Webinar: V-Ray 3.6 for SketchUp

Learn how V-Ray 3.6 for SketchUp can boost your productivity in architecture and design projects.

CG Specialist Atanas Tudzharov will demonstrate rendering directly in the SketchUp viewport and show you how to harness the full power of your hardware with Chaos Group’s signature Hybrid rendering.

He’ll cover lots of cutting-edge features, including:

  • Powerful GPU Rendering
    V-Ray 3.6 for SketchUp includes faster, more powerful GPU rendering, with added support for aerial perspective, displacement, subsurface scattering, matte/shadows, and more.
  • Hybrid Rendering
    V-Ray GPU running on NVIDIA CUDA can take full advantage of both CPUs and GPUs.
  • Adaptive Lights
    Cut render times in scenes with many lights by up to 700%.
  • Viewport Rendering
    Render live directly in the SketchUp viewport. And, with improved viewport materials, you’ll see a more accurate preview within SketchUp.
  • Smarter UI
    A cleaner, simpler interface, with better support for 4K monitors.
  • VRscans Compatibility
    Added support for Chaos Group’s growing library of over 600 photorealistic materials. Free 90-day trials available.

Register Now

Tuesday 5th December, 2017
10:00 AM – 11:00 AM CET

V-Ray for Sketchup 3.6 Now Available – With Support for SketchUp Pro 2018!

Download Now!

New in V-Ray 3.6 for SketchUp

Viewport Rendering

With new Viewport rendering, you can easily select and render multiple regions at once and quickly blend between your V-Ray render and SketchUp model using ‘Ctrl’ plus +/- hotkeys to control opacity.


 

Powerful GPU Rendering

Faster, more powerful GPU rendering with added support for aerial perspective, displacement, subsurface scattering, matte/shadows and more.

 


 

Hybrid GPU+CPU Rendering

V-Ray GPU running on NVIDIA CUDA can take full advantage of all available hardware, including CPUs and GPUs.


 

Adaptive Lights

For scenes with lots of lights, the new Adaptive Lights mode can help you cut render times by up to 700%.

 


 

Smart UI

The entire V-Ray for SketchUp interface is now cleaner and simpler, with better support for 4K monitors..


 

File Manager

Manage all of your scene files in one place. Set file paths, create scene archives and keep track of assets like textures, IES files, and proxy objects.


 

V-Ray Colour Picker

New colour picker that’s simple and powerful. Select colour values in Screen sRGB (0–255) or Rendering (0.0–1.0) colour space.


 

V-Ray Scene Import

Import and render V-Ray scenes (.vrscene) from other applications such as 3ds Max, Rhino, and Revit.


 

Sunlight Studies

Create sunlight & shadow studies with SketchUp sun animation.


 

Fog

Give your scenes depth with new realistic 3D fog and light scattering effects.


 

New Texture Maps

Fine-tune the look of your scene with new gradient, colour temperature and procedural noise texture maps.


 

2D Displacement

Quickly add surface detail without extra modeling with optimized 2D displacement — perfect for architectural materials like brick and stone.

 


 

Animated Proxy Objects

Easily add pre-animated 3D objects like walking people and trees blowing in the wind with animated V-Ray proxies.


 

Proxy Previews

Control the look of V-Ray proxies in the SketchUp viewport. Select from Whole mesh, Bounding box, Point (Origin), and the new low poly Proxy preview mode.


 

Better Viewport Materials

Get a more accurate preview of your V-Ray materials in the SketchUp viewport.


 

Better Denoising

The V-Ray Denoiser is now easier to set up and you can refine settings even after you render.


 

Noew Compatible with VR Scans

Now compatible with real-world scanned materials from VRscans. Access over 650 photorealistic, drag-and-drop materials and bring a new level of realism to any scene. Register for a free trial.

 

Full release notes can be found here.

Rhino for Windows 6 Beta Now Available

The Rhino V6 beta is finally here!

Version 5 users can register for the beta here and get started with all the new features of V6.

For the next few builds, McNeel will be wrapping up the documentation, localisation and working with their third-party developers to get their plug-ins ported to Rhino 6.

New this week:

Bug Fixes:

