Become V-Ray Famous!

vray-famous-blog
We’re currently working with Chaos Group, looking for case studies and showcase renderings to feature in a wide variety of situations where V-Ray for Sketchup is promoted. This includes the Chaos Group website, CAD Software Direct and printed and online media worldwide. Featured work is credited by company and with watermarked logo. This is a fantastic opportunity to showcase your company’s work. Why not get in touch today?

Email us today at casestudies@cadsoftwaredirect.com with your V-Ray for Sketchup images, animations or case studies.

V-Ray 3.0 for 3DS Max Features

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Progressive Rendering

V-Ray 3.0 introduces a new Progressive Image Sampler. Fast to set up and easy to control, the Progressive Image Sampler generates fast feedback even with complex features such as Environment Fog, Depth of Field, and Motion Blur. The Progressive Image Sampler uses a path traced rendering engine compatible with multiple GI solutions including Brute Force, Irradiance Map, and Light Cache.

With the new Progressive Renderer it’s possible to set up a scene in seconds and iterate even with the most complex V-Ray features. This example showcases how to easily fine-tune V-Ray Fog.

 

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Faster Ray Tracing

Ray Tracing Performance
V-Ray 3.0 introduces significant optimizations to the ray tracing core. This speeds up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Beta testers have reported speed increases of up to 5X.

Integrated Intel Embree Raycaster
V-Ray 3.0 includes the Intel Embree raycaster, specifically designed to increase the performance of photorealistic rendering.*
*requires compatible hardware.

Dynamic Bucket Splitting
Dynamic Splitting automatically reduces the size of render buckets to maximize the use of all CPU thread.

This short video demonstrates the improved rendering speeds of V-Ray 3.0.

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Simplified User Interface

Designed with new and experienced users in mind, V-Ray 3.0 introduces a simplified user interface with 3 modes. Each mode, Basic, Advanced, and Expert, can be selected to match an artists’ preference.

 

 

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Quick Settings

Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.

 

This short video takes a look at the new V-Ray Toolbar and Quick Settings added to V-Ray 3.0.

 

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Advanced V-Ray Frame Buffer

The new V-Ray Frame Buffer introduces advanced color controls for Contrast, HSL, and Color Balance. In addition, the VFB now includes support for LUTs (.cube), ICC (.icc), and OpenColorIO (.ocio) color management profiles.

 

This short video demonstrates the improved Frame Buffer in V-Ray 3.0.

 

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Render Mask

Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.

This short video demonstrates the new Render Mask feature in V-Ray 3.0.

 

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Faster Hair

V-Ray 3.0 introduces core ray tracing improvements with optimizations for shading and rendering millions of strands of semi-transparent hair. Beta testers report speed increases up to 15X.

This videos demonstrates a quick example of rendering hair created using Ephere’s Ornatrix plugin and compare the render performance gains in V-Ray 3.0.

 

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New Skin Shader

V-Ray 3.0 introduces the VRaySkinMtl. With artist-friendly controls, the VRaySkinMtl is a dedicated skin shader with built in Subsurface Scattering and layered reflections.

 

 

 

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Ray Traced SSS

V-Ray 3.0 introduces improved Subsurface Scattering with support for object-based and ray traced illumination. V-Ray RT CPU also adds SSS support.

This short video takes a look at the new Ray Traced option for the VRayFastSSS2 shader.

 

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VRmats

V-Ray 3.0 introduces VRmat functionality to 3ds Max. Previously known as Vismats, VRmats are an XML-based material description for sharing V-Ray shaders across multiple applications. VRmats are currently compatible with V-Ray 3.0 for 3ds Max, V-Ray 2.0 for Rhino, and V-Ray 2.0 for SketchUp. Support for additional applications including Maya and Softimage is currently in development.

This video demonstrates VRmats – a new set of universal shaders for use across multiple applications.

 

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OSL Support

Program custom shaders using Open Shading Language (OSL) developed by Sony Picture Imageworks.

 

 

 

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Alembic Support

V-Ray 3.0 adds support for the open source Alembic file format (.ABC). Import Alembic geometry caches (including particles and hair) using the V-Ray Proxy loader.

 

 

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Deep Image Support

V-Ray 3.0 adds support for Deep Image output including the OpenEXR 2.0 format.

Deep images store color and depth information for each pixel, enabling artists to take advantage of Deep Compositing workflows.

 

 

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Metaballs

Introducing a new VRayMetaball object for ray traced isosurfaces based on particles.

