V-Ray 3.5 for Revit Is Here

Free V-Ray for Revit update includes Adaptive Lights, improved Swarm and Revit 2018 support

This update includes the new Adaptive Lights algorithm, which renders up to seven times faster on some scenes. In addition, Chaos have made several improvements to V-Ray Swarm, the elastic distributed rendering platform, including installation customization, support for Linux and MacOS operating systems and a greater support for a variety of network configurations.

V-Ray for Revit is now available for Autodesk Revit 2018.

For users of V-Ray 3.x, this update is free and available now.

Other new features include:

Revit 2018 Compatibility
V-Ray works seamlessly with Autodesk Revit 2018

New Material Library
Ships with over 500 high quality V-Ray materials. Additionally, the new material library is compatible for use with V-Ray for 3DS Max, V-Ray for Rhino, and V-Ray for SketchUp.

Aerial Perspective in RT
Preview atmospheric haze to distant objects and buildings while rendering in RT.

Material IDs
Mask individual objects for easier compositing and editing in Photoshop.

V-Ray 3.5 For MODO Released

Chaos have added cutting-edge features to V-Ray for Modo. Their twin-engine rendering architecture is built to take full advantage of the latest CPU and GPU hardware. Users can now render anything and everything, from quick design models to your most detailed 3D scenes.

This update is free for existing V-Ray 3.x for Modo customers and all new workstations licenses are 20% off until 23rd June 2017.

New in V-Ray 3.5 for Modo

  • Adaptive Lights
    Fast new lighting algorithm that speeds up rendering up to 7x faster in scenes with many lights.
  • Improved GPU rendering
    Significant speed improvements, smarter memory management and support for more production features than ever before.
  • alSurface material
    General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
  • Glossy Fresnel
    New, physically-accurate reflection model.
  • Texture Isolate
    Isolate selected textures directly on your model during interactive rendering for easier texture placement and fine-tuning of procedural textures like Dirt or Noise.
  • Render zoom & Enhance region
    Zero in on any part of your image to fine-tune your renders quickly and easily.
  • Powerful new VFB controls
    Select Materials and items directly in the V-Ray Frame Buffer. Plus new camera controls let you change focus distance and F-Stop.
  • Interactive lens effects
    GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.
  • V-Ray scene reference
    Reference and render a complete V-Ray scene file created in any application.
  • Open Shading Language (OSL) Support
    Write your own materials and procedural textures or download and use those developed by the OSL community.


Save 20% on new V-Ray for MODO workstation licenses until the 23rd June!

V-Ray SDK 1.20 Released

This week V-Ray announced the release of an updated and streamlined version of their AppSDK. Improvements include support for node.js 8 and Python 3.6.

The SDK allows large companies and organisations to build custom integrations for their applications and processes. Whether looking for control over a programmatic render process or looking to add beautiful rendering within a wider modelling or visualisation system, adding V-Ray can offer huge benefits in quality and speed of output. If you would like to speak to someone about using V-Ray in your project or software, please contact CAD Software Direct, the UK Chaos partner, who will be able to help with everything from licensing costs to organising support for your developers.

 

Full documentation for the V-Ray AppSDK can be found here.

V-Ray 3 for SketchUp is Here!

Yes. It’s here. V-Ray 3 for SketchUp is officially released today. With it comes compatibility with SketchUp 2017, something most people have been crying out for. Beyond this there are actually many more substantial changes. With this iteration, V-Ray for SketchUp radically improves live adjustments and utilises GPU power.

As with all upgrades, V-Ray for SketchUp incorporates the latest V-Ray render engine and this includes support for the latest hardware architecture and new and developing graphics card technology. The interface has been rebuilt to be easier and quicker to use, with changes to enhance fast set up. There are also better underlying improvements for error handling and features most people won’t see but which should result in improved stability and performance.

