V-Ray 3 For Rhino Beta – Register Now

The V-Ray 3 for Rhino public beta is now open. V-Ray 3 for Rhino is fast, with a clean new interface to speed up workflow. We’ve added some exciting new features and invited our customers to try them before anyone else.

Here’s a glimpse of just some of the new features recently added to the beta.

vray-rhino-denoiser

No more noise – With V-Ray’s new denoising technology, you can automatically eliminate noise and cut render times by up to 50%!


vray-rhino-aerial

A better perspective – Add realistic atmosphere and depth to your renders with V-Ray’s new Aerial perspective controls.


vray-rhino-multilayer

Multi-layered materials – Now create realistic physical materials, like coated plastics or metals, with multiple layers.


Anyone interested in joining the beta, should complete the application form. All feedback, new feature requests and bug reports should be submitted to the V-Ray for Rhino beta forum.

V-Ray 3 For SketchUp Beta – Register Today!

The V-Ray 3 for SketchUp public beta is now open. V-Ray 3 for SketchUp is fast, with a clean new interface to speed up workflow. We’ve added some exciting new features and invited our customers to try them before anyone else.

Here’s a glimpse of just some of the new features recently added to the beta.

vray-sketchup-denoise-combo

No more noise – With V-Ray’s new denoising technology, you can automatically eliminate noise and cut render times by up to 50%!


vray-sketchup-aerial-perspective

A better perspective – Add realistic atmosphere and depth to your renders with V-Ray’s new Aerial perspective controls.


vray-sketchup-clipper

Cutaways with Clipper – Render sections and cutaways with ease using the new V-Ray Clipper.


Anyone interested in joining the beta, should complete the application form. All feedback, new feature requests and bug reports should be submitted to the V-Ray for SketchUp beta forum.

Webinar: KeyShot 6 Beta Preview

(Level: Beginner)

Wondering what new features are coming to KeyShot 6? Get a sneak peek before it’s released to see how new capabilities with materials, labels, lighting and more will change what you’re able to create. 

Sign up now as space is limited!

In this webinar:

  • Workflow improvements
  • Expanded Material Features
  • New capabilities
  • Animation Improvements
  • Q&A

registernowThursday 9th July , 6:00 pm – 7:00 pm BST

 Don’t forget to lock in your free upgrade to KeyShot 6, when you purchase or upgrade to KeyShot 5!

Take a peek at Maxwell Render 3.1

The Maxwell Render V3.1 early build is now available now for testing!

Full release will be within the next few weeks and the update is free for all V3 users.

To access the early build area you must be signed into the forum first, then go to www.maxwellrender.com/betas.

What’s new in V3.1?

  • Spotlight emitters to mimic spotlights on your usual 3D platform (and translate them to Maxwell emitters)
  • Extra sampling allows you to select masked areas and render them to a higher SL than the rest of the scene – a great time saver!
  • OpenVDB support
  • And more…

Don’t forget ALL Maxwell Render products are currently 25% off until 19th December. Buy Maxwell Render today!

Rhino 6 – When will Rhino 3D v6 be Released?

Not that soon, is the short answer. Rhino 5 was released in late 2012 and there has been some anticipation that a Rhino 6 release would follow in 2014. Some of the speculation is due to a post by Brian Gillespie, Rhino Product Manager, where he sets out a potential goal of 1-2 years for each Rhino release. The point being that timeframes greater than that are considered by many to be too long to wait for major product enhancements. However, since outlining that goal in July 2013, there hasn’t been any significant news of any post-Rhino 5 releases.

Mcneel operate a generous and inclusive programme of beta and WIP (work-in-progress) releases. It is at the WIP stage that the OS X version of Rhino 3D has remained for some time. At the time of writing, there is no initial WIP release of Rhino 6 for Windows. This means that given development typically runs through dozens of WIP releases before the final beta stages and then release, that we are still a long way off. Right now, we might speculate a mid-2015 release of Rhino 6 – if WIP releases begin in the next few months.

McNeel Development Process:

  • Work-in-Progress (WIP) builds include prototyped new ideas and technologies. WIP builds (often called Alpha releases) are not production ready, and some ideas and technologies may never be released. All Rhino 5 users are invited to get involved. Your feedback at the WIP stage has the most impact on the design of the features and enhancements.
  • Beta: Once most of the core changes are finished and tested, beta builds are released. The beta builds should be production stable but may not have all the features or user interface finished.
  • Final: We release a new version only when the beta users tell us it is ready. Beta users are informed when we have stopped development and have released Rhino 6 to production.

 

So, if you need to make some progress today, we’d recommend purchasing Rhino 5, with all it’s great features, and enjoy the potential features of forthcoming versions through the WIP releases. Don’t forget, only Rhino 5 license holders will have access to development releases of Rhino 6 when it does arrive.

Even More Advantages for Maxwell Render Users

maxwellbetas_logo
Maxwell Render team have announced the launch of the Maxwell Public Beta Area. This means that Maxwell users get access to the most recent builds, and won’t need to wait for official releases to get the latest fixes.

It will also help to reduce development cycles, meaning that users get better versions of Maxwell, faster!

In order to access the beta area, all you need to do is be signed into the forum, then go to http://www.maxwellrender.com/betas/

The beta area is for license holders only, and users must be registered and have posting access in the forum. If you are not yet registered, or you have registered but can’t post, please use the link “Register for forum posting” found in the customer gateway.

Please note: If you are redirected to www.maxwellrender.com, it means that you are not logged in to the forum (at www.maxwellrender.com/forum) and/or that you do not have posting access on the forums.

Purchase or upgrade to Maxwell Render 3.0 now.

