However, for those of you that can’t wait to get started the beta version is available.
All you need to do is be signed into the forum, then go to: http://www.maxwellrender.com/betas/ and download it.
AutoDesSys invite you to join them for this webinar on the organic modelling capabilities in form•Z 7 and bonzai3d. They will demonstrate the suite of NURBS tools and how they can be used together to explore, design and deliver a solution.
Any design professional who needs an intuitive, easy to learn, yet extremely powerful set of NURBS tools to accomplish organic modeling tasks will be interested in this topic.
This webinar is loaded with numerous tips and tricks to assist you in creating complex NURBS shapes faster and easier than you ever thought possible. You’ll be amazed how you can use organic forms to enrich your designs.
A question and answer session will follow immediately after the webinar.
Space is limited so reserve your place now for this informative and exciting webinar.
Not that soon, is the short answer. Rhino 5 was released in late 2012 and there has been some anticipation that a Rhino 6 release would follow in 2014. Some of the speculation is due to a post by Brian Gillespie, Rhino Product Manager, where he sets out a potential goal of 1-2 years for each Rhino release. The point being that timeframes greater than that are considered by many to be too long to wait for major product enhancements. However, since outlining that goal in July 2013, there hasn’t been any significant news of any post-Rhino 5 releases.
Mcneel operate a generous and inclusive programme of beta and WIP (work-in-progress) releases. It is at the WIP stage that the OS X version of Rhino 3D has remained for some time. At the time of writing, there is no initial WIP release of Rhino 6 for Windows. This means that given development typically runs through dozens of WIP releases before the final beta stages and then release, that we are still a long way off. Right now, we might speculate a mid-2015 release of Rhino 6 – if WIP releases begin in the next few months.
McNeel Development Process:
- Work-in-Progress (WIP) builds include prototyped new ideas and technologies. WIP builds (often called Alpha releases) are not production ready, and some ideas and technologies may never be released. All Rhino 5 users are invited to get involved. Your feedback at the WIP stage has the most impact on the design of the features and enhancements.
- Beta: Once most of the core changes are finished and tested, beta builds are released. The beta builds should be production stable but may not have all the features or user interface finished.
- Final: We release a new version only when the beta users tell us it is ready. Beta users are informed when we have stopped development and have released Rhino 6 to production.
So, if you need to make some progress today, we’d recommend purchasing Rhino 5, with all it’s great features, and enjoy the potential features of forthcoming versions through the WIP releases. Don’t forget, only Rhino 5 license holders will have access to development releases of Rhino 6 when it does arrive.
The new Vectorworks 2014 release provides many significant improvements, designed to boost both base-level performance as well as improve functionality within specific versions. Major areas of improvement in the core Vectorworks package cover interface and display and file interoperability. Changes to the 3D working environment provide more Sketchup-like modelling behaviour whilst working in perspective views. The new Taper Face and Twist tools further enhance the 3D push-pull style of modelling. Various improvements to architectural and space tools assist with BIM management. Please see the sections below for full details on these new functions and tools and which versions they are available within.
Best in 3D
|Improved Efficiency||File Interoperability|
|Entertainment Design||Site Design|
V-Ray for SketchUp 2.0 is available to buy now!
V-Ray Proxy – an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving
vital RAM resources. Use V-Ray Proxy to render millions of polygons at maximum memory efficiency and increase the amount of detail and complexity of your SketchUp scenes.
Faster Parsing Times – major speed improvements have been made when processing the SketchUp scene for rendering with V-Ray.
V-Ray RT CPU & GPU – a revolutionary rendering engine providing instant feedback and streamlining scene setup. Because V-Ray RT is built upon the same robust core as V-Ray, it is seamless to transition between V-Ray RT and production rendering. For the everyday user this s a very powerful interactive rendering solution that allows them to simultaneously work and render inside of SketchUp. The
instant visual feedback makes for quicker design, material, and lighting decisions.
Retrace Threshold – reduce Light Cache artifacts and improve the appearance of glossy reflections and refractions when using the time saving feature – Use light cache for glossy rays.
Dome Light – creates simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision. This new feature will streamline your workflow when using image based lighting in your scenes. It will not only save you setup and rendering time but it will also increase the quality of the image based light and shadows.