Buy V-Ray 3 for SketchUp

 

V-Ray 3.5 for SketchUp – New Features

  • New UI – Designer-friendly user interface for faster workflows.
  • Material library – Over 200 drag and drop materials for your next project.
  • V-Ray Swarm – Powerful, scalable distributed rendering system that’s simple and fast.
  • One-click VR – Render VR-ready content for popular virtual reality headsets.
  • Section cuts – Create quick cutaways and section renders with V-Ray Clipper.
  • Aerial perspective – Add realistic atmospheric depth and haze.
  • Denoiser – Automatically remove noise and cut render times by up to 50%.
  • Grass – Create realistic grass, fabrics and carpet with V-Ray Fur.

For more information on, save your seat on the V-Ray 3 for SketchUp webinar!

License Changes

Online Licensing
With the release of V-Ray 3 for SketchUp, Chaos will now offer an online licensing option as well as the USB dongled licenses. Electronic licenses are currently not available for upgrades.

Render Nodes
The basic V-Ray 3 for SketchUp Workstation license no longer includes any additional render nodes. For those users taking advantage of v2’s render nodes, it will be necessary to upgrade based on need. Five and ten render node addons are available as standard, more on request.

30 Day Free Trial

If you’d like to try a full featured trial version of V-Ray 3, please contact us.

Upgrading to v3

Free Upgrades (licenses purchased after November 1st 2015)
Users that purchased a new license or upgraded to V-Ray 2 for SketchUp, after November 1st 2015, qualify for a free upgrade to V-Ray 3 for SketchUp. This free upgrade includes one workstation license and one render node.

To process your free upgrade, we will need a file from your dongle. Please follow the instructions to generate a .wbc file from your V-Ray dongle. Once this has been created, please submit your V-Ray upgrade request, choosing V-Ray Upgrade Request as your Enquiry Type. Please include your original order number if you have this.

Please note: Free upgrades can take up to 10 business days to be processed.

Upgrade from v2 (licenses purchased before November 1st 2015)
You can purchase your V-Ray 2 upgrade here. You will receive an email requesting a file from your dongle. Please follow the instructions to generate a .wbc file from your V-Ray dongle.

Can I Still Use My V-Ray 2.0 License?
After upgrading to v3, you will have access to your V-Ray 2.0 license for 6 months.

Older Versions of V-Ray

With the release of version 3, Chaos Group no longer support V-Ray 1.49 for SketchUp and there is no upgrade path from 1.49 to any other version.

V-Ray for MODO 10.2 – Free Update

Chaos have just released an update to V-Ray for MODO. This free download includes support for MODO 10.2, new features and improvements. Full information below:

New Features


General

  • Support for MODO 10.2v1
  • Added a command that consolidates all V-Ray assets (like .vrmesh files) into the same directory as the .lxo scene. The command can be found in the V-Ray Menu.
  • Added a command to re-link V-Ray assets. The command can be found in the V-Ray Menu.

Render Settings

  • Added Render Mask

V-Ray Atmospheres

  • Added V-Ray Aerial perspective

V-Ray Materials

  • Added V-Ray alSurface material (experimental)

 

Improved Features


Geometry

  • Animation on the channels of procedural meshes – Gear, Rock, emReader, etc will now be detected
  • Support for the Allow deformations option in the Mesh Instance item

Lights

  • Added blend angle and horizon offset options to the V-Ray Sun/Sky package
  • Added photon/caustics emission options to Dome and EIS lights

MODO Materials

  • Unity/Unreal Material: Added support for rounded edges. The previous material in the shader tree with these properties is used!

MODO Textures

  • Fixed the Slope and Slope(Undisplaced) inputs of the gradient texture to match the MODO renderer

Rendering

  • Added options to specify multiple frame ranges, when rendering an animation. The options are added to the Render item, as well as the Render animation with V-Ray and Render with V-Ray Standalone commands
  • Support for rendering all passes from a render pass group. The option is added to the Render with V-Ray and Render animation with V-Ray commands
  • Added options to the Render with V-Ray and Render animation with V-Ray commands to specify the output image file
  • Added the ability to abort writing to a .vrscene file
  • Sped-up the writing of the .vrscene file for DR/Standalone by reducing the level of compression that is used; .vrscene size expected to be ~3% bigger, while the time to write the .vrscene is reduced by up to 3 times
  • V-Ray can now use more than one processor group in Windows multiprocessor configurations

