V-Ray 3 For Rhino Beta – Register Now

The V-Ray 3 for Rhino public beta is now open. V-Ray 3 for Rhino is fast, with a clean new interface to speed up workflow. We’ve added some exciting new features and invited our customers to try them before anyone else.

Here’s a glimpse of just some of the new features recently added to the beta.

vray-rhino-denoiser

No more noise – With V-Ray’s new denoising technology, you can automatically eliminate noise and cut render times by up to 50%!


vray-rhino-aerial

A better perspective – Add realistic atmosphere and depth to your renders with V-Ray’s new Aerial perspective controls.


vray-rhino-multilayer

Multi-layered materials – Now create realistic physical materials, like coated plastics or metals, with multiple layers.


Anyone interested in joining the beta, should complete the application form. All feedback, new feature requests and bug reports should be submitted to the V-Ray for Rhino beta forum.

V-Ray 3 For SketchUp Beta – Register Today!

The V-Ray 3 for SketchUp public beta is now open. V-Ray 3 for SketchUp is fast, with a clean new interface to speed up workflow. We’ve added some exciting new features and invited our customers to try them before anyone else.

Here’s a glimpse of just some of the new features recently added to the beta.

vray-sketchup-denoise-combo

No more noise – With V-Ray’s new denoising technology, you can automatically eliminate noise and cut render times by up to 50%!


vray-sketchup-aerial-perspective

A better perspective – Add realistic atmosphere and depth to your renders with V-Ray’s new Aerial perspective controls.


vray-sketchup-clipper

Cutaways with Clipper – Render sections and cutaways with ease using the new V-Ray Clipper.


Anyone interested in joining the beta, should complete the application form. All feedback, new feature requests and bug reports should be submitted to the V-Ray for SketchUp beta forum.

Cinema 4D R18 – Release & Full Feature List

Cinema4D R18 is here! Check out the showcasing video ‘Versus’ below, along with the making of it.