Sneak Peak of Maxwell Render Beta Area

Sneak Peak of Maxwell Render Beta Area

V-Ray for Sketchup 2.0 Final Beta Released

The imminent V-Ray for Skethup release has been promoted to v2.0 in light of the major upgrades and improvements. To test the latest beta release, visit the Chaos site here.

 

Remember: Purchase V-Ray for Sketchup now at current pricing and receive the free upgrade to v2.0 when released (subject to the cost of a USB dongle).

 

The latest bug fixes and improvements include:

• Resolved an issue that caused geometry to vanish when editing a scene during a V-Ray RT render.
• Transitioning between perspective and parallel cameras while rendering with V-Ray RT no longer causes the rendered view to get stuck in parallel mode.
• When V-Ray RT in OpenCL mode fails to setup on OSX, V-Ray will revert to CPU mode without a crash.
• Resolved crash in RT CPU when VRayBRDF has both fog and translucency turned on.
• Improved stability of RT GPU.
• Skp2Sided material now supported with RT GPU.
• Opacity and other float textures render properly in RT GPU.
• The standard material pays attention to the Default Displacement override / Use global parameters.
• Our Standard, Skp2Sided, Toon, and Angle blend materials check and correct invalid (negative or infinite) colors.
• The VFB stays on the top of the SketchUp window in OSX.
• RGB/Alpha channels are always the first two channels in the VFB and are above other custom render channels.
• The VRayBRDF layer gets used for viewport representation in our LayeredBRDF.
• V-Ray diffuse color is no longer incorrectly overwritten by SketchUp material color in some cases.
• Resolved an issue that caused light cache retracement to always be off regardless of the checkbox in our UI.
• Resolved problem that could cause default options to be loaded instead of the serialized scene options if you open a model by double-clicking on it rather than doing File->Open.
• Our Options Editor no longer becomes empty when trying to use render presets.
• Resolved an issue where DR Nodes could intermittently stop contributing. This fix is part of the spawner itself, so you must reinstall it.
• Resolved “Ghost windows” from happening on OSX.
• Materials ending in the number “0” now load properly.
• Resolved an issue that would prevent copy and pasting objects between models, or automatically undoing the last operation while copy and pasting between models.
• Unicode paths are now supported when referenced from within lights – IES file paths, for example.
• The physical camera matches viewport FOV.
• Focus distance is set correctly and DOF render properly with the physical camera.
• Resolved issue that caused VRayBRDF to be unresponsive to changes made in SketchUp material editor.
• Materials no longer rename themselves after making edits in the SketchUp material editor.

madCAM 5 Beta Available

 

There is a new madCAM 5 beta (64-bit) available for download.

http://www.madcamcnc.com/graphic/madCAM_Top_Picture.jpg

Whats new?

  • New Planar Finishing angle from X option. (3X, 4X, 5X and 5Xtra)
  • New Planar Finishing one way climb or conventional option. (3X, 4X, 5X and 5Xtra)
  • New sizable window for the post processor dialog. (3X, 4X, 5X and 5Xtra)
  • New print button in the post processor dialog. It is now possible to paste pictures and print the madCAM report together with pictures. (3X, 4X, 5X and 5Xtra)
  • New option for creating post processor custom variables. (Can be used for temporary fixture offset etc.) (3X, 4X, 5X and 5Xtra)
  • New close button in the simulator dialog. (3X, 4X, 5X and 5Xtra)
  • The simulator stock model will remain when closing and reopening the simulator dialog. (It will only reset when clicking on the reset button) (3X, 4X, 5X and 5Xtra)
  • The simulator is faster when using custom stock models. (New custom stock model restore function when clicking on the reset button) (3X, 4X, 5X and 5Xtra)

Bug fixes:

  • Bug fix for profiling. The profiling functions didn’t work if the flute length of the saved cutter was longer than the tool length.
  • Several bug fixes for the drilling and drill dialog.
  • Several bug fixes for post processor when post processing drill toolpaths.
  • Planar finishing linking. It didn’t work as it should in some cases when using multi threading.
  • The preview button in the simulator options dialog didn’t work. This is fixed now.

There are some videos and a feature list at: http://www.madcamcnc.com/madCAM5.html
To download please use this link: http://www.madcamcnc.com/download_nv.html

 

To buy madCAM or to find out more go to CAD Software Direct.

Rhino 5.0 Beta – New Build

Rhino 5.0 is now very stable and ready to put into production.

http://www.rhino3d.com/images/rhino.gif

Timid owners of Rhino 4.0 are now invited to download and use the Rhino 5.0 beta. We still have a few tune-ups and minor bugs to fix. Plus, the documentation, translations, and marketing materials need to be finished. New Rhino 5.0 public beta builds are available almost every week. Rhino 5.0 automatically downloads and notifies you of updates when they are ready.

64-bit Windows Supported: The 64-bit version of Rhino 5.0 allows you to open and edit models that are much larger than you could in Rhino 4.0. The 32- and 64-bit versions of Rhino 5.0 can be installed and run on the same computer at the same time.

Backward Compatible: Rhino 4.0 Plug-ins will load and run in the 32-bit version of Rhino 5.0. Plug-ins will need to be recompiled for the 64-bit version of Rhino by the plug-in developers. Until they’re ready, you may need to run the 32- and 64-bit versions of Rhino 5.0 side by side. Rhino 4.0 and 5.0 can be run on the same computer without a problem. Also, you can SaveAs 4.0 files from Rhino 5.0.

System Requirements: Windows XP (32-bit), Windows Vista (32- or 64-bit) or, Windows 7 (32- or 64-bit) Rhino 4.0 500MB of disk space 2GB RAM (4-16GB recommended for 64-bit systems and very large models)

Don’t wait to try Rhino 5.0!