 

 

 

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VRayClipper

The VRayClipper is a new helper for creating cutaway and section renders. Using a simple plane, it will clip away parts of a scene at render time.

 

 

 

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V-Ray RT GPU Render Elements

Render final frame images using V-Ray RT GPU with Render Elements for compositing.

V-Ray RT GPU supports:

  • Increased performance using CUDA, NVIDIA’s parallel computing platform
  • Motion Blur (Transformation and Deformation)
  • Instanced Geometry
  • VRay Proxy Objects
  • Layered Materials using VRayBlendMtl
  • Texture-mapped Area and Mesh Lights
  • Skylight Portals using Simple Mode

 

 

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Probabilistic Light Sampling

Probabilistic Light Sampling reduces the number of lights evaluated at render time. This optimizes rendering scenes with many lights.

 

 

 

 

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Max Ray Intensity

Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.

 

 

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Distributed Rendering

Distributed Rendering gives artists the ability to use multiple computers working in parallel to render a single image. V-Ray 3.0 adds two new Distributed Rendering options: Transfer Missing Assets and Use Local Machine.

 

 

 

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Purchase V-Ray for 3DS Max

V-Ray for SketchUp 2.0 Release


V-Ray for SketchUp 2.0
is available to buy now!

 

New to Version 2.0

GEOMETRY

V-Ray Proxy – an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving
vital RAM resources. Use V-Ray Proxy to render millions of polygons at maximum memory efficiency and increase the amount of detail and complexity of your SketchUp scenes.

Faster Parsing Times – major speed improvements have been made when processing the SketchUp scene for rendering with V-Ray.


RENDERING ENGINES

V-Ray RT CPU & GPU – a revolutionary rendering engine providing instant feedback and streamlining scene setup. Because V-Ray RT is built upon the same robust core as V-Ray, it is seamless to transition between V-Ray RT and production rendering. For the everyday user this s a very powerful interactive rendering solution that allows them to simultaneously work and render inside of SketchUp. The
instant visual feedback makes for quicker design, material, and lighting decisions.

Retrace Threshold – reduce Light Cache artifacts and improve the appearance of glossy reflections and refractions when using the time saving feature – Use light cache for glossy rays.


LIGHTS

Dome Light – creates simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision. This new feature will streamline your workflow when using image based lighting in your scenes. It will not only save you setup and rendering time but it will also increase the quality of the image based light and shadows.

Lights as Components – V-Ray lights can now be part of a SketchUp component, making the process of changing the design and settings of multiple lights at once much easier.

Sphere Light – create spherically shaped area light.

 

MATERIALS

V-Ray Materials – a new compact and optimized material that includes diffuse, reflection, and refraction parameters with the ability to change the BRDF.

Wrapper Material – can be used to specify additional properties per material. Most importantly you can now create true matte materials which show the background as opposed to the base material.

VRMats Library – a new library contains an extensive collection of ready to use and photo realistic V-Ray materials.


FRAME BUFFER IMPROVEMENTS

Render History – this option allows you to save your rendered images and load them directly in the V-Ray frame buffer.

Compare Tool – a new option to easily compare two rendered images directly in the V-Ray frame buffer.

V-Ray Lens Effect – allows you to achieve bloom and glare effects in your renderings.


OTHER

Rendering Presets – with our collection of interior and exterior rendering presets you can quickly switch between draft and high quality rendering settings. You can also create and save your own presets to customize and streamline your workflow.

Camera Presets – with camera presets you can quickly switch between different exposure setups for illumination scenarios like cloudy sky, after sunset, interior natural light, etc. You can create and reuse your own custom camera presets.

Set Camera Focus – you can now setup depth of field with ease by simply picking a point in the scene where you want to focus the V-Ray camera on.

Lock RT – the SketchUp scene can be edited without changing the view in RT.

64-bit Rendering – 64-bit rendering is now supported locally and via distributed rendering.

Distributed Rendering – offload renders to other computers and continue working in SketchUp by using the option “Don’t use local machine.”

Normal Mapping – add more accurate simulation of detailed 3D surfaces in SketchUp.

Environment Mapping – matching your SketchUp model to a background image is now easier than ever before with the additional Screen, Cylindrical and Shrink Wrap environment mapping types.

Pack and Go – archive your SketchUp scene and all external files into a single ZIP for easy sharing and back up.

Multi-Session Support – OS X users now have the ability to set the current model that V-Ray will render.

Animation Support – the ability to produce animation for SketchUp projects has been streamlined, ensuring a cleaner and easier creation process.

