making it much easier to create bottle labels, translucent paper, or add more variation to leaves etc. And as a bonus, it also works with the Maxwell grass modifier! leavesFin-560


DEEP COMPOSITING
Maxwell Render 3 can now render in ‘deep image’ format, which stores color as well as depth information per pixel, making it much easier to composite rendered objects together as well as eliminating troublesome edge artifacts. You can save the deep info in either .EXR or .DTEX formats, in rgba or alpha. Biblio_Mihai169-560


VOLUMETRICS
The new volumetric feature in Maxwell can work in several ways: as a constant density volumetric object – useful for large atmospheric haze effects or thick fog, it can work with particles files in several formats, including RealFlow .bin, and also with density fields/voxels directly from Maya or Houdini. DeepCompNuke-560


FAST ML PREVIEW
See your Multilight changes instantly in the main render view. Even Scattering and Dispersion update instantly – thanks to the new GPU accelerated Fast Multilight display!


IMPROVED FIRE VOXELIZATION
Our scene preview engine Maxwell FIRE is much smarter in V3 – re-voxelizing only the objects which have changed, saving a tremendous amount of time when setting up your scenes.

New Features in Artlantis 5

Interface

To take advantage of a wider screen, the Artlantis 5 interface has been completely redesigned, optimising the project’s display and offering an even larger preview. The Artlantis 5 interface is based on a single clear window, standardised on both Mac OS and Windows, making it easier and more comfortable than ever to work on your projects. The working window is now more readable with the inspectors grouped at the top of the screen, the lists on the left and catalog at the bottom of the screen. As a result, the number of clicks needed to access the desired feature has been considerably reduced.

 

 

Media

Using the new media catalog is fast and efficient. Its organisation into subcategories allows you to choose the most appropriate media for your project in seconds. For better use of your workspace, the catalog window can be moved independently onto a second screen.

 

 

Perspectives

In Artlantis 5, each perspective view now has its own infinite ground with altitude and material, as well as background and foreground images. Handling, re-sizing and adjusting backgrounds and foregrounds is easier than ever. Artlantis 5 also introduces a new function, the Architect camera, displaying the project in two vanishing points to obtain real verticals, particularly useful for high vertical projects.

 

 

Shaders

Taking advantage of the new catalog, Artlantis 5 includes new shaders, some of which are optimised with additional parameters such as relief mapping to better simulate the depths of surfaces. In addition, non-repetitive tiling shaders and multi-texture natural shaders simulate natural surfaces like ground, grass, and water.

 

 

Preview Controller

Handling shaders or simple textures in the preview or in the 2D window is easy. A preview controller allows you to move, resize, and rotate shaders and textures. A simple keyboard shortcut is all it takes to snap a shader or texture to the geometry automatically. Objects are handled with the same ease in the preview or in the 2D view, and can be snapped to edges, moved, rotated, resized and duplicated.

 

 

Light

With new ’vertical guides’ in Artlantis 5, lighting can be edited quickly and easily in both windows. It allows you to position the direction and fall-off of a single light or of a selection of lights right in the 3D space. Artlantis 5 simulates the volumetric effect of a light by adding a cone of light at each spot in your scene.

 

 

Heliodon

With Artlantis 5, the manual heliodon can be set easier than ever by adjusting the angles for zenith and azimuth right in the Inspector. The volumetric effect of the rays of light, or ‘God rays’, can be added in post-process in the heliodon settings. To give you greater freedom in image reprocessing, these effects are recorded in specific layers when exporting in PSD.

 

 

iVisit 3D (Artlantis Studio Only)

In Artlantis 5 Studio, iVisit 3D becomes an integrated part of Artlantis allowing users to create VR objects in addition to panoramas. Thanks to this integration, you can navigate in the preview the same way as in a final panorama and add parallel views with just one click. The display quality of iVisit 3D panoramas and VR Objects is better than ever, whether you’re viewing on a website or on a mobile device.

 

 

Animation (Artlantis Studio Only)

The Artlantis Studio 5 Timeline has been optimized to ensure precise control of all events and movements associated with your animations. Each animated parameter is now presented as a track and as a hierarchical list. With magnetic guides, the key frame will snap automatically and graphically, ensuring a fluid connection and simplified synchronization of sequences. Finally, to enhance your animation, new, high-definition 3D characters are available for sale in the Media Store.