Cinema 4D R18 Full Feature List

  • ANIMATION
    • New Quaternions workflow
      • There is now a Quaternions group in the Coordinates tab
      • The key attributes for Quaternion Rotations have a new option for Quaternion Interpolation types. The user can choose between different interpolation presets there.
    • Constraints workflow
      • Parent Constraint
        • The new “Local Offset” attributes field presents the internal offset that the constrained object will have with the “parent” targets
        • New Interactive Transform checkbox allowing the user to interactively edit the constrained parameters
        • New Record button provides an easy way to keyframe the Local Offset and Strength values of the targets
        • Negative scales and constraints are now supported
        • New Parent Constraint parameters
          • “Local Offset” are animatable parameters representing the offset the target (parent) has from the constrained object (child)
          • “Interactive Local Offset” is a checkbox that enables the user to interactively adjust constrained parameters and have the Local Offsets update to the new adjustments
          • “Auto-Reset (Legacy)” is the Auto-Reset mode which is now implemented as a Legacy mode, for compatibility reasons with old scenes
          • “Update Local Offsets” is a new cycle button that will allow to update the Local Offsets based on the constrained object’s coordinates, or setting one of the Targets as a new main target. This will allow for a seamless transition to that target.
          • “Record Optimized” is new cycle button which allows recording all the Weights and Local Transforms of all the Targets, in an optimized way
        • The new Shift Priority Tag can be used to shift priority values of expressions
        • The “Breakdown Color” option in the keyframe attributes of the Timeline now allows setting an alternative color for keyframes
        • The Timeline’s baking function is now able to bake an Alembic object to native PLA animation
  • EXCHANGE
    • Alembic
      • Alembic module is now based on SDK 1.5.8.
      • Support for vertex colors was added
      • The internal tags which represent the data streamed from *.abc files are exposed to the user on the Alembic generator now
      • There now is a placeholder tag for the Subdivision Surface Weight tag
      • The subdivision method is now written to and read from the Alembic SubD scheme
      • Alembic generator has a new option for Creases and Corners used for weights of SDS objects
      • Alembic generator has a new value to be able to scale SDS weights
      • New Import options
        • “Color Maps” option allows color information (RGB and RGBA) to be imported and Vertex Color tags to be created
        • Importing “Points” with “As Polygon Object” reads the color (RGB or RGBA) property and creates a Vertex Color tag per point mode for it
        • Importing “Points” with “As Particle Geometry” reads RGBA (vector4d) color arrays now
        • “Creases and Corners” – reads creases and corners as point and edge weights of SDS objects
      • New Export options
        • “Vertex Colors” – the RGBA data of all Vertex Color tags is exported
        • “Display Colors to Vertex Colors” – writes the display color of the object as vertex color information
        • “Vertex Colors” + “Points Only (Geometry)” options – exports also RGBA data from points mode only Vertex Color tags
        • “Subdivision Surface Weights” – writes point and edge weights of SDS objects as corners and creases
      • Export can now be canceled
    • FBX
      • FBX module is now based on SDK 2016.2, now supports the 7.5 file format
      • New Import options
        • “Vertex Colors” – imports vertex color elements and creates a Vertex Color tag for each of them
        • “Convert Grayscale Vertex Colors to Vertex Maps” – in case there are only grayscale colors, a Vertex Map tag will be created instead of a Vertex Color tag
        • “Subdivision Surface” – an SDS Weight tag will be created if at least one crease layer was found
      • New Export options
        • “Vertex Colors” – color information of all Vertex Color tags is exported for every mesh
        • “Subdivision Surface” – if an SDS Weight tag exists, the weight information for points and edges is written as two crease layers
    • Support for Allegorithmic Substance Engine
      • Substance archives (.sbsar) can be loaded
      • The Substance Asset Manager can be used to organize the Substance assets in the scene
      • The Substance Shader is used to reference Substance asset outputs in Cinema 4D’s material system and all other parts of Cinema 4D that support shaders
      • New Substance Asset mode in the Attributes Manager
      • New Substance Engine section in the Preferences
      • New Substance Engine sub-menu in Pipeline menu
      • C++/Python API supports Substance
    • Support for the DDS texture file format (loader)
    • BP exchange supports 3ds Max 2017
    • OBJ
      • Import and Export presets can now be saved and loaded
      • The Material Mix Mode can now be specified
  • HOUDINI EXCHANGE
    • Updated to use Houdini Engine 15.0.313
    • The internal tags which are generated by the Houdini asset are now exposed to the user
    • During Open Scene, if the asset path is absolute and invalid but an asset file with the same name exists in the C4D scene folder, then this asset file is used and the asset path becomes relative
    • Added vertex color support for both marshalled inputs and generated outputs
    • GUI improvements
  • INTERFACE
    • Support for OS X 10.11 El Capitan System Font added
  • MATERIAL
    • Variation shader enhancements
      • Support for more than one texture