  • Annotation: Dot: Text unreadable when dots are blue (RH-424292)
  • ApplyShutLining: Turning off the crv removes the render mesh (RH-42386)
  • Cycles:
    • Doesn’t respect the Transparent background option (RH-42413)
    • Properties panel doesn’t update when Raytraced is running (RH-423341)
    • Setting display to Raytraced crashes Rhino (RH-42332)
    • StartResolution default value is bad (zero) (RH-42376)
  • Display:
    • Can’t drag and drop material onto fully transparent object (RH-42313)
    • Cannot override locked color of curves (RH-42357)
    • Curves in X-Ray after Glass assignment (RH-42333)
    • Rhino crashes when loading the attached file. (RH-42428)
    • Video driver information is always wrong or “Not Available” (RH-424881)
  • File IO:
    • Font size tune up in PDF export (RH-42397)
    • Stacked, multi-line text from DWG is not stacked or positioned correctly (RH-28474)
  • Fin: Fin on twisted degree 1 surfaces (RH-42324)
  • Grasshopper: Mesh naked edges are too difficult to merge. (RH-40126)
  • Grasshopper: Components: Construct Mesh in GH (RH-37837)
  • Help:
    • String possibly missing (?) in BooleanIntersection.htm (RH-42420)
    • Wrong syntax in Options (RH-424231)
  • Installer:
    • Beta Dujour installer doesn’t install on top of old WIP/6.x build (RH-424161)
    • Rhino BETA shortcut icon says “WIP” (RH-42402)
  • Licensing and Validation:
    • After user enters their license key, offer to add it to their Rhino account (RH-424421)
    • Language for adding license to Rhino account (RH-42502)
    • Rhino Commercial Build failure (RH-42436)
  • Localization: “Edit selection” button in SelConnectedMeshFaces (select connected mesh faces) dialog is not aligned with the other two controls. (RH-42445)
  • No Subsystem: Search Box localization for Name, Notes and Tags (RH-42203)
  • OffsetMesh: Makes inside-out closed meshes (RH-42446)
  • Panels:
    • Memory leak in Rhino 6: CRhinoUiDockBarTab::~CRhinoUiDockBarTab rhinotabbeddockbar.cpp Line 130 (RH-42454)
    • RhinoUiShowDockbarTab() passes a bad parameter (RH-42355)
  • Print: Vector printing misplaces dimension text (RH-423832)
  • RDK:
    • Memory leak in CRhRdkContentNavigator::Add (RH-42457)
    • Panels with edit box may cause Rhino to hang (RH-42496)
  • Rendering: Materials: Appear grey in viewports (RH-423952)
  • Rendering: Realtime SDK: Printing through realtime display pipeline doesn’t work properly (RH-41970)
  • SDK:
    • Rhino C++ SDK should include the license agreement (RH-42437)
    • Rhino C/C++ SDK installer folder incorrect (RH-42439)
    • Rhino C/C++ SDK installer needs updated text (RH-42438)
  • SDK: RhinoCommon: InstanceDefinition.UpdateType returns obsolete type (RH-42250)
  • SelChain: SelChain and mesh objects (RH-42145)
  • Selection: SelNone does not work transparently (RH-30328)
  • Shade: Rendered mode does not match (RH-421941)
  • Toolbar: I do not see the Object Osnap Between (RH-350632)
  • UntrimHoles: UntrimHoles deletes wrong hole (RH-42367)
  • ViewCaptureToClipboard: Doesn’t respect the sample count (RH-42339)
  • ViewCaptureToFile: JPG quality different that V5 (RH-41818)
  • Viewports: Redrawing of viewports works incorrectly (RH-422581)
  • Volume: Mass Properties regression tests failing (RH-42098)

 

Download the Rhino for Windows Beta

V-Ray for form•Z Beta Now Available

V-Ray for form•Z is now available as a public beta. This a chance to get a first look at this exciting new renderer and give feedback on how well its working for you.

You can register for the beta here and once processed you will receive an email from vray@formZ.com with the installation details. This may take up to one business day.

V-Ray for form•Z requires v8.6 which is the soon to be released update for form•Z 8.5. If you already have v8.5, you can go ahead and get ready for the V-Ray for form•Z beta by installing the pre release 8.6 version from the form•Z WIP page.

If you are using an earlier version, you will need to upgrade to form•Z v8.5 to participate in the V-Ray for form•Z beta.

Buy Cinema 4D R18 Today, Get R19 Free

Cinema 4D R19 is on it’s way and until the 31st August all new Cinema 4D licences, sidegrades and upgrades will include 1 year MAXON Service Agreement (MSA) at no extra cost.

This means you will receive R18 now and R19 as soon as it’s released in September. MSA also includes a full Cineversity membership, priority support and a second activation for your licence.

Buy Cinema 4D today or contact us for further information.

Webinar: 5 Things to Know About Moving to KeyShot 7

In one of Luxion’s first webinars covering the important new features in KeyShot 7, they go over the top five things to know about when using KeyShot 7. This webinar will cover moving from KeyShot 6 to 7 for existing users and provide great insight for those new to KeyShot. Sign up quickly as space is limited!

In this webinar:

  • Getting Started with KeyShot 7
  • Organizing KeyShot Resources
  • Using the New Material Features
  • Viewsets and Studios Explained
  • Working with the HDRI Editor
  • Q & A


Tuesday 8th August 2017
6pm – 7pm (UK)

RealFlow | Cinema 4D 2.0 Now Available

Realflow for C4D 2 - Now Available
The wait is over – after listening to all of the feedback from their users Next Limit have released version 2 of their Cinema 4D plugin. Packed full of new features and improvements, version 2 gives you the best in fluid simulation, directly inside Cinema 4D.