Timeline

 

 

Vectorworks 2014 New Features

The new Vectorworks 2014 release provides many significant improvements, designed to boost both base-level performance as well as improve functionality within specific versions. Major areas of improvement in the core Vectorworks package cover interface and display and file interoperability. Changes to the 3D working environment provide more Sketchup-like modelling behaviour whilst working in perspective views. The new Taper Face and Twist tools further enhance the 3D push-pull style of modelling. Various improvements to architectural and space tools assist with BIM management. Please see the sections below for full details on these new functions and tools and which versions they are available within.

 

Best in 3D

Better BIM

Improved Efficiency

File Interoperability

Entertainment Design

Site Design

Rendering Tools

 

Best in 3D

 

  • Fast Interactive Display
    ( Vectorworks Architect | Vectorworks Landmark | Vectorworks Spotlight | Vectorworks Fundamentals | Vectorworks Designer | Renderworks )
    With version 2014, navigation in all 3D views looks amazing with OpenGL, and you get real-world 3D feedback in all-solid rendered modes. The cache generated in OpenGL also improves navigation in other render modes. Plus, with our integrated rendering application, Renderworks®, you will enjoy interactive light aiming and faster OpenGL shadows by default. Now you can enjoy the rendered look of your model without sacrificing performance and speed.


Better BIM

 

  • Create Section Viewports from Clip Cube
    ( Vectorworks Architect | Vectorworks Landmark | Vectorworks Spotlight | Vectorworks Designer )
    You now have the ability to immediately create either design layer or sheet layer section viewports directly from the interactive Clip Cube. You can not only create these viewports, but also edit them using the Clip Cube. This enhancement allows for a more hands-on, visual approach to creating specific sections from your model.
  • Auto Hybrid Enhancements
    ( Vectorworks Architect | Vectorworks Landmark | Vectorworks Spotlight | Vectorworks Designer )
    An auto hybrid object can create a hidden line representation of the object above or below the cut plane in plan view. New options have been added to the auto hybrid object to control the smoothing angle, intersection lines, and dash styles, resulting in better-drawn objects and overall improved performance.

  • Polygonal Control
    ( Vectorworks Architect | Vectorworks Landmark | Vectorworks Spotlight | Vectorworks Fundamentals | Vectorworks Designer )
    The new Simplify Polys command will enable you to simplify polylines, and 2D or 3D polygons in the Vectorworks application. This command can be incredibly useful after importing complex site data, simplifying imported DWG files, or dealing with any polys with too many corner vertices. Many incredible projects start with basic shapes and evolve into more intricate and interesting forms. The Reshape tool has been enhanced with a new mode that allows you to move an object’s edge without changing the adjacent angles. Plus you can now reshape rectangles.


File Interoperability

 

  • Publish Command
    ( Vectorworks Architect | Vectorworks Landmark | Vectorworks Spotlight | Vectorworks Fundamentals | Vectorworks Designer )
    A new Publish command gives you tremendous flexibility in customizing and saving drawing sets for when you need to issue them. With this new command, you can select specific views and sheets from files along with PDF, DXF/DWG, and DWF files, and save them as a named set for export or printing (Design Series required for batch printing and PDF export). Managing your publishing settings has never been so easy.
  • DWG Improvements
    ( Vectorworks Architect | Vectorworks Landmark | Vectorworks Spotlight | Vectorworks Fundamentals | Vectorworks Designer )
    You can now directly reference DWG/DXF or DWF files in your Vectorworks project, making collaboration and team workflows that much simpler. The Export DXF/DWG and Export DWF commands now support complex and custom line types when exporting from Vectorworks, resulting in a cleaner and more accurate experience for your collaborator. DXF/DWG and DWF Support for Named Colors enables the color names to match in Vectorworks and AutoCAD® software. Save DXF/DWG and DWF Preferences in the Import Log File provides a record of your DXF/DWG and DWF import settings to assist you in achieving consistent results with respect to your DXF/DWG and DWF imports.