Opacity Mapping – the option “use color texture as transparency” is available for all SketchUp materials. This is important when using PNG or TIFF textures with built-in transparency channels.

Procedural Texture Mapping – we added more texture mapping to allow you create different effect on the materials. Now you have more freedom on the materials creation.

 

Purchase V-Ray for SketchUp 2.0 now!

V-Ray for Sketchup 2.0 Final Beta Released

The imminent V-Ray for Skethup release has been promoted to v2.0 in light of the major upgrades and improvements. To test the latest beta release, visit the Chaos site here.

 

Remember: Purchase V-Ray for Sketchup now at current pricing and receive the free upgrade to v2.0 when released (subject to the cost of a USB dongle).

 

The latest bug fixes and improvements include:

• Resolved an issue that caused geometry to vanish when editing a scene during a V-Ray RT render.
• Transitioning between perspective and parallel cameras while rendering with V-Ray RT no longer causes the rendered view to get stuck in parallel mode.
• When V-Ray RT in OpenCL mode fails to setup on OSX, V-Ray will revert to CPU mode without a crash.
• Resolved crash in RT CPU when VRayBRDF has both fog and translucency turned on.
• Improved stability of RT GPU.
• Skp2Sided material now supported with RT GPU.
• Opacity and other float textures render properly in RT GPU.
• The standard material pays attention to the Default Displacement override / Use global parameters.
• Our Standard, Skp2Sided, Toon, and Angle blend materials check and correct invalid (negative or infinite) colors.
• The VFB stays on the top of the SketchUp window in OSX.
• RGB/Alpha channels are always the first two channels in the VFB and are above other custom render channels.
• The VRayBRDF layer gets used for viewport representation in our LayeredBRDF.
• V-Ray diffuse color is no longer incorrectly overwritten by SketchUp material color in some cases.
• Resolved an issue that caused light cache retracement to always be off regardless of the checkbox in our UI.
• Resolved problem that could cause default options to be loaded instead of the serialized scene options if you open a model by double-clicking on it rather than doing File->Open.
• Our Options Editor no longer becomes empty when trying to use render presets.
• Resolved an issue where DR Nodes could intermittently stop contributing. This fix is part of the spawner itself, so you must reinstall it.
• Resolved “Ghost windows” from happening on OSX.
• Materials ending in the number “0” now load properly.
• Resolved an issue that would prevent copy and pasting objects between models, or automatically undoing the last operation while copy and pasting between models.
• Unicode paths are now supported when referenced from within lights – IES file paths, for example.
• The physical camera matches viewport FOV.
• Focus distance is set correctly and DOF render properly with the physical camera.
• Resolved issue that caused VRayBRDF to be unresponsive to changes made in SketchUp material editor.
• Materials no longer rename themselves after making edits in the SketchUp material editor.

Great End of Summer Deals

Last minute deals on Vectorworks, V-Ray for Sketchup and Cinema4D

It’s that time of year again and various new software releases are imminent. This means there are some great end of summer deals.

Avoid price increases, qualify for free upgrades and lock in great deals before the new releases!

 

Vectorworks

For new and existing customers not already on VSS, we have a great deal available before the new release. Contact us now to take advantage of this.

 

V-Ray for Sketchup

Time is running out to get the current version at the current price. Purchasers of V-Ray for Sketchup 1.49 qualify for 1.6 as soon as it’s released. You will only need to pay for the USB dongle, there is no upgrade price and you can lock in the current license price today.

 

Maxon Cinema 4D

Superb deals on Cinema 4D are available for just a little longer. Buy any version of Cinema 4D today and receive 12 months support and upgrades free of charge.

 

Now really is a great time to invest in your software. If you’d like to make your purchase even more cost-effective, you may wish to consider our business leasing options.

Buy now online or email or call if you’d like more information or to purchase by phone.

These offers must end soon.

 

 

 

Grab Hold of Your Dongles!

A little bird tells us the release of V-Ray for SketchUp 1.6 is nearly here.

All new purchases of V-Ray for SketchUp from now until the 1.6 release qualify for a free upgrade, you just have to buy a V-Ray dongle (or if you already have one you can use that).


New features of 1.6 include:

Rendering Engines
V-Ray RT
Retrace Threshold
Lighting
Dome light
Lights as components
Sphere Light
Geometry
V-Ray Proxy
Faster Parsing Times
 V-Ray Frame Buffer Improvements
Render History
Compare Tool
 V-Ray Lens Effect Materials
V-Ray Material
Wrapper Material
Material Library
Texture editing
Three different Color Spaces
Procedural Texture Mapping

 

For more information see our V-Ray for SketchUp product page or see our previous post V-Ray for Sketchup Beta 1.6 Available. Free upgrades upon full release..