Lights as Components – V-Ray lights can now be part of a SketchUp component, making the process of changing the design and settings of multiple lights at once much easier.
Sphere Light – create spherically shaped area light.
V-Ray Materials – a new compact and optimized material that includes diffuse, reflection, and refraction parameters with the ability to change the BRDF.
Wrapper Material – can be used to specify additional properties per material. Most importantly you can now create true matte materials which show the background as opposed to the base material.
VRMats Library – a new library contains an extensive collection of ready to use and photo realistic V-Ray materials.
Render History – this option allows you to save your rendered images and load them directly in the V-Ray frame buffer.
Compare Tool – a new option to easily compare two rendered images directly in the V-Ray frame buffer.
V-Ray Lens Effect – allows you to achieve bloom and glare effects in your renderings.
Rendering Presets – with our collection of interior and exterior rendering presets you can quickly switch between draft and high quality rendering settings. You can also create and save your own presets to customize and streamline your workflow.
Camera Presets – with camera presets you can quickly switch between different exposure setups for illumination scenarios like cloudy sky, after sunset, interior natural light, etc. You can create and reuse your own custom camera presets.
Set Camera Focus – you can now setup depth of field with ease by simply picking a point in the scene where you want to focus the V-Ray camera on.
Lock RT – the SketchUp scene can be edited without changing the view in RT.
64-bit Rendering – 64-bit rendering is now supported locally and via distributed rendering.
Distributed Rendering – offload renders to other computers and continue working in SketchUp by using the option “Don’t use local machine.”
Normal Mapping – add more accurate simulation of detailed 3D surfaces in SketchUp.
Environment Mapping – matching your SketchUp model to a background image is now easier than ever before with the additional Screen, Cylindrical and Shrink Wrap environment mapping types.
Pack and Go – archive your SketchUp scene and all external files into a single ZIP for easy sharing and back up.
Multi-Session Support – OS X users now have the ability to set the current model that V-Ray will render.
Animation Support – the ability to produce animation for SketchUp projects has been streamlined, ensuring a cleaner and easier creation process.
Opacity Mapping – the option “use color texture as transparency” is available for all SketchUp materials. This is important when using PNG or TIFF textures with built-in transparency channels.
Procedural Texture Mapping – we added more texture mapping to allow you create different effect on the materials. Now you have more freedom on the materials creation.
Purchase V-Ray for SketchUp 2.0 now!
Vectorworks 2014 is due to release imminently and time is running out to grab the current VSS deals.
If you purchase Vectorworks with VSS today you will receive 13 months instead of 12. This means you can upgrade for free to Vectorworks 2014 when it is released and to Vectorworks 2015 in September next year.
This is on top of existing offers such as:
Purchase Vectorworks 2013 today!
The new and enhanced 3D modeling, animation and rendering workflow features and performance enhancements in CINEMA 4D Release 15, available for both Mac OS X and Windows, include:
The new Team Render delivers quick control over an entire network to take advantage of all surplus processing power – either manually or automatically via Bonjour. Utilize an unlimited number of render nodes with CINEMA 4D Studio and 3 nodes with CINEMA 4D Visualize or Broadcast. Users can distribute the rendering of a single frame or complete animation directly within the CINEMA 4D interface and view the results in real-time within CINEMA 4D’s Picture Viewer for a streamlined workflow.
A new irradiance caching algorithm for faster approximation of Global Illumination and improved ambient occlusion, physical rendering and multi-threading features in R15 has been added offering artists unprecedented rendering performance.
Introducing all-new interactive beveling for improved manipulation and control over object edges and curves for adding depth and dimension to designs and ensure that resulting meshes are clean and flow correctly.
Significant typographic, text editing and control capabilities via MoText and Text Splines directly in the 3D view. New kerning, and tracking tools can be applied with MoGraph effectors or used in XPresso and edited at any time to create complex typographic elements and animation.
Improved dynamic sculpting tools in CINEMA 4D Studio Release 15 ensure artists can sculpt with finesse and optimize with ease. In cases in which there are adequate subdivision, sculpting tools can be used directly on any polygonal model. Advanced masking, mirroring and duplication options, as well as the new Amplify brush that gives control to interactively inflate and use new draw modes to sculpt lines and areas defined by lasso, polygonal drawing or a rectangle, gives artists complete control and flexibility for adding and preserving desired sculpted details.
