V-Ray 2.0 for SketchUp Service Pack 2

The V-Ray 2.0 for SketchUp Service pack 2 is now available for download at the Chaos Group Downloads page.

This is a free update for all current V-Ray 2.0 for SketchUp users.

What’s New in V-Ray 2.0 for SketchUp SP2?

V-Ray Express: Users can easily access more than 200 materials and interchangeable lighting setups to create realistic studio scenes and illuminate models faster than ever.
V-Ray Express will be available separately from the downloads page.
Frame Start animation option: You can now render individual frames or ranges of frames. e.g.: 5,100-110, 200, 352.
Pack all V-Ray Materials: Archive your V-Ray for SketchUp materials and all external files into a single ZIP for easy sharing and back up.
Improved support for using V-Ray Frame Buffer Channels
Improvements and fixes to the Batch Render tool
New and improved product documentation

See the full list of features in V-Ray 2.0 for SketchUp SP2.

V-Ray for SketchUp 2.0 Release


V-Ray for SketchUp 2.0
is available to buy now!

 

New to Version 2.0

GEOMETRY

V-Ray Proxy – an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving
vital RAM resources. Use V-Ray Proxy to render millions of polygons at maximum memory efficiency and increase the amount of detail and complexity of your SketchUp scenes.

Faster Parsing Times – major speed improvements have been made when processing the SketchUp scene for rendering with V-Ray.


RENDERING ENGINES

V-Ray RT CPU & GPU – a revolutionary rendering engine providing instant feedback and streamlining scene setup. Because V-Ray RT is built upon the same robust core as V-Ray, it is seamless to transition between V-Ray RT and production rendering. For the everyday user this s a very powerful interactive rendering solution that allows them to simultaneously work and render inside of SketchUp. The
instant visual feedback makes for quicker design, material, and lighting decisions.

Retrace Threshold – reduce Light Cache artifacts and improve the appearance of glossy reflections and refractions when using the time saving feature – Use light cache for glossy rays.


LIGHTS

Dome Light – creates simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision. This new feature will streamline your workflow when using image based lighting in your scenes. It will not only save you setup and rendering time but it will also increase the quality of the image based light and shadows.

Lights as Components – V-Ray lights can now be part of a SketchUp component, making the process of changing the design and settings of multiple lights at once much easier.

Sphere Light – create spherically shaped area light.

 

MATERIALS

V-Ray Materials – a new compact and optimized material that includes diffuse, reflection, and refraction parameters with the ability to change the BRDF.

Wrapper Material – can be used to specify additional properties per material. Most importantly you can now create true matte materials which show the background as opposed to the base material.

VRMats Library – a new library contains an extensive collection of ready to use and photo realistic V-Ray materials.


FRAME BUFFER IMPROVEMENTS

Render History – this option allows you to save your rendered images and load them directly in the V-Ray frame buffer.

Compare Tool – a new option to easily compare two rendered images directly in the V-Ray frame buffer.

V-Ray Lens Effect – allows you to achieve bloom and glare effects in your renderings.


OTHER

Rendering Presets – with our collection of interior and exterior rendering presets you can quickly switch between draft and high quality rendering settings. You can also create and save your own presets to customize and streamline your workflow.

Camera Presets – with camera presets you can quickly switch between different exposure setups for illumination scenarios like cloudy sky, after sunset, interior natural light, etc. You can create and reuse your own custom camera presets.

Set Camera Focus – you can now setup depth of field with ease by simply picking a point in the scene where you want to focus the V-Ray camera on.

Lock RT – the SketchUp scene can be edited without changing the view in RT.

64-bit Rendering – 64-bit rendering is now supported locally and via distributed rendering.

Distributed Rendering – offload renders to other computers and continue working in SketchUp by using the option “Don’t use local machine.”

Normal Mapping – add more accurate simulation of detailed 3D surfaces in SketchUp.

Environment Mapping – matching your SketchUp model to a background image is now easier than ever before with the additional Screen, Cylindrical and Shrink Wrap environment mapping types.

Pack and Go – archive your SketchUp scene and all external files into a single ZIP for easy sharing and back up.

Multi-Session Support – OS X users now have the ability to set the current model that V-Ray will render.

Animation Support – the ability to produce animation for SketchUp projects has been streamlined, ensuring a cleaner and easier creation process.

Opacity Mapping – the option “use color texture as transparency” is available for all SketchUp materials. This is important when using PNG or TIFF textures with built-in transparency channels.

Procedural Texture Mapping – we added more texture mapping to allow you create different effect on the materials. Now you have more freedom on the materials creation.

 

Purchase V-Ray for SketchUp 2.0 now!

V-Ray for Sketchup 2.0 Final Beta Released

The imminent V-Ray for Skethup release has been promoted to v2.0 in light of the major upgrades and improvements. To test the latest beta release, visit the Chaos site here.

 

Remember: Purchase V-Ray for Sketchup now at current pricing and receive the free upgrade to v2.0 when released (subject to the cost of a USB dongle).