V-Ray for Sketchup Beta 1.6 Available. Free upgrades upon full release..

If you are an existing V-Ray for Sketchup user, or if you’re a prospective user, then news of the V-Ray for Sketchup 1.6 open beta release will be welcome (and greatly expected) news.

Final stage development is now under way and this is your chance to provide feedback and get a sneak peak of some great new features. These features bring development of V-Ray for Sketchup in-line with V-Ray for Rhino and provide some major improvements in terms of efficiency and reductions in render development time.

Register for the V-Ray for Sketchup 1.6 Beta Programme

Rendering Engine

V-Ray RT – a revolutionary rendering engine providing instant feedback and streamlining scene setup. Because V-Ray RT is built upon the same robust core as V-Ray, it is seamless to transition between V-Ray RT and production rendering. For the everyday user this s a very powerful interactive rendering solution that allows them to simultaneously work and render inside of sketchUp.The instant visual feedback makes for quicker design, material, and lighting decisions. The current version of V-Ray RT is only supported on the CPU.

Retrace Threshold – reduce Light Cache artifacts and improve the appearance of glossy reflections and refractions when using the time saving feature – Use light cache for glossy rays.

 

Lights

Dome light – create simple, artifact-free image-based lighting using the dome Light. its powerful importance sampling analyzes hdR images and optimizes light tracing and gi precision. This new feature will streamline your workflow when using image based lighting in your scenes. it will not only save you setup and rendering time but it will also increase the quality of the image based light and shadows.

Lights as components – V-Ray lights can now be part of a SketchUp component. This makes it easy to change the design and settings of multiple lights at one time.

Sphere Light – create spherically shaped area lights.

Geometry

V-Ray Proxy – an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving vital RAm resources. Use V-Ray Proxy to render millions of polygons at maximum memory efficiency and increase the amount of detail and complexity of your sketchUp scenes.

Faster Parsing Times – major speed improvements have been made when processing the sketchUp scene for rendering with V-Ray.

V-Ray Frame Buffer Improvements

Render History – this option allows you to save your rendered images and load them directly in the V-Ray frame buffer.

Compare Tool – new compare option to easily compare two rendered images directly in the V-Ray frame buffer.

V-Ray Lens Effect

Lens Effect
– allows you to achieve bloom and glare effects in your renderings.

Materials

V-Ray Material – a compact and optimized material that includes diffuse, reflection, and refraction parameters with the ability to change the BRdF

Wrapper Material – can be used to specify additional properties per material. most importantly you can now create true matte materials which shows the background as opposed to the base material.

Material Library – this new library contains over a 100 ready to use and photo realistic V-Ray materials.

Procedural Texture Mapping – we add more texture mapping to allow you create different effect on the materials. now you have more freedom on the materials creation.
-AColorop
-Combine Color
-mix
-noisemax

Texture Editing
Three different Color Spaces – to correct the gamma of the images.
-Linear
-gamma Corrected
– sRgB

V-Ray for Rhino Upgrade Available for Limited Time Only!

The V-Ray 1.5 for Rhino Upgrade will only be available for a limited time!

Customer’s who purchased V-Ray for Rhino between September 1, 2011 and March 28, 2012 are eligible for a free upgrade. Free upgrade requires the purchase of a hardware key (licensing dongle).

The V-Ray 1.5 for Rhino Upgrade will no longer be available after June 30th. After June 30th, all V-Ray 1.0 for Rhino customers (excluding academic license holders) will have to purchase a full 1.5 license.

To upgrade your V-Ray for Rhino product or to buy click here.

V-Ray Anniversary Challenge!

We are very excited to announce the first initiative from the V-Ray Anniversary campaign – the V-Ray Anniversary Challenge!  


Chaos Group and CGSociety are inviting artists to create an image which tells the story of a Decisive Moment – a moment that changed a person’s life or the course of human history. Perhaps a knockout punch in a heavy weight championship. The first human to step on the moon. The last block placed on the Pyramids. A wrong step, a gunshot or a glance, the decisive moment that changed the big picture or had an impact on someone’s life.

Chaos Group is offering a great prize pool for the winners. Thanks to their partners the winners will get a package of prizes worth more than $25,000.

V-Ray users from all industries are welcome to participate! Visit the Challenge page to learn all about it.