      • UV Rotation can now be quantized and UV can be flipped
    • New “Invert Direction” option for Ambient Occlusion
    • New parallax mapping support in the Bump channel
    • New Shadow Catcher shader
    • New Thin Film shader
  • MODELING
    • New Knife tools
      • Interactive modeling workflow using new on screen handles and gizmos
      • Line Cut tool
        • Cuts polygon objects and splines with polyline cuts
        • Cut line can be interactively adapted via control points
        • Cuts can be inside of polygons
        • Several slice modes
          • Cut
          • Split
          • Remove Part A
          • Remove Part B
        • Supports snapping and constraints
      • Plane Cut tool
        • Planar cut for polygon objects
        • Cutting plane can be interactively adapted
        • Several slice modes
          • Cut All
          • Split
          • Remove Part A
          • Remove Part B
        • Several plane modes available, defining which coordinate system is used
          • Free
          • Local
          • World
          • Camera
        • The number and spacing of parallel cuts can be defined
        • Supports snapping and constraints
      • Loop/Path Cut tool
        • Cuts new loops or path into objects
        • Loops/Paths can be interactively adapted
        • Loops/Paths can be searched bidirectional or not
        • Offset modes
          • Proportional
          • Edge Distance
        • The number of parallel cuts can be defined
        • Cuts can preserve the curvature of a surface
        • Cuts can be shaped using spline GUI
    • Support for Pixar’s OpenSubdiv
    • Baking
      • Greatly improved displacement map baking and rendering
        • improved accuracy for vector maps (tangent, object and world)
        • Using ray casting for intensity maps – new options available (intensity, intensity centered, red-green)
      • Also improved normal map baking
        • Ray casting also used when not baked in conjunction with a vector displacement map
    • Sculpting
      • Resolved issue with sculpting at small scales
      • Resolved issue with reproject mesh at small scale
  • MOGRAPH
    • New Effectors
      • Push Apart effector
        • Helps reduce or avoid clone overlap quickly
        • Supports several modes:
          • Push Apart
          • Hide
          • Scale Apart
          • Push Apart Along X,Y, or Z Axis
      • ReEffector
        • Can reset all MoData parameters to initial state within the Effector List it’s applied to
        • Can also blend back to the initial state in a deformer stack
        • Can re-apply multiple effectors to the “fresh” state and blend their effects into the Effector List per parameter
    • New distribution modes for MoGraph Cloner and Matrix Objects
      • Honeycomb Array
      • Clone on Axis
    • New behaviors for MoGraph distribution modes
      • “Object” mode allows to use a custom object to define the form of the cloning
      • Per Step mode for Grid Array and Honeycomb Array
        • New handles behavior for these modes to make dragging out fields of clones faster and more intuitive
      • Scale clones based on polygon size
    • Rewritten MoGraph Cache tag
      • Multiple MoGraph Cache tags can now be used and blended between on a single MoGraph object
      • MoGraph Cache tags can be saved to external files
      • New interface
    • New weights workflow
      • New MoGraph Weightmap tag
      • New MoGraph Weight Paintbrush tool
      • New XPresso node for weights
    • New Commands
      • Swap Cloner/Matrix – Switch selected Cloner objects to Matrix objects or switch selected Matrix objects to Cloner objects
      • Hide Selected – Automatically creates a non-destructive setup to hide the current MoGraph selection
    • Improvements to the Display options for MoGraph objects
      • Display Clone IDs in the viewport (both on the object and within Selection tags)
      • Depth Cue and Scaling for better display of MoSelection as well as all other points display modes (UV, Weights, etc.)
  • Voronoi Fracture
    • New Voronoi Fracture generator
    • Support for many different point generators (Point Generator, Object, Spline, Particles, MoGraph Matrix, Shader, …) to define the fracture pattern
    • The Voronoi Fracture generator is a MoGraph generator and brings full support for effectors and all other MoGraph features
    • Inside/Outside Selection tag lets you assign different materials to the outside and inside faces of fracture pieces
    • Full dynamics support
    • Face, point and edge selections can be created
  • MOTION TRACKING
    • New object tracking functionality
    • New “Lock View on Tracks” mode
    • New “Frame All” / “Frame Selected” commands
    • New “Nudge Track” command
    • New “Auto Update Tracks” mode
  • TEAM RENDER / TEAM RENDER SERVER
    • The “Add machine” dialogue now has a small button that presents a list of recently added machine IPs / hostname
    • New “Restart Jobs After Unexpected Server Termination” option
    • Monitor page:
      • The jobs and networks table are now multiselection aware and offer the same functionality as the multiselection bars on the Jobs and Networks page
      • Jobs can be reordered by clicking on the current position and entering another existing one
      • If there is input to an edit field, but the user navigates to another section, an information dialog is presented to inform about unsaved changes
      • The number of active and inactive jobs is shown in the header of the jobs table pane
      • The number of online and offline clients is shown in the header of the networks table pane
      • If logged in as an admin, there is now an option to show only the jobs of the admin instead of all jobs