 

The latest bug fixes and improvements include:

• Resolved an issue that caused geometry to vanish when editing a scene during a V-Ray RT render.
• Transitioning between perspective and parallel cameras while rendering with V-Ray RT no longer causes the rendered view to get stuck in parallel mode.
• When V-Ray RT in OpenCL mode fails to setup on OSX, V-Ray will revert to CPU mode without a crash.
• Resolved crash in RT CPU when VRayBRDF has both fog and translucency turned on.
• Improved stability of RT GPU.
• Skp2Sided material now supported with RT GPU.
• Opacity and other float textures render properly in RT GPU.
• The standard material pays attention to the Default Displacement override / Use global parameters.
• Our Standard, Skp2Sided, Toon, and Angle blend materials check and correct invalid (negative or infinite) colors.
• The VFB stays on the top of the SketchUp window in OSX.
• RGB/Alpha channels are always the first two channels in the VFB and are above other custom render channels.
• The VRayBRDF layer gets used for viewport representation in our LayeredBRDF.
• V-Ray diffuse color is no longer incorrectly overwritten by SketchUp material color in some cases.
• Resolved an issue that caused light cache retracement to always be off regardless of the checkbox in our UI.
• Resolved problem that could cause default options to be loaded instead of the serialized scene options if you open a model by double-clicking on it rather than doing File->Open.
• Our Options Editor no longer becomes empty when trying to use render presets.
• Resolved an issue where DR Nodes could intermittently stop contributing. This fix is part of the spawner itself, so you must reinstall it.
• Resolved “Ghost windows” from happening on OSX.
• Materials ending in the number “0” now load properly.
• Resolved an issue that would prevent copy and pasting objects between models, or automatically undoing the last operation while copy and pasting between models.
• Unicode paths are now supported when referenced from within lights – IES file paths, for example.
• The physical camera matches viewport FOV.
• Focus distance is set correctly and DOF render properly with the physical camera.
• Resolved issue that caused VRayBRDF to be unresponsive to changes made in SketchUp material editor.
• Materials no longer rename themselves after making edits in the SketchUp material editor.

Grab Hold of Your Dongles!

A little bird tells us the release of V-Ray for SketchUp 1.6 is nearly here.

All new purchases of V-Ray for SketchUp from now until the 1.6 release qualify for a free upgrade, you just have to buy a V-Ray dongle (or if you already have one you can use that).


New features of 1.6 include:

Rendering Engines
V-Ray RT
Retrace Threshold
Lighting
Dome light
Lights as components
Sphere Light
Geometry
V-Ray Proxy
Faster Parsing Times
 V-Ray Frame Buffer Improvements
Render History
Compare Tool
 V-Ray Lens Effect Materials
V-Ray Material
Wrapper Material
Material Library
Texture editing
Three different Color Spaces
Procedural Texture Mapping

 

For more information see our V-Ray for SketchUp product page or see our previous post V-Ray for Sketchup Beta 1.6 Available. Free upgrades upon full release..

How to Upgrade SketchUp Pro

 

SketchUp Pro now requires a subscription with every new 2013 license and for existing users upgrading simply means purchasing a subscription.  There is no longer a Sketchup upgrade product. Subscriptions are available for either 12 or 24 months; users will receive technical support and future updates as and when new software is released. This also means that all users with a subscription will automatically receive SketchUp Pro 2014 when it is released in Autumn.

 

Upgrades are now available at CAD Software Direct.

Simply follow the steps below to upgrade:

1. Select Subscription (for existing license holders only)
2. Select your subscription length (12 months / 24 months)
3. Select your operating system ( Windows / Mac OS X )
4. Forward existing license details to sales.support@cadsoftwaredirect.com or just reply to your confirmation email.

 

 

Sketchup Pro 2013 Release

 

SketchUp Pro 2013 is available to buy now.

Sketchup Pro now uses a subscription model – and with a license upgrade or a new license purchase users will received twelve months of future updates to Sketchup Pro. This also includes technical support via email and phone support for licensing and installation issues. All users will then automatically receive SketchUp Pro 2014 in autumn.

LayOut is now a full-fledged documentation tool for creating annotated, scaled and dimensioned drawings from your models. With hatching and pattern fills, speedier vector rendering, better zoom and more, LayOut is more powerful, more precise and more customisable than ever. Click here to learn more about LayOut in SketchUp.

Read more about Sketchup 2013 here.

 

V-Ray for Sketchup Beta 1.6 Available. Free upgrades upon full release..

If you are an existing V-Ray for Sketchup user, or if you’re a prospective user, then news of the V-Ray for Sketchup 1.6 open beta release will be welcome (and greatly expected) news.

Final stage development is now under way and this is your chance to provide feedback and get a sneak peak of some great new features. These features bring development of V-Ray for Sketchup in-line with V-Ray for Rhino and provide some major improvements in terms of efficiency and reductions in render development time.

