A Great Example of Motion Graphics in Cinema 4D

Oversights from Christian Lerch on Vimeo.

The main goal for Christian Lerch with this “Oversights” thesis was to view events from a completely different point of view. It was to be based on real-world events that he had found on an accident database, he then used Cinema 4D to re-create these destructive elements.

Christian made liberal use of particle effects to animate the large amount of debris, which were controlled using a combination of Dynamics, MoGraph and XPresso. His programming experience made it possible for him to create custom C.O.F.F.E.E. scripts to achieve the desired effects. CINEMA 4D’s Hair feature was also used in the creation of this project – albeit with a different purpose: Long hair was used to simulate dynamic wind currents or falling rain.

Sketch & Toon was used to render the visualization, whereby depth, shadow and specular elements were rendered to separate layers. The final compositing was done in After Effects. Since this 180 second short film produced a vast number of frames, NET Render was used to render across several computers.

Thanks to CINEMA 4D’s comprehensive feature set and reliability, Christian was able to complete the project to meet his own – very critical – standards.

V-Ray for Rhino 1.5 is Here!!

 

V-Ray for Rhino 1.5 Has Landed

Chaos Group announced today the widely anticipated release of V-Ray for Rhino 1.5. The release builds on the proven success of the previous version whilst introducing further enhancements to provide even greater functionality, performance and ease of use.

Possibly the most eagerly anticipated feature is realtime rendering (RT). RT provides a live rendering interface allowing users to immediately preview changes. This is great if you are testing out different materials, lighting options, camera settings, views and such: simply make a change, check the live visual.

V-Ray’s realtime engine utilises the CPU but in the future may make use of the GPU as with some other versions of V-Ray. The RT renderer uses the same processes as the normal V-Ray core, so the results produced are the same.

 

There are many other great new features to V-Ray for Rhino 1.5 – including:

  • Dome lighting tool with easy to control HDR input,
  • RAM-saving V-Ray Proxy to reduce the overhead on high polygon count models & add interoperability with V-Ray for 3DS Max and other versions of V-Ray
  • Dispersion – a simple switch and variable to add realism to refracted light in translucent materials
  • New ambient occlusion settings to improve upon weaknesses in global illumination (GI)
  • New ‘Retrace Threshold’ settings which can be used to correct weaknesses in light caching and improve accuracy of GI, especially on interior renderings
  • New camera tools to improve photo-realism and potentially save post production in Photoshop

To upgrade, buy a new license or just find out more, visit the V-Ray for Rhino product page.

NewTek Announce That There Is To Be A LightWave 11!

NewTek have announced that there is to be a LightWave 11!

Although it won’t actually be available until the end of the year, LightWave 10 and 10.1 users can upgrade to the latest version before the rest of the public.

New to Version 11!

LightWave 11 takes the  animation, rendering and powerful 3D modelling, tools of the previous version and adds in some brand new features and improvements.

Another new addition to look out for is Instancing. This creates mass duplication of objects in a scene with virtual polygon counts, without huge amounts of virtual memory overhead and drawn-out render times.

If you’re animating herds of animals, you’ll also be very interested in the new Flock controller, which creates realistic natural motion across flocks by letting you set parameters for crowd avoidance, target alignment and avoidance.

One of the favourite tools in the previous version of LightWave was the Bullet Dynamics so users should look forward to the new improvements in version 11. It will now run directly in Layout so it can be used with the new Fracture tool. This will create animations with more natural, random fracturing and collapsing.

Among the other updates is Virtual Studio Tools, which lets you naturally animate your scenes using third-party controllers. In version 11 you can now configure more controller types, even including the Playstation Move control.

Depending on when users registered version 10 or 10.1 NewTek is charging between about $400 and $700 dollars to upgrade to the Pre-Release version of LightWave 11.

The Full UK pricing will be available when it comes out for the general public.

For more information or to purchase the current version of LightWave click here.

Zbrush 4R3 Release Imminent !

Zbrush 4R3 is to be released on the 28th February!