Entertainment Design

 

  • Lighting Device Improvements
    ( Vectorworks Spotlight | Vectorworks Designer )
    The lighting device object has received a serious boost with features that are sure to make you more efficient. It’s no longer necessary to try to remember label names when assigning a label legend. Instead, use the new pop-up on the lighting device. See the full height of the beam clearly at the focus point. Freely mix your own information with the built-in information using customized data records. See the simulated color of multiple gel “sandwiches.”
  • Lighting Pipe Objects
    ( Vectorworks Spotlight | Vectorworks Designer )
    New lighting pipe and lighting pipe ladder objects to bring you exciting new options and facilitate the creation of lighting positions.
  • New Instrument Summary Object
    ( Vectorworks Spotlight | Vectorworks Designer )
    Based on the original tool designed by Joshua Benghiat Lighting Design, enjoy the flexibility to efficiently create and format instrument and position summaries with this amazing new plug-in object.Seating
  • Seating Layout Improvements
    ( Vectorworks Spotlight | Vectorworks Designer )
    We’ve added a new option to the Create Event Seating command, so you can accurately lay out seating with rows aimed at a focal point. The focal point option is also available when editing a seating layout.


Site Design

 

  • Plant and Massing Model Shadow Improvements
    ( Vectorworks Architect | Vectorworks Landmark | Vectorworks Designer )
    With the enhanced plant shadows, you’ll find it faster and easier to create presentation-level site plans with interactive, dynamic shadows on your plant objects. You can apply a document-wide shadow style to all plants on your drawing, while also creating custom shadow settings for individual plants, as needed. With support for massing model shadows, you can work with smart objects in 3D while simultaneously achieving their desired visual results for 2D plan representation. And like plant shadows, you can also apply both document-wide and individual custom shadow settings to massing models. Additionally, you now have the ability to specify floor usage data in a massing model record. The floor usage data can be reported on by using a new worksheet sub-string function, giving you the ability to use massing models for early design analysis in urban planning.
  • Plant Tool Enhancements
    ( Vectorworks Landmark | Vectorworks Designer )
    The custom plant tag can now be created by selecting predefined tag field values instead of having to remember keywords for the plant record fields. You now have easy access to edit plant definitions from every pane in the Plant Settings dialog box.
  • Site Modifier Improvements
    ( Vectorworks Landmark | Vectorworks Designer )
    The new site model contour label position functionality gives you the freedom to position and reposition contour labels at will with the Reshape tool for legibility, annotation, and office standards. This new addition can be applied to drawing types such as site surveys, grading plans, site plans, and planting plans.
  • Suppress Location Adjustment for Georeferenced Data
    ( Vectorworks Architect | Vectorworks Landmark | Vectorworks Designer )
    This new option provides greater selectability and power in sharing data from a .VWX file, as well as increasing the number of layers and classes with record formats in a single .SHP file. This may benefit GIS users, planning departments, land use planners, and urban designers who are fulfilling and/or enforcing jurisdictional requirements.


Rendering Tools

 

  • Displacement Mapping
    ( Renderworks )
    Current Renderworks users have never before seen rendering quality like what they’ll get in version 2014. The new displacement mapping option gives you the ability to make even more realistic renderings with materials like grass, carpet, water, bricks, or stone.
  • Images for Brick Shaders
    ( Renderworks )
    Many great new images of bricks come with Renderworks and are ready to use and edit for texturing your designs. In addition, they are also new shaders, which enable you to control multiple images representing multiple bricks, along with having granular control over the gaps/grout between bricks or tiles.

 

 

How to Upgrade V-Ray for SketchUp

As most of you already know V-Ray for SketchUp 2.0 has recently been released (see our blog post “V-Ray for SketchUp 2.0 Release” for a list of all the new features). The new version is now licensed with a USB dongle to ensure optimum security and reliability meaning you can take your license with you wherever you go. New licenses of V-Ray for SketchUp bought between the 15th May 2013 and 15th September are eligible for a free upgrade. If you purchased before the 15th May the upgrade price is £195 +VAT plus your V-Ray Dongle (£23.50+VAT). For a more detailed explanation on how to upgrade please see the steps below:

 

I purchased between the 15th May – 16th September

  1. Visit our V-Ray Dongle page.
  2. Purchase a V-Ray Dongle
  3. Reply to your order confirmation with previous order details.
    (If you bought your license from us simply send us your order number or, if your license was bought elsewhere please forward your name and license details)
  4. Sign into Chaos (once you have received your login details) and download version 2.0
  5. Wait for your dongle to arrive, once you have this you are ready to go!

 

I purchased before the 15th May

  1. Visit our V-Ray for SketchUp page
  2. Choose the Upgrade option

  3. Choose a dongle option
  4. Sign into Chaos (once you have received your login details) and download version 2.0
  5. Wait for your dongle to arrive