New V-Ray for SketchUp Update – Version 3.40.03

V-Ray for SketchUp version 3.40.03 includes upgrades to the license server, user interface, light sources, and many more helpful tweaks. Your V-Ray for SketchUp experience will be easier and smoother.

This update is free for V-Ray 3.x for SketchUp customers.

Download The Update

Highlights include:

  • License Server update to version 4.4.
  • Match Viewport mode has been added to the Render Output / Aspect Ratio drop-down menu. This matches the rendered image to the viewport’s aspect ratio.
  • Geometry Type icons have been added to the Asset Editors Geometry list. The icons identify the geometry type even if a custom name has been used.
  • Light Type icons have been added in the Asset Editors Light list. These icons identify the light source type and can be used to enable or disable the light.
  • Side-by-side stereo output layout has been implemented.

Maxwell Render 4.1 – Up to 8x Faster with New Denoiser

Today sees Next Limit announce the official release of Maxwell 4.1. This is the first significant update of the latest version of its high-end rendering tool. Aiming to optimise user workflow, and decrease rendering times whilst maintaining the quality Maxwell is famous for, this new version introduces a powerful Denoiser (by Innobright‘s Altus).

The new Denoiser feature helps to achieve clear images at a lower SL, and makes Maxwell up to eight times faster, depending on the scene. Instead of needing to render images to a high sampling level, users can keep it low and let the Denoiser do the job, setting it to denoise at all SLs or at the end.

In addition, Maxwell 4.1 brings a number of new features, fixes and improvements, including:

  • Optimized GPU-handling memory – paving the way to Multi-GPU in a future update
  • Maxwell | Multilight™ Standalone V2 – a FREE tool for light management, now with the possibility for animations and more
  • New Lights panel in Maxwell | Studio to play with light intensity
  • New illumination assets in the Library Panel
  • New material compatibility: MERL, X-rite AxF, Real-IES files

The tremendous performance improvements obtained with the denoiser surpass any previous experience with Maxwell, especially in situations where noise -an inherent problem in truly unbiased engines- requires long render times to clean. This version will also pave the way for many upcoming improvements in GPU rendering, interactivity and cloud deployment. We remain committed to preserving Maxwell as the leading ground truth in rendering technology.

V-Ray 3.5 For MODO Released

Chaos have added cutting-edge features to V-Ray for Modo. Their twin-engine rendering architecture is built to take full advantage of the latest CPU and GPU hardware. Users can now render anything and everything, from quick design models to your most detailed 3D scenes.

This update is free for existing V-Ray 3.x for Modo customers and all new workstations licenses are 20% off until 23rd June 2017.

New in V-Ray 3.5 for Modo

  • Adaptive Lights
    Fast new lighting algorithm that speeds up rendering up to 7x faster in scenes with many lights.
  • Improved GPU rendering
    Significant speed improvements, smarter memory management and support for more production features than ever before.
  • alSurface material
    General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
  • Glossy Fresnel
    New, physically-accurate reflection model.
  • Texture Isolate
    Isolate selected textures directly on your model during interactive rendering for easier texture placement and fine-tuning of procedural textures like Dirt or Noise.
  • Render zoom & Enhance region
    Zero in on any part of your image to fine-tune your renders quickly and easily.
  • Powerful new VFB controls
    Select Materials and items directly in the V-Ray Frame Buffer. Plus new camera controls let you change focus distance and F-Stop.
  • Interactive lens effects
    GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.
  • V-Ray scene reference
    Reference and render a complete V-Ray scene file created in any application.
  • Open Shading Language (OSL) Support
    Write your own materials and procedural textures or download and use those developed by the OSL community.


Save 20% on new V-Ray for MODO workstation licenses until the 23rd June!

New PDPlayer Update Now Available

Pdplayer 1.0.7.32 is now available with optimized 4K playback and improved OpenEXR support. This is a free update for current customers.

