NURBS modelling in formZ and Bonzai 3D – Webinar

NURBS Blend Operation

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AutoDesSys invite you to join them for this webinar on the organic modelling capabilities in form•Z 7 and bonzai3d. They will demonstrate the suite of NURBS tools and how they can be used together to explore, design and deliver a solution.

Any design professional who needs an intuitive, easy to learn, yet extremely powerful set of NURBS tools to accomplish organic modeling tasks will be interested in this topic.

This webinar is loaded with numerous tips and tricks to assist you in creating complex NURBS shapes faster and easier than you ever thought possible. You’ll be amazed how you can use organic forms to enrich your designs.

A question and answer session will follow immediately after the webinar.

Space is limited so reserve your place now for this informative and exciting webinar.

Wednesday, March 19, 2014 1:00pm-2:00pm EDT  (17:00-18:00 GMT)

Webinar: Creating, Managing and Sharing Beautiful Materials in KeyShot

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Tuesday, February 25th, 10:00AM – 11:00AM PST
(Level: Intermediate)

How do your create that unique material or maybe a simple, accurate plastic material? Get an in-depth look at the material creation process in the special webinar with guest presenter Dries Vervoort. You’ll go through the process and even get a sneak peek at the new KeyShot Share Site. Sign up now as space is limited! In this webinar:

  • How to create accurate plastics
  • Managing your material library
  • Organize your customer materials with folders
  • Importing and exporting KMP files to share materials
  • Accurate translucent material and use of physical lights register_now
  • Q&A

KeyShot Webinar: Product Rendering Start to Finish


KeyShot have an upcoming webinar chock full of the product rendering process. Rex Roberts will take you step-by-step, from the modeling software to the final output. As always, KeyShot have lots of tips and tricks along the way. Sign up below as space will be limited!

Topics covered will include:

  • Prepping the geometry inside of SW
  • Importing of SW data into KeyShot (plugin, default and beta importer)
  • Material assignments
  • Material tweaking (special focus on white plastics)
  • Texturing and labeling
  • Lighting
  • Composition of the final image

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