    • Jobs page:
      • Jobs can be reordered by clicking on the current position and entering another existing one
      • If there is input to an edit field, but the user navigates to another section, an information dialog is presented to inform about unsaved changes
      • If logged in as an admin, there is now an option to show only the jobs of the admin instead of all jobs
      • Render Info in Jobs Details
        • In the jobs details page (if a master scene is selected) a new collapsable is shown with useful information from the render settings
        • These settings are: Render Settings Name, Take Name, Frame Range, Regular Image, Multipass Image, Renderengine, Frame Rate, Image Resolution
    • User page
      • When creating a new user or changing the password for the current logged in user, the TeamRender Server interface presents a single dialog instead of a wizard
    • New FAQ page
      • Questions can be filtered (full text search)
      • When hovering with the mouse over a question (in the overview panel) a short excerpt is shown with
        • the first couple of characters
        • characters before and after the entered filter term in case a filter string is found for the first time. The matched result is highlighted.
      • Questions are tagged, and the tags can be selected to restrict the results and the overview panel according to the selected category. Q&A can have multiple tags
  • TEXTURE BAKING
    • Calculation of vector maps of all types has been improved
    • Intensity based maps (intensity, intensity centered, red-green) now use a basic ray casting technique to measure displacement between the base and the sculpt mesh
    • Baking normal maps only also uses the basic ray casting technique to sample normal vectors on the sculpt mesh
  • VIEWPORT
    • Shading/Vertex normals can now be displayed in the viewport
    • New “Screenspace Ambient Occlusion” option
    • New “Reflections” option shows an approximation of the Reflectance Channel in the viewport
      • Supports multiple layers, masks, fresnel and roughness
    • New “Tessellation” option shows the effect of displacements in the viewport
      • Can be set globally and per material
  • WORKFLOW
    • New preference settings
      • Phong tag: Now the default Phong Angle is 40º
      • Selection Tools: The setting “Only Select Visible Elements” is disabled by default for Rectangle, Lasso and Polygon Selection
      • Render Settings: the default render output size has been changed to 1280×720 and a new Screen preset with that size has been added
      • Viewport filter: now “Object Highlighting” is disabled by default
      • Weight Tool / Paint Tool: the following default settings have been changed:
        • Strength: 100%
        • Mode: Absolute
        • Falloff: None
      • Texture Manager: now all options in “View” menu are enabled by default
      • Scroll to First Active: this command has now been assigned the shortcut ‘S’
      • Extrude Tool: now the “Maximum Angle” setting is 91º by default
      • Figure object:
        • Now the default figure height is 180 cm
        • Now the figure axis is located at its feet
      • Soft Selection Tool: now “Mode” is set to “All” by default.
      • Split Command: (C4D main menu / Mesh / Commands / Split) – The newly created object name will have the “.1” suffix, e.g. “Cube.1”
    • Color Chooser
      • New preference: Remember Last Layout
      • New Compact Mode
      • Now the first swatch group is shared between all Cinema 4D documents
      • New contextual menu options handle the default swatch set:
        • “Reload Default Group”: current swatches in shared group will be replaced with the stored default swatch set
        • “Save this Group as Default Group”: the swatches in the clicked group will be saved as default group set
        • “Save Selected Swatches as Default Group”: the currently active swatches will be saved as default group set
      • Dragging single or multiple swatches over a gradient converts them to color knots
      • C++/Python API supports Color Swatches
    • Improved ALT key handling for left-handers on Windows
  • Metaball Solidity option makes polygonal metasurfaces solid
  • The Reflectance channel now supports multi edit for materials with the same layer setup
  • Pasting a Reflectance layer into a Reflectance channel with a selected layer now replaces that layer instead of adding a new layer
  • The previews in the Material Manager now indicate which materials have the same reflectance layer setup as the selected material
  • New “Select Materials with same Reflectance” menu command in the Material Manager
  • New “Set from Projection” command for UVW Tags to easily create new UVW tags or modify existing ones on multiple objects
  • OTHER
    • The Structure Manager has two new modes to show weights per vertex and weights per edge
    • Improved baking for multiple tags
    • Reduced file size for particle storage and improved speed
    • Loading/saving of large number of image sequences is now much faster
    • Cinema 4D startup speed increased
    • Mesa library is now used for viewport rendering on the CPU
    • Support for the RLM license manager
    • Support for vertex colors
      • New Vertex Color tag
      • Extended Paint Tool now can paint vertex colors
      • The Vertex Map shader now supports vertex colors
      • The Vertex Map shader supports OGL
      • New Vertex Color XPresso node
      • The Structure Manager now supports vertex colors
      • New Vertex Map Converter converts between vertex map and vertex color
      • C++/Python API supports vertex colors
    • Python API now supports custom nodes description methods, BodyPaint 3D UV commands and texture baking functions