New features and improvements include:

  • Metadata Viewer – Displays data such as camera FOV, aperture and focal length for DPX and EXR files. (Hotkey M)
  • Multipart EXR – Faster to load and display than multichannel EXRs, and much faster when working with many render elements.
  • Improved OpenEXR support – Now supporting OpenEXR 2.2.0 with DWAA and DWAB compression.
  • Side-by-side stereo – View and playback side-by-side stereoscopic images.
  • Optimized 4K playback – Introducing a proprietary new intermediate .aivf format for multicore disk playback of 4K footage.

PDPlayer 1.0.7.32 is available for Windows, Mac OS and Linux.

Get the update.

FormZ 8.5.7 Update – Now Available

The formZ 8.5.7 update is now available for Pro, Jr, free and student editions. Select Check for Update from the form•Z Help Menu to automatically update your v8.5 software.

Highlights of improvements in this version include:

Modeling:

  • Sub-d Objects now support face colours.
  • Copy/paste now perseveres layer groups.
  • DAE import improved.
  • Opening and saving files to DropBox locations with long path names no longer crashes.
  • Layer groups are maintained with copy/paste operations.
  • DWG/DXF/DWF plugin updated (OpenDWG 4.2.2)
  • Stream Line tool icon now shows properly.
  • Billboard tool now displays properly when changing image files.
  • Define Arbitrary Reference plane tool now works properly in Wireframe.
  • Edge Colour Layer override now works with the Material Average option.
  • Show/Hide edges Layer override and Render as Shaded Surface now work as expected.
  • Hide ghosted rendering options now work for dimensions and notes.
  • Redo of Draft Angle operation now works after an undo.
  • High facet count subdivision objects now work properly on Windows.
  • The derive face tool now works properly on faces of subdivision objects.
  • Hide ghosted rendering options now work for dimensions and notes.
  • Various stability and performance improvements

Layout:

  • Improved display efficiency of files with a lot of dimensions/notes/leaders.
  • Improved efficiency of updating frame data from modelling.
  • Resizing frames no longer leads to crashes in certain files.
  • Printing no longer drops lines from frames.
  • Layers now transfer in the order they appear in modelling.
  • Layer groups now transfer from modelling.
  • The frame parameters now has a larger list for selecting layers.
  • Frame dialog has been adjusted to list layers in order of modelling and the layer list has been expanded and a button added to view the layer the list.
  • Export defaults to polylines (higher order levels now disabled).
  • The line tool now appears in the tool palette.
  • Hide ghosted rendering options now work for dimensions and notes.
  • Line tool icon now shows properly.
  • Various stability and performance improvements.

OS X Specific:

  • Palette positions are properly maintained on OS X systems with a second screen positioned above the main screen.
  • The Favourite tools window now works properly on all screens on OS X (not just the main screen).

 

Please note: If you have installed any of the 8.5.7 WIP versions, please delete the WIP application folder and update your 8.5.6 (or earlier) installation.

V-Ray for MODO 10.2 – Free Update

Chaos have just released an update to V-Ray for MODO. This free download includes support for MODO 10.2, new features and improvements. Full information below:

New Features


General

  • Support for MODO 10.2v1
  • Added a command that consolidates all V-Ray assets (like .vrmesh files) into the same directory as the .lxo scene. The command can be found in the V-Ray Menu.
  • Added a command to re-link V-Ray assets. The command can be found in the V-Ray Menu.

Render Settings

  • Added Render Mask

V-Ray Atmospheres

  • Added V-Ray Aerial perspective

V-Ray Materials

  • Added V-Ray alSurface material (experimental)

 

Improved Features


Geometry

  • Animation on the channels of procedural meshes – Gear, Rock, emReader, etc will now be detected
  • Support for the Allow deformations option in the Mesh Instance item

Lights

  • Added blend angle and horizon offset options to the V-Ray Sun/Sky package
  • Added photon/caustics emission options to Dome and EIS lights

MODO Materials

  • Unity/Unreal Material: Added support for rounded edges. The previous material in the shader tree with these properties is used!