Render with V-Ray Standalone

  • Added an option to only export the .vrscene and .bat/.command files without starting V-Ray Standalone

Render Elements

  • The Light Select element now works with probabilistic lighting

Render Settings

  • Added the ability to specify commands to be executed at various stages of V-Ray rendering. The commands are specified in a new V-Ray roll-out in the Frame tab of MODO’s Render item. Only the pre-translate command is called in RT or when a .vrscene file is exported
  • Ability to specify negative dynamic memory limit. Also changed the default to 0 (no limit)

Replicator

  • Added an option to tell V-Ray for MODO that a Replicator is not animated. The option is called This Replicator is Animated in the V-Ray Motion Samples package

RT GPU

  • Support for rounded edges
  • Added a button for starting RT GPU in the V-Ray Toolbar. Hold Ctrl and click on the Start RT button or right-click on it and choose RT GPU from the popup.

RT Updates

  • Changing the channels of procedural meshes – Gear, Rock, emReader, etc is now properly updated during RT

V-Ray Geometry Properties

  • The adaptive curve tessellation options will now affect hair generated by MODO’s Fur Material on the mesh item with the V-Ray Geometry Properties
  • Added the Min pixel width option for mesh curves and hair generated from MODO’s Fur Material

V-Ray Materials

  • Added a popup in the Material Ref and Texture Layers tabs that converts selected MODO materials to one of the V-Ray material types

V-Ray Proxy

  • Added an option to disable material/part/selection tag reporting to MODO. The option’s label is Report all tags to MODO (slower viewport). Read tool-tip for more info.

.vrscene import

  • Added the ability to re-link the paths to missing external files (like images) referenced by the .vrscene

Bug Fixes


Camera

  • Fixed the V-Ray Camera package channels’ UI not being automatically shown/hidden when motion blur/stereo/clipping is enabled/disabled in MODO 10

Crash

  • Fixed crash during RT when a point light used in a light list (example for Env.Fog) is changed to a spherical light
  • Fixed crash when Export As… .vrscene is aborted or fails because RT is running
  • Fixed crash when stopping RT after specific material modifications
  • Fixed crash when enabling Physical Sun on a Directional Light with RT running in DR mode without the local host
  • Fixed crash during RT when a directional light with Physical Sun enabled has its light color changed
  • Fixed crash during RT when a Light used in a V-Ray Light Select RE is modified or deleted

Geometry

  • Fixed exporting of geometry generated by the emReader and emPolygonizer5 items

Installation

  • Fixed installation not working on a fresh (not-updated from Windows 7/8) Windows 10

Render Settings

  • Fixed wrong rendering on DR slaves when the environment is disabled for GI, reflection or refraction rays

Rendering

  • Non-animatable parameters are now exported/read at the currently selected MODO frame, not frame 0

RT GPU

  • Fixed the gradient texture not working after the first frame in animation when used for color texture effects
  • Fixed crashes when a geometry item has more than 256 material “slots”; An error will be shown and rendering will be aborted in such cases. The most likely reason for this error is a large number of part tags created by the PowerTranslators plug-in when importing geometry. Delete the part tags to fix the error.
  • Fixed the V-Ray Falloff texture not working;

Shader Tree

  • Fixed selection set tags which are a single character not working
  • Fixed materials that are affected by too many group masks not rendering in V-Ray Standalone

V-Ray Clipper

  • Fixed animated mesh clipper not working correctly when rendering through V-Ray Standalone

 

V-Ray 3 For Rhino Beta – Register Now

The V-Ray 3 for Rhino public beta is now open. V-Ray 3 for Rhino is fast, with a clean new interface to speed up workflow. We’ve added some exciting new features and invited our customers to try them before anyone else.

Here’s a glimpse of just some of the new features recently added to the beta.

vray-rhino-denoiser

No more noise – With V-Ray’s new denoising technology, you can automatically eliminate noise and cut render times by up to 50%!


vray-rhino-aerial

A better perspective – Add realistic atmosphere and depth to your renders with V-Ray’s new Aerial perspective controls.


vray-rhino-multilayer

Multi-layered materials – Now create realistic physical materials, like coated plastics or metals, with multiple layers.