Register for the V-Ray for Sketchup 1.6 Beta Programme

Rendering Engine

V-Ray RT – a revolutionary rendering engine providing instant feedback and streamlining scene setup. Because V-Ray RT is built upon the same robust core as V-Ray, it is seamless to transition between V-Ray RT and production rendering. For the everyday user this s a very powerful interactive rendering solution that allows them to simultaneously work and render inside of sketchUp.The instant visual feedback makes for quicker design, material, and lighting decisions. The current version of V-Ray RT is only supported on the CPU.

Retrace Threshold – reduce Light Cache artifacts and improve the appearance of glossy reflections and refractions when using the time saving feature – Use light cache for glossy rays.

 

Lights

Dome light – create simple, artifact-free image-based lighting using the dome Light. its powerful importance sampling analyzes hdR images and optimizes light tracing and gi precision. This new feature will streamline your workflow when using image based lighting in your scenes. it will not only save you setup and rendering time but it will also increase the quality of the image based light and shadows.

Lights as components – V-Ray lights can now be part of a SketchUp component. This makes it easy to change the design and settings of multiple lights at one time.

Sphere Light – create spherically shaped area lights.

Geometry

V-Ray Proxy – an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving vital RAm resources. Use V-Ray Proxy to render millions of polygons at maximum memory efficiency and increase the amount of detail and complexity of your sketchUp scenes.

Faster Parsing Times – major speed improvements have been made when processing the sketchUp scene for rendering with V-Ray.

V-Ray Frame Buffer Improvements

Render History – this option allows you to save your rendered images and load them directly in the V-Ray frame buffer.

Compare Tool – new compare option to easily compare two rendered images directly in the V-Ray frame buffer.

V-Ray Lens Effect

Lens Effect
– allows you to achieve bloom and glare effects in your renderings.

Materials

V-Ray Material – a compact and optimized material that includes diffuse, reflection, and refraction parameters with the ability to change the BRdF

Wrapper Material – can be used to specify additional properties per material. most importantly you can now create true matte materials which shows the background as opposed to the base material.

Material Library – this new library contains over a 100 ready to use and photo realistic V-Ray materials.

Procedural Texture Mapping – we add more texture mapping to allow you create different effect on the materials. now you have more freedom on the materials creation.
-AColorop
-Combine Color
-mix
-noisemax

Texture Editing
Three different Color Spaces – to correct the gamma of the images.
-Linear
-gamma Corrected
– sRgB

Release of Shaderlight 2.4

New Shaderlight for SketchUp Release


Thanks to the release of version 2.4, SketchUpUsers of Shaderlight can now render faster and more efficiently.

Shaderlight 2.4 is available for free to existing Shaderlight v2 customers.  New users can purchase the new release as a full or timed access license at CAD Software Direct.

This month, users can get 25% off any full price license.

Buy it now!

Shaderlight Competition Winners

Launched to celebrate the tenth anniversary of ArtVPS, developers of rendering plug-in to SketchUp, Shaderlight, the competition attracted hundreds of entries from all around the world, covering a wide variety of subjects. The panel of judges, including our friends from 3D Artist and SketchUcation, awarded the entries on both technical ability and overall appearance.

David Harris from Texas scooped the first prize and $200 Amazon vouchers for his render of a truck. Although he uses Shaderlight in a professional capacity, David created the image of a truck just for fun, as he’s always loved the curves and designs of early trucks. He said of his win: “I am blown away. After I entered the contest, I saw some of the other renders on the forum and knew it was going to be a tough choice for your judges”.

 

 

Competition judge Mike Lucey from SketchUcation commented: “David’s image really grabbed my attention. For me, he has produced an image that is streets ahead of the rest – and a lot of the other entries were very good.”

Second prize was awarded to Carrie Barker, architect at Overcash Demmitt Architects in North Carolina. Resident Shaderlight guru, Martin Cox, said: “This image has a lot of detail and the longer you look at it, the more you notice. Combining this with the street view background shows the true scale of the building. Shaderlight is a really popular tool for architects around the world and it’s great to see it being put to such good use”.

Finally, third prize went to Duane Kemp of Kemp Productions for this image. Martin Cox said of the image: “We know that Duane creates some great work using Shaderlight so it’s no surprise that one of his images was selected by the judges. The first thing that jumps at you in this render is the camera angle, which is not one that you see every day. We were also impressed with the use of shadows from the objects and plants which really shows off Shaderlight’s lighting features”.

Graham Wylie, CEO at ArtVPS, said: “It’s always great to see the high quality of work being produced by Shaderlight fans around the world. What’s particularly heartening is the wide range of people using our tool, from professional architects and designers to students and people who just love rendering with Shaderlight as a hobby. We’re also starting to see a few of the much younger fans starting to enter our competitions, with impressive renders being created from budding architects as young as 13! We look forward to seeing new work as our product continues to develop and grow in popularity around the globe”.

To see more of the competition entries click here.