MODO Textures

  • Fixed the Slope and Slope(Undisplaced) inputs of the gradient texture to match the MODO renderer

Rendering

  • Added options to specify multiple frame ranges, when rendering an animation. The options are added to the Render item, as well as the Render animation with V-Ray and Render with V-Ray Standalone commands
  • Support for rendering all passes from a render pass group. The option is added to the Render with V-Ray and Render animation with V-Ray commands
  • Added options to the Render with V-Ray and Render animation with V-Ray commands to specify the output image file
  • Added the ability to abort writing to a .vrscene file
  • Sped-up the writing of the .vrscene file for DR/Standalone by reducing the level of compression that is used; .vrscene size expected to be ~3% bigger, while the time to write the .vrscene is reduced by up to 3 times
  • V-Ray can now use more than one processor group in Windows multiprocessor configurations

Render with V-Ray Standalone

  • Added an option to only export the .vrscene and .bat/.command files without starting V-Ray Standalone

Render Elements

  • The Light Select element now works with probabilistic lighting

Render Settings

  • Added the ability to specify commands to be executed at various stages of V-Ray rendering. The commands are specified in a new V-Ray roll-out in the Frame tab of MODO’s Render item. Only the pre-translate command is called in RT or when a .vrscene file is exported
  • Ability to specify negative dynamic memory limit. Also changed the default to 0 (no limit)

Replicator

  • Added an option to tell V-Ray for MODO that a Replicator is not animated. The option is called This Replicator is Animated in the V-Ray Motion Samples package

RT GPU

  • Support for rounded edges
  • Added a button for starting RT GPU in the V-Ray Toolbar. Hold Ctrl and click on the Start RT button or right-click on it and choose RT GPU from the popup.

RT Updates

  • Changing the channels of procedural meshes – Gear, Rock, emReader, etc is now properly updated during RT

V-Ray Geometry Properties

  • The adaptive curve tessellation options will now affect hair generated by MODO’s Fur Material on the mesh item with the V-Ray Geometry Properties
  • Added the Min pixel width option for mesh curves and hair generated from MODO’s Fur Material

V-Ray Materials

  • Added a popup in the Material Ref and Texture Layers tabs that converts selected MODO materials to one of the V-Ray material types

V-Ray Proxy

  • Added an option to disable material/part/selection tag reporting to MODO. The option’s label is Report all tags to MODO (slower viewport). Read tool-tip for more info.

.vrscene import

  • Added the ability to re-link the paths to missing external files (like images) referenced by the .vrscene

Bug Fixes


Camera

  • Fixed the V-Ray Camera package channels’ UI not being automatically shown/hidden when motion blur/stereo/clipping is enabled/disabled in MODO 10

Crash

  • Fixed crash during RT when a point light used in a light list (example for Env.Fog) is changed to a spherical light
  • Fixed crash when Export As… .vrscene is aborted or fails because RT is running
  • Fixed crash when stopping RT after specific material modifications
  • Fixed crash when enabling Physical Sun on a Directional Light with RT running in DR mode without the local host
  • Fixed crash during RT when a directional light with Physical Sun enabled has its light color changed
  • Fixed crash during RT when a Light used in a V-Ray Light Select RE is modified or deleted

Geometry

  • Fixed exporting of geometry generated by the emReader and emPolygonizer5 items

Installation

  • Fixed installation not working on a fresh (not-updated from Windows 7/8) Windows 10

Render Settings

  • Fixed wrong rendering on DR slaves when the environment is disabled for GI, reflection or refraction rays

Rendering

  • Non-animatable parameters are now exported/read at the currently selected MODO frame, not frame 0

RT GPU

  • Fixed the gradient texture not working after the first frame in animation when used for color texture effects
  • Fixed crashes when a geometry item has more than 256 material “slots”; An error will be shown and rendering will be aborted in such cases. The most likely reason for this error is a large number of part tags created by the PowerTranslators plug-in when importing geometry. Delete the part tags to fix the error.
  • Fixed the V-Ray Falloff texture not working;

Shader Tree

  • Fixed selection set tags which are a single character not working
  • Fixed materials that are affected by too many group masks not rendering in V-Ray Standalone

V-Ray Clipper

  • Fixed animated mesh clipper not working correctly when rendering through V-Ray Standalone

 

VisualARQ 2.0 sneak preview: The Furniture object

The following video shows one of the main features of the upcoming VisualARQ 2.0 version: the new Furniture object.

