ZBrush 4R2b Now Available – New Fur and Hair Functionality

Pixologic this week announced the release of ZBrush 4R2b which offers hair, fur and fiber capabilities amongst other features. The new FiberMesh will enable quick and intuitive creation of hair and other fibrous materials. The FiberMesh function will generate fully sculptable Polymesh 3d objects. This means your fur and fibres will behave as sculptable geometry when using any of ZBrush’s 3D sculpting brushes.

Users will benefit from having control over density ranges where meshes are concerned. Polygon numbers will span a wide range from minute to millions, whilst retaining exportability. These features will be joined by further developments to the BPR (Best Preview Render) system. The added functionality in the BPR system will see ZBrush users benefit from the ability to have even more control in the creation of highly detailed final rendered images.

ZBrush 4R2b Feature List

  • FiberMesh to create real 3d fiber, fur and hair geometry with export capabilities.
  • New set of dedicated FiberMesh “Groom” brushes and corresponding Brush settings.
  • MicroMesh support to render fibers or single polygons as separate 3D objects.
  • New set of BPR filters and operators to greatly improve your final ZBrush renders
  • BPR Global Shadow and Ambient Occlusion settings simplifying shadow management.
  • New Cavity Mixer used to define different material shaders based on the mesh cavities.
  • Improved small details creation through Alpha and Mask. Alphas may be placed using TransPose.
  • Surface Smoothness feature detects mesh curvature for Mask creation.
  • New global deformation with Transpose Curve deformation and UnClip.
  • Improved Mask operations with Shrink and Extend.
  • Topology editing additions: Group Mask and Edgeloop Mask Border.
  • New JPEG Exporter with Crop, Preview and adjustment settings.
  • Numerous improvements such as storing shadow information based on the camera point of view, preview of mesh Extraction, Auto Adjust Mode for perspective… and a lot more.

 

Pixologic Releases Sculptris

Pixologic, maker of the Award-Winning ZBrush yesterday announced the latest release of Sculptris (for Windows and MAC).
For the last decade Pixologic has been recognized for its ground-breaking innovation, “cool” creativity and tools that are as user friendly as they are powerful and natural-feeling. These tools enable artists in many industries to open new vistas of possibility with their skills and imagination. The development and latest release of Sculptris is consistent with the Pixologic ethos and spirit to help artists both shine at and enjoy creating art – intuitively, without having to worry about technical barriers.
3D Sculpting and Painting Become Easy with Sculptris
Sculptris is an elegant and simple 3D modeling solution, offering artists a platform to harness their imagination and create 3D sculpts in a way that is unique to the digital world.
Tomas Pettersson, the programmer behind Sculptris commented: “I trust that, with this version, Sculptris will be more accessible for all people on both PC’s and Mac’s. Everyone should be able to sculpt!”

Sculptris introduces a dynamic tessellation system, giving its user the ability to sculpt or paint freely on any part of the surface without having to worry about the underlying geometry. With Sculptris, triangles are automatically added as needed, and only to the areas where a stroke has been applied to the surface.
Users can do just about anything that’s possible with real clay. For example, they can pull, twist and pinch the surface, easily adding volume as needed without the rigorous attention to underlying structure that is typically associated with 3D modeling programs.
Pixologic envisions Sculptris as an entry level scultping tool for a new generation of artists wishing to explore 3D sculpting and digital creation. Fun to use, it’s also a truly effective programme that can be embraced by hobbyists and professional artists, alike. For those wishing to explore further, Sculptris is seen as a perfect base upon which to build one’s skills while advancing to the substantial world of ZBrush.
GoZ
With the new GoZ integration in Sculptris, artists can now seamlessly move their creations between Sculptris and ZBrush with the click of a button.
Navigational Controls
The navigation controls in Sculptris have been enhanced from earlier releases of the software and are now similar to those in ZBrush. This makes it effortless to go between the two applications while also helping Sculptris to serve as a stepping stone toward mastery of ZBrush.
Availability
The new version of Sculptris is currently available as a free download at: pixologic.com/sculptris.
Experienced Sculptris users and first timers alike are encouraged to try out the new release, have fun playing with it, and most important—make great artwork! All are invited to share their creations in the Sculptris forum at ZBrushCentral. The forum provides a common ground for Sculptris artists to share and communicate with other Sculptris users, as well as the many industry-leading artists who frequent ZBrushCentral.