V-Ray for MODO 10.2 – Free Update

Chaos have just released an update to V-Ray for MODO. This free download includes support for MODO 10.2, new features and improvements. Full information below:

New Features


General

  • Support for MODO 10.2v1
  • Added a command that consolidates all V-Ray assets (like .vrmesh files) into the same directory as the .lxo scene. The command can be found in the V-Ray Menu.
  • Added a command to re-link V-Ray assets. The command can be found in the V-Ray Menu.

Render Settings

  • Added Render Mask

V-Ray Atmospheres

  • Added V-Ray Aerial perspective

V-Ray Materials

  • Added V-Ray alSurface material (experimental)

 

Improved Features


Geometry

  • Animation on the channels of procedural meshes – Gear, Rock, emReader, etc will now be detected
  • Support for the Allow deformations option in the Mesh Instance item

Lights

  • Added blend angle and horizon offset options to the V-Ray Sun/Sky package
  • Added photon/caustics emission options to Dome and EIS lights

MODO Materials

  • Unity/Unreal Material: Added support for rounded edges. The previous material in the shader tree with these properties is used!

MODO Textures

  • Fixed the Slope and Slope(Undisplaced) inputs of the gradient texture to match the MODO renderer

Rendering

  • Added options to specify multiple frame ranges, when rendering an animation. The options are added to the Render item, as well as the Render animation with V-Ray and Render with V-Ray Standalone commands
  • Support for rendering all passes from a render pass group. The option is added to the Render with V-Ray and Render animation with V-Ray commands
  • Added options to the Render with V-Ray and Render animation with V-Ray commands to specify the output image file
  • Added the ability to abort writing to a .vrscene file
  • Sped-up the writing of the .vrscene file for DR/Standalone by reducing the level of compression that is used; .vrscene size expected to be ~3% bigger, while the time to write the .vrscene is reduced by up to 3 times
  • V-Ray can now use more than one processor group in Windows multiprocessor configurations

Render with V-Ray Standalone

  • Added an option to only export the .vrscene and .bat/.command files without starting V-Ray Standalone

Render Elements

  • The Light Select element now works with probabilistic lighting

Render Settings

  • Added the ability to specify commands to be executed at various stages of V-Ray rendering. The commands are specified in a new V-Ray roll-out in the Frame tab of MODO’s Render item. Only the pre-translate command is called in RT or when a .vrscene file is exported
  • Ability to specify negative dynamic memory limit. Also changed the default to 0 (no limit)

Replicator

  • Added an option to tell V-Ray for MODO that a Replicator is not animated. The option is called This Replicator is Animated in the V-Ray Motion Samples package

RT GPU

  • Support for rounded edges
  • Added a button for starting RT GPU in the V-Ray Toolbar. Hold Ctrl and click on the Start RT button or right-click on it and choose RT GPU from the popup.

RT Updates

  • Changing the channels of procedural meshes – Gear, Rock, emReader, etc is now properly updated during RT

V-Ray Geometry Properties

  • The adaptive curve tessellation options will now affect hair generated by MODO’s Fur Material on the mesh item with the V-Ray Geometry Properties
  • Added the Min pixel width option for mesh curves and hair generated from MODO’s Fur Material

V-Ray Materials

  • Added a popup in the Material Ref and Texture Layers tabs that converts selected MODO materials to one of the V-Ray material types

V-Ray Proxy

  • Added an option to disable material/part/selection tag reporting to MODO. The option’s label is Report all tags to MODO (slower viewport). Read tool-tip for more info.

.vrscene import

  • Added the ability to re-link the paths to missing external files (like images) referenced by the .vrscene

Bug Fixes


Camera

  • Fixed the V-Ray Camera package channels’ UI not being automatically shown/hidden when motion blur/stereo/clipping is enabled/disabled in MODO 10

Crash

  • Fixed crash during RT when a point light used in a light list (example for Env.Fog) is changed to a spherical light
  • Fixed crash when Export As… .vrscene is aborted or fails because RT is running
  • Fixed crash when stopping RT after specific material modifications
  • Fixed crash when enabling Physical Sun on a Directional Light with RT running in DR mode without the local host
  • Fixed crash during RT when a directional light with Physical Sun enabled has its light color changed
  • Fixed crash during RT when a Light used in a V-Ray Light Select RE is modified or deleted

Geometry

  • Fixed exporting of geometry generated by the emReader and emPolygonizer5 items

Installation

  • Fixed installation not working on a fresh (not-updated from Windows 7/8) Windows 10

Render Settings

  • Fixed wrong rendering on DR slaves when the environment is disabled for GI, reflection or refraction rays

Rendering

  • Non-animatable parameters are now exported/read at the currently selected MODO frame, not frame 0

RT GPU

  • Fixed the gradient texture not working after the first frame in animation when used for color texture effects
  • Fixed crashes when a geometry item has more than 256 material “slots”; An error will be shown and rendering will be aborted in such cases. The most likely reason for this error is a large number of part tags created by the PowerTranslators plug-in when importing geometry. Delete the part tags to fix the error.
  • Fixed the V-Ray Falloff texture not working;

Shader Tree

  • Fixed selection set tags which are a single character not working
  • Fixed materials that are affected by too many group masks not rendering in V-Ray Standalone

V-Ray Clipper

  • Fixed animated mesh clipper not working correctly when rendering through V-Ray Standalone

 

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