This new object is meant to be used for all the furniture elements in the project design.

The video shows two ways to create new Furniture object styles:

  1. Using 3D and 2D blocks for the furniture 3D and 2D representation respectively, depending on whether the object is shown in Top viewports with the Cut Plane on or off. A new button has been added in the styles dialog to directly search a block from your PC and load it into the styles dialog. This will be specially useful for those who already have a set of 3D models, such as the Savanna 3D library.
  2. Using a Grasshopper definition, as shown in this video for a Garage Door, or in this Post for the Beam object. This feature will allow having a library of parametric furniture objects that will be editable from the VisualARQ dialogs.

When a Furniture object is exported to IFC, it takes the category ifcFurnishingElement.

VUE 2016 Leaks #2: PlantFactory Variations

1- In PlantFactory 2016

PlantFactory 2015 introduced the concept of Presets. PlantFactory 2016 now introduces the concept of Preset Variations.

Preset Variations allow you to immediately include subtle differences to your plant (change the number of buds on a blooming flower, or its petal colours for instance).

This new feature allows you to easily add variety to create realistic environments with one single plant species!

2- In VUE 2016

Within VUE 2016, you directly get access to the PlantFactory species presets and variations within the Plant Browser, the Plant Editor and within your EcoSystem population list.

So, at every step of your scene creation process, you are able to select the species you want, the preset you want and the variations you want!
Stay tuned for more VUE-Leaks in the coming days!

VUE 2016 Leaks #1: Interactive Path Tracer

Hybrid GPU/CPU Interactive Path Tracer

GPU rendering comes to VUE with the new Path Tracer renderer. This renderer naturally and automatically simulates real-life lighting, and automatically calculates many effects that have to be specifically set with other methods, such as soft shadows, depth of field, caustics, ambient occlusion, and indirect lighting.

Path tracing in VUE 2016 is available as an interactive rendering quality in the viewports, as well as an offline rendering engine.

vue2016_aerial_wm  vue2016_tryon_wm

vue2016_room_wm_m

Stay tuned for more VUE-Leaks in the coming days!

V-Ray for Maya Update Available

The new 3.40.03 build for V-Ray  for Maya is now available to download here.

Bug fixes include:


V-Ray

  • Fixed image sequences with an index out of the sequence range not rendering
  • Fixed crashes on old Maya versions on virtual machines and old GPUs
  • Fixed wrong result with material environment override
  • Fixed set driven keys not being exported correctly in some cases
  • Fixed export of textures with multibyte character names
  • Fixed outline appearing in the Matte shadow render element with certain sampler settings
  • Environment overrides now have textured previews in viewport 2.0

V-Ray IPR

  • Changes to the Rounded Edges’ corners parameter were not detected

VRayProxy

  • Fixed wrong animation range in the UI
  • Fixed mesh visibility lists not working after scene reload

VRayDisplacement

  • Fixed issues with Ptex and vector displacement

VRayDirt

  • Fixed UI issue with locked subdivs when “Use local subdivs” is disabled

VRayTriplanar

  • Fixed different texture instances sharing the same UI control

VRayIESLight

  • Fixed crash when toggling the target

VRayRectLight

  • Fixed high CPU usage in Viewport 2.0

PartIO

  • Fixed crash with PTC files and rgbPP expression

VRayLightSelect

  • Now works with probabilistic lighting

VRayDenoiser

  • The denoiser update button did not work after aborting denoise

VRayObjectProperties

  • Fixed issues with objects with identical names

XGen

  • Fixed crash when rendering archive