New features of 4R3 include:

FiberMesh.
Significant advancements to the FiberMesh settings provide you with greater control and flexibility. Curve modifiers have now been  added to a number of FiberMesh settings including: Length, Coverage, Gravity and Color Profile. Revolve has also been added as a new setting.  Textures applied to FiberMesh and MicroMesh objects can now be transparent (true black pixels will be hidden), allowing even greater diversity in their use. FiberMesh settings can now be saved and loaded as needed it. In addition, various FiberMesh presets will ship with ZBrush 4R3. These presets can be pre-viewed in Lightbox, as well as modified and shared amongst ZBrush artists.  Once you have styled your FiberMesh to perfection, export the fiber guides to other applications for further use. Moreover, fibers can also be exported as unique vector displacement maps to be rendered in external applications.

Vector Displacement Maps.
ZBrush 4R3 will export both 16-bit and 32-bit Vector Displacement maps, providing  you with a powerful and easy way to export your sculpted details to other programs for rendering. Take full advantage of the capabilities inside rendering engines by using maps to displace the surface in any direction, including undercuts.

BPR to Geo.
You can now convert your MicroMesh and FiberMesh renders into actual geometry with a single click. The resulting geometry can be further edited. With the additions of the dot preview and Spin Edge features, control the direction of any MicroMesh before rendering or converting into geometry for future edits.

NoiseMaker.
We are pleased to be releasing the NoiseMaker plugin. This powerful enhancement to ZBrush 4R3 allows you to create a wide variety of noise and patterns.  With over 25 parametric generators, limitless combinations, and the ability to work in both 3d and UV mode, NoiseMaker is sure to help get the job done. NoiseMaker, will now use interpolated masking per polygon for an accurate display of noise and patterns even on lower polygon meshes. Furthermore, NoiseMaker features ZBrush navigation style, a larger preview window and new masking capabilities to provide multiple scaling options to your noise.

Interface Enhancements.
Sub-palette sections will allow you to control the length of each sub-palette simply by collapsing or un-collapsing sub-sections. Show what you need, when you need it! Moreover, a new Magnify option allows you to zoom into portions of the canvas or interface.  This is especially useful when recording videos or turntables.

Auto Updating.
ZBrush 4R3 will include a new web-enabled update feature. Enjoy “click of a button” access to check if new updates or plugins are available from Pixologic. Never miss a new plugin or enhancement!

ZBrush 4R3 will also include further enhancements and fixes for items reported and identified in ZBrush 4R2b.

Uformia Releases Symvol For Rhino

Symvol for Rhino – Community is a volumetric modelling system plug-in.
The user can think of clay or metal when working with Symvol. It means a volume is a piece of malleable material, not a collection of paper sheets glued together, as an equivalent analogy to existing modelling systems. Whatever is done during modelling, the volume created is always a valid solid object, unlike in traditional solid modelling, where objects can have cracks and other surface issues.
 
Symvol is useful for:
• 3D printing and digital fabrication
• Teaching the basics of modelling
• Rapid customization of designs and models
• Modelling of organic and fluid objects
• Jewelery design and fabrication

LumenRT 2 Review for SketchUp Out Now!

E-on Software have released a new version of LumenRT.  LumenRT is e-on software’s revolutionary 3D technology for the interactive visualization of architectural projects. Create high quality real-time visualizations of your models and explore them with your mouse!

With its new real-time engine, LumenRT 2 has a number of new features and enhancements, including:

– Complete physical simulation of light
– Physically accurate reflections
– Adjustable time of day
– Precise anti-aliasing and motion blur
– Soft shadows with varying softness
– Water and underwater effects
– Advanced material rendering
– Realistic skies
– Low quality mode for optimized performance on slower boards

LumenRT 2 Review is available for SketchUp on the Macintosh (OS X 10.6) and Windows (XP, Vista and Seven) platforms

The realtime engine is compatible with Google SketchUp, with support for other platforms coming soon, and allows for publishing scenes as self-contained executable files that play on PCs and Macs. A trial version is available for download.

Orca 3D New WIP Version!