Anyone interested in joining the beta, should complete the application form. All feedback, new feature requests and bug reports should be submitted to the V-Ray for Rhino beta forum.

V-Ray for Maya Update Available

The new 3.40.03 build for V-Ray  for Maya is now available to download here.

Bug fixes include:


V-Ray

  • Fixed image sequences with an index out of the sequence range not rendering
  • Fixed crashes on old Maya versions on virtual machines and old GPUs
  • Fixed wrong result with material environment override
  • Fixed set driven keys not being exported correctly in some cases
  • Fixed export of textures with multibyte character names
  • Fixed outline appearing in the Matte shadow render element with certain sampler settings
  • Environment overrides now have textured previews in viewport 2.0

V-Ray IPR

  • Changes to the Rounded Edges’ corners parameter were not detected

VRayProxy

  • Fixed wrong animation range in the UI
  • Fixed mesh visibility lists not working after scene reload

VRayDisplacement

  • Fixed issues with Ptex and vector displacement

VRayDirt

  • Fixed UI issue with locked subdivs when “Use local subdivs” is disabled

VRayTriplanar

  • Fixed different texture instances sharing the same UI control

VRayIESLight

  • Fixed crash when toggling the target

VRayRectLight

  • Fixed high CPU usage in Viewport 2.0

PartIO

  • Fixed crash with PTC files and rgbPP expression

VRayLightSelect

  • Now works with probabilistic lighting

VRayDenoiser

  • The denoiser update button did not work after aborting denoise

VRayObjectProperties

  • Fixed issues with objects with identical names

XGen

  • Fixed crash when rendering archive

V-Ray for 3ds Max Update

The latest update for V-Ray for 3DS Max is now available. Update now.

Modified Features

VRayDenoiser

  • Prevent the Denoiser Render Elements from saving as separate files

VRayOSLMtl / VRayOSLTex

  • Speed up texture sampling

vdenoise.exe

  • Add “-abortOnOpenCLError” to stop hardware accelerated denoising on errors
  • Add “-frames” option that allows to specify the frames to process
  • Add “-verboseLevel” option

Bug Fixes

V-Ray

  • Materials with self-illumination enabled render incorrectly when light cache is secondary GI engine
  • Fixed problems with light cache “Store direct light” when using IR+LC after V-Ray 3.40.01

V-Ray RT

  • “Elements active” option in Render Elements tab is not working

V-Ray RT GPU

  • Fireflies appear on scene with VRayFastSSS2
  • Highlight glossiness still renders when Trace reflections option is disabled

VFB

  • Clicking on the white area of the scroll bar in the color corrections window scrolls by just one pixel
  • Image messes up when scrolling in the window
  • Toolbar icons are not stretched over the entire buttons when screen dpi is changed

VRayDenoiser

  • Denoising artifact appears on images with fireflies
  • Hardware accelerated denoiser messes up the progress bar during progressive rendering
  • Returns black result on some computers when hardware accelerated

VRayHDRI

  • Lag when switching between Shaded and Wireframe viewport modes

VRayGLSLMtl / VRayGLSLTex

  • The __color keyword is not respected
  • Bool uniforms with initializers get random values

VRayOSLMtl / VRayOSLTex

  • Empty texmap inputs lead to input parameters after them to be skipped

VRayStereoscopic

  • Fixed artifacts in the render

VRayTriplanarTex

  • Crash when connected to a bump slot and has VRayNormalMap

vdenoise.exe

  • Doesn’t work with network paths for input files

V-Ray 2.0 Now Compatible with SketchUp 2016

V-Ray 2.0 for SketchUp has now been updated and is fully compatible with SketchUp 2016. Along with improvements to animation and batch rendering, this free update also includes support for Skatter and ArchVision RPCs. This free download is available to all V-Ray 2.0 for SketchUp user from the downloads section in your Chaos Account.

Thinking about moving to V-Ray 2.0 for SketchUp?
All upgrades and new seats, purchased after November 1st, qualify for a free upgrade to V-Ray 3 for SketchUp when it’s released.

The free upgrade will include one workstation license plus one render node.