What’s New?

Simulation

  • New granular, viscous, and viscoelastic materials.
  • New rigid and elastic deformer.
  • New “Particle Skinner” tool transfers position and velocity data from particles to objets to move and deform them.
  • Multi-physics solver (I). All materials are managed under the same solver framework.
  • Multi-physics solver (II). Different fluid and deformer types are able to interact, e.g. granular + liquids, viscoelastic + granular, elastic + liquid.
  • Speed and memory improvements (GPU 3-8x faster than CPU).
  • Improved robustness of GPU calculations.
  • Huge speed improvement in calculating the volume of interacting objects.
  • Interactions between multiple fluids.
  • Multiple scene objects within the same project.
  • New “Tensile Strength” parameter helps to shape and improve a fluid’s borders in conjunction with “Surface Tension”.
  • New “Vorticity Boost” parameter for vivid and turbulent fluids.
  • Use image maps for an object’s friction, stickiness, roughness, etc. to influence particles.

Daemons

  • New “Reset Age” and “Keep Source Particles” options for the “Filter” daemon.
  • New and versatile falloff functions for many force-based daemons.
  • New random parameters for improved and more realistic filtering.

Rendering

  • Better and more robust collaboration with external render engines.
  • Improved motion blur: motion blur is now possible in conjunction with particles and render instances.

Workflow

  • Meshes can now be built from already cached simulations with the “Cache Meshes” button.
  • New “RealFlow” preferences entry to specify a default cache folder.
  • Improved connection to Cinema 4D’s MoGraph, Hair, and Take.
  • New “Volume” und “Collider” tags.
  • Fluid masking allows to shape particle volumes through helper objects.
  • Improved and faster method for filling object volumes with particles.
  • Automatic or manual time step management.
  • New “Links” field for type-aware linking of fluids, deformer, emitters, daemons, and collision objects.
  • Random parameters for scatter effects like sand piles, river gravel, ground rocks, etc.
  • Multiple “Collider” tags per object.

Various

  • New plugin architecture
  • Cache file format is Alembic Ogawa for meshes and particles.
  • For rigid and elastic deformer we use a proprietary format, but only temporarily. We will be moving to Alembic for these types as soon as possible.

ZBrush 4R8 – Big Live Event

Pixologic presents an exclusive live streaming broadcast event

Tuesday, June 13th at 12pm PDT on
www.ZBrushLIVE.com

Tune in for a chance to chat with the Pixologic team as they give a special demonstration
and give away prizes to a few lucky viewers!

GET TUNED IN:

You can experience the ZBrush 4R8 streaming event on ZBrushLIVE.com! The event will also be simulcast live on the following networks:

Facebook | YouTube | LiveStream

New V-Ray for SketchUp Update – Version 3.40.03

V-Ray for SketchUp version 3.40.03 includes upgrades to the license server, user interface, light sources, and many more helpful tweaks. Your V-Ray for SketchUp experience will be easier and smoother.

This update is free for V-Ray 3.x for SketchUp customers.

Download The Update

Highlights include:

  • License Server update to version 4.4.
  • Match Viewport mode has been added to the Render Output / Aspect Ratio drop-down menu. This matches the rendered image to the viewport’s aspect ratio.
  • Geometry Type icons have been added to the Asset Editors Geometry list. The icons identify the geometry type even if a custom name has been used.
  • Light Type icons have been added in the Asset Editors Light list. These icons identify the light source type and can be used to enable or disable the light.
  • Side-by-side stereo output layout has been implemented.

Maxwell Render 4.1 – Up to 8x Faster with New Denoiser

Today sees Next Limit announce the official release of Maxwell 4.1. This is the first significant update of the latest version of its high-end rendering tool. Aiming to optimise user workflow, and decrease rendering times whilst maintaining the quality Maxwell is famous for, this new version introduces a powerful Denoiser (by Innobright‘s Altus).

The new Denoiser feature helps to achieve clear images at a lower SL, and makes Maxwell up to eight times faster, depending on the scene. Instead of needing to render images to a high sampling level, users can keep it low and let the Denoiser do the job, setting it to denoise at all SLs or at the end.

In addition, Maxwell 4.1 brings a number of new features, fixes and improvements, including:

  • Optimized GPU-handling memory – paving the way to Multi-GPU in a future update
  • Maxwell | Multilight™ Standalone V2 – a FREE tool for light management, now with the possibility for animations and more
  • New Lights panel in Maxwell | Studio to play with light intensity
  • New illumination assets in the Library Panel
  • New material compatibility: MERL, X-rite AxF, Real-IES files

The tremendous performance improvements obtained with the denoiser surpass any previous experience with Maxwell, especially in situations where noise -an inherent problem in truly unbiased engines- requires long render times to clean. This version will also pave the way for many upcoming improvements in GPU rendering, interactivity and cloud deployment. We remain committed to preserving Maxwell as the leading ground truth in rendering technology.