Leveraging the Power of Rhino for the Naval Architect


This new version (1.2.2) contains a number of new features, feature improvements, and bug fixes. Some highlights include:

  • Hydrostatics and Stability: By default, the “Pre-float” check is run each time hydrostatics are calculated, in order to review the model for errors. This option can be disabled.
  • Hydrostatics and Stability: Real-time hydrostatics and Sectional Area Curve will now update when an entire surface is moved (when the move is complete).
  • Weight and Cost: If the user attempts to edit the weight/cost properties associated with a block instance, a message is provided that only the weight/cost properties associated with the block definition can be edited.
  • Hull Design: Improved performance of Orca section calculation when dragging many objects.
  • Licensing: Implemented a newer version of the Licensing libraries, allowing self-service activation through a user website for cases where Internet activation is not possible, because the computer where Orca3D is installed does not have Internet access.
  • Units Fixes – Fixed bug in unit conversion values for metric mass density units other than kg/m^3.
  • OrcaMove Fixes – Fixed OrcaMove ghosting and an incorrect real-time sectional area curve behavior, in which one move caused two sectional area curve updates.
  • PIAS Export Fixes – Modified PIAS section export to meet the requirement of positive transverse coordinate (regardless of whether port/stbd is modeled). Added logic to join station segments by filling in gaps with straight line segments.
  • Hydrostatics: Fixed a bug in the scriptable version of the OrcaHydrostatics command when using the “TransformModel” command option. Fixed a bug in which “undo-ing” a surface manipulation while real-time hydrostatics/sectional area curve were active did not cause a hydrostatics/sectional area curve update.
This WIP will expire on March 1st. Either the final version of Orca3D 1.2 will be released before then, or a new WIP will be released.

ZBrush 4R2b Now Available – New Fur and Hair Functionality

Pixologic this week announced the release of ZBrush 4R2b which offers hair, fur and fiber capabilities amongst other features. The new FiberMesh will enable quick and intuitive creation of hair and other fibrous materials. The FiberMesh function will generate fully sculptable Polymesh 3d objects. This means your fur and fibres will behave as sculptable geometry when using any of ZBrush’s 3D sculpting brushes.

Users will benefit from having control over density ranges where meshes are concerned. Polygon numbers will span a wide range from minute to millions, whilst retaining exportability. These features will be joined by further developments to the BPR (Best Preview Render) system. The added functionality in the BPR system will see ZBrush users benefit from the ability to have even more control in the creation of highly detailed final rendered images.

ZBrush 4R2b Feature List

  • FiberMesh to create real 3d fiber, fur and hair geometry with export capabilities.
  • New set of dedicated FiberMesh “Groom” brushes and corresponding Brush settings.
  • MicroMesh support to render fibers or single polygons as separate 3D objects.
  • New set of BPR filters and operators to greatly improve your final ZBrush renders
  • BPR Global Shadow and Ambient Occlusion settings simplifying shadow management.
  • New Cavity Mixer used to define different material shaders based on the mesh cavities.
  • Improved small details creation through Alpha and Mask. Alphas may be placed using TransPose.
  • Surface Smoothness feature detects mesh curvature for Mask creation.
  • New global deformation with Transpose Curve deformation and UnClip.
  • Improved Mask operations with Shrink and Extend.
  • Topology editing additions: Group Mask and Edgeloop Mask Border.
  • New JPEG Exporter with Crop, Preview and adjustment settings.
  • Numerous improvements such as storing shadow information based on the camera point of view, preview of mesh Extraction, Auto Adjust Mode for perspective… and a lot more.

 

Becks Vier Commercial Borne of Rhino, Cinema4D, V-Ray Workflow

The recent TV commercial for Becks Vier’s new square necked bottle was produced using a combination of key 3D packages.

 

The ad was created by Zeitguised, with production company Blinkink for Mother. The 20 second ad features a completely self-designed environment, incorporating original models, textures and lighting. The Becks Vier bottle was modelled in Rhino; ZBrush was then used to further texture the bottle. Cinema4D was used for animation and V-Ray for rendering.