VisualARQ 2.0 sneak preview: The Furniture object

The following video shows one of the main features of the upcoming VisualARQ 2.0 version: the new Furniture object.

This new object is meant to be used for all the furniture elements in the project design.

The video shows two ways to create new Furniture object styles:

  1. Using 3D and 2D blocks for the furniture 3D and 2D representation respectively, depending on whether the object is shown in Top viewports with the Cut Plane on or off. A new button has been added in the styles dialog to directly search a block from your PC and load it into the styles dialog. This will be specially useful for those who already have a set of 3D models, such as the Savanna 3D library.
  2. Using a Grasshopper definition, as shown in this video for a Garage Door, or in this Post for the Beam object. This feature will allow having a library of parametric furniture objects that will be editable from the VisualARQ dialogs.

When a Furniture object is exported to IFC, it takes the category ifcFurnishingElement.

VUE 2016 Leaks #2: PlantFactory Variations

1- In PlantFactory 2016

PlantFactory 2015 introduced the concept of Presets. PlantFactory 2016 now introduces the concept of Preset Variations.

Preset Variations allow you to immediately include subtle differences to your plant (change the number of buds on a blooming flower, or its petal colours for instance).

This new feature allows you to easily add variety to create realistic environments with one single plant species!

2- In VUE 2016

Within VUE 2016, you directly get access to the PlantFactory species presets and variations within the Plant Browser, the Plant Editor and within your EcoSystem population list.

So, at every step of your scene creation process, you are able to select the species you want, the preset you want and the variations you want!
Stay tuned for more VUE-Leaks in the coming days!

VUE 2016 Leaks #1: Interactive Path Tracer

Hybrid GPU/CPU Interactive Path Tracer

GPU rendering comes to VUE with the new Path Tracer renderer. This renderer naturally and automatically simulates real-life lighting, and automatically calculates many effects that have to be specifically set with other methods, such as soft shadows, depth of field, caustics, ambient occlusion, and indirect lighting.

Path tracing in VUE 2016 is available as an interactive rendering quality in the viewports, as well as an offline rendering engine.

vue2016_aerial_wm  vue2016_tryon_wm

vue2016_room_wm_m

Stay tuned for more VUE-Leaks in the coming days!

Cinema 4D R18 Is On It’s Way – Beat the Price Increase!

If you’d like to get a full version of Cinema 4D R18 for less, we recommend buying or upgrading to a full version of R17 between now and end of July. Not only will you get R17 now and R18 automatically in September, you’ll also beat the approx. 9% price rise that applies to MAXON products from August 1st due to the weaker Pound.

From now until 31st August, all Cinema 4D R17 full versions, upgrades and sidegrades include a 1 year MAXON Service Agreement (MSA), an upgrade to R18 when it’s released and 12 months of access to Cineversity, which is packed with online training and handy plugins.

V-Ray for Maya Update Available

The new 3.40.03 build for V-Ray  for Maya is now available to download here.

Bug fixes include:


V-Ray

  • Fixed image sequences with an index out of the sequence range not rendering
  • Fixed crashes on old Maya versions on virtual machines and old GPUs
  • Fixed wrong result with material environment override
  • Fixed set driven keys not being exported correctly in some cases
  • Fixed export of textures with multibyte character names
  • Fixed outline appearing in the Matte shadow render element with certain sampler settings
  • Environment overrides now have textured previews in viewport 2.0

V-Ray IPR

  • Changes to the Rounded Edges’ corners parameter were not detected

VRayProxy

  • Fixed wrong animation range in the UI
  • Fixed mesh visibility lists not working after scene reload

VRayDisplacement

  • Fixed issues with Ptex and vector displacement

VRayDirt

  • Fixed UI issue with locked subdivs when “Use local subdivs” is disabled

VRayTriplanar

  • Fixed different texture instances sharing the same UI control

VRayIESLight

  • Fixed crash when toggling the target

VRayRectLight

  • Fixed high CPU usage in Viewport 2.0

PartIO

  • Fixed crash with PTC files and rgbPP expression

VRayLightSelect

  • Now works with probabilistic lighting

VRayDenoiser

  • The denoiser update button did not work after aborting denoise

VRayObjectProperties

  • Fixed issues with objects with identical names

XGen

  • Fixed crash when rendering archive

form•Z mobile viewer for iPad and iPhone

form•Z mobile viewer for iPad and iPhone allows you to interact and share your form•Z projects like never before. This app opens native form•Z files from form•Z pro, form•Z jr and form•Z free and form•Z Student Edition (v7.0 or later) and displays them in real time interactive interface.

This app is a great tool for sharing your designs with colleagues and clients. You can recall saved views and scenes to quickly show your project from various vantage points and design alternatives. The form•Z interactive clipping planes create real time sections to reveal the interior spaces of your design. The measure tool displays accurate distances within the model. The app also includes control for layers and lights.