Renowned for outstanding ease of use, CINEMA 4D R15 also includes many new productivity-boosting features including:
Texture Manager– Provides artists with powerful new texture management tools to fix broken texture links and wrangle bitmaps with ease to control even the most complex scenes.
Architectural Grass – Based on the powerful Hair and Fur engine in CINEMA 4D Studio, the new grass material features lets users quickly and easily simulate and add grass to any object within CINEMA 4D Release 15 Visualize and Studio.
Camera Crane — A new Camera Crane rig offers customers a dependable, production-friendly solution to easily simulate real-life Jib crane shots by adjusting the angle and length of the base, arm, head and the camera itself.
The imminent V-Ray for Skethup release has been promoted to v2.0 in light of the major upgrades and improvements. To test the latest beta release, visit the Chaos site here.
Remember: Purchase V-Ray for Sketchup now at current pricing and receive the free upgrade to v2.0 when released (subject to the cost of a USB dongle).
The latest bug fixes and improvements include:
• Resolved an issue that caused geometry to vanish when editing a scene during a V-Ray RT render.
• Transitioning between perspective and parallel cameras while rendering with V-Ray RT no longer causes the rendered view to get stuck in parallel mode.
• When V-Ray RT in OpenCL mode fails to setup on OSX, V-Ray will revert to CPU mode without a crash.
• Resolved crash in RT CPU when VRayBRDF has both fog and translucency turned on.
• Improved stability of RT GPU.
• Skp2Sided material now supported with RT GPU.
• Opacity and other float textures render properly in RT GPU.
• The standard material pays attention to the Default Displacement override / Use global parameters.
• Our Standard, Skp2Sided, Toon, and Angle blend materials check and correct invalid (negative or infinite) colors.
• The VFB stays on the top of the SketchUp window in OSX.
• RGB/Alpha channels are always the first two channels in the VFB and are above other custom render channels.
• The VRayBRDF layer gets used for viewport representation in our LayeredBRDF.
• V-Ray diffuse color is no longer incorrectly overwritten by SketchUp material color in some cases.
• Resolved an issue that caused light cache retracement to always be off regardless of the checkbox in our UI.
• Resolved problem that could cause default options to be loaded instead of the serialized scene options if you open a model by double-clicking on it rather than doing File->Open.
• Our Options Editor no longer becomes empty when trying to use render presets.
• Resolved an issue where DR Nodes could intermittently stop contributing. This fix is part of the spawner itself, so you must reinstall it.
• Resolved “Ghost windows” from happening on OSX.
• Materials ending in the number “0” now load properly.
• Resolved an issue that would prevent copy and pasting objects between models, or automatically undoing the last operation while copy and pasting between models.
• Unicode paths are now supported when referenced from within lights – IES file paths, for example.
• The physical camera matches viewport FOV.
• Focus distance is set correctly and DOF render properly with the physical camera.
• Resolved issue that caused VRayBRDF to be unresponsive to changes made in SketchUp material editor.
• Materials no longer rename themselves after making edits in the SketchUp material editor.
The release of Cinema 4D R15 is imminent so don’t miss out on our summer deal!
Buy any version of Cinema 4D today and receive 12 months support and upgrades free of charge.
It’s that time of year again and various new software releases are imminent. This means there are some great end of summer deals.
Avoid price increases, qualify for free upgrades and lock in great deals before the new releases!
For new and existing customers not already on VSS, we have a great deal available before the new release. Contact us now to take advantage of this.
Time is running out to get the current version at the current price. Purchasers of V-Ray for Sketchup 1.49 qualify for 1.6 as soon as it’s released. You will only need to pay for the USB dongle, there is no upgrade price and you can lock in the current license price today.
Superb deals on Cinema 4D are available for just a little longer. Buy any version of Cinema 4D today and receive 12 months support and upgrades free of charge.
Now really is a great time to invest in your software. If you’d like to make your purchase even more cost-effective, you may wish to consider our business leasing options.
Buy now online or email or call if you’d like more information or to purchase by phone